## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2007.

    Sender  Zivilyn
    Date   Mon Jan  1 15:44:29 2007
    Subject Enter command.

    The enter command has changed some, and will change more in the future.

    Essentially I was helping someone on a mudmagic thread and realized
    our own enter command was lacking. So now enter will allow you to
    enter portals as usual, but also the name of a nearby room. AKA, Enter
    shop (if a connected room has that name in it) will enter the shop.
    Enter also is one of those 'Take the Duh out of Diku' moments, as you
    will stand, and move that way, all in one.

    Next thought on enter is that it will work without an argument to
    enter an inside/indoors room from outside.

    Happy New Years!!

    Ps. Today marks the start of my 8th year here.... daaamn.

    Ziv.

    Sender  Zivilyn
    Date   Mon Jan  1 15:47:49 2007
    Subject Squished, and pet's cash now used more wisely.

    There was a bug found that has been squished dead :)

    Pets, could buy without spending any cash (from shops that is).
    Now, they of course spend their money and all is good.

    Bulthar and Ulthar, we appreciate the finding of the bug and
    reward you both with all that serious coinage plus a special gift.
    Reporting, rather than abusing bugs, good mojo.

    Ziv McStump.

    Sender  Zivilyn
    Date   Thu Jan  4 16:19:12 2007
    Subject notes ideas stories etc, listing by subject, partial names.

    You can now also list noteboards (notes/ideas/changes etc), by subject.

    Simply: note list subject killed, etc.  Like, note list subject shops etc.

    You can still (as per the last note change), do 'note list kot, note list
    zivilyn' etc.

    Now you can also list by subject, but also partial names of people and
    subjects will bring up those notes.  IE.  Note list ziv, will list any by
    me, or Zivnark or anyone with Ziv starting the name that sent or had the
    note sent to them (if you can normally see the note).

    Whew...  Um so in common english.  Note list subject diamonds, note list
    godric, note list Aya, note list subject merc, etc etc.

    Confusing?  Kinda, but basically you can now list which notes/changes/ideas
    you want, based on what you want.  Just remember 'subject' if you want to
    search by subject.
    Stumpy McZiv.

    Sender  Zivilyn
    Date   Mon Jan  8 00:40:04 2007
    Subject Preserving those potions!!

    HELP CORK STOPPER UNCORK UNSTOPPER "PRESERVE POTION"

    The command CORK (or Stopper as you please), allows you to use a cork
    or stopper to close a potion. This will halt any further aging of that
    potion until the cork is removed.

    To use simplye 'cork ' with a cork or stopper in your
    inventory, as well as the potion held or in inventory. You may also
    specify which cork/stopper if you have preference.

    Some stoppers are better than others with regard to being fireproof
    (metalic/crystaline), but all will prolong the life of potions.

    So, you can now preserve your potions. Please note, the cork corks
    (lol) are not as durable as the brass ones, but they are roughly 1/4th
    the cost. They also burn, where the brass don't. This is based off
    materials of course.

    Please also note, previously the timer on brewed potions was forgotten,
    that has been amended, buy some corks.

    Map/Scroll cases are coming soon as well, same concept. Maps of course
    don't rot, but they are papers and will fit inside, along with notes.
    Scroll cases will preserve scrolls indefinitely. Look for them soon at
    a map shop or magic shop near you.

    Corks, potion shops in Palanthas, Neraka, and Solace.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jan  9 22:51:07 2007
    Subject Lose Reply 'losereply'

    Keywords LOSEREPLY "LOSE REPLY"

    The command is 'LoseReply' all one word, for simplicity I like to type
    'loser' followed by the person I don't wish to respond to me anymore.

    This command was immortal only, but now can be used by anyone. Although,
    you can't lose replies of Immortals of higher level than yourself, as
    that would just be rude.

    Someone is sending tells, you REALLY want to be left alone, c invis..
    loser . And now you have your peace.

    Ps. You'll notice in your score, it shows who your replies go to
    or none, if to no one.
    Ziv.

    Sender  Zivilyn
    Date   Wed Jan 10 01:51:35 2007
    Subject ACT_TRACKER (act2 flag)

    YOu can now add act2 tracker to mobs, please do NOT do this unless it's
    very relevant.  I don't want to see everyone with their own pet tracker,
    it's just a thought and might be nice for some cases.  If you add it to a
    pet, it adds half again to the cost to purchase.

    Again, please get approval before slapping it on em.
    Ziv.

    Ps. You could do some nifty work with these, have mobs hunt people down
    in areas... Or, have them 'AT" a room, load a target mob, track it down,
    purge it, at another room etc, to go from point to point...

    Sender  Zivilyn
    Date   Wed Jan 17 16:01:25 2007
    Subject Score cosmetics

    Score now only shows clan if you're in one (for both primary and
    secondary) and a little better organized.

    Also, you'll notice the order of money is reversed from the old score, to
    match that of shops etc, big to little.  Also, you won't see your Bank:
    yadda yadda, if it's empty.

    And, Bulthar is safe in no rooms now.
    Ziv McStump.

    Sender  Zivilyn
    Date   Wed Jan 17 16:07:23 2007
    Subject mstat (mob/char statting), and saving pfiles

    For us immer types...  Mob/char stat (do_mstat()), now shows clans only
    if they're in them like score does.  Also, same with the bank information,
    only if they have Any coin in the bank will it show it.

    Then for saving.  Pfiles now save with Clan1/Clantitle and Clan2/Clantitl2,
    which is greek for anyone I think other than myself and Scoot.

    Previously it was ClanNew Solamnic- 0 0 0 0 0 0 0 0-..  So the secondary
    clan was a number.  This made it hard to grep for the secondary clans, as
    well as my upcoming 'roster' command would have been more of a bitch.

    Now, its like this:
    Clan1 Solamnic- 0 0 0
    Clantitle @-
    Clan2 Mariner- 1 4 0
    Clantitl2 Deck Scrubber-

    Basically this will make things much easier from a human eye standpoint, as
    well as grepping if we need, but also the roster command will be possible.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jan 18 12:08:32 2007
    Subject Water, water everywhere... drink your fill.

    A couple of changes regarding drinking:
    First off, you can now drink from anywhere that seems to make sense. Meaning
    there might not need to be a fountain there, if it's a pond, or stream etc.
    (Anywhere you can fish, you can drink). This doesn't mean that it's good
    water, just that you can drink it.

    Same with the 'fill' command for drink containers. I wouldn't recommend
    filling them with swamp water, out of a canal, lagoon etc. Stagnant water can
    sometimes be bad for your health.

    Ziv.
    Ps. It doesn't give a hoot if you're container is full, it figures you're
    smart enough and empties it first.

    Sender  Zivilyn
    Date   Fri Jan 19 02:45:49 2007
    Subject Email address confirmation in creation

    Kaelay brought up a great point (via Bulthar)...

    So now, when you enter your email address, it makes SURE you entered what you
    thought you entered with simply showing you what you entered and asking if
    that is correct. Braindead simple, why didn't we do that when the system was
    put in?

    Now it makes sure you enter what you wanted to, before it closes you out and
    sends that email off to Nevernever Land.

    Ziv.

    Sender  Zivilyn
    Date   Fri Jan 19 22:08:10 2007
    Subject notes to leader recruiter

    I've added targets for leader and recruiter, leaders see recruiter notes as well.
    So to hit all, simply 'note to leader' to hit all clan leaders etc.
    These both hit immortals as well.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jan 19 22:08:12 2007
    Subject Banks abrv's etc.

    Banks got smarter, they know cp/gp/sp/st/pp now, as well as a few over-
    sights were fixed. Thanks for the great idea Kaelay.
    Worth also takes arguments, have a hoot.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jan 23 19:10:48 2007
    Subject Charmed subjects

    You can no longer order charmies to 'shop', and there was a loophole in the
    code that would allow you around disallowed commands before, which as been
    fixed.

    PLAYER charmies will regain their willpower if ordered to:
    alias, auction, backstab, bank, buy, cast, clan, craps, deaf, decline, delete,
    demote, description, discharge, drink, drop, eat, hit, idea, induct, kill,
    murder, nosummon, note, ooc, password, petition, practice, pray, promote,
    prompt, quest, sacrifice, sell, shop, steal, story, tithe, title, train,
    unalias, warnote

    Basically this stops mob suicide, as self-preservation comes into play.
    This should not affect mob charmies one bit, please note if you see errors.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jan 30 18:32:03 2007
    Subject HO fountains, healrates, wanderlust goodies.

    See your notes from Hiddy.  HO heal rates upped, fountains to milk,
    wanderlust goodies all in.  Please give a big thanks to Hiddy for busting
    his butt for you, guy doesn't even HAVE a char in those clans and has been
    doing a great great job helping getting these things done in record time.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb  2 04:19:58 2007
    Subject Wiz commands

    You'll notice things look a little different with many imm commands.
    I flat out forget all of the changes in it, but it should look better.
    Joining into clans/subclans etc, should look way nicer, also it's smarter (not
    doubling up clans etc, being able to use the subclan 'name' instead of 0-4
    etc).
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb  2 04:21:23 2007
    Subject Dropping/putting things.

    Less spammy.
    More when I can with 'get' etc. Odd code. might be a bit.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb  2 15:58:15 2007
    Subject Corks and stealing, and dropping, and stuff?

    Ok first thing is corks:
    Corks durability is now fully in. Meaning, the harder the material,
    the longer the cork lasts. Diamond and adamantite are friggin
    indestructible, but no corks of that material have ever been seen,
    yet. Brass is decent, cork lasts a few times. We'll add more if the
    players want (more types etc).

    Stealing:
    Stealing now has a check much like killing does, for experience
    gained. Under 10th level it's normal, from 11-100th level there's a
    check for time played vs hours. Hours under 1/1 ratio, no experience.
    Hours under 2/1 normal experience, hours above that and it's 2x
    experience. Items worth still comes into play, as well as mob level,
    and stealing from players is always worth more, as usual.

    Dropping multiple items, putting many items into containers:
    Message changed a bit, more 'generic', more fitting.
    Eventually I'd like to do so that you spot an item type here and
    there, like Joe drops a dagger of stabbing, an arrow, a sword, and a
    few other items. Etc. But, we'll see if time warrents that.

    Ziv.

    Sender  Zivilyn
    Date   Fri Feb  2 22:16:19 2007
    Subject Hunger, Thirst, Fullness vs Size.

    Hunger, thirst and fullness have been changed slightly.

    Now they are based off of your size.

    What this means is simply that an ogre, can eat more than a gnome can.
    Hold more food, drink etc. A gully dwarf gets full before a Minotaur
    would etc. As you know the larger species burn food faster, so this
    should make things more on key.

    We'll see if it stops there, look for alcohol tolerance based off
    CON/race, etc soon.

    Ziv.

    Sender  Zivilyn
    Date   Sat Feb  3 17:39:59 2007
    Subject LAW rooms, only safe if there's a guard!

    Ok, we're trying out a new thing here...

    LAW rooms, only act to stop people from fighting now, if there's a LAW
    type around. Meaning, the only TRULY safe rooms are the 'safe' rooms.
    I've made sure the PIT rooms, and BANK rooms in the 3 cities are SAFE
    (and no_mob, stupid mobs get stuck). As well as ALL banks that I was
    aware of.

    Please note me if there are others you feel should be safe as well.
    Ziv.

    Sender  Zivilyn
    Date   Sun Feb  4 15:45:16 2007
    Subject (Charmed)

    Ye old '(Charmed)' flag only shows up now if the charmed
    being/person is part of your group. This is an aesthetic and 'common
    sense' change. Basically, you know the mob is charmed, because it
    follows Joe around and does his bidding, but it doesn't have a sign on
    it's head saying 'I'm with Stupid'.

    People in the same group, still see the charmed flag. Essentially this
    is so that it doesn't adversely affect gameplay (Bob, you lost the
    youngblood, recharm, etc).

    Ziv

    Sender  Zivilyn
    Date   Mon Feb  5 21:44:07 2007
    Subject Portals, autoexit.

    I've changed portals a little bit that should help with building.
    First off, if you add secret or closed to a portal, it automatically
    realizes you want it to be a door as well, so it adds it. If you have
    a secret/closed door (all v1's), and want it to be none of those,
    remove secret, remove closed, then door.

    Also, in 'autoexit' if a portal is secret, and closed, it doesn't
    show. JUST like regular exits that are secret and closed *boggle*.
    Someone was sleeping when that code was written before ;p. Anyway, if
    you want a portal to NOT show up, simply make it secret, and closed
    (it'll add door for you, see above).

    Another thing, the OLC part of portals has been improved some, so that
    it tells you what the charges mean (aka -1 is single use, 0 is
    unlimited, the rest are that many charges). It also tells you the name
    of the room that the portal goes to, if it goes to a valid room. If
    not, it tells you it's non-existant.

    Taking the Duh out of Diku.
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb  7 03:26:05 2007
    Subject Areas

    Vaped Valley of the Elves, and Pyramid.
    When plains of dust is done, Eastern desert will go too.
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb  7 14:55:23 2007
    Subject Ho pets

    Names changed to fit, forms changed to mists (energy balls etc), parts fixed etc. Matt sucks.
    Ziv.

    Sender  Zivilyn
    Date   Thu Feb  8 22:45:43 2007
    Subject Tweaks

    A few things, a couple of log bugs squished good (bank statements were messed
    up, sounds funny, but it would say <@@@> gives blah etc).
    Also, the %f (food, hunger/thirst) prompt, now accurately portrays your hunger
    and thirst again, based off your size. *blush* Slight oversight before.
    Lastly, that I remember, previously if you were stunned, then no longer, there
    was no statement to you, or the room. You simply were 'standing' then.
    Now, it says you regain your senses, and stand up. (It lets those in the room
    know too). More flavor for after your fireball kicks the livin rat funk out of
    that guy on the now valid warzone known as Steel street ;p.
    Much more coming, as usual. Building in full swing as well.
    Ziv.

    Sender  Zivilyn
    Date   Thu Feb  8 22:49:43 2007
    Subject Minor addition, forgot sorry. Listing when no shop is around.

    Oh yes, and I changed it so that if you go to list, and there's no shop.
    It tells you so (as well as what city you're in).  If there's a mob present
    that has brain (intelligent; p), they'll tell you about it as well.

    The idea was happily remembered from AT (Autumn Twilight) a now defunct DL
    mud that was run by Zack aka Revulon.  Unless he resurfaces and objects, I
    like the way he handled moving from inside to outside with weather as well.
    Viva la Revulon!
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb  9 12:01:11 2007
    Subject 'Spamming'

    Ever hate it when it makes you 'quit' when you spam too much?
    Me too! Heh. Now it simply drops your connection, so no more lost quests.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 12 02:45:20 2007
    Subject Log-in till vio time, corks, safe checks

    Now, when you CAN attack people (players) you're told so.  Meaning your
    time from log-in until you can engage in player violence.  Corks, now look
    right, no more corking your cork with a refreshing potion, lol silly trees.
    Safe checks have altered slightly in the spell department, allowing for the
    same safety from spells as from weapon attacks.
    If any errors are spotted, please note me RIGHT away.
    Thanks much,
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 12 21:15:05 2007
    Subject Tweaks, geeks and freaks. Er. List, no drop, and doors (olc)

    Ok, some minor (some not so minor, but more of interest to builders) changes.

    Doing list in an area, no longer automatically gives away the area name.
    Bogo scored 25 shinys for that one. If the mob you try and 'list' at is
    from the area, he/she'll tell you the name... otherwise they're not
    sure.

    As per the very recent idea, disarms on 'no drop' items, now show you
    catching that weapon again. Just a little bit of 'more information'

    Now the builder part:
    Exits adding flags etc. Add secret, it assumes you want the door, and
    closed etc. Yank a door, it takes all the exit flags etc off. Just
    taking the Duh out of Diku. No more crashes, smarter OLC (you'd think
    after 6 years of actively fixing OLC it'd be done by now ;p).

    And um, you smell funny.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 13 18:23:19 2007
    Subject Liquids, liquid_pools (no longer just blood), holy piss!

    Ok, first off liquids are a little more intelligent now as far as areas go.
    Means Jack and Squat to non-behind the scenes types. Means we can vape liquids
    without worry of crashes (old dumb diku).

    Second, you can now make pools of liquids via dumping out drink containers
    etc. Rather than simply having 'blood' pools, you can actually have any liquid
    that exists.

    You can also fill drink containers from pools (puddles to ponds depending on
    size). Janitors will still clean them up though, not to worry. And they do
    soak in eventually.

    Hm, what else.. oh yeah, people fleeing got more humorous.

    Ah yes, and thanks to Ridel for reminding me. If you are bleeding, you best
    heal up, you take a small amount (like a few hp) damage from walking around if
    you're fubar.

    There's more I'm sure, but, well it's been a long day.
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb 14 21:39:38 2007
    Subject Filling drink containers, pick your flavor.

    As per popular request (and um, common sense), you can now fill drink
    containers from whatever you choose in a room. This puddle, that pond, this
    fountain etc. It simply has to be from another liquid source (to fill from
    another drink container, simply pour flask 2.flask etc).

    You can still simply 'fill flask' and it will pick the first suitable thing in
    the room, be that a urine puddle, or a nice fountain ;p.

    Let me know of any 'wtf's and I'll make sure they go away :)

    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 16 11:20:13 2007
    Subject Floating Disc's

    You can now drop them, let them go etc, realize they do have timers though.
    Ziv.

    Sender  Zivilyn
    Date   Sat Feb 17 17:44:27 2007
    Subject Safe rooms added (per LAW change).

    Thanks to the nameless one who pointed it out...

    Questmaster rooms are now safe (3 main ones that is).
    Flinger landing spots are safe as well.

    We want PK to rock, but not be cheap. Let me know of any other rooms that need
    addressing.
    Ziv

    Sender  Zivilyn
    Date   Sun Feb 18 16:55:06 2007
    Subject Building additions and changes

    Ok, Daemons playground, the black potions are less prolific. Essentially we
    felt that 30 healing potions walking around was munchkin, so the beasties now
    load them sometimes when they die (exactly like the scared rats load the rat
    poop sancs).

    And from our ass kicking Galaphale:

    Rusty Rudder description has been fixed, apparently a Manotaur wrote it
    incorrectly 7 years ago, and now it's finally fixed.

    Dharisath added a room to his houses.

    There was a crappy banner to a non-existent bar in Palathas, fixed.

    Aurius' rooms completed, but not connected, as he hasn't paid.
    Thanks Hiddy!
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 19 01:54:40 2007
    Subject Wholist

    Let me know if you like or hate it.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 19 19:36:27 2007
    Subject BLEEEDING!!!! a slight reprieve

    Great idea Twistreed, and makes good sense.  You will NOT bleed from
    moving if you are mounted now (not like in a Beks/Carter way, but like on a
    horse etc).
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 20 13:35:43 2007
    Subject Caergoth updated.

    There has been some additions to Caergoth, the port area has expanded
    somewhat, with a new bar, some nice sleeping quarters, a great new tackle
    shop, and some new fishing equipment.

    This is an ongoing expansion, as Caergoth city will triple in size, the port
    will as well.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 20 13:37:37 2007
    Subject OLC changes, fishing

    Fishing pools can now be up to 1000 feet in depth to allow for oceans.
    The fish line can also be up to 300 pound test weight, instead of 100, to
    allow for catching those monsters.  BUt PLEASE, use common sense, make it
    expensive, make the length inversely proportional to the line weight.

    Please let us check any you create at first, so we can ge ta good solid standard.
    Ziv.

    Sender  Zivilyn
    Date   Sun Feb 25 22:48:38 2007
    Subject A few things, bleeding movements, following, scrolls etc.

    Ok, first off, you shouldn't go comatose while bleeding anymore (you'll
    drop to 1 max, not under), you still bleed and take damage sometimes from
    moving if really hurt, but you shouldn't get KO'd.

    Following other people's pets, lame, no longer works.

    Scrolls, the level of the spell value is now taken into account, it was
    munchkin with people using 101 scrolls on level 15's.  Now the level is
    taken into account for success, with another factor that I'm leaving up to
    you to find out.
    Ziv.

    Ps. Bitch if you wish about the scrolls, but realize they WERE munchkin.

    Sender  Zivilyn
    Date   Tue Feb 27 21:35:36 2007
    Subject Violence messages

    Should be less frequent, only upon initiation (aka, non-vio to vio)
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb 28 18:14:15 2007
    Subject Blank scroll levels, etc.

    Ok, all blank scrolls (parchments etc), were changed so that the spell
    level is now 0.  What this means is that the scribing mage can set the spell
    level as intended (scribe fly 15, makes a 15th level fly scroll etc).

    Also, the recent change of the 'spell' level in recite has left a gap where
    boring scrolls used to be.  That gap has been filled by a boring list,
    somewhere in Caergoth.

    More to come,
    Ziv.

    Sender  Zivilyn
    Date   Thu Mar  1 03:37:43 2007
    Subject Brewing... and a list

    Brew has been altered to allow you to do more spells, the 'ignore' group,
    now some simply won't work, but feel free to try if you must, but many more
    spells are now available to the backyard alchemist.

    For example: call lightning, calm, charge water, continual light, create
    food, create spring, faerie fog, find familiar, gas breath...

    And, a list got less poisonous.
    Ziv.

    Sender  Zivilyn
    Date   Thu Mar  1 15:11:31 2007
    Subject Web 'who' lists

    They've changed some, shouldn't look too terribly different, but now we
    can start linking say [ Shadow ] to say the shadow clanpage (if they had a
    one), or linking [ Human ] to the race help for human etc.

    Also, those with stories written, will find a link to their story pages off
    their names on the 'online' wholist etc.  (that part still being written as
    I write this; p)
    Ziv.

    Sender  Zivilyn
    Date   Thu Mar  1 15:37:19 2007
    Subject Tossing (an oversight correctted)

    Your PC charmies (read: Players you charm) will no longer toss things at
    your command.  It's lame, but that oversight is now corrected.  Thanks for
    helping us find/fix the nasties :)
    Ziv.

    Sender  Zivilyn
    Date   Sat Mar  3 12:53:16 2007
    Subject sharpening stones, charmed flag, helpfiles.

    Ok, sharpen changed slightly, it was leaving the spent whetstone around when
    it really didn't need to (they're worthless after all used up).

    The Charmed flag now shows up not only if you have a mobile/player
    charmed, but also if you have true sight, or are immortal.

    HELP! Now when you find a missing helpfile, it shows you what you asked for
    help on, simple yes, but it lets you know that you mistyped a word, rather
    than thinking there was no helpfile for say 'pick lock' etc.
    Ziv

    Sender  Zivilyn
    Date   Sun Mar  4 22:20:35 2007
    Subject Firebreath, fire damage etc.

    The fire effect has been changed significantly (flameshield burns etc). It
    seems in the original code, the material of the object being burned wasn't
    taken into consideration, it is now.

    Metals and Minerals have a reduced chance to burn based on how hard the
    material is.

    For example,
    Adamantite and diamond are nearly indestructible.
    Lead and Pewter barely slow it down...
    the softer the material the less it is protected from the effects.

    Corking potions does help quite a bit against them boiling over.

    Then on to the flame breath, the chances of you being blinded have lessened.
    Also, you only can be blinded from the opponent attacking, not your attack on
    them (you can still be burned, but won't be blinded unless it's their attack).

    Hope it helps,
    Ziv.

    Sender  Zivilyn
    Date   Mon Mar  5 13:02:38 2007
    Subject OLC average damage showing, a potatoe, and a beer

    Ok, building-wise, a certain potatoe is no longer plural, and a certain Tika
    gives free beer instead of 6 copper ones for people to grind out cash with
    (thanks Lorthiras!).

    Also, for our builders:
    OLC now shows average damage on items as you build them (arrows, darts, bolts,
    and all weapons). Before the procedure was to build, load item, stat, change,
    eat item, reload etc. Taking the Duh out of Diku...

    Ziv.

    Sender  Zivilyn
    Date   Tue Mar  6 03:11:30 2007
    Subject Dragging, exit progs, pshop announce, sleeping with torches

    Ok, a few things were noticed and fixed.

    First off, drag didn't check to see if the mobs, rooms or objects had an exit
    program to block you from dragging someone (like into a clan hall etc).
    Usually this was stopped by clanhall entrances being flagged for just that
    clan, but sometimes it was missed. Bug done squished.

    Also on drag; Drag never used to show someone arrive when dragged in. It does
    now.

    Player shops; used to be quite keen to give away players they couldn't see.
    Now they only announce if they can see you.

    Sleeping and lights; You will now remove lights before sleeping. (this is
    automatic, you simply remove it if wearing before sleeping). Sleeping with a
    torch burning in your hand seemed dumb.

    Love it, hate it, let me know.
    Ziv.

    Ps. No more griping about soft gold earrings melting, fireproof them
    or get a harder earring. The code has been improved greatly and the
    bitching of one player has not been appreciated.

    Sender  Zivilyn
    Date   Tue Mar  6 12:45:52 2007
    Subject automatic light removal, a retraction.

    Ok, the automatic removal of your light has been removed.
    I got more complaints than good reactions and it seems no one wants to have to
    wear a light when it gets dark etc. I do understand as thet lights have stats
    now (which is stupid imho, my torch gives me +4 strength...*blink*.)

    Anyway, I'm a little saddened that people coudln't see the larger picture of
    the place working more 'correctly'. I really don't think this was sleep
    code-ish, but I do understand some changes people simply don't embrace.

    I imagine that when I make our mobs and players only actually have 2 hands, I
    won't be a popular guy. Eventually lights will be held items, aka, torch,
    lantern etc, of different types such as fungal glow, torch, lantern, magical
    glow etc. (some you can light things on fire with etc, some types you can aim
    a direction to illuminate etc).

    Anyway, if it's ok with the peanunt gallery, I woudln't mind having people
    remove lights, then rewear the first available in their inventory when they
    wake. The real reason for this, is our lights are fubar, they last forever,
    people wear lights constantly so we have no light or dark ever, unless you
    just got killed or are a newbie. I just want day and night ;p.

    Anyway, note me with thoughts on an auto-rewear of the first light in
    inventory etc. If that won't make too many bitch, I'd like to try it.

    Ziv.

    Sender  Zivilyn
    Date   Wed Mar  7 02:31:19 2007
    Subject obj goto

    Seems, obj goto was fubar in the stock code.
    It would go to the room, but never unequip, so... res's etc stayed.
    It's fixed now, if it's being worn, it's unequipped first, then dropped to the room.
    Friggin buggy stock sheeeeite ;p, All better.
    Ziv.

    Sender  Zivilyn
    Date   Thu Mar  8 01:44:31 2007

    Subject Public Drunkeness, and eating (fullness/hunger/thirst)

    Ok, inebriation now takes into account your body size, as well as your
    constitution. This is in all aspects, drinking as well as moving etc. And yes,
    speech.

    There was an earlier bug, much squished now. (returner items)

    Also, food items now use the correct value for how full you are, and how much
    hunger comes off.
    Ziv.

    Sender  Zivilyn
    Date   Thu Mar  8 15:37:49 2007

    Subject Fishing 1.1 beta A - Sharks and a giant catfish.

    I added a few things to fishing, namely a giant catfish you can find in the
    lakes (bring HEAVY line heh). And, well some other heavy hitters, in the name
    of sharks. You'll want to find some insanely heavy line and pray much. There's
    tell that a shop in Caergoth has 300 pound test cord from the lands of the
    Dargonesti.

    Ziv.

    Sender  Zivilyn
    Date   Mon Mar 12 00:58:30 2007

    Subject A long lost inn showing on a map, oops!

    Lol, Neraka map still had reference to a long gone area known as Gossamer
    Serpent Inn, we tried to renovate, but had to simply tear the place  down as
    the smell was permeating the very structure. The reference is no longer there.

    Also, a strange oddity in fishing is no longer there, noticed it the same day
    Brim did and fixed it. Just a weird character that popped up. No more fish
    today, but I'll be certainly adding quite a few more species in the days to
    come (I believe we're nearing 100 fish species).

    That's all that I can remember :)
    Ziv.

    Sender  Zivilyn
    Date   Mon Mar 12 01:03:28 2007

    Subject Ack, forgot to mention! Warnotes, stories

    Hey, I moved the latest batch of warnotes to our stories page!

    The stories of course, automatically post the website under that author's
    book (or creates the book if none exists etc) automagically.  But, warnotes
    are manual.  2006 warnotes updated, 2007 updated.  Boards cleared!

    Many stories cleared from our boards as well, as they are also in that
    persons book etc.

    Notes cleared much as well.

    As always, for stories http://www.AnsalonMUD.com/new/stories.php
    just follow the link off the main page.  Click on a letter for that section
    (a/b etc) or the author's name.  The old warnotest are there as well, under
    W :D
    Ziv.

    Sender  Zivilyn
    Date   Tue Mar 13 20:53:17 2007

    Subject note list by subject, lost tells etc.

    Notes: note subjects in listing now ignore color.
    So that  gthis x just reads as 'this' in note list subject this etc.

    Reply/tell: if someone's quiet etc, you're deaf or whatever, it let's you know
    what the message was that didn't get through, copy/paste etc. no more lost
    'What did I tell them?' things. Handy, not, might be, is for me ;).

    Ziv.

    Sender  Zivilyn
    Date   Wed Mar 14 11:40:35 2007

    Subject Fishing tweak, wanderlust addition

    I noticed that 3 tiger sharks were caught, all the same exact weight...
    retooled the fish length and weight calculating equations. Fish also now show
    size in the description somewhat.

    Palanthas cleric type fixed, wanderlust additions, Thanks Hiddy!!
    Ziv.

    Sender  Zivilyn
    Date   Fri Mar 16 01:02:53 2007

    Subject equipment showing, (battered) (dented) etc.

    Your equipment's condition is now shown when you type 'equipment', it's really
    nothing much, but it might help.

    Ziv.

    Sender  Zivilyn
    Date   Fri Mar 16 15:34:11 2007

    Subject lamprey, hammerheads, fish mod 1.1.1.1.byeahthatsit

    Added a few species of fish, lamprey instead of eels in freshwater, hammerhead
    sharks, and another in there somewhere. The prices per pound raised on most
    freshwater fish as it wasn't in line with the saltwater fish.

    Ziv.

    Sender  Zivilyn
    Date   Mon Mar 19 23:54:54 2007

    Subject Fishy fix

    A tweak in the 'snag' code in fishing was corrected, no more ickies!
    Also, hedit level changed so more imms can fix help files for you.

    And, um, I'm sleepy.
    Ziv.

    Sender  Zivilyn
    Date   Wed Mar 21 09:43:54 2007

    Subject Get first! Arena quirks fixed, auction house transfers

    As per an idea via Gaolin, get is now first before go. This way 'g all corpse'
    works, or g coins etc.

    Also, the arena was being abused as a transfer station.
    Give, drop, toss are no longer valid inside the arena. Oversight corrected.

    There are the auction houses in 6 places globally that you can transfer items
    around if needed. See also 'Help Auction'
    There is no cost for the transfer, and it is quick.

    Please note: This is not a 'hey let's nerf something' moment, this is simply
    the game design was being used as it was not intended. The arenas were not
    meant to be a magical UPS station, they were intended to be used to allow
    people to match wits and their characters up against each other in combat
    and the games provided.

    Ziv.

    Sender  Zivilyn
    Date   Sun Mar 25 09:52:49 2007

    Subject Banking, coin names.

    Banks are slightly more intelligent, once again.  Basically now it allows
    any abbreviation of the coin names.  IE bank with cop, bank dep all copp,
    bank transfer 33 ste joe etc.  Before you needed 'cp' or 'copper', while now
    you can generally type anything that makes sense for the coins.

    Ps.  The single coin worths were fixed, apparently 1 platinum, 1 steel
    didn't have any value set (btw if an imm touches those objects I'm pulling
    out the "tie you to a tree and letting a grizzly bear ass rape you" card).
    :)

    Happy banking!
    Fishing changes coming soooon, better control, more fish.
    Stumpy.

    Sender  Zivilyn
    Date   Tue Mar 27 12:36:34 2007

    Subject Gaining exp for killing in Clan Halls, Stealing in same.

    Ok, there have been a couple of changes that I hope people understand and
    realize are for the betterment of the MUD. Riot shield in place:

    Stealing or killing within clanhalls no longer yields experience, this also
    includes the Palanthas Thieves Guild (for stealing only, there are a few mobs
    you can kill for exp there). This is ONLY beyond 10th level. Meaning you could
    still get exp up to 10th etc.

    The main thing of this was a balance between gaining experience for doing the
    classes main function (aka stealing) versus the botting or powerleveling of
    'Hey, Mr. Mage buddy, summon in some (great exp mobs) for me here in this
    really safe spot'.

    Basically if you're PK, you're PK, no safety hiding in clanhalls and filching
    around the system. If you want protection, hang out with law mobs, of course
    they don't like you stealing very much...

    The idea is, gaining experience and leveling should NOT be munchkin. I've
    deleted my own characters that did the old stealing for levels, i don't expect
    anyone else to, but I'm standing by the decision.

    Ziv.

    Sender  Zivilyn
    Date   Wed Apr  4 17:59:14 2007

    Subject Bug in creation fixed, dropped groups, lost skills

    Apparently, we had a bug, that had been with Rom since the dawn of
    time (all puns in ten did ;p), well since Rom started, perhaps even
    Merc/Diku. The bug was, you could add a group of skills (say
    weaponsmaster in this case) that had a skill you already had, say
    sword... Then drop weaponsmaster group, and lose sword. You could end
    up with no weapon skill, and unable to complete. Or simply lose a
    skill you'd already paid for.

    No more!

    The code now simply makes sure you have the automatic skills again,
    after you've dropped groups. So no more lost skills.

    Thanks to Gruff for finding the bug!
    Ziv.

    Sender  Zivilyn
    Date   Wed Apr  4 21:51:48 2007

    Subject stealing coins issue

    Seems there was a possibility of negative coins, very odd, now fixed, when
    stealing coins from a person.
    Squished!
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr  5 09:07:12 2007

    Subject mob interpret

    New trigger types are in for mobs, objects and rooms.
    I'll write them into the helpfiles asap.

    addmprog 1234 interpret "jump for disk"
    addrprog 1234 interpret "pull lever"
    addoprog 1234 interpret "unscrew cap"

    Then just run the right kind of prog etc, trans people, create stuff, whichever.
    No more having to 'say jump' etc bullshi, er cop-outs.
    Ziv.

    Ps. Love me for this ;p.

    Sender  Zivilyn
    Date   Thu Apr  5 19:11:07 2007

    Subject wearing objects/object goto

    Objects now get equipped, before they trigger the oprogs.
    What was happening was they'd trigger, goto the room, but be equipped, ie two
    places at once.
    So you'd "get boots" and be wearing them already, very funky, all fixed.
    Object goto now works as it should.
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr  5 22:40:36 2007

    Subject School command, fishing, merchant ships

    A couple of issues were addressed, school kids 'school'ing off the
    merchant ships would let them transport EVERYONE in their room to the
    new spot heh. School function doesn't work on the ships now.

    Fishing, if you used the school command, you would be fishing IN the
    school then, no fishing hole, kind of a black hole warp kind of
    things. Fixed. It now asks you to stop fishing or drop the pole before
    'school'ing.

    Thanks Carorea for finding the fishing one!
    Ziv.

    Sender  Zivilyn
    Date   Fri Apr  6 19:01:45 2007

    Subject healer, and wanderlust hall

    Heal ball is now there, so you can get a light (although a torch at the
    general store is cheaper), but, healers are often where you can't find a
    store.  Good idea, done.

    Wanderlust clanhall additions in per Hiddy, thank him much.
    Ziv.

    Sender  Zivilyn
    Date   Wed Apr 11 23:32:01 2007
    Subject Sleeping pets mysteriously standing.. no more!

    A very very simple change, one that was bugging us for ages... heh. Seems pet
    position was SET to standing in the pet_save code, rather than checked if they
    were standing or fighting then do standing, else do whatever position they
    were in....

    Short of it? They stay sleeping now. And Kaeptakus gets a star diamond for
    getting that thorn outa my butt.

    Ziv.

    Sender  Zivilyn
    Date   Thu Apr 12 01:42:46 2007
    Subject Auction, nochans,ignoring and osay

    Auction channel had been missed in 'nochannels' thanks to Poil for
    finding that while getting denied for being a repeated dick to players.

    Osays will now be ignored if you are ignoring that person.
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr 12 22:56:11 2007
    Subject Multiclans, as well as self-promotion

    You can't petition clans you're already in now, you can try but we just make fun
    of you. You also, cannot promote yourself, not that you could, but that problem
    fixed in line 1.
    Ziv.

    Sender  Zivilyn
    Date   Fri Apr 13 17:48:58 2007
    Subject Dragons

    The two dragons in Foghaven got dragonized, beware.
    Ziv.

    Sender  Zivilyn
    Date   Fri Apr 13 17:49:47 2007
    Subject Disapproving names.

    You must now give a reason when disapproving names, this goes a long way towards
    whether or not we get that new player or they go elsewhere.
    Ziv.

    Sender  Zivilyn
    Date   Sun Apr 15 01:14:31 2007
    Subject Wanderlust dummy, Entangled phantom mounts

    Ok, wanderlust dummy now gets pushed back into it's room if it's out.
    Entangled mounts will no longer let you float around on their non-existant
    back (a missed check in the Entangle code fixed so if you're mounted and THEY
    can't move, you don't ;p.)

    Thanks for finding the bug on entangle Shronius!

    Ziv

    Sender  Zivilyn
    Date   Fri Apr 20 20:54:22 2007
    Subject Arena fix

    An issue with Arena was changed, should stop arena from hanging with a lone
    person not actually in it... etc. People with special channel off should not
    be able to wage at all, please let me know if anything is amiss with this.

    Ziv.

    Sender  Zivilyn
    Date   Fri Apr 20 23:29:58 2007
    Subject Bilson - New Mariner Ship

    A new ship has pulled up in the harbor of Palanthas, the side bears the name
    Bilson... but there is nothing known about it's crew or intentions.

    New Ship: Bilson, subclan of Mariner. PLEASE NOTE: Each ship of Mariner is
    unique and has their own role play and actions. They are NOT all one clan, nor
    should they be all lumped into one group. The ships will often be as different
    as night and day.

    Ziv.

    Sender  Zivilyn
    Date   Tue Apr 24 00:09:55 2007
    Subject Container dumping, permits and things fitting

    Thanks to Carorea for finding it, previously you could dump jairs into
    other things and force fit ships and other giant things into say 'bags' etc.
    Fixed up!
    Stumpy.

    Sender  Zivilyn
    Date   Tue Apr 24 00:31:44 2007
    Subject Blind fighting

    No more missing item when blind fighting, something if you can't see it etc.
    Thanks Shronius for the info.
    Ziv.

    Sender  Zivilyn
    Date   Tue May  1 02:40:33 2007
    Subject Some building additions and modifications

    Thanks to Sirrion for the Merc's new pets!
    Also, a few rooms in there were open targets, and were fixed.
    And, thanks to Hiddy for his mad skeeels...
    Kuranes shop now reflects the new management as well.
    Ziv.

    Sender  Zivilyn
    Date   Tue May  1 15:31:48 2007
    Subject Potion and pill levels.

    Please note, potions and pills now require that the quaffer/eater be within 20
    levels of it to use (above is fine too).  This excludes healing potions/pills
    of any kind, curing potions/pills of any kind, refresh and cancel.  Brewing
    also will now change the item level to match the spell level (this should help
    with sorting and purchasing in player shops).

    This was an oversight from when we made potions/pills have to be within 20
    as the rest of equipment is. The spell level wasn't taken into account.
    Ziv.

    Ps. I hope the shop owners find this useful, it will help sort the potions
    although you'll have to brew them to a specific level as well.
    I'll get 'label' done asap as well, to help further muddle, er clarify..

    Sender  Zivilyn
    Date   Tue May  1 20:28:44 2007
    Subject eating thingies that were too powerful for your tummies

    Pills now include recall on the 'any level goes' list, thanks for the fyi all :)
    Ziv.

    Sender  Zivilyn
    Date   Wed May  2 20:42:22 2007
    Subject Healing mobs from attacks

    The 'healing' of mobs from some damage types due to them being immune AND
    resistant to it, has been removed. This was lame, very very lame and is no
    longer around.
    Ziv.

    Sender  Zivilyn
    Date   Tue May  8 19:38:18 2007
    Subject Minor code, 7k banker

    Some extrabits weren't showing up in ostat for imms, fixed now. OThers looked
    lame, fixed those too.
    7k Banker, now actually banks.
    Carry on, *WJH*
    Ziv.

    Sender  Zivilyn
    Date   Tue May  8 23:28:41 2007
    Subject Water Breathe, Magic Air... and stuff.

    You can now find potions of water breathing at an apothecary run by a Qualinesti
    named Purgo. These potions can be 'stacked' to yield longer times of air
    breathing, and come in two sizes. (it's REALLY not just 'air' but it's magic
    air, heh, seriously ;).

    Dargonesti and Dimernesti elves also get the spell for mage and cleric, at quite
    high levels.

    Ziv.
    Ps. Clans and people can now purchase water breathing potions, they are COSTLY,
    but available.

    Sender  Zivilyn
    Date   Sat May 12 03:12:00 2007
    Subject Arena KICK bug (nopk killers), and arena BITE stuff.

    The kick code didn't take into account the arena fighting, and you could
    get a killer from it.  Same with bite code, both now understand when it's
    Nerf vs real and won't give killers if you're in the arena now.
    Ziv.

    Sender  Zivilyn
    Date   Sat May 12 20:25:11 2007
    Subject Dual clan discharges

    Ok, the dual clan discharges have been fixed.  Now if you're discharged
    from your main clan, and have a secondary clan, your secondary clan becomes
    your main clan.  Before it stayed secondary.
    ZIv.

    Sender  Zivilyn
    Date   Tue May 15 22:20:04 2007
    Subject Autodamage

    It's actually a toggle, toggle damage. wee, took 10 minutes because I was slow?
    Hope you like it you mean mean bast, er I mean, have fun!
    Ziv.

    Sender  Zivilyn
    Date   Wed May 16 04:40:58 2007
    Subject Battle Prompt

    Toggle if you want to.
    Ziv.

    Sender  Zivilyn
    Date   Fri May 18 17:21:28 2007
    Subject Fishing 1.2 beta a

    Fishing!

    Ok, you can now let out more line at a time, based upon the weight of your
    sinker and your dex.  Also, the cost and max size on many fish increased.
    While this means you can now get a decent coin for a large catfish or
    bluegill, it also means there are some sharks out there topping 1500 pounds.

    Leaflock already pointed out he can 'fish raise' 0 feet with the heavy
    sinker, so we'll look at making the minimum 'partial reel in' (aka fish
    raise), something a little more reasonable.  As it is, the light sinkers
    will help you be able to raise more easily, but only drop a few feet when
    you let line out (fish lower), the heavy big ones are almost only for deep
    sea and can drop some 40+ feet at a time.

    Please let me know your thoughts (those of you into the fishing code that
    is).  I also would like to look at adding additional species and perhaps get
    into the 'oddities' like squid or other bizarre things.  Also, Krynn
    specific fish..  Ideas welcome!
    Stumpy McZeefisherman, er just Ziv.

    Sender  Zivilyn
    Date   Mon May 21 20:06:07 2007
    Subject Pills

    Pills still have a level to use (ie 20 under the item level etc), but the
    range of the spell level has been increased, so that you can be 30 levels
    under the spell level of the pill to eat it.

    Also, you can eat pills regardless of how full you are.. they are wafer thin...
    Ziv.

    Sender  Zivilyn
    Date   Mon May 21 21:51:29 2007
    Subject Added Room flag you can purchase (or build)

    No scry, simple, effective. Costs 500 diamonds (see 'help roomprices').
    Ziv.

    Sender  Zivilyn
    Date   Tue May 22 00:36:46 2007
    Subject Central Palanthas

    Much more activity there now, some have grown up, much more to play with.
    Some equipment modifications, mostly by putting them on the older kids.
    Enjoy, kill em all ;).
    Ziv.

    Sender  Zivilyn
    Date   Tue May 22 21:42:39 2007
    Subject Fishing 1.2 beta b

    Ok, fish raise and lower has been adjusted, it's based upon the weight of
    your sinker and the length of your pole plays a part as well.  You _should_
    notice it seems much more accurate now, a heavy sinker drops easy, raises
    slowly, a light one drops little, but raises much.  You'll also note if
    you're really shallow it will simply reel in.

    Addition: You no longer need a boat to fish in deep pools IF...  The room
    isn't water (aka, a dock over deep water etc).
    Addition: Casting underwater doesn't work.
    Addition: Examinging poles can now tell you get an approximate amount of line left.

    Let me know of any bugs, or things that don't seem right.
    Ziv.

    Sender  Zivilyn
    Date   Wed May 23 22:47:44 2007
    Subject Fightin, killers, kicking, biting etc.

    No more killers from kicking/biting etc. Also kicking can now initiate combat.
    And, has a chance to do actual worthwhile damage.
    Ziv.

    Sender  Zivilyn
    Date   Wed May 23 22:59:01 2007
    Subject Galaphale rocks the helpfiles, area helps!

    Thanks to Hiddy!
    Helpfiles now are online for:

    Palanthas
    Solace
    Neraka
    Faire
    Tantallon
    Yarus
    The Red Silk (Red Silk)
    Thelgaard
    Vingaard
    HCT (High Clerist Tower, High Clerists Tower)
    Icewall
    Caravan
    Palanthas Sewers (Sewers)
    Dwarven Mines (Mines)
        and one for Questboard as well

    Thank him, or he'll hound us for ages!
    Ziv.

    Ps. We're adding helpfiles for the areas (non-stock). ;)

    Sender  Zivilyn
    Date   Thu May 24 19:36:57 2007
    Subject Coding wise

    Most won't care, but web_who_update.  C is now the same file across all
    ports.  Before it was unique due to port# and which file it wrote, so I
    brought in port as an external int, checked it, did a switch on that, and
    then has it write which file it needs, all based on the port set in comm.  C

    *stops speaking greek*
    I took more Duh out of Diku ;)
    Ziv.

    Sender  Zivilyn
    Date   Fri May 25 19:59:10 2007
    Subject Abyss

    Before anyone bugs out, I didn't gank the area; p.  So put away the
    whine before I get the cheese out.

    Ok, we had a few fire elementals in Abyss that didn't have any fire, we
    added flameshield.  They also were not immune to fire, they are now.  Almost
    all changes to the area were of that nature.  Like the 'water fowl' kracken
    etc?  It now has tentacles and it's damage type is suction etc.  Just trying
    to make the area a little less dumb.

    A BIG one, all the mobs in the area had a hitroll of 0, meaning they hit
    less often than a friggin gully dwarf drunk wearing a blindfold in a
    fishbowl made for a whale that was empty except for pillows...  Now, they
    have a hitroll that matches their level (as most mobs do).

    So, don't bug out if you see a flameshield on a fire elemental, or a mob
    that instantly decays into mist (aka, ghosts etc).  It shouldn't change
    much, but it might a tad.
    Ziv.

    Ps. Please, don't bitch about Abyss, it was all I could do NOT
    to simply remove the area for being lame. ;p.

    Sender  Zivilyn
    Date   Sat Jun  2 16:42:04 2007
    Subject spell groups, skill groups, listing

    The Spells and Skills command have expanded to also allow 'groups' as an
    argument. You'll find it shows which groups you have, which you don't and color
    codes the ones you are lacking according to if you have enough train and gain
    points to gain them.
    Have fun, a great thought Emla, thanks!
    Ziv.

    Sender  Zivilyn
    Date   Thu Jun  7 02:37:20 2007
    Subject Pstealing

    It's been set to match pkilling as far as getting 'THIEF',
    It used to just automatically in LAW rooms, now it requires a sentient
    witness, that isn't grouped with, same clan, and CAN see the perp.
    Aka, just like getting a KILLER flag;) .  Also, lolz is a swear word, oh
    wait, I already said that one; p.

    Ziv.

    Sender  Zivilyn
    Date   Fri Jun  8 05:48:44 2007
    Subject Practicing skills

    Skills now show what you practiced from, and to, when you practice them.
    Funniest thing is, Thorick logs in (new to our mud) has the idea, and I'd been
    thinking about it a few days ago thinking that would be nice info...
    deja-gimme-my-mind back ;p.
    Great stuff.
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun 11 21:11:41 2007
    Subject Restring machine

    It now stops THEM from requesting an item to be restrung if it's a qitem
    unless they have the qitem restring, rather than telling just the immortal
    about it.
    Before it made us tell them, and told US it couldn't be done.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jun 14 00:33:44 2007
    Subject Healers (healing corpse), and qnotes as restrings (and um, healing)

    Healers you can give a qnote to heal a corpse, this hasn't changed.
    Or you can pay the 1500 gold (15 silver), this hasn't changed, but they give
    back money not a qnote if you don't have a corpse out there.
    This was a way to trade cash for qnotes, lame, fixed.
    Also, you can now use qnotes as restrings in the restring machine.
    Ziv.

    Sender  Zivilyn
    Date   Sat Jun 16 17:13:23 2007
    Subject Arena changes, stealing changes

    These are 'behind the scenes' meaning...  Shush; p.

    Arena: The check_improve function no longer fires in the arena meaning that
    the arena wasn't intended for skill spamming, and they don't improve there
    now.

    Stealing: Stealing from your own charmies, no longer yields exp (found that
    with the subterranean lizards lol).  Also, if the victim is affected by
    sleep, less experience (you're not LEARNING as much).
    That is all ;)
    Ziv.

    Sender  Zivilyn
    Date   Sat Jun 16 17:37:38 2007
    Subject Berserk saves

    Berserk was broken (from STOCK heh)
    It gave the person with it, 1/2 their level in saves vs spells...
    Which is -50 at 101, rather broken.
    Now, it's 1 point per 10 (level/10), so at 101 a nice bonus of 10 saves, but not
    insanity.
    Still good, not insane.
    Ziv.

    Ps. Thanks much to Loth for remembering it was busted, and Gilean.

    Sender  Zivilyn
    Date   Sat Jun 16 19:21:35 2007
    Subject Stun modification, bash addition.

    Ok, a couple of fixes.

    Stun (from fireball etc), now checks vs your constitution to see if you 'come
    to' every round rather than tick (6 seconds). This means if your CON is high,
    you are more likely (better health) to snap out of it.

    Bash, now has a chance to stun your opponent.

    You can also bash yourself, I found it amusing.
    That is all, carry on.

    Stumpy.

    Sender  Zivilyn
    Date   Sat Jun 16 23:07:21 2007
    Subject Palanthas Expansion: phase 1

    Palanthas got a few new denizens today, more citizens, and many a sailor has
    been seen by the waterfront. Lord Amothos hit the weights in a big way, and
    there is a new set of Solamnic Commanders wandering the streets to ward off
    villians.

    This is the first of many influxes of new life into the City, we also plan to
    expand the waterfront area and make a massive wharf/warehouse/docks district.

    Have fun,
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun 18 04:44:31 2007
    Subject Corpse Retrieval costs, on sale!

    As per Garrius' idea, corpse retrievals are now directly related to your level.
    This wasn't done previously as before you would get a quest note if your corpse
    wasn't found. This was changed to simply refund the money (still no idea why it
    wasn't that way in the first place) so....

    Now it simply costs...

    15 gold per level above 1 (1500 at 101). Don't worry about calculating it, the
    healer figures it out, type heal to see how much it is for you. No corpse, it
    refunds that amount etc.

    Good idea Garrius.
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun 18 20:46:29 2007
    Subject Dual clans, an addendum fix

    Found a loophole in the 'no dual clan recruiters' seems, you could get
    clan level 7, inducted into another clan, then promoted to 8 (recruiter) in
    the first etc.

    Now, Still up to 12 ranks combined, but it stops you from being promoted to
    recruiter if you're dual clanned.
    Up next, no more clan messengers. It's ugly and we're going to just a channel.
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun 18 22:39:34 2007
    Subject Clan spam, clan talk etc.

    Ok, first off, the clan messengers are gone.  They were spammy as all get
    out, and the ONLY channel with the 'rp touch' was clan channel, which it
    seems is rarely used for RP.

    Getting inducted, discharged, promoted, demoted etc?  Is a private issue
    now, no longer does anyone in the world in either of your clans see it.
    You, the leadership person, and the gods, that's the only ones that know
    unless you tell them.

    Since our messengers are gone, clan talk is more of a 'channel'.
    The appropriate clan is shown first, your title, you: stuff.

    My eyes hurt ;p.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jun 21 17:34:59 2007
    Subject zapping stuff

    It's fixed, it seems that with offensive spells, such as ranged spells..
    If you tried it on an object, it would attempt to do so.  Aka, you could TRY
    to cast fireball on your knife etc.

    Simply an oversight when the ranged 'zaps' got put in. All fixed now.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jun 22 00:12:50 2007
    Subject Experience gaining

    Exp gaining has been modified yet again, a little bit.

    Mobs no longer count into your group size (they counted at 1/10th level
    before), as this leads to more solitary playing type (sorry charmy armies).
    But, you now gain more experience for more players in your party.  This
    means up to 50% more experience per kill if you have a large party.

    So, group up, just don't do anything kinky.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jun 22 18:28:04 2007
    Subject note list new, ideas/changes/etc

    Now you can 'note list new' (or idea/story etc) and it lists
    only the unread ones.
    Reo wanted it, reo asks, reo recieves.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jun 22 18:58:22 2007
    Subject Note list (to/from)

    Ok, yeah so notes improved a little bit more.

    Now you can 'note list from zivilyn' to see notes
    that I wrote that you can read. Or idea list from aurius.

    Also, you can note list TO . Aka, see which notes
    were addressed to KOT, Mariner etc.

    You can also still just use 'note list kot' to show both to/from notes.
    Ziv.

    Sender  Zivilyn
    Date   Sat Jun 23 23:24:16 2007
    Subject Backstab, rangers, mobs, pvp.

    Backstab lag has been cut in half vs mobs.
    No change vs players (they're craftier, you have to think
    more to pull one off ;p).

    Rangers, can now use their backstab anywhere as thieves can.
    That is all, we return you to your regularly scheduled broadcast.
    Stumpy McWood.

    Sender  Zivilyn
    Date   Tue Jul  3 17:24:38 2007
    Subject Body part weapons

    Ok, a slight modification of the body part weapons (tusks etc).
    The level of the item is now that of a Qitem level, meaning if it's
    average damage of 45, then multiplied by 2, 90th level (then minus 15)
    so that puts it at 75th, or level 55 'to use'.

    This means that we still get really great weapons sometimes, but...

    Level 1's do NOT get the equivalent of a level 70's Qitem.
    It was an oversight previously, sorry for any confusion.
    Level is the ONLY thing affected.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul  3 18:19:36 2007
    Subject Body Parts Weapons (mod)

    -10 levels on the 'to use'.
    Meaning:
    an average 45 tusks of Tombfyre,
    90 - 25, 65 level item, 45 to use.
    We do really listen ;).
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul  3 23:28:22 2007
    Subject Larger races starting hungry

    Ogres and Mino's used to start out nearly starving as they had the same amount
    of food, in a much larger stomach... Fixed that. They now have relative amounts
    of food in their oversized guts ;p.
    And that's why I'm always making new characters :)
    Ziv.

    Sender  Zivilyn
    Date   Thu Jul  5 19:04:45 2007
    Subject Interpret triggers

    Apparently the interpret trigger assumed ch and room (ie the char/mob and
    it's room), but, would do a trigger first.  So, mob pulls a 'purge' switch,
    no more room for it to check, yet it tried to, pow.  Now it makes sure the
    mob exists, and is IN a room before it continues (or person etc).

    Anyhoo, it was an oversight in the creation of the 'interpret' code (which
    allows you to add programs for any action typed, aka 'scratch my nuts' could
    be the trigger (not acted out or said, just typed).  IE: addrprog 1234
    interpret "lick my balls"

    Now, it just is safe, before it tried to execute without seeing if the
    person calling it had been vaped or was still there etc.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul 10 23:54:47 2007
    Subject Life span, pills, body part weapons (last ever)

    Pills:
    Now allow you to eat bless wafers, and the blue ones in Tarsis, as
    they aren't offensive spells that need the level regulation.

    Ok, on the life span thing:
    Now elves will live exactly three times as long as kender, who live
    four times as long as goblins, who live a tenth of the time a human,
    who lives less than an ogre, which is about the same as a minotaur.
    Boiling all that down to... they live until they type delete twice ;).

    Claws/Tusks/Tails/Fangs/Tongues:
    No longer have magical bonuses, simply the higher average damage.
    They're meant to be cool weapons you could enchant, not uber-tough
    weapons to replace things such as the assassins dagger or dagger of
    stabbing etc. You _could_ enchant one to 8/8 with a buddy's 101 mage,
    and make it fully beat asci over the others, but that's up to you.

    Oh, and we love you all.
    Stumpy.

    Sender  Zivilyn
    Date   Wed Jul 11 00:18:21 2007
    Subject splitting money, autosplit

    Um, thanks to Merianne and Aramynia we found and squished a bugling.
    It seems, you would split money with uncharmed mobs that were still
    grouped and in the room. Now it makes certain they're a PC first ;).
    Stumpy.

    Sender  Zivilyn
    Date   Thu Jul 12 16:59:25 2007
    Subject Traps, Trapkits etc.

    Unfortunately, it's apparent that the Trapping code originally set out
    by Demorque will not be completed. Due to this, it was buggy, caused
    crashes and it has been removed, along with the components, and trap
    skill.

    Players who had the trap skill will find they were reimbursed the 10
    train points the skill originally cost them. I would personally
    recommend 'gain points' but, you might find there are other skills you
    wish to purchase with them.

    Traps will be able to be set by players in the future, but the
    mechanics of the action and required items will be different I'm sure.
    We each think/code along different lines. The thoughts are for
    trapping to be containers and a trap in the room (trap object),
    perhaps delving into trapping closed exits as the original by Sarg had
    done.

    It was a great great idea, just never completed. I hope to soon, but
    my todo list is long and we'll see where it falls in priority.

    Ziv.

    Sender  Zivilyn
    Date   Thu Jul 12 20:41:15 2007
    Subject Danger sense

    It's a little better now, including PK people that are 2 levels lower
    than you and up (if you're NOT safe from attack).

    We're also talking about an improved danger sense, which would be more even
    yet, an almost clairvoyence that'd allow those with full awareness and
    danger sense to sometimes dodge ranged attacks and have improved chances vs
    backstab.  This will most likely be high level thieves, higher level
    rangers, and mid level monk ability.

    Still just thoughts, we'll see.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jul 12 21:39:28 2007
    Subject Repairmen

    They now tell you WHAT is in perfect condition, the message is
    different (not so annoying). And, they don't give you a bad time
    about your items getting damaged. Sheesh, mean repairment just
    got an attitude adjustment.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jul 12 23:56:19 2007
    Subject Blood pools/ liquid pools in water/underwater

    Per Merianne's idea, and one I'd thought of myself but waited for
    confirmation... someone else said it so I said what the heck.
    Blood and liquid poured out into water forms slicks on top, or clouds
    in the water, also it's hard to fill from fountains underwater
    (probably never happen, but heck heh).

    Have fun with the new pools (any liquid btw, pour stuff out to see).
    Ziv.

    Sender  Zivilyn
    Date   Fri Jul 13 18:02:16 2007
    Subject Underwater casting and talking

    Ok, this is due to some thought and head bonking, but, now we have a use
    for the free action and water breathing.
    Underwater, you cannot CAST or SPEAK (unless a dargonesti/dimernesti/immortal)
    _UNLESS_ you are affected by both free action, and water breathing.
    This is simply a 'duh' moment, as being underwater should be being underwater.

    There will be a nice spell in the future called Renli's Air Sphere, which will
    do both of these functions along with allowing other things underwater etc.
    We'll keep you posted.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jul 13 18:15:27 2007
    Subject Fish examining etc.

    You now can examine your fish and get a general idea of weight and length.
    It's not as good as lore or identify, but it's not bad.
    Ziv.

    Sender  Zivilyn
    Date   Sun Jul 15 22:52:45 2007
    Subject Mob mana use, casting. Lowbie auto healing

    Ok, a little big of a reality check for the mob casting types in the
    game. Mobs now have the same restrictions as players do, no mana, no
    cast etc. There are a few 'special' ones like lightning breath etc
    that don't use mana, but any spell casting ones should be thwarted by
    silence and lack of mana, just like a player would be.

    The 'cast_adept' (aka healers have it, Lord Amothos etc). These mobs
    should no longer spam the bajeepers out of people, they check to see
    if people are in level (lowbies), then if they are plagued, poisoned,
    blind, low on hp, moves etc, and only do that which the player needs.
    No longer the mindless automatons they used to be.

    Stumpy McWood.

    Sender  Zivilyn
    Date   Mon Jul 16 03:33:55 2007
    Subject healers cast_adept addendum

    Ok, a slight addition to the healers (cast_adept on mobs). This is
    mainly the 3 main pit healers, but also Lord Amothos and a few others
    around the MUD (Geri healer etc).

    The healers now, will also cast bless, armor, refresh, and giant
    strength on you, but only if you're the right alignment. They still
    freely heal/cure etc to anyone, but don't give the special treatment
    to non-like alignments.

    We might look at additional spells they'll do, but with hours
    restrictions so that you truly have to be a new char, not just someone
    hugging low levels for the goodies heh.

    Enjoy,
    Stumpy McWood.

    Sender  Zivilyn
    Date   Thu Jul 19 19:25:25 2007
    Subject say things

    I'd had an idea ages ago to change the 'say' statement based
    upon how you say things. I did notice Jay did it on our now
    defunct mud of a similar name...

    Ok, now if you're speaking Common, we don't need to be told ;p.
    Also, if you use punctuation, you can more accurately show
    the way you're saying, asking etc. Via !, !!, ?!, ?, ??, ... etc.

    Something I'd wanted to do for quite a while, but I didn't
    get as fruity as Maj did ;p.
    Stumpy.

    Sender  Zivilyn
    Date   Thu Jul 19 21:47:41 2007
    Subject More Gore (lol, yeah theres more)

    The bodypart weapons (claws, fangs, tusks, horns, tails, tentacles)
    now are more accurate in their depiction. You pick them up and clean
    them off to form a crude weapon etc.

    They can obviously still be restrung if you wish to 'really' make them nice.
    Old one's won't change though, sorry, restring if you like.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul 24 21:24:53 2007
    Subject Dummy

    Hiddy built/put/broke/fixed, dummy is in now. new/stop make it do those.
    Ziv.
    Ps. I hear Hiddy likes to role play with Kender

    Sender  Zivilyn
    Date   Wed Jul 25 21:34:23 2007
    Subject Ostat (object stat)

    Formatted a little better.
    Dave.

    Sender  Zivilyn
    Date   Wed Jul 25 21:35:35 2007
    Subject A fabled horn

    The Fabled horn of Aurius now at the quest masters.
    Much like an undead's touch, although a couple levels lower and a little better.
    Exotic so all can use, just a bit of a tribute to our lost pal Jon.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jul 26 00:05:10 2007
    Subject Quest code

    I cleaned out about 400+ lines of bull.. er extraneous crap.
    Also, lowered gold cost to 400 qp, and raised it to 20k gold.
    This shouldn't affect cash cost of items in the market, simply make some people
    actually 'quest buy gold' perhaps.
    Basically tons of code cleaning, I'll look at expansion soon.
    Dave.

    Sender  Zivilyn
    Date   Thu Jul 26 22:58:53 2007
    Subject Fabled horns of Aurius

    They're now a helmet (and plural), and are lower level (level 1 to use).
    Which reminds me, another copyover in a minute as the questmaster thinks
    that they are still level 40 ;p.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jul 27 23:38:12 2007
    Subject Deletions

    They now log to the log file as a deletion (to spot easier)
    They also now move the persons file to the backup directory.
    Do NOT advertise this please. I get enough people asking for
    Restores without that.
    Anyway, it's a failsafe somewhat. Don't abuse the knowledge please.
    Dave.
    Ps. It will overwrite old ones in the backups.

    Sender  Zivilyn
    Date   Wed Aug  1 00:41:13 2007
    Subject deletion aka vaporized aka oh crap I screwed up!

    If you vape now and have 25+ level or 50+ hours, it makes a backup
    of your character, this is only a precaution and un-vaping will
    still cost the usual (aka, naked, penniless, walking funny)
    But, it's an option, and all that sometimes ;p.
    Stumpy McDontaskmetobackupyersheeeitWouldyou

    Sender  Zivilyn
    Date   Thu Aug  2 17:51:13 2007
    Subject Fishing gear

    Caergoth got some bigger poles, and an import of Dimernesti Shark Cable!
    (Leaflock noted he caught a 1500+ pound great white, kind of made me
    giggle, then add the 'big game' gear).
    Have fun!
    (ps, imms. mstat is cleaner on some items as well)
    Stumpy.

    Sender  Zivilyn
    Date   Thu Aug  2 22:58:04 2007
    Subject Questing, fishing changes

    Ok, first off questing.
    Lowbies now get a little better range of quest points than they used
    to (the random number range is increased), also if you complete your
    quest with much time left, you can get a bonus in points as well.
    These aren't shown, but just factored in.

    Fishing:
    A few things, first off, more fish.
    Five additional species of sharks have been introduced.. including a
    26,000 pound whaleshark, which might not be possible to catch yet, but
    I had to put it in heh.
    Also, pole and line breaking didn't used to take into account the
    strength of your line, it now does. If you've got really strong line,
    you can muscle the little bastards without fear of breaking the pole
    or line etc. But the big ones, well they might just yank the pole
    right out of your hands.

    Have a hoot, as always, apprise me of any bug-like apparitions.
    Ziv.

    Sender  Zivilyn
    Date   Wed Aug  8 21:02:39 2007
    Subject Fishing v1.4 is in.

    Fish now pull line out, they fight back!
    Dropped perfect looking (spammy), only beat up fish Show condition in desc.
    Only large/small fish indicate size in descs
    Fish now bite hooks and bait that are adequate sizes
    Hooks and Baits match sizes
    Hook sizes increased from 1-3 to 1-10
    Bait sizes increased from 1-4 to 1-10
    New shop in Caergoth with other sized hooks/lines/baits etc

    Meaning? Get Shark sized bait for sharks, same with hooks and such.
    This should help keeping rifraff fish off of your shark hunting trips.
    This also helps keep sharks off when you're using light tackle and
    going for say a nice eel or salmon.

    Also, fish will sometimes run out more line, more fight!
    Fish on!
    Stumpy McWood

    Sender  Zivilyn
    Date   Mon Aug 13 01:47:51 2007
    Subject Prices for selling/buying gems

    Gems don't fluctuate at all now, to purchase or sell.
    They weren't supposed to previously, but there was a
    randomizer in place that forgot to check.
    Also, sometimes now you'll find fluctuation in coin type
    you get back when selling things.
    That is all, thanks Jeros for the alert.
    10 diamond thank you note awarded.
    Ziv.

    Sender  Zivilyn
    Date   Mon Aug 13 19:51:45 2007
    Subject makeshift body part weapons - fish bug fixed

    A couple of minor things:
    The 'makeshift weapon' out of body parts code, I pulled back out.
    Reason is, you can always go and restring them yourself. It was a 'ooh
    this is fun' thing that really didn't make sense. They are still
    weapons, just that now you simply wear the claws of a bugbear etc.

    Fishing: with regards to examining the pole, used to try and show you
    the hook/bait descriptions but only had verified the bait was there.
    So, in odd times when you'd have bait but no hook (tied on or some
    oddness ;p) it would try to show you a non-existent thing and get an
    embolism. Fixed. On a side note, that's the first crash bug I've seen
    in quite some time heh.

    Ziv.

    Sender  Zivilyn
    Date   Sun Aug 19 16:49:56 2007
    Subject cash bug

    Cash bug found by Jeros and Kevril, fixed!
    Thanks you two!
    Ziv.

    Sender  Zivilyn
    Date   Sun Aug 19 22:15:51 2007
    Subject A strange banner by Sanction

    A great sound of screeching and rending stone nearly deafened the
    denizens of Sanction today... A mountain ripped itself free of it's
    moorings and rose into the sky with a scream that defied nature! A
    small castle seemed to grace the top of the mountain, flying a single
    pendant from it's highest tower. That pendant bore the resemblance of
    a Green Dragon.

    The reformation of the Green Dragonarmy is complete.

    OOC: Thanks to Kailith for his hard work building the hall, and Saige,
    Kailith and company for their continued diligence and role play toward
    starting the new old clan.

    Ziv.

    Sender  Zivilyn
    Date   Mon Aug 20 18:01:54 2007
    Subject String

    At the next copyover, string   @ will revert
    that string to stock.  Not on players of course, but mobs/objects if you
    accidentally string the wrong item, @ can save you.
    I now return you to your regularly scheduled broadcast.

    Sender  Zivilyn
    Date   Mon Aug 27 20:44:48 2007
    Subject Time

    Type it, a couple changes, time since boot, time connected.
    Sometimes it can be scary ;p.
    Ziv.

    Sender  Zivilyn
    Date   Wed Oct 24 17:14:17 2007
    Subject Wholist

    Minor alteration, it now lets you know how many players
    that you cannot see (excluding wizi imms). It won't say
    who they are yet as we're still contemplating that.
    But, it will give you a more accurate acount of how many are on.
    Hope you like,
    Ziv.

    Sender  Zivilyn
    Date   Sat Nov  3 04:02:40 2007
    Subject Omni

    It's cleaner, and shows time connected for players. The 0's were spammy imho.
    Dave.

    Sender  Zivilyn
    Date   Tue Nov  6 18:53:14 2007
    Subject Login, being attacked etc

    It seems that you could still be attacked and not be able
    to attack back, if it'd been under 2 minutes since you logged in.
    Aka, Dither agro'ing Branthelas and Branth not able to defend himself
    due to log in time. This has been changed so that if you are violent
    and they are, you can attack. Meaning, someone finds a way to attack,
    you can defend.
    Ziv.
    Ps. Please note me with any ways around the 2 minute login
    Using such bug to attack people is bug abuse and not good.

    Sender  Zivilyn
    Date   Mon Nov 12 04:22:57 2007
    Subject Enchant Weapon

    Enchant weapon now takes into account bows, crossbows, blowguns, and all of
    their projectiles. It is much harder to enchant the projectiles, but still possible.
    Have fun with it!
    Ziv.

    Sender  Zivilyn
    Date   Mon Nov 12 04:54:43 2007
    Subject Fishing fix

    Apparently you could put fishing poles into Jairs etc, while still fishing
    Then pull them out like in the desert and continue to fight said fish
    that was now like a Thresher shark jumping in sand dunes etc....
    Needless to say, the Nomads weren't happy at all about the sharks now
    infesting their dunes, so we fixed that.
    Heh, Ziv.

    Sender  Zivilyn
    Date   Mon Nov 12 05:02:03 2007
    Subject Restore

    Previously it did restore on hunger/thirst based off the person
    restoring's size, um, it's now based on the recipient (so minos/ogres don't
    get MORE hungry after restore etc.
    Ziv.

    Sender  Zivilyn
    Date   Fri Nov 16 23:53:30 2007
    Subject . formatting notes, ignore and privates

    Next copyover, the added spaces on punctuation goes away.
    Also, if you're ignoring someone, it also ignores on private channels.
    Ziv.

    Sender  Zivilyn
    Date   Tue Nov 20 19:36:39 2007
    Subject Labeling potions - Spellstaffs - Godchange

    First off, empty vials no longer rot ;p.
    Also, you can now make labels for your potions, label/unlabel them etc.
    They still have the same 'name', but you can make them look like anything
    that you wish (please use good taste, as we'll vape nasty ones).
    You can examine them to read the labels, or list if in a shop.
    So far, there are labels at the potion shop in Palanthas.

    Spellstaffs have been fixed now, with a set amount per level of charges
    along with a fixed cost per charge based on item quality. Thanks for waiting.

    New command: godchange
    If you're changing within your align (like good to good god etc)
    Under level 15 you can do so for free, after 15 it's the usual True Faith.
    To change from Evil to Neutral etc, still takes Divine intervention.
    The godchange command takes roughly a minute real time.
    Ziv.

    Sender  Zivilyn
    Date   Tue Nov 20 22:25:55 2007
    Subject ostat

    Now shows the new label/cork code better
    Dave.

    Sender  Zivilyn
    Date   Wed Nov 21 19:33:58 2007
    Subject Fishing bug squish

    Apparently if you had more than one pole, you could move, and each time
    it would drop a pole if fishing... Into a room with no pool, yet it's
    fishing etc. This has been fixed, any poles that are fishing will be dropped
    before moving. Also, recall allowed you to go home, fishing still, in a room
    with no pool etc. Fixed as well.
    Thanks all, fish on!
    Stumpy McSharkfisher

    Sender  Zivilyn
    Date   Thu Nov 22 00:53:13 2007
    Subject Fountains

    They now refill and empty as you use them rather than being 'perm full'
    We'll be changing fluids again in the future to make things easier.
    Anyway, have fun with them, they do refill on the ticks some.
    Ziv.

    Sender  Galaphale
    Date   Tue Nov 27 00:27:30 2007
    Subject Chili and Such

    Took some suggestions on mobs that needed to be flagged no_quest and changed
    them where appropriate. I won't list all of them as there were a bunch, but
    suffice to say a few ridiculous quests won't be showing up anymore. As for
    the rest, deal with it.

    Also Holy Order clanhall has been upgraded and diamonds withdrawn.

    Drellius' shop has sorter added now; diamonds withdrawn.

    Galaphale, officially breaking Zivilyn's 1 year reign over the change board.

    Sender  Zivilyn
    Date   Wed Nov 28 09:53:55 2007
    Subject room flags (olc)

    You can now use the command Room with flags, like Room dark etc.
    Might seem retro, but you can also use 'Room NONE' to vape all
    Room flags, much coolness.
    Dave.

    Sender  Zivilyn
    Date   Wed Nov 28 23:42:24 2007
    Subject do_ostat

    Statting labels will now show what's written on them.
    Statting potions already did show the label.
    Dave.
    Ps. goes in next CO

    Sender  Zivilyn
    Date   Thu Nov 29 22:53:47 2007
    Subject Messages when you rest

    You will now see message when you fully regain in hp, mana, and move.
    Only once, to let you know that your hp is fully regained etc.
    Enjoy,
    Stumpy McOMFGdidyouseetheknotholeonthatpine?

    Sender  Galaphale
    Date   Sun Dec  2 19:55:50 2007
    Subject Warp

     The warp in Solace is fixed. For those who don't know what I'm talking
    about, there was a warp where you'd walk into Demilon's and go south and
    suddenly you'd be on the Solace walkways instead of ground level. It's gone.
    Enjoy.

    Galaphale will find things to change just to keep Ziv from getting too many
    changes in a row.

    Sender  Zivilyn
    Date   Tue Dec  4 21:18:11 2007
    Subject Titles

    Certain characters in titles are replaced by spaces. This was
    Due to the ability of people to put in html etc, make holes
    very icky. Thanks to Lotho for spotting it.
    Ziv.

    Sender  Zivilyn
    Date   Sat Dec  8 01:41:55 2007
    Subject Stealing cash bug

    Thanks to Mordiar for finding it, I hadn't actually realized it was a BUG
    bug, but apparently it would make you a chunk each time you stole coins from
    a NPC (more than they had).

    Anyway, it's been fixed up and 2 stars and 500 qp given to Mordiar. Thanks
    for alerting us (my ears were apparently a little plugged last night).
    Ziv.

    Sender  Zivilyn
    Date   Tue Dec 11 22:51:52 2007
    Subject Lights Fishing Fixes.

    LIGHTS!
    All of the lights in the game have been set to game specifications.
    Meaning, there were TONS of permanent lights (perm requires qitem
    light), those are fixed. With lights the stats are 20/level of the
    item max for normal, 50/level for exceptional items, and unlimited for
    quest lights. They are now within that range, some were raised as 5
    ticks of light was silly.

    Meaning? They're as they were supposed to be, but have someone cast
    continual light on your light a few times just in case.

    FISHING:
    Almost all of the fishing holes in the game were fixed, many were
    fresh water, needed salt (or vice versa), some were godlike abundance
    of fish, now normal. The deep seas have less likelyhood, but bigger
    fish and way deeper. The shoals and reefs are pretty good, docks are
    good. there's a few 'hotspots' out there which you'll have to find.

    Our next installment of fishing will bring in a couple fixes more
    (non-fish?;p), along with hopefully... roaming schools of fish (which
    increase the spots abundance greatly), they won't be able to be seen,
    but they will be noticed coming into the pool.

    A bug with non-tended poles was fixed. Also, do NOT leave poles
    unattended, they will be pulled into the water by larger fish. If
    you're fishing in a different room, it will pull them that way first,
    so you might be able to retrieve it before it's taken underwater and lost.

    Fish also have weight, and we were happily ignoring that for a long
    time. If you're too heavy you won't be able to fish, simply drop the
    excess or run and sell it etc. Look for dragable fish in the future
    (all items actually).

    Built: (Care of Galaphale)
    Green DA clanhall additions are in!

    Ziv.
    Ps. You can NOT brawl in SAFE anymore, bug found, abused, fixed.

    Sender  Zivilyn
    Date   Wed Dec 12 20:13:31 2007
    Subject liquid pool bug

    Oddities found, drinking empty pools would bomb, somehow..
    I missed it before :(
    Anyway, all set, no more ickies. Btw, if something CRASHES
    the mud when you do it? Kindly tell the imms.
    Ziv.
    Ps. It's still nasty to drink urine puddles, eww.

    Sender  Zivilyn
    Date   Thu Dec 13 20:47:30 2007
    Subject Healers

    The big 3 are now picky about who they heal.
    From level 15 on that is, they also notice clan affiliation.
    Just making sense of it all ;)
    Ziv.

    Sender  Zivilyn
    Date   Thu Dec 13 21:13:55 2007
    Subject Healer change

    Ixnay on the ealer angay.
    Meaning, healers are back to normal. They had been set so that Solamnic healer
    in Pal didn't like KOT/DA etc, and vice versa on the Nerakan one.
    Apparently I jumped the gun, both other active imps disagreed with the change
    (aka, hated it), for various reasons.
    So, healers are as they were before. They heal anyone as usual.
    My bad,
    Ziv.

    Sender  Galaphale
    Date   Mon Dec 17 04:50:13 2007
    Subject Dwarven Area Things

    Fixed some of the wierd exits and brokeness associated with the trolleys or
    whatever they are in the Dwarven Areas. Threw a long desc on the dwarven
    breastplate as it'd lacked one before.

    I also threw another drawbridge room on the other side of the drawbridge in
    one of the areas, as previously if the gate was down you were out of luck
    and that was meh. So it's openable from either side now.

    If anyone finds any more problems with those areas let me know.

    Thanks to Shronius for being mercenery enough to find these things for me
    for a price.

    Greed is a beautiful thing.

    Sender  Zivilyn
    Date   Wed Dec 19 04:39:03 2007
    Subject alist command

    It now shows used/open vnums in areas, mostly a diagnostic tool.
    And, tour coupons don't exist anymore.
    Dave.

    Sender  Zivilyn
    Date   Fri Dec 21 23:24:17 2007
    Subject Updates (mobs)

    Mobiles will now update as they should, some were not updating if they
    were in odd positions (subterranean lizards, hepo etc). But they will now.
    This also means, you have to periodically feed lizards to not lose them
    though, as they were originally programmed. But it also means you won't find
    them left in Gerighelm sleeping in a safe room (or shouldn't; p).
    Ziv.

    Sender  Zivilyn
    Date   Mon Dec 24 02:00:23 2007
    Subject  Fish schools

    There are now schools of fish which increase the abundance of fish in a given
    fishing spot. Have fun! (They do move around and are sneaky etc hehe)
    Ziv.
    Ps. In the seas north of Pal, in Crystalmir, and in the Istar river.