MOVEMENT #3629 Content: [ifelse([u(is.playing,%#)], { [ifelse([gt(u(moving),0)], { The party is already travelling in a direction: try after another [u(moving)] seconds. }, [ifelse([not(u(is,u(party.mode),travelling))], [switch(u(party.mode), dungeon, { [u(dungeon.move,%#)] }, camping, { The party is camping for another [u(camping)] seconds. }, combat, { The party is engaged in combat. If you want to suggest a retreat then type [color(orange,black,retreat)]. }, { The party is indisposed and cannot plan movement right now. } )], [ifelse([u(can.move,%2,%3)], { [ifelse([u(is.leader,%#)], { [set(me,moving:5)][u(moving.by,%2,%3)]You lead the party %1.[oemit(%#,[u(char.name,%#)] leads the party %1. [if(gt(u(voting),0),%rThe vote is cancelled.[set(me,voting:0)])])] }, { [set(me,[name(%#)]_VOTE:%0)] [if(eq(u(voting),0),set(me,voting:15))][set(me,voting.on:movement)]You suggest that the party move %1.[oemit(%#,[u(char.name,%#)] suggests that the party travel %1.)] } )] }, { The party cannot move in that direction. } )] )] )] }, { You need to provide a character for the Dungeon Master to recognize you as a player first. } )] One line version: [ifelse([u(is.playing,%#)],{[ifelse([gt(u(moving),0)],{The party is already travelling in a direction: try after another [u(moving)] seconds.},[ifelse([not(u(is,u(party.mode),travelling))],[switch(u(party.mode),dungeon,{[u(dungeon.move,%#)]},camping,{The party is camping for another [u(camping)] seconds.},combat,{The party is engaged in combat. If you want to suggest a retreat then type [color(orange,black,retreat)].},{The party is indisposed and cannot plan movement right now.})],[ifelse([u(can.move,%2,%3)],{[ifelse([u(is.leader,%#)],{[set(me,moving:5)][u(moving.by,%2,%3)]You lead the party %1.[oemit(%#,[u(char.name,%#)] leads the party %1. [if(gt(u(voting),0),%rThe vote is cancelled.[set(me,voting:0)])])]},{[set(me,[name(%#)]_VOTE:%0)] [if(eq(u(voting),0),set(me,voting:15))][set(me,voting.on:movement)]You suggest that the party move %1.[oemit(%#,[u(char.name,%#)] suggests that the party travel %1.)] })]},{The party cannot move in that direction. })])])]},{You need to provide a character for the Dungeon Master to recognize you as a player first. })]