Viewing paste render2
made on Tue, 05 Mar 2013 22:45:43 -0500
Sane-itized version, click to copy:
&render here=[fbcreate(A,79,21)][iter(u(players),[setq(t,[if(lt(#@,5),stand,sit)])][setq(b,[decompose(showpicture(u(get%qt,##)))])][setq(f,[decompose(showpicture(u(##/ face)))])][setq(x,[u(item,1,u(item,#@,u(bodypos)))])][setq(y,[u(item,2,u(item,#@,u(bodypos)))])][null(fbwrite(A,%qx,%qy,%qb))][setq(x,[u(item,1,u(item,#@,u(facepos)))])][setq(y,[u(item,2,u(item,#@,u(facepos)))])][null(fbwrite(A,%qx,%qy,%qf))])][fbdump(A)][fbdestroy(A)]

Enter a target attribute, object reference and the mushcode.


[fbcreate(A,79,21)]
[iter(u(players),
[setq(t,[if(lt(#@,5),stand,sit)])]
[setq(b,[decompose(showpicture(u(get%qt,##)))])]
[setq(f,[decompose(showpicture(u(##/ face)))])]
[setq(x,[u(item,1,u(item,#@,u(bodypos)))])]
[setq(y,[u(item,2,u(item,#@,u(bodypos)))])]
[null(fbwrite(A,%qx,%qy,%qb))]
[setq(x,[u(item,1,u(item,#@,u(facepos)))])]
[setq(y,[u(item,2,u(item,#@,u(facepos)))])]
[null(fbwrite(A,%qx,%qy,%qf))]
)]
[fbdump(A)]
[fbdestroy(A)]

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