8-bit MUSH utils (built by orcs.biz
Info for those who want to submit a monster to the 8-bit DnD project:
- Monsters need a 'card' pic, 'detail' pic and a transparent (255 white = clear) scaleable icon pic
- Pic sizes:
- Detail: 28x14 - Shown when a player inspects an area (superimposed over a background, or made in a group),
may be drawn at 50%, also shown at full size when the
player looks at the individual or the group.
- Icon pick: 20x10 "scale-able"
"Scale-able" means the item may be redrawn at 10x5 or 40x10,
At 20x10, it can be cut in half and expanded by a factor of
2 easily, so keep this in mind when picking details. It is
assumed the first column/row and every other thereafter
would be displayed at 50%, and all would be doubled at 200%.
Like the detail image, this may be superimposed to create a scene. Recommended: use
only full blocks of color.
- Card image: 14x7 - superimposed on a card during special actions / card combat
- Monsters at minimum must have 3-10 "associated card pics",
but the monster itself gets only 1 card pic
- "Boss" monsters may have 'leader images' that tell a story of encountering it.
- Send an 8bit mail to Locke with an outline if you need something approved/its too far out.
- Feel free to suggest treasure, environment and other features that may be around a monster.
- You are welcome to write a short description of the monster's history etc for DnD Lore
"Cards" for monsters may include 14x7 "card" images that suggest attack types such as:
"claw", "swing axe", "breath fire", "grapple with tentacle", "rotting touch",
"casting spell 'fireball'" or whatever is appropriate for that monster. It can also
be non-attack actions like "steal" or "hide" or enemy-party-effects such as "clarion call" etc.