## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2008.

    Sender  Zivilyn
    Date   Wed Jan  2 01:30:02 2008
    Subject  Subclan promoting/demoting/discharging

    Only KOT and KOS can still promote/demote/discharge cross subclans.
    This is due to the other clans subclans NOT being the same,
    IE. Mariner Bilson vs Orlouge, or HO Dark vs Light etc.
    If you find an instance where these are needed but no one
    is available, please note immortal.
    Ziv.

    Sender  Zivilyn
    Date   Sat Jan  5 00:52:22 2008
    Subject  Wimpy lowbie weapons

    We've updated the weapons in:
    Mudschool
    Palanthas
    Neraka
    Solace
    Gerighelm
    and Central Palanthas for now.

    The mudschool ones were too strong, but the rest were way too weak.
    So, the startout school ones are now nerfed (yes I said that word ;p),
    BUT, you can now buy a better one at the store in those areas. Lots of
    weapon changes, 99% of them got better. Mostly low level ones, but
    look around, get a mage to identify them.

    Have fun Lowbies!

    Ziv McStump

    Sender  Zivilyn
    Date   Sat Jan  5 00:57:12 2008
    Subject  OLC on weapons

    OLC shows average on weapons in creation, also shows if it's
    normal/exceptional/quest etc. Also lets you know if the dice are the right
    size, adjusts etc.
    Ziv.

    Ps. Yeah, it rockith.

    Sender  Zivilyn
    Date   Sat Jan  5 22:01:04 2008
    Subject  Helpers - missing helps

    Helpers will now see the unanswered helps that the IMMs see.
    But only from playing characters, not creating characters.
    Please note, abuse of the 'helps' by having it toggled on
    and doing silly helps, aka help 'someone kill this bastid' etc
    Those will result in you being beaten by the staff.
    Great idea, I think it was Talvidas, good call.
    Thanks all,
    Ziv.

    Sender  Zivilyn
    Date   Mon Jan  7 21:43:55 2008
    Subject  pload

    On next copyover, Pload will show you where you found the character that
    you're loading. IE the room they used to be in etc.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jan  8 00:28:42 2008
    Subject  Rotting containers corpses etc

    Even floaters now, if someone has them, the eq inside goes
    to the person it was on. It was a _very_ abuseable bug before
    and allowed cloning of anything.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jan  8 03:53:05 2008
    Subject  Pshops

    They were getting 1/5th the value of items that rot like normal
    shops. Meaning someone sells crap there, the owner was getting
    cash from it when it vaped, not anymore. Talv noted, I finally
    realized where it was doing it.
    Ziv.

    Sender  Zivilyn
    Date   Thu Jan 10 00:06:07 2008
    Subject  pshops preserver

    Pshops preserver no longer removes the rot on items, it STOPS
    the rot from continuing. It's not a way to make items rot deaths
    go away, simply halt any further aging (potions, pills, scrolls etc)
    Prior to this it just vaped the timer, now it just sits there
    if the shop has a preserver.

    Also, keys, corpses are no longer stock/placeable. Keys
    were a way to cheat around keys vaping on quit (bad).
    Corpses were just nasty.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jan 11 20:39:10 2008
    Subject  picking locks dexterity

    It now is affected by your dex (boggle it wasn't before), also
    if you are drunk, that affects it adversely (or confused).
    Just tidying up,
    Ziv.

    Sender  Zivilyn
    Date   Mon Jan 14 22:30:37 2008
    Subject  Sleight of Hand - Palm & Plant

    New skill group in for thieves and high level mages.
    See also: Help Sleight of Hand (or plant/palm etc)

    "SLEIGHT OF HAND" PALM PLANT SLEIGHT
    The Sleight of Hand group currently includes the skills palm, and plant.

    PALM SKILL
    The Palm skill is one used by thieves and high level mages to GET items without
    being seen doing so.

    To use the palm skill simply 'palm (item)' or 'palm (item) from (container)'. If
    you are successful, no one will see the action.

    PLANT SKILL
    Not green leaves. The plant skill is the ability to quietly PUT items on others
    or into their containers without them noticing.

    To use the plant skill, simply 'plant (item) (person)'
    or 'plant (item) (person) in (container)'.

    Have fun with it.
    Ziv.

    Sender Renli
    Date   Tue Jan 15 00:43:57 2008
    Subject  RULE CHANGE: OOL help in pk

     Please read help pk. There is a new rule. (#5 is new to be exact.) There
    is also a new help file in relation to the new pk rule. Please see "help
    ool". If you feel there is something unclear in these help files please let
    us know as soon as possible. The excuse "The rules are unclear" doesn't cut
    it.

    The reason for these rule additions is simple. It's not balanced PK when
    some people involved have no risk and can't be retaliated against.

    Again, anything unclear, any questions PLEASE talk to one of us. We'd rather
    not punish you.

    Sender  Zivilyn
    Date   Tue Jan 15 21:38:21 2008
    Subject  OOL and NOPK spells with violence

    Ok, it should all be done so that if someone is violent, a NOPK can't do
    anything for them with spells, and any PK player who isn't in level of that
    person (see help ool) is also hindered. But, players within level of the person
    can still cast spells on them, heal, gs, haste etc.

    PLEASE let us know if you find any discrepancies!

    Ziv.

    Ps. The intention of this is to simply not allow things that are against the rules.
    This should help make the game more enjoyable without going 'oh crap can i spell him?'

    PPS.
    Spellups WILL drop soon if people go VIO and have OOL ones, but don't currently.
    This is still against the rules (get an OOL spellup/attack etc), so please do not
    abuse this, or ask for OOL spellups with intent to go PK someone.

    Sender  Zivilyn
    Date   Wed Jan 16 22:56:15 2008
    Subject  OOL spells and confusion drunk following

    Finally, the code is in for stripping OOL spells from aggressors in PK. It
    doesn't strip ALL spells, simply the ones that make sense and can be cast upon
    them by another person. Also, it might take two times to strip them all (unsure
    on that, will continue to look into it).

    Drunk/Confused following:
    Players might get confused and not know which way the person they were following
    went, if they are inebriated or confused sufficiently.

    Ziv.

    Sender   Zivilyn
    Date   Sat Jan 19 04:20:02 2008
    Subject Command Interpreter

    Ok, I went through most object interaction and made things a bit smarter.

    Remember... Feed potion pet?
    Now it understands Feed my potion to the dwarf, feed a pie to my pet, etc.

    Same goes with almost all object commands.
    Toss a sword to the north, toss my sword north, etc etc.
    Get a dagger from my Jairs, drop the sword, open the gate,

    There's tons more, test it out.

    Remove got smarter as well.
    Take off my hat, removes hat, take my hat off, removes hat.
    Fill up my flask from the fountain, yep it sees fill flask fountain.
    All kinds of that sort of thing.

    Anyway, have fun with the more intuitive commands and let me know if you find
    others that seem odd. I'll be doing the attack commands as well (most
    information are done).

    Ziv.

    Sender   Zivilyn
    Date   Mon Jan 21 04:04:07 2008
    Subject Delayed actions (scribe, brew, pick, deactivate, sharpen etc)

    There is now some visual action while you're doing these, just a little
    life into the action. Have fun with them.
    Ziv.

    Sender   Zivilyn
    Date   Mon Jan 21 23:38:17 2008
    Subject Sit, and NOfollow

    With pets, to get rid of them you must now RELEASE them.
    Nofol shoudln't lose them, please let us know if it does.
    Sitting down should work correctly now, mis-ordered argument in code ;p.
    Ziv.

    Sender   Zivilyn
    Date   Tue Jan 22 04:14:10 2008
    Subject NOFOLLOW and pets (again)

    In order to make the pets work correctly with regards to nofollow and
    release etc, pets no longer BAIL on you when you get into a PK fight.
    Charmies will, Pets stay. No longer does your pet tiger go 'hell with that,
    I quit!'.
    Please let us know if you find anything 'odd'.
    Ziv.

    Sender   Zivilyn
    Date   Fri Jan 25 19:04:32 2008
    Subject Pfile saving

    I optomized pfile saving so that it doesn't print redundant info.
    Nothing huge, but it will save probably 300-800k ;p
    Ziv.

    Sender   Zivilyn
    Date   Fri Jan 25 21:17:11 2008
    Subject Spell listings

    Ok, per Orryn's idea, we can now spell list by name (or partial name).

    So, spell command can be used:
    Spell 25             - Spells up to level 25
    Spell 10 20          - Lists all spells from level 10 to 20
    Spell all            - All spells, learned or not.
    Spell          - All spells beginning with
    IE. Spell fir does fireball, firestorm etc etc.
    IE. Spell det, shows detect evil, good, neutral, invis, hidden

    Skill command should follow shortly.

    Ziv.

    Sender   Zivilyn
    Date   Fri Jan 25 21:38:47 2008
    Subject SKILL listings by name

    Ok, offshoot of Orryn's idea, we can now SKILL list by name (or partial name).

    So, SKILL command can be used:
    SKILL 25             - Skills up to level 25
    SKILL 10 20          - Lists all skills from level 10 to 20
    SKILL all            - All skills, learned or not.
    SKILL          - All skills beginning with
    IE. SKILL han      - Lay on Hands, Haggle etc
    IE. SKILL bl       - Blind Fighting, Blowgun, Shield Block

    Ziv.

    Sender   Zivilyn
    Date   Sat Jan 26 05:32:54 2008
    Subject  Fixed thief, and hello kitty

    The spec_thief action was not taking into account 'safe rooms' before, now
    it is.

    Also, I made a new special for cats, the alley cats in Palanthas have a bit
    more personality now. I'll make more when I can (adding life ;).

    Thanks to those who alerted us to the problem with the hireling thief (and
    spec_thief in particular).

    Ziv.

    Sender   Zivilyn
    Date   Sat Jan 26 20:51:27 2008
    Subject  Updates, fixes

    Alley cats got a few more, and some fixes.
    Also, mobs don't 'pop' back awake now on the update, it's
    a little bit more normal speed, and they might sleep a while.
    Oh, and there was a bug in following mobs BOOOM, squished now,
    and the crowd rejoiced.
    Ziv.

    Sender   Zivilyn
    Date   Sun Jan 27 05:33:53 2008
    Subject  OLC and Perm Stats on Mobs

    You can now Build in a Perm stat on any mob.
    Default is 0, leave it there unless you want to set an
    exact stat. Otherwise it will randomly generate as usual.
    Currently it randomly generates, then adds in bonuses for
    SPEC's (mage, cleric, warrior, thief etc). And for sentient
    animal (makes it dumb int 6), undead (int 3 unless spec (lich)). etc.

    So, if you want a certain mob to ALWAYS have like STR 25,
    this is how you do that. Any stats that you want rolled normally,
    simply don't change that one.

    The command (in Medit), is PERM.
    Ziv.

    Sender   Zivilyn
    Date   Sun Jan 27 10:44:59 2008
    Subject  OLC changeable MOB resistances & vulnerabilities.

    In MEDIT: res disease 30, res pierce 40, res magic 3 etc.

    These are to be used again, in special cases, not all over.
    Most mobs don't require this, as the race itself will have
    resistances and vulns built in.

    This is more for when you have a guy who's lived like
    in the tundra for years, he's res cold 40 even though human.
    Etc. You can overcome racial vulns by bonus'ing the opposite.

    Now, I'm sleepin.
    Ziv.

    Sender  Galaphale
    Date   Tue Jan 29 17:08:57 2008
    Subject  Solamnic Outpost

    Thanks to Lothoemas and Talvidas we now have a new highbie area in Estwilde.
    The mud was (and I guess still is) lacking in evil-favoring highbie areas,
    so this is something we really needed in my opinion.

    Thanks to Talv and Loth for their hard work.

    Sender   Zivilyn
    Date   Wed Jan 30 08:22:00 2008
    Subject  Prompt length

    Due to popular demand, prmopts are now allowed 20 more characters
    (including color changes as 2 per change. It's about time!
    Ziv.

    Sender   Zivilyn
    Date   Thu Jan 31 04:02:02 2008
    Subject  Estimate ALL, Repair ALL

    You now can, it does only the equipment you are WEARING.
    Otherwise you could be footing the bill for fixing like 200 arrows.
    Enjoy.
    Ziv.

    Sender   Zivilyn
    Date   Thu Jan 31 04:11:16 2008
    Subject  clanranks

    Fixed to the new list per Saige, thanks for the
    reminder Ari. ;)
    Ziv

    Sender   Zivilyn
    Date   Fri Feb  1 18:50:49 2008
    Subject  Looting PC corpses

    The code now makes sure you're in level of the corpse to loot.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb  8 23:04:49 2008
    Subject  Solace Map

    It doesn't suckith quite so much now.
    We hope it's easier to 'get' without the giant
    size and all.
    Ziv.

    Sender  Zivilyn
    Date   Sun Feb 10 23:42:43 2008
    Subject  Tacking notes

    You can now tack up notes, assuming there are walls or trees, or boulders
    etc. So yeah, underwater not so much, air, nope, field um, no. But have fun
    with it.
    Syntax is : tack , or tack
    See also: Help Tack.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 11 04:32:12 2008
    Subject  Hand written notes (items) Multiple lines, formatting

    see also: Help Write

    With a blank sheet of paper, or a partially written note, one can now
    write (or add to) a note, which can be given to others or even dropped
    at a location.  This note can also be sealed, which allows a person to
    determine if the note was previously read or not. The notes can also
    be TACKed up, for higher visibility.

    When writing a note, the current language chosen is the
    language in which the note will be written.

    A sheet of paper must be HELD in order to be written. This can be a
    blank sheet, or a note that has been partially written on. The most
    that a single sheet can hold is around 12 lines of text.

    Syntax:
      WRITE         - This will add a line to your letter, by itself
                      adds a blank line (use a blank line after an entry
                      to form a second paragraph).
      WRITE FORMAT  - This will format the entire note.
      READ    - Reads the note, rocket science...
      SEAL    - This will seal a note with your seal.
      UNSEAL  - This causes armageddon, seriously.

    Have fun with it all
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 11 18:29:59 2008
    Subject  Clarification on the multiple line notes

    As it apparently wasn't clear... You can now write LONG hand-held notes.
    This means like 800 characters (around 12-13 lines). So you can write
    out warrants, poetry, love letters, death er nm, even maps if you have
    the skill. (Yes, we listen to OOC ;).
    So, have fun with them, and feel free to tack them up on the walls.
    BUT, avoid obscenity, we know who writes them and bad writing will
    still get you a beat down.
    Have fun!
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 12 17:21:05 2008
    Subject  dropped fish

    Just some fun with them, drop drop them in water btw.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 12 18:54:50 2008
    Subject  Missing areas.. or not?

    Temple of Takhisis (with all it's spaghetti built on crack halls) along
    with the Abyss have been removed. They are giving us the much needed space
    to build the New Neraka (map based, logical, big city so Neraka really IS
    Neraka). The new one will consist of nearly 10 areas, and allow leveling and
    all kinds of shops, guilds etc. But also let people actually play in Neraka.
    The current one.. we'll it was a bit 1994.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 12 22:52:08 2008
    Subject  Food shops, fish, shop profits, pets

    Any shop that will buy food, will now buy fish as well (although at a
    reduced price if they don't also normally buy fish, so fish markets make
    more profit). Also, many shops in Palanthas, Neraka, Solace, Caergoth,
    Sanction, Gerighelm etc... did 't have things that the shops would buy, so
    they'd sell, but not buy back. Now they do.

    Some shops, were WACKED when it came to profits buying/selling, those have
    been fixed. Oh, and some new pets in Palanthas.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 12 22:53:46 2008
    Subject  New Imm Command: shoplist

    Shoplist is now in, the command shows all shops in the area you are in,
    what profit/loss, open/close, types sold etc. This is a diagnostic tool to
    fix shops, or find shops etc. If you want to see ALL shops, simply do
    shoplist all (entire mud), otherwise, just shoplist and it'll show the shops
    in the area you are standing in.
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb 13 18:30:25 2008
    Subject  WEB wholist - stories

    The website 'who's playing' list, now will have your name link
    to your stories, if you have written them. Just a quick way for
    people to find your stories, check it out :).
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb 13 21:00:13 2008
    Subject  Gods, Alignments, Classes

    Ok, first off we looked at the gods and realized that often, a sailor
    would worship Zeboim, but not be evil.. Or a minotaur would worship
    Gonnas (sarg), but be Neutral.

    So, went through the list of gods and we've allowed people a little
    more flexibility.

    Allowed player alignments:
    Good Gods:
    Paladine - good
    Majere - neutral also
    Kiri-Jolith
    Mishakal
    Habbakuk - neutral also
    Branchala - neutral also
    Solinari

    Neutral gods:
    Gilean - good also
    Sirrion - good and evil also
    Reorx - good also
    Chislev - good also
    Zivilyn - good also
    Shinare - good also
    Lunitari

    Evil gods:
    Takhisis
    Sargonnas - neutral also
    Morgion
    Chemosh
    Zeboim - good and neutral also
    Hiddukel
    Nuitari

    Then for the Races:
    Mino's can now be good and neutral, Hylars only good (think silv of
    dwarves) Kender, by the way, are no longer spellcasters. Aghar, can
    now also be another class, Gnomes can be a few more classes...

    There are a few more changes, in fact to many to list, but they were
    in effort to make the races and alignments make sense. If you see
    something you feel is not in line with the Ansalon world, let us know.

    Ziv

    Sender  Zivilyn
    Date   Thu Feb 14 01:13:42 2008
    Subject  fixes - hours set and potion

    Stone skin allowed to be any level potion to quaf, potions now can be +20
    spell or item level to use (we don't seem to have the issue of ool now that
    we have the code).

    Also, set hours should be correct now.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 15 19:30:39 2008
    Subject  Player shops Pshops

    Player shops will now show the owners the last 10 things done, rather than 5.
    That is all, carry on.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 15 19:30:42 2008
    Subject  Pshop addendum

    Also, all transactions are logged in pshop/shoplog/, so we can
    see if anyone's being a cheater and as such vape their shit.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 18 23:59:14 2008
    Subject  Builder stuff redit rlist size/exitsize light in rooms, scanning

    Ok, a few changes, most are behind the scenes.

    Builders now have redit rlist size, rlist exitsize, rlist elevation.
    These show only the rooms with those modified (exitsize and elevation
    are both shown together). Exit sizes are now in with regards to moving.

    Scan: Takes into account if you can SEE the room (aka dark etc).
    You can now see Quest targets in Scan [TARGET] thing etc.

    Room lights... You can now huck a light into a room and see that room
    if it's dark! Parts of this will change when the light code changes,
    but for now, torches float on water etc ;p.

    Have fun, toss a light into a dark room to light it up.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 22 22:13:09 2008
    Subject  Silly ships

    Simply a little bit of more information now if someone's in a boat, flavor.
    Enjoy, or not, it's still nifty and I like it ;p
    Ziv.

    Sender  Zivilyn
    Date   Sat Feb 23 22:51:52 2008
    Subject  PORTAREA

    New command for imps, allows them to port areas from builder to playport,
    or playport to builder, (or coder etc if you know the password; p). This
    allows for shell-less porting and overall faster area implementations.

    It also makes a backup of the file, so is actually going to be the preferred
    method of moving areas over to other ports. Area file is saved with date,
    and hour, very hip, so if we fook up, we can undo.

    PORTAREA

    Syntax: PORTAREA .
            Valid arguments: 8650/8679/8650/playport/builder/coder

       If you accidentally port an area it WILL copy over the area
       on the target port. If you do NOT wish to keep those changes,
       simply log on to THAT port and edit the area, then asave area
       and it will RESAVE that area.

       Backups are created in the TARGET port's area/backups/ directory.

    Love me,
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 25 04:26:49 2008
    Subject  [FWD] PShops

     Pshops now show tell you rather than say to the room, better for not
    blabbing. They also inform the owner of quantities left when stocking etc.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 25 09:02:45 2008
    Subject  New M/O/Rprog Commands - Vecho Mvecho

    I've added in specific echo's, vnum echo, and multi-vnum echo.

    Syntax:
       MOB  VECHO 32000 A faint ringing of a bell sounds below.
       ROOM VECHO 32288 You hear footsteps above.
       OBJ  VECHO 13500 A sudden hiss and the lights go out!

       MOB  MVECHO 32000 32008 An explosion sounds nearby!!
       ROOM MVECHO 32000 32008 You hear the $o ringing.
       OBJ  MVECHO 13500 13510 You hear the sound of shattering glass nearby.

    Obviously these will take some experimentation for using to their
    potential, but should provide something I've always wanted to have.
    Think, say a set of caves, you want to hear a sound throughout the
    caves, but not the entire area.
    So, you: ROOM MVECHO 21300 21330 A dull thud sounds throughout the caves.

    Or where you'd normally type in 'mob at 24500 mob echo $n has arrived
    on a float.
    You can now just go mob transfer $n 24500, mob vecho 24500 $n has
    arrived on a float.
    Or, a room or object can now do it, before rooms were unable to in
    anyway.

    Have fun with it,
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 25 09:22:04 2008
    Subject  NOTE TO BUILDER

    You can now note to builder as a target on any port, this will see if the
    person has a BUILDER of that name, and then they can read that note HERE.
    This should make communication easier.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 25 09:26:04 2008
    Subject  [FWD] NOTE TO BUILDER

    [FWD Note] - [ 47] Zivilyn: NOTE TO BUILDER
    [FWD Date] - Mon Feb 25 09:22:04 2008
    [FWD To  ] - builder [Original to:] immortal builder
    [FWD List] - changes

    You can now note to builder as a target on any port, this will see if the
    person has a BUILDER of that name, and then they can read that note HERE.
    This should make communication easier.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 25 19:13:52 2008
    Subject  hissing

    Um, yeah, nothing mondo (or Mondraiken, man where is he?), but you can
    now HISS things, simply by ending what you say with multiple es's. Just a
    little more of that flavor, should help with room RP;) .
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb 25 21:40:18 2008
    Subject  HOW you say things

    You can now...

    Mouth words, even in silent rooms.
    Whisper sweet nothings.
    Whimper like a beat dog,
    Say like normal, add punctuation for fun
    Exclaim things loudly,
    Boast like a big stud,
    Growl your orders at the peons,
    Demand tribute, or anything else,
    Beg for mercy,
    Plead your case to the Highlord
    Sob your pitiful story,
    and,
    Ask a question

    SAY will still do all of the things it does, with asking incredulously etc.
    The rest are simply if you want a little more.
    So have fun with the ARPEE!
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 26 22:38:47 2008
    Subject  Hissing and grunting

    New ways to 'talk', see also the helpfile on 'say' (or hiss/grunt etc).
    How you 'say' can have fun effects on how it comes out, aka you can hiss by
    simply ending with ss's if you like. Anyway, read the helpfile, have fun
    arpeeing :).
    Ziv.

    Sender  Zivilyn
    Date   Wed Feb 27 23:25:47 2008
    Subject  More parts, mob races (mostly builder info)

    Mouse, rat, pony, horse, mule, donkey, deer, elk, chicken, parrot,
    pheasant, hawk, eagle are added as valid mob races (this means we'll have to
    change a number of mobs and bring them over from the builder port yes).
    Also, feathers, beaks and hooves are new 'chop off' parts.
    Ziv.

    Sender  Zivilyn
    Date   Thu Feb 28 20:16:22 2008
    Subject  More mob races, mods

    Clerist tower lower, the mobs got fixed, also put in some more mob races,
    sharks, fish, ferrets, worms, houseflies (tons anyway), so that mobs will
    have the right parts, act right etc.
    Anyway, have fun with the feathers :)
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 29 20:16:23 2008
    Subject  Ignore

    Ignore now works for says.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 29 20:16:24 2008
    Subject  Fishing bait

    It wears down when it gets chewed on, stock up on bait.
    Please don't gripe, fishing makes tons of money, just consider
    it a needed step.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 29 20:18:05 2008
    Subject  PORTALTO (mob command)

    Means mobs can now make portals from where they are, to another room
    at will. They can specify a portal to use, or without one just use
    the standard 'gate' (timered at 10).
    So, now we can have ships dock, finally, free roaming ships with
    gangplanks that connect when they land etc.
    Documentation on mprog guide on our website.
    Ziv.

    MOB PORTALTO [vnum][portal vnum]

    Note:
    This command lets mobs link areas with portals, if you don't
    specify a portal (or use #25) it will vape in 10 ticks.

    Example: We have a new gangplank portal named gangplank trsgp
    (Pick a UNIQUE name if you want the mob to be able to find/purge old ones)

      if objexists trsgp
        mob at trsgp mob purge trsgp
       endif
       if objexists trsgp
         mob at trsgp mob purge trsgp
       endif
       say Thanks, we're just arriving at the docks of Caergoth now!
       mob portalto 16200 13610
       mob echo A sailor pushes a gangplank off the stern onto the docks at Caergoth.
       mob vecho 16200 A sailor ties off the Percheron and pushes a gangplank to the dock.
       mob junk ticket

    Sender  Zivilyn
    Date   Mon Mar  3 21:28:30 2008
    Subject  Dragonarmies vs KOT

    Ok, it's taken us quite a while but we all came to the conclusion that the KOT
    clan is dead, not only does it not fit in with our overall timeline of
    Chronicles through Legends (pre-war through war of the Lance). But it's Role
    play stagnated and died long ago.

    Call this a rewind, Dragonarmies are back. BUT, anyone wishing to form a wing
    will still be required to role-play as they were creating a new subclan. As of
    right now, the Green wing exists and is flourishing, the rest have not been
    spotted. (OOC: The code is in, but we need dedicated role play, and halls to be
    built if purchased).

    We do suggest, as the staff, that the role play be open to all. It's our firm
    belief that the closed-door policy of 'only our buddies can RP with us' is the
    main cause of the demise of the KOT. I do understand that, I've been guilty of
    that myself at times with my characters... but it drives people to dislike clans
    if they never leave. Cases in point: Wildrunner pre-split, Handler, and KOT.

    Have fun, let us know if you would like to organize a Wing and get going!
    Ziv & Crew.

    Ps. For those historically challenged, we had DA, then Grey Order (kot different
    name), then DA, then KOT, now we're back to Dragonarmy. I think we want to stick
    with Dragonarmy for clarity in role-play, timelines, and sheer fun of role play.

    Sender  Zivilyn
    Date   Tue Mar  4 20:09:35 2008
    Subject  gem prices

    SOMEHOW, gems got changed to be priced AT item cost, rather than only
    when purchased. This means our diamonds were 10, 000 copper, instead of 11,
    000 copper (1.1 silver). The code was fixed, you can purchase a regular
    diamond at 11, 000, sell for 10, 000 (all shops carrying diamonds were made
    sure 110/90 profit/markdown.

    I'm not sure how long this was fubar, but I suspect for a while
    because no one else has touched the code in some time. No friggin
    wonder people were buying so much, 10% off sale going.
    Ziv.

    Sender  Zivilyn
    Date   Wed Mar  5 08:22:09 2008
    Subject  Envenom

    The parsing code was missing an argument, meaning, envenom works again.
    See also: Help Envenom.
    Ziv.

    Sender  Zivilyn
    Date   Thu Mar  6 21:33:54 2008
    Subject  Intelligence, confusion, faith

    Intelligence now has an effect on if you can speak, cast spells.

    Stupid people can't speak. Confusion's int drop is less now, so you aren't
    instantly a vegetable. Lower intelligence can cause spell casting to fail,
    be it from just plain being dumb, or affects.

    Stupid people will have problems reading scrolls, and a few other things.

    Basically, intelligence finally matters. Please let us know if you find
    things that you can't do and think you should be able to (note us with your
    current INT as well). Or if there are more things that you feel should be
    influenced by being dumb as a post, let us in on it.

    Alignment has bearing on clerical casting types, clerics, templars,
    paladins must have their alignment in line with their god (this takes into
    account the gods which allow more than one alignment).

    The SIZE of an exit will determine how hard it is to toss items through, I
    don't think this will affect anything yet as most openings (exits) are max
    size still.

    Also, the new mob races don't show up as humanoid now. ;p.
    Ziv.

    Sender  Zivilyn
    Date   Fri Mar  7 00:43:19 2008
    Subject  Create food spell

    Have fun. It's now a little more interesting.
    Ziv.

    Sender  Zivilyn
    Date   Fri Mar  7 20:51:20 2008
    Subject  Spamming & Spells (Mage/BMage only)

    As we are smack dab in the War of the Lance era, we have put in that spell
    casting improvements can only be made if you are in the Conclave, or the
    spell level (or you) are under level 15.

    What this means:
    You can PRACTICE a spell anywhere you could before as usual.

    The random improvements in the spell (spamming for increase) now only happen
    for spells 1-14th level if the character is not in the Conclave.

    OR any level if you're in the Conclave.

    The concept is that when you were casting, a Master walked by and said
    'Your intonation on that is slightly off on the third.. etc'

    As we don't have any other form of Arcane magic (no Takhisis granted arcane
    magic, or Wild magic), only the moons control the magic.

    What this means as players. If you are a mage, join the Orders of High
    Sorcery, the Conclave. As we allow for DUAL clans, even Dragonarmy mages
    will be fine. They are still Black Robes (usually, maybe Red) as well as
    being members of the Dragonarmy.

    Ziv.

    Sender  Hiddukel
    Date   Sat Mar  8 02:01:56 2008
    Subject  Questboard

    Figured I'd copyover the info, but it was Ziv's change. Questboard now
    works for all imms, so be sure to post the details of the quests/games you
    run on questboard when you're finished.

    Sender  Zivilyn
    Date   Wed Mar 12 16:01:20 2008
    Subject  Healing spells (re:Tarvin: Casting Spells)

    It made sense to me too, heal them, see their condition.
    It's done.
    Ziv.

    Sender  Zivilyn
    Date   Wed Mar 12 23:21:44 2008
    Subject  Group display changed

    New look for groups:

    Zivilyns group:
    [ PET ] a pack mule              (  448) 80% hp 100% mana 100% mv 0 tnl
    [ NPC ] the sanitation worker            95% hp 100% mana 100% mv 0 tnl
    [ NPC ] the sanitation worker           100% hp 100% mana 100% mv 0 tnl
    [ NPC ] the sanitation worker           100% hp 100% mana 100% mv 0 tnl
    [ YOU ] Zivilyn                  (15050)100% hp 100% mana 100% mv 0 tnl
    [  PC ] Chemosh                          50% hp 100% mana 100% mv 0 tnl

    You can see the differences, pets are green, charmed NPCs are yellow,
    uncharmed are no color (lost charm etc), other PCs are green, you are
    white. Then you see your HP and your Pet's, all others are just percentage.

    Have fun.
    Ziv.

    Sender  Zivilyn
    Date   Mon Mar 17 21:14:16 2008
    Subject  Moons saving: Low Sanction say what?

    Moons will now save where they are at, throughout crash or copyover.
    Lelthas has been appeased.

    (But we made the moons hate him, don't tell :).

    Ziv

    Sender  Zivilyn
    Date   Tue Mar 18 17:26:19 2008
    Subject  Moons update, fish fight code

    Moons update wasn't showing the actual position until the next update
    (once we copied over that is), now it shows actual, as it updates what you
    see on copyover as well.

    Fish fight code had a nasty, I rewrote it without the bugs. 'if you got here,
    this is an error'...??
    Ziv.

    Sender  Zivilyn
    Date   Fri Mar 21 16:31:51 2008
    Subject  GROUP command

    You can now see your level, and your pet's level (not charmies/pcs)
    As well as more easily seen EXP TNL for pc's.
    Ziv.

    Sender  Hiddukel
    Date   Mon Mar 24 20:44:00 2008
    Subject  Fixins

    Fixed some typos in various areas after looking through the typo log. That's all.

    Sender  Hiddukel
    Date   Fri Mar 28 17:35:20 2008
    Subject  Stuff

    More cosmetic things fixex, typos, as well as a few outdated references to
    the old money system.

    In the future, please be somewhat detailed in typo logging, and don't use
    typo to log bugs. One word doesn't really help me figure out where the typo
    is.

    Sender  Zivilyn
    Date   Wed Apr  9 22:38:58 2008
    Subject  Earthquake slicing eq, dumb people can't talk

    The part where it slices up your eq, didn't check before for a suitable
    target, just sliced anyone's stuff. Fixed now.

    Int below 6 and you just grunt (mobs too), please let us know if there's any
    mobs that are supposed to talk that aren't able to now. (after laughing
    much)
    Think that's it this time, carry on.
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr 10 02:40:23 2008
    Subject  RE: Tryggvason (Pet corpses)

    Pet corpses are turned 'no sac' when they are created now.
    As for clan pets, they have a standard formula, so if a
    clan can afford a certain level of pet, they'll be the same.
    Great call on anti-sacrificial pet corpses though ;)>.
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr 10 17:35:17 2008
    Subject  ARMOR and AC.

    Ok, thanks to Sakwar I found an oversight that had been made when
    adding new armor locations. Armor wasn't applied at ALL unless it was
    a few locations.

    Now:
        Body & Back armor gives most AC bonus, (3x)
        About, waist, shield, head, legs give the next most, (2x)
        Face, arms, wrists, neck, hands, feet and shoulder the next protection, (1x)
        Minimal protection from floater, held, finger, ear AC. (some ;p)

    Basically before, the new locations weren't even factored in. I think
    it was an oversight when they added the wear locations of shoulder,
    face, etc. A face MASK should very well offer some protection, while
    eye glasses will offer much less, it's up to the BUILDER to apply
    correct AC values. The code is now better.

    Ziv.

    Sender  Zivilyn
    Date   Fri Apr 18 20:06:31 2008
    Subject  AUTOSAVE

    Help Autosave, basically it saves you if it's on, after any skill increases, questing etc.
    Ziv. (autosave turns it on/off)

    Sender  Zivilyn
    Date   Fri Apr 18 20:06:33 2008
    Subject  Newbies

    There's a new 'newbie pack' which brand new characters get, just an extra
    drink container, their money inside it, some random food, and a nifty pack.
    Enjoy! (ps. the money is random, so is the food)
    Ziv

    Sender  Zivilyn
    Date   Wed Apr 30 18:54:53 2008
    Subject  Nofollow (follow self)

    Nofollow/Follow Self:
    It's back to working as it should be, apparently the PC only
    'act' code, is in the same location as mobs. Meaning, with
    Autosave on, the MUD thought you were set to be a PET when
    It came to stopping following your master. Essentially,
    it just didn't check to see if you were a player or mob.

    Just some more of the 'WTF were they thinking?' moments from
    Diku. Now, it's smarter, you can nofol and still keep pets,
    but also stop following people, switch around etc, like before.

    Thanks Leo for noticing the oddity.
    Ziv.

    Sender  Zivilyn
    Date   Thu May  8 21:16:19 2008
    Subject  QUEST string coupons

    These are restrings that work on quest items (qi's), you can buy them
    singularly, or buy a makeover and get a ton at once (timered).
    The single ones are 300 qp, at the quest masters, but do NOT rot.
    For those high level guys who only want to restring ONE thing.
    Ziv.

    Sender  Zivilyn
    Date   Fri May  9 18:57:16 2008
    Subject  Following PC fix

    Um, see title. A left-over glitch from stupid Diku code that didn't check
    to see if someone was a PC when following, just if a PET (which the really
    brilliant code used the same slot and number for... *blink*).
    Anyway, fixed now! No random follows when your leader quits.
    Ziv.

    Sender  Zivilyn
    Date   Mon May 19 16:01:21 2008
    Subject  Brew (and a couple other delayed actions)

    Math doesn't like dividing by 0, brewing at level 74 for a certain spell
    caused that math, it got a headache and an anurism. Fixed now, smarter math.
    (brew crash no more).
    Ziv.

    Sender  Zivilyn
    Date   Fri Jun  6 22:58:13 2008
    Subject  Group Info

    Ok, Tryg was NOT smoking Abansinian flake...
    The 'autosave' toggle was being seen as ACT_PET, meaning... old code dumb.
    So now, once again, you won't see levels/hp of PC's in your group, unless
    they are under level 14. (14+ it's blank, to avoid PK jumpage).
    Thanks Tryggvason!
    Ziv.

    Sender  Zivilyn
    Date   Tue Jun 10 20:22:01 2008
    Subject  Leveling Sphere! Sphere of Astinus

    The questmaster now has a wonderful new item, it's quite expensive,
    but it gives a high bonus to intelligence, wisdom, and constitution.
    Perfect for leveling, also for those mages who just HAVE to succeed
    in that spell but had too low intelligence...
    Enjoy! Old old idea, last regurgitated by Jendaron. Thanks Jend!
    Ziv.

    Ps. To buy one: quest list item, quest buy sphere/quest buy astinus
    at the questmaster of course.

    Sender  Zivilyn
    Date   Wed Jun 25 16:11:45 2008
    Subject  RE: violence upon login (thanks Sdresk)

    You used to NOT be able to attack within 2 minutes of login, perfect.
    BUT, someone could attack you, no longer the case, thanks Sdresk for
    spotting the 'whoops'.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jun 27 16:50:06 2008
    Subject  Kender Clerics and Paladins

    They're back, we realized that since we ARE in the time of the
    Legends and Chronicles, while they'd be rare, they are at some
    point in existance. Templars we just thought smelled funny as
    Kender, none of them ;p.
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun 30 00:52:41 2008
    Subject  (ick) flags

    Many have been removed, you'll find if you LOOK at someone you can see
    things such as clouds of dust, static etc. Flameshield and Sanc remained
    unchanged as they are used more frequently.
    You'll also notice a few changes in the shield spells application, simply
    a cosmetic change as a 'freezing brand' doesn't exist (brand is a burning
    stick etc, so we reworded it, hopefully making better sense).
    Have fun with it,
    Ziv.

    Sender  Zivilyn
    Date   Fri Jul 11 19:17:23 2008
    Subject  Omni change, mob GOTORESET. loaded in room

    Mobs and players now have a 'loaded' room, meaning it remembers where
    they started at. For players this doesn't do much, but for mobs this
    will allow them to wander on home... back to their load room, rather
    than simply vaporizing like they did before.

    Mprogs: Mob GOTORESET command now available. The mob will go to the
    room it reset in, ie where it loaded. Very handy for using a mob and
    having it go back after doing echo's etc, instead of remebering where
    the room was with 'mob goto 12345' and having to write unique mprogs
    for it, you can simply 'MOB GOTORESET' and it pops back to where it
    loaded at.

    Omni greatly changed, more information, better color use. Color coded
    Clans, Subclans, Level, Incog/Wizi levels, alignment,
    Ziv.

    Sender  Zivilyn
    Date   Mon Jul 14 21:00:08 2008
    Subject  join  and set clan

    I fixed the 'join' command and 'cset' clan set, the also allow for
    the new DA subs now (set clan joe sec_sub red/blue/etc), and join
    join joe second/clan2 dragonarmy blue etc.
    Ziv.
    Ps. Join joe secondary none, set clan joe clan2 none work now (and
    don't leave residual clan levels heh).

    Sender  Hiddukel
    Date   Wed Jul 16 01:02:40 2008
    Subject  Dragonarmies

    Dragonarmies' Clanhall has undergone a significant revision, the clan is
    indebted to Saige for all the work.

    All the wings of Dragonarmy are available for play now, and issues with the
    timeline will be definitively dealt with as the need arises.

    The new clanhall is located in Neraka and is ported, connected and paid for.

    Sender  Zivilyn
    Date   Wed Jul 16 21:33:56 2008
    Subject  Exp at 101 - DA recall spots - Gerighelm fish fowls

    Ok, 101's no longer get the 'You gain 23 exp!' stuff, as exp doesn't
    do anything for Hero level and above.
    Dragonarmy people will now recall to the correct location.
    And, the fish in Gerighelm are no longer water fowls and have no more feathers ;p.
    Ziv.

    Sender  Zivilyn
    Date   Wed Jul 16 23:25:47 2008
    Subject  A few fixes

    Drac squad in Tarsis had -10k align, um fixed and olc fixed so people can't
    be stupid builders (then about 20 other olc fixes, damnit you evil people)
    Then, noticed Linda the shop wasn't a shop, she is now and buys scrolls
    as well as note paper (might put blank scrolls on her too?).
    Few other ones, but I'm now just writing so that Sdresk has to wait longer
    to harrass me. Hm, what to write about... *ponder*
    Ziv.

    Ho... hum, oh yeah, and um the watchfires in Freeport you can't just grab now.

    Crap, that's all I got, have to post now ;p.

    Sender  Zivilyn
    Date   Wed Jul 16 23:28:02 2008
    Subject  Tarsis continued.

    Seriously not just dodging Sdresk's want for a tell.
    The two pets in Tarsis (camel and horse) have been adujsted.
    They're great for level 5 and level 14 respectively.
    Ziv.

    Hm, ok yeah I better see what Sdresk wants...
    (Btw, it's pronouced 'Shar day', or was it 'Dresk'...)

    Sender  Zivilyn
    Date   Mon Jul 21 22:35:29 2008
    Subject  Items on your pets saving etc

    The code used to check your pet's level, now it checks your level
    SO, +20 levels above you and the items vape, rather than above
    your PET's level. Thanks Alexandros.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul 22 23:12:44 2008
    Subject  Auto's at levels

    Just some more info for lowbies at levels, also Kender will automatically
    go 'on Wanderlust' at level 15, a warning to those at 14 that they can't
    change PKstatus after that, a few other tidbits. Much fun. Bigger one is it
    lets newbies know that Mudschool closes after 5th.
    Ziv.

    Sender  Zivilyn
    Date   Wed Jul 23 22:06:55 2008
    Subject  Minor tweak stealing

    It now actually says who you stole from, overlooked oddity before.
    Thanks Rurik.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul 29 22:16:47 2008
    Subject  Sockets

    If two are duplicated they'll show up in yellow (assuming character has a
    name), doesn't show for immortal/mort combos, just if someone logs two
    morts. Often one's a 'hung' socket, like not really connected. Just
    disconnect if so. Or, simply wait and the code will boot them after 30 for
    inactivity anyway.

    But, two morts, same socket, it shows in yellow. Handy for spotting those
    who would multiplay, but let's us decide to take action/not.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jul 29 22:19:56 2008
    Subject  Creation prompts and sockets

    During creation now the system will keep track of even creating
    characters' idle time, so if someone just leaves any point hanging for
    30 minutes it thanks them, asks them to come back to Ansalon, then
    disconnects them. The MAIN thing it does is prompt them to continue on
    while they are creating by verifying information and such every 5
    minutes of inactivity.

    Sockets now show idle time for even those in creation, CCM can be used
    to talk at them if need be to helped with a nudge (Or to answer their
    'help' questions).

    Ziv.

    Sender  Zivilyn
    Date   Wed Jul 30 17:04:08 2008
    Subject  Exp gaining when grouped with 101s

    Thanks to Thrak i found an oversight, when a 101 got the kill and you
    were say 95, no experience was awarded as the 101 wasn't eligible for exp
    gains... Um, yeah, so now it looks at each character as it was supposed to.
    Thanks Thrak,
    Ziv.

    Sender  Zivilyn
    Date   Wed Jul 30 21:17:40 2008
    Subject  MORE exp for grouping

    We've modified the EXP gains for grouping somewhat (and, um, made them work).
    Now, you get 10% bonus exp for every player in your group (solo groups no bonus).
    So, 5 players? +50% exp bonus!!

    More info: help exp'
    Ziv.

    Sender  Zivilyn
    Date   Wed Jul 30 21:17:42 2008
    Subject  OLC changes

    Redit rlist ? or options
    Now you can rlist size, rlist exit, rlist mana, rlist health, rlist elevation
    rlist sector , or just rlist sector, etc.
    Enjoy!
    Ziv.

    Sender  Zivilyn
    Date   Wed Jul 30 21:17:47 2008
    Subject  Dismounting & mounting

    Palanthas, Neraka, Mudschool had a lot of 'inside' rooms that forced you to dismount,
    all the rooms have been made accurate, so you shouldn't be forced to dismount
    unless you're heading inside.
    Mounting, it won't let you mount if the room is inside/too small.
    So, no more useless 'dismounting'
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug  1 20:48:50 2008
    Subject  OLC changes - MLIST

    Mlist got an update.
    Redit: MLIST
    Works with act, act2, race, form, parts, imm, off, size and spec.

    MLIST act warrior
    MLIST act NOT sentinel (which wander)
    MLIST act2 xenophobe
    MLIST race aghar
    MLIST race NOT human
    MLIST form NOT sentient
    MLIST imm magic
    MLIST off bash
    MLIST size small
    MLIST size NOT medium
    MLIST spec thief

    Have fun!
    Olist will most likely get a similar treatment
    Ziv.

    Ps. Have a great weekend, if anyone wants to start 'un-dumbing' mobs
    redit, mlist not sentient in areas, find them ones we forgot ;).

    Sender  Hiddukel
    Date   Sat Aug  2 00:42:49 2008
    Subject  sentients

    I went through the three main cities and then almost all the areas
    surrounding Palanthas down to the Solamnic Plains
    and fixed the non-sentients where I found them that made sense to me at least.

    Ported and all that.

    Sender  Zivilyn
    Date   Tue Aug  5 18:06:44 2008
    Subject  YOURNAME needs help with 'Your problem'

    It now uses PERS to see that if someone can't see you, they see 'someone' etc.
    No more 'outing' wizi imms.
    Ziv.
    Ps. Jesse is getting fiber and I'm jealous.

    Sender  Zivilyn
    Date   Tue Aug  5 23:22:35 2008
    Subject  Area alterations

    Ryan and I went through and checked all the areas for non-sentient mobs
    that should be, it's possible we've missed some, but we should have gotten
    most.

    I added two new race types, beetle and cow, most cows will need updating to
    the new form btw, hadn't done that but will do. If there's other missing mob
    races, let me know.

    Anyway, lots of minor tweaks on mobs. Btw, mobile update that makes a mob
    'wander on home' will also now send home ALL mobs out of area, rather than
    just 'stay area' mobs. With them returning to 'reset' room, we don't have to
    worry about it and can send them like we used to. Ps. Charmies losing charm
    will stop following you, that was a silly oversight.
    Ziv.

    Sender  Zivilyn
    Date   Thu Aug  7 00:01:15 2008
    Subject  Ignore

    The stock code was naaasty, it's fixed now.
    Now it uses the actual persons name (instead of like Talv tal etc)
    Also, before, if you 'un'ignored someone first in line? The rest
    vaped. No longer, and it's in a nicer neater set of columns.
    Note to self: unignore code for offline players.
    Ziv.

    Sender  Zivilyn
    Date   Thu Aug  7 02:33:52 2008
    Subject  Mobs nofollowing - ex-charmies

    Ex charmies will no longer leave/ungroup in the middle of a fight.
    They will still 'wander on home' however if left unattended, they
    just don't 'nofol' then hang out like before.
    Thanks for putting up with the two day test all (er one day?)
    Let us know if there are other issues.
    Ziv.

    Sender  Zivilyn
    Date   Thu Aug  7 19:19:32 2008
    Subject  Score

    Gone is the Garish random colors.
    Hours now reflect hours/level ratio.
    Hp/Mana/Move/Weight show color based on percentage to max.
    Main stats show Perm, Current, Max trainable (and color coded to see low/high).
    Practices show brighter if you have 10+ (train exchangeable).
    Alignment now just shows IN the color of how good/bad you are.
    Experience now shows per level in brackets.
    Experience to level gets bright the closer you are to leveling.
    I think, that's about it. Oh, mobs don't cap at 25 stats anymore.
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug  8 20:54:30 2008
    Subject  Burning hands, chill touch, shocking grasp

    These spells were at best.. weak, at worst, silly.
    They aren't 'uber' now, simply scale up with power as the
    castor increases in level (throw a dice per level etc).
    Oh, and shocking grasp now has blue fire (think Sith baby ;p)
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug  8 21:36:32 2008
    Subject  Armor and shield spell

    They also scale up with amount of protection now based upon level.
    In our game, -20 ac doesn't amount to much after level 5-10, so
    now it's a minimum of -20 up to -2x castor level for
    armor (up to -202 AC), and -1x castor level for  shield (-101 ac).
    This should mean that at higher levels you actually notice some protection
    due to the protective spells.

    Please let us know if anything seems amiss with them.
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug  8 23:25:09 2008
    Subject  Ventriloquote

    I think I forgot to mention, I rewrote ventriloquate (it was pretty
    crappy stock written), so now it's much more um, real? Anyway, issue fixed
    and such.
    Ziv.

    Sender  Zivilyn
    Date   Sat Aug  9 23:19:38 2008
    Subject  alignment detect spells

    They will now cause people not concealing alignment, to glow in the
    corresponding color when you cast the detect spells. You can cast if
    you're already affected by the detect if you want to quickly see who's
    good/evil/neutral etc.
    Ziv.

    Sender  Zivilyn
    Date   Tue Aug 12 06:13:03 2008
    Subject  Some spell changes: flameshield, armor, shield, stone skin more

    Flameshield:
    Lots changed here. First off, cost is more to cast. Duration is shorter.
    Now before you think... Wiskey Tango Foxtrot Zivi???
    It also adds 25% resistance to fire, which lowers your own chance of getting
    Firebreath substantially. The idea is, you're on fire.. chances are you
    aren't going to get torched by someone elses, as likely.

    The other elemental shields are likewise, play around with them and
    decide which you like best, trust me, them roxors ;). The resistances
    added are based on the spell cast, earthshield does vs weapon but a
    lesser extent.

    Armor/Shield/Stoneskin: Cost more! (shield'd duration now shorter),
    BUT, the also add resistance to weapons by a bit, so... they actually
    shield you (zomg I know).

    Please note, some spell costs did increase, but the spells usefulness
    have increased much more than the cost.

    It's possible that I've forgotten something (like flameshield isn't a
    delayed action anymore) but I doubt it ;).

    Ziv.

    Sender  Zivilyn
    Date   Tue Aug 12 16:59:30 2008
    Subject  Earthshield etc

    Um, earthshield is now fixed. Apparently it'd drop the apparent weapon
    resist in your 'affects' but not actually do it, so you could stack resist
    weapon by getting earthshield, fighting it down to nothing/recast etc.

    HUGE thanks to Khyldes for going straight to me with this.
    Ziv.

    Sender  Zivilyn
    Date   Sat Aug 16 00:49:04 2008
    Subject  Fishing and Gain List

    Gain list, you now can while alive (had to be awake before).

    Fishing: Examining your fishing pole will show you if your
    bait has been nibbled down in size (it happens every so often,
    sometimes via removal of the fish, sometimes bites etc) so
    you will now see if it's not full-sized.

    That's all I'm telling you ;).
    Ziv.

    Sender  Zivilyn
    Date   Mon Aug 18 23:51:08 2008
    Subject  Examine a person, materials

    Examine ogre, will no longer show you the materials
    of an ogre gauntlet after showing you the ogre etc.
    Examine does mob, then item if no mobs match.
    Thanks Twist.
    Ziv.

    Sender  Zivilyn
    Date   Tue Aug 19 00:17:13 2008
    Subject  Repairing things

    Um, things like corpses, fish etc, are no longer repairable.
    Some things are just silly. ;p
    Ziv

    Sender  Zivilyn
    Date   Fri Aug 22 03:46:12 2008
    Subject  Battlemages

    They now are NOT as much 'teh sux'...
    Battlemages now do more damage with spells, a few other
    minor things (more missiles etc), give them a whirl if
    you like.
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug 22 16:19:41 2008
    Subject  Addendum Battlemage

    Battlemages get +1 magic missile, nothing huge, we know.
    They get this only if the spell is known near perfection.
    They also get +1 range on ranged spells known _extremely_ well.
    Please keep us informed if anything becomes out of balance,
    we do monitor it and want to make sure the game stays working
    to the best that it can.

    Battlemages, the NOT so sucky class.
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug 22 23:24:52 2008
    Subject  Battlemages addendum - protective

    Battlemages apparently went into battle NAKED.
    They now can gain the 'protective' group (info protective)
    And have magical protection in battle.
    Um, DUH? How odd was that.
    Ziv.

    Sender  Zivilyn
    Date   Fri Aug 22 23:52:30 2008
    Subject  Battlemages (promise last for today)

    Battlemages armor/shield/stoneskin has +2 res if it's cast
    upon themselves by themselves. Doesn't do a ton, but goes
    towards that 'better _battle_ mage'.
    Ziv.

    Sender  Zivilyn
    Date   Mon Aug 25 21:44:09 2008
    Subject  OLC changes - OLIST

    (in redit)
    OLIST wear head,        OLIST wear NOT take
    OLIST extra glowing,    OLIST extra NOT burnproof
    OLIST material steel,   OLIST material NOT wood
    OLIST type weapon,      OLIST type NOT armor
    OLIST level 10,         OLIST level NOT 10
    OLIST range 10 30,      OLIST range NOT 1 80
    OLIST affected hitroll, OLIST all.

    When editting an area, we can find things pretty easily now.
    As usual, you can still OLIST dagger, OLIST weapon, OLIST bloody etc.

    Ziv.

    Sender  Zivilyn
    Date   Thu Aug 28 22:44:58 2008
    Subject  Containers

    The 'put ON' type containers now show if there is something on them when you
    just look. You still have to examine to see what it is, but now you notice
    them. See Innigo in the Palanthas Sewers for an example.

    A cluttered table is along the wall.
    There is something on top of the workbench.
    (this shows if the table has something on it etc)

    Builder stuff:
    OLC on objects, olist by itself is fixed (wasn't listing all created items)

    Also, all containers that we could find, had their 'weight's fixed:
    There were near qitem level containers all over. You'll want to find ones like
    the whaleskin backpack, linens, and cloud of mist (yes those are once again a
    great container!). Basically we had a few builders make exceptions and the
    IMPs walking the areas hadn't noticed. So we had people walking around with
    busloads of equipment that weighed next to nothing... um yeah. They wallets
    no longer can hold 500 KG worth of weight (damned Skol guy ;p), etc.
    And, burnproof is NOT on every container, you'll want to cast it upon them
    if it's not there. Some still have it, if the flag made sense.

    Jairs have not been changed, they kick ascii.
    Ziv.

    Sender  Zivilyn
    Date   Tue Sep  2 19:21:00 2008
    Subject  OLC changes - RLIST

    Added in rlist flags , and reformatted the exit info so
    it's WAY less spammy. Only shows key/exitsizes/etc if there is one. (or not
    stock).
    Ziv.

    Sender  Zivilyn
    Date   Thu Sep  4 23:45:49 2008
    Subject  Keys

    They CAN now be saved, if they are built that way. So yeah, abuse will be
    castration; p. But some it makes sense to save, others not. Obviously if
    it's a key that leads to some kind of prize? NO SAVE. But, if it's a key to
    a players room? Sure thing, make it save.

    On the player room note: I want to vape ALL mob transfers and go mundane on
    player areas. IE. Unlock door, go west, close door lock door, etc. Lose the
    key? Buy a new one from the locksmith (that's an imm with LOAD; p).

    Anyway, only make them savable if it makes sense.
    And PLEASE tell an imp (builder hmfic preferrably)
    Ziv.

    Sender  Zivilyn
    Date   Fri Sep  5 15:24:20 2008
    Subject  RE: Doan: Pits (idea)

    I concur ;). It will now tell you that you need to be X level to wear X.
    great idea Doan, thanks!
    ICUR McStump

    Sender  Zivilyn
    Date   Sun Sep  7 18:32:01 2008
    Subject  Petition

    It's all happy again, no more 'non-existant' clan petitioning ;p.
    Ziv.

    Sender  Zivilyn
    Date   Sun Sep  7 19:23:01 2008
    Subject  You feel rested.

    Shronius OOCs 'You feel rested.
    You regain You have become better at fast healing!
    Consider yourself saved.
    208 hp.'

    Um, now it goes more like this:
    You feel rested.
    You regain 208 hp.

    You have become better at fast healing!
    Consider yourself saved.

    Basically yeah, um, less silly.

    Ziv.

    Sender  Zivilyn
    Date   Wed Sep 10 08:37:30 2008
    Subject  IMM commands vnum owhere

    OWHERE
    Owhere now takes into consideration if the item before it is the same
    as the next item (same room/container etc), and groups those together.
    So you'll see like
    23) a dagger in the chest [ROom 23423]
    38) a nice dagger ... blah blah -> Notice 23-37 'a dagger' are in that chest.
    So, if say Brim has 200 steel fishhooks, you'll see 1) fishook, 200) fishook etc.

    VNUM
    Vnum command now is more concise, no longer spams off etc. Much cool.

    Ziv.

    Sender  Zivilyn
    Date   Wed Sep 10 08:37:37 2008
    Subject  Drag and Open / Close / Unlock / Lock

    Drag - Now takes into account weight and movement losses, along with time.

    Open/Close/Unlock/Lock:
    These now will look to make sure the item they try to open is first a
    portal or container, then door. No longer thwarted by those maps of
    "northern ansalon" and having it try to open the map, or lock it,
    unlock it etc.

    Now it looks, see's it's not a container or portal, looks for exits
    that match, etc.

    Ziv.

    Sender  Zivilyn
    Date   Thu Sep 11 18:41:10 2008
    Subject  Ansalon MAP

    Many thanks to Brim HappyTrailzzz, our crazy asci'd kender
    with a passion for Carts or graphs, er, cartography!

    The map of Ansalon has been updated! You'll also notice
    that a certain Sultan's town no longer exists...

    Our own Nuitari (previously known as Solinari, HMFIC builder
    Aka Malum (see 'area'). Is now working on Silvanost and
    the Sultan and his crew in New Thalos were happy to give
    up their spots.

    Rock the MUD!
    Ziv.

    Sender  Zivilyn
    Date   Thu Sep 11 22:47:05 2008
    Subject  Getting level 15

    Now when Dwarves hit 15th, they are in Kingdoms, they can leave if they
    want but it's assumed that they are still connected with their clan.
    When Ogres, Goblins & Hobgoblins hit 15th, they join Marauder.
    Kender, still 'go on' Wanderlust.

    Again, they can LEAVE the clan if they choose. It's only
    a starting place, and a way automatically be 'your race'.
    Ziv.

    Ps. I did think about doing 'whotexts' of Solamnic to Sols
    but, while most Solamnic Knights are Solamnic, not all Solamnics
    are in the Knightly Orders... Yeah, um, anyway. have fun!

    Sender  Zivilyn
    Date   Wed Sep 17 18:52:04 2008
    Subject  Inak in Palanthas, Identifier

    There is a strange new shop in Palanthas, just south of the Palace.
    It's operator is a grumpy mage named Inak. He's known to be able to
    give insight into items for people.

    OOC. Identifier in town! He also stocks some pills on occasion.
    To use:
    IDENTIFY
    IE. Identify Map

    Have fun!
    Ziv.

    Sender  Zivilyn
    Date   Sun Sep 28 18:38:00 2008
    Subject  Fighting and casting underwater

    change subject Underwater fighting

    You'll find now that combat underwater has REALLY changed. Basically,
    unless you're a sea elf or free action/water breathe'd (air
    potion/stone etc)... well you'll find it difficult to swing and such
    underwater (I know, crazy).

    Spells also, major changes underwater, fire spells in particular. It's
    NOT safe to cast chain lightning underwater, if anyone wasn't sure.

    There are STILL some changes needing to be made there, and additions
    of underwater only spells that will be coming (find to get them etc).

    Please, if you see something odd? Note immortal about it.

    Thanks all, have fun, and please also note that the mobs you fight
    underwater are assumed to be 'from the hood' and aren't restricted as
    a land dweller is.

    - Ziv.

    Sender  Zivilyn
    Date   Sun Sep 28 22:31:38 2008
    Subject  If checks PER subclan (checks both)

    I made specific checks for each subclan
    While we had this before, it checked a number and was sometimes
    interesting to use. If subclan $n 3... not so easy.
    Now, if dagreen $n, much easier (see updated docs on page/download version too)
    Ziv.

    Sender  Zivilyn
    Date   Tue Sep 30 17:05:18 2008
    Subject  Clanpets pets

    I went through all of the clan pets and made sure they had equal 'acts'.
    Some were NOT set to 'act warrior' meaning they didn't get to do warrior
    things in fighting and didn't get the +4 strength bonus that comes with it
    etc. Others were dragons *rofl*, anyway, they should ALL be fixed now. (none
    that are equipable should be bigger than 'medium' sized, due to two handed
    weapons).

    So, happy fixed pets, if your pet whoops more ascii, you know why.
    Ziv.

    Sender  Zivilyn
    Date   Thu Oct  2 20:12:44 2008
    Subject  Room stat, and Container OLC

    Room stat now shows exits a little cleaner, no key/size/etc unless it's
    actually changed. As redit/show did, now so does stat room 32288 etc.

    Container OLC is a little more understandable.
    V0 now shows 'Max Total Weight'
    V1 Flags (same)
    V2 Key (same)
    V3 Max Item Weight (and if that's normal/exceptional/quest)
    V4 Weight Multiplier (same, but shows if it's n/ex/qi)

    V3 is Max ITEM weight, meaning the biggest a single item could be to
    go into the container. I think many thought (myself too at one point)
    that it was number of items the container would hold. It's how heavy
    any given item can be to fit inside.
    - Ziv.

    Sender  Zivilyn
    Date   Thu Oct  9 03:32:47 2008
    Subject  Learning unique spells and skills

    You can now 'find' the water breathe spell, if you're game enough.
    You still need to have the gains/trains to get it, be high enough
    level, and the right class. I'll give hints though.
    The spell is 'Water Breathe', level for mages is '75'
    level for clerics is 90, level for battlemages is 65.
    The rest do not get the spell. And, um, tough kelp pellets.
    This is the first of many 'findable' spells/skills.

    The areas involved are Urione, and Istar.
    It's a rare drop item, that rots, and you have to
    bust ass from one to the next.
    (Ok, not THAT much ass, but don't spend all day)
    Ziv.

    Sender  Zivilyn
    Date   Tue Oct 14 15:47:30 2008
    Subject  Skill and spell improvement

    If your skill or spells improve, you will now see the new
    percentage as it happens. Rather than just 'hey you got better'
    Now, it says 'Hey you got better (83)' etc.
    I now return you to your regularly scheduled programs.
    Ziv.

    Sender  Zivilyn
    Date   Mon Oct 20 02:04:47 2008
    Subject  Combat commands

    Bite, kick, dirt, gore, tail, bash, and trip now target correctly if
    you're in combat you can simply type 'bite' and it works, or trip etc.

    Also, now you can do things such as 'bite the dog' 'trip the squire'
    etc, and the commands are smart enough to know. The command also
    allows you to target another enemy than the one you might be
    fighting at the moment.

    Kick away.

    Ziv.

    Sender  Zivilyn
    Date   Thu Nov  6 00:03:10 2008
    Subject  Owhere vnum

    You can now 'owhere vnum 32000' to find an item by its vnum.
    Helps find restrung rare repop items.
    Ziv.

    Sender  Zivilyn
    Date   Sat Nov  8 00:44:09 2008
    Subject  DICE rolling

    HELP ROLL

    ROLL requires DICE items (General store in Palanthas has some).
      ROLL by itself, or ROLL ALL, will roll all the dice in your inventory.
      These dice do not LEAVE your inventory, but show to the room what you
      rolled.

    You can also ROLL a single die as you would use any item.
    IE: Roll 3.gold

    We'll make all kinds I'm sure, but for now there area few.
    Ziv.

    Ps. The 'Dice' command still does 2d6 as it always has, this one
    simply uses 'real' dice in your possession.

    Sender  Zivilyn
    Date   Mon Nov 10 04:40:47 2008
    Subject  HOME

    You can now type HOME and send yourself home.
    The cost is 2x that of a HOME coupon, but can save your
    bacon if you get in a pinch.
    That is all.
    Ziv.

    Sender  Zivilyn
    Date   Mon Nov 10 22:35:11 2008
    Subject  DRAGONARMY helpfiles

    They are now up! HUGE thanks to Takhisis.
    Ziv.

    Sender  Renli
    Date   Tue Nov 11 18:02:14 2008
    Subject  rolling your eyes

    Zivi's new dice commands are cool but I missed the roll social.
    So I yanked the new code.  Oh, wait...

    *snap* No no, I changed the roll social to rolleyes.  That's it.
    You can now roll your eyes in disgust using rolleyes or simply rolle.

    Chem

    Sender  Zivilyn
    Date   Thu Nov 13 17:30:49 2008
    Subject  Brotherhood of the Scar - Mercenary

    Scar is now it's own subclan. Please note that mercenary clan
    does not ALL mean 'Brotherhood of the Scar', as with Mariner
    EACH BAND is unique and has it's own role-play.

    For inductions, induct  scar.
    Ziv.

    Ps. A subclan book would be great guys, just RPlines etc.

    Sender  Zivilyn
    Date   Thu Nov 13 19:05:01 2008
    Subject  Mercenary Clanbook Online

    See: Help Merc
    Also: http://www.ansalonmud.com/new/clans.php?c=mercenary

    Ziv.

    Sender  Zivilyn
    Date   Thu Nov 13 23:47:22 2008
    Subject  Scar - ranks, Mercenary Clanbook

    Scar ranks are now in, also the Merc clanbook has been updated on
    the website to include the Brotherhood's background.
    Ziv.

    Sender  Zivilyn
    Date   Fri Nov 14 22:10:52 2008
    Subject  SKINLORE - monks rangers

    Skinlore group is now in, including bark skin, wood skin, stone skin,
    steel skin and diamond skin. Each level provides additional armor and weapon
    resistance.

    See help SKINLORE
    Go Monkeys ;)>
    Ziv.

    Sender  Zivilyn
    Date   Fri Nov 14 22:59:16 2008
    Subject  MIND HEAL - Monkey mind over matter

    Monks now have an ability called 'mind heal' that they can gain. This is
    similar to a mages 'surge' but converts mind power (mana) into healing.

    Thanks Derkylos for reminding me, I'd thought of it aeons ago but never done
    it. Monks not sucking FTW!
    Ziv.

    Sender  Zivilyn
    Date   Mon Nov 17 21:17:34 2008
    Subject  Hand of Elite [Elite] - Mercenaries

    Another formation of Mercenaries has been spotted!
    For more information, please see also:
    http://www.ansalonmud.com/new/clans.php?c=mercenary

    Ziv.

    Sender  Zivilyn
    Date   Wed Nov 19 17:38:13 2008
     RP flag (new toggle)

    You can now TOGGLE RP, (or TOGGLE roleplay/role play etc)
    This automatically turns off if you go fight, or quit.
    It does NOT give any experience, it never will, sorry.
    BUT, it does let people see if you're in an RP to come join.
    Ziv.

    Sender  Zivilyn
    Date   Mon Dec  1 22:07:47 2008
     Clanbooks

    Dragonarmy clanbook online!
    http://www.ansalonmud.com/new/clans.php?c=dragonarmy
    Also, Mariner and other clanbooks up.
    Thanks to Tak for the DA book!
    Ziv

    Sender  Zivilyn
    Date   Wed Dec  3 19:06:12 2008
     instant_rot, invis, holy smite

    Apparently instant_rot on a mob didn't do squat, now it does if they die. (vaporize)
    Also, invis won't work on pits, corpses etc now. No more munchkinism.
    Holy smite - had massive fail. It took 100 divided by your learned percent
    and multiplied that by damage. So say you had 10% in it, 10x damage...
    Fixed.
    A few other things, creation date in score etc.
    Ziv.

    Ps. Dummy in WL hall fixed.

    Sender  Zivilyn
    Date   Thu Dec  4 19:51:02 2008
     New Website Section - Maps!

    We've horded Kaelay and Brim's Maps and put up a Map Section on
    the website (with links back to their own sites of course).
    Anyone else who likes to create maps, we'd be happy to create your
    own map section as well.
    Http://www.ansalonmud.com/new

    Sender  Zivilyn
    Date   Fri Dec  5 22:39:05 2008
     Clan Ranks & 4 letter words

    New command for immortals, and anyone IN a clan.
    RANKS - To use it simply type RANK SOLAMNIC (or whichever
    clan you're in, or RANK SOLAMNIC ROSE etc).
    This only allows you to see ranks in the clans you're IN.

    Also, old players with 3 letter names can now reconnect.
    New players are required 4 letters or more.

    Sender  Zivilyn
    Date   Mon Dec  8 00:41:51 2008
     RANK command

    HOLY now works heh, for 7k, use Kingdoms (or rank king etc).
    Thanks for the fyi Derky.
    Ziv.

    Sender  Zivilyn
    Date   Mon Dec  8 20:35:19 2008
     Slow poison

    While I didn't write the spell, I can do der fixen ;).
    Slow poison now works as it should. Slap a canuck heh.
    Ziv.

    Sender  Zivilyn
    Date   Tue Dec  9 22:47:43 2008
     Player area addition

    Parlak added a new shop with paper for sale, official varieties have been seen.
    Ziv.

    Sender  Zivilyn
    Date   Wed Dec 10 01:19:12 2008
     Notewriting

    Parlak's new shop gave me an idea, the notes now retain 'what they were'
    so to speak, so you can have unique paper after they're
    written/tacked/sealed etc. Just a bit more for roleplay. Thanks, enjoy.
    Ziv.

    Sender  Zivilyn
    Date   Wed Dec 17 23:15:43 2008
     Rogue: fountain upgrade and fixed exit

    Fountain and a whoops Fountain is upgraded to cranberry juice (tasty),
    and an exit that was 'one way' is now fixed on the upper level.

    Let me know if we have other thoughts, good to see the clan moving into
    action lately.
    Ziv