## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2005.

    Sender  Reorx
    Date   Sun Jan 16 23:52:37 2005
    Subject A couple changes...

    OK, a couple changes went in.  A quick summary:

    1) The command "commands" has been updated to parse the commands
    into different categories.  Should make things easier.

    2) Brew and scribe have been changed and should be much MUCH
    more useful now.  For integrated help on these commands, type
    "brew ?" or "scribe ?".  We're looking to go to integrated
    help on ALL commands from now on.

    3) Funny thing happened to brew, scribe, sharpen, pick lock,
    and deactivate trap commands....  The lag is BEFORE the
    action completes.  Because of this, there's a new command.
    "stop" which goes along with them.  Typing "stop ?"
    will explain to you how to use it.

    4) And "stop ?" will show you a few new things as well,
    namely the new "listen" command and the changed "look"
    command.  These aren't 100% completed, but I wanted to get
    them in now to let people get a feel for how things work.
    (Seems I didn't get the integrated help into "listen"
    and "look" commands, so I'll do that soon.)

    There were some other changes, but I can't remember them
    right now, so I'll note them later.

    Reorx

    Sender  Reorx
    Date   Mon Jan 17 20:45:25 2005
    Subject More small changes

    A couple of small changes I put in and forgot to say in the last
    change note.

    5) "recall" is no longer a skill, just a command that works
    only at low levels.

    6) In your score, everyone now sees hitroll, damroll, AC,
    alignment (numerical), and saves.  I guess a lot of you wanted to see saves.

    7) Sensory code is in.  The system actually takes into consideration
    whether or not you can see or hear, now.

    Enjoy.

    Reorx

    Sender  Demorque
    Date   Mon Jan 17 22:37:38 2005
    Subject New spellgroup

    Clerics and Templars now have a new spellgroup "elemental" which consists
    of six new and 2 old spells.  Two of the newer spells have also been added
    to the destructive battlemage group.

    The new spells are:
    aqua pillar - creates a pillar of water surrounding target
    charge water - when in water, causes electrocution to nearby creatures
    clay spire - Depending on the type of room, creates a spire to pierce an enemy
    crushing wave - Causes a wave on enemy, which does bash damage,
                      then drowns everything in room
    earthen spire - advanced form of clay spire, does more damage
    icicle - causes a projectile icicle which can be shot a room away

    Demorque

    Sender  Zivilyn
    Date   Wed Jan 19 17:21:00 2005
    Subject Fixes and fun.

    Objects conditions have been changed, rather than things just breaking
    they take damage and can be repaired. This means shields as well. You
    can now repair them at the repairman (aka Bilkhorn in Palanthas).
    Examining an object will also let you know what kind of shape it is
    in.

    Sarg's new Sunder skill... well you might be fixing stuff.
    Stumpy McWood.

    Sender  Zivilyn
    Date   Wed Jan 19 17:28:48 2005
    Subject Other alterations

    Some of the insanely long 'waiting' skills have been modified as well
    (deactivate, pick lock to name a couple). It used to be 50+ seconds irl to
    pick something, since our time is 1/4 real time... lockpicks can open a lock
    in seconds. So can you.
    Stumpy.

    Sender  Demorque
    Date   Wed Jan 19 17:32:19 2005
    Subject New skill, new 'RP' addition

    Warriors now have a new warrior-only skill at level 65 called sunder
    This skill gives them the ability to break equipment of their opponents
    during battle, the chance of landing it depends on a lot of things, but
    like most, level is one of the biggest.  Broken equipment can be repaired,
    but you must pick it off the ground after it falls.

    Along with sunder, Morgion clerics/templars may notice some new things
    If a Morgion cleric/templar looks at another char, they may see a little
    extra bit at the end of the output, I won't disclose what that is.  Along
    with this, Morgiong priests/clerics may notice a (Cyan Aura) around
    some players, in reguards to it, think of who Morgion despises most ;)

    Demorque

    Sender  Demorque
    Date   Wed Jan 19 23:23:10 2005
    Subject New skill

    Minotaurs will notice when they log in, reguardless of if they're only
    creating for the first time, or logging into an existing character
    that they get an Announcement, which states they have gained the gore
    skill for free.  That is much the case.  The skill is minotaur only
    and will come into effect just like a normal skill, except it cost
    no CPs to the player.  The level to use is still based on class, but
    all classes get it at some point.

    Demorque

    Sender  Demorque
    Date   Thu Jan 20 23:43:01 2005
    Subject Free action spell

    Rangers, clerics, mages and battlemages will now notice a new spell if they
    previously had the correct group, free action, at the moment it will do
    nothing for you, but in days to come, you'll see why it was added.

    Rangers group: augmentation
    Battlemage's group: assistance
    clerics/mages group: protective

    Demorque

    Sender  Demorque
    Date   Fri Jan 21 04:27:46 2005
    Subject New changes

    A few things in, some small, one big.

    First, notes took a very small change... colors mostly. Second, items
    damage a little slower than before, may be reduced again later And finally,
    something several people have been waiting for for some time now.  Ansalon
    now has a web spell, however it is to be
    considered under testing at current point.  The duration, mana cost, chance
    of landing and time to cast, as well as level will probably change as time
    passes.. Webbing can be countered with the free
    action spell, whether its before you become webbed or if its while
    you're webbed.  You can web objects to the floor. You can web doors closed,
    or you can web exits (effectively catching people who try to walk through
    (if they're dumb enough (int check)).  You can also web a target There's a
    chance when you try to web a target, the webbing will expand and hit the
    floor, which can then cause anyone that walks into the room for the
    duration of the spell to get caught in the webbing.

    Currently fire works against web, but its the only thing other than free
    action.  Webbing a target and then casting fire breath one them will
    burn the web off them (the burning web does damage as well).

    Demorque

    PS: If any bugs are encountered, any expansion ideas are thought up or anything of the
    sort, direct them to me, and we'll see what happens.

    Sender  Zivilyn
    Date   Fri Jan 21 13:28:16 2005
    Subject Object damage, and dying

    Object damage should be less frequent now, and lower.  We thank everyone
    for bearing with us while we destroyed your stuff :P.  Dying no longer
    causes you to lose experience, we hope you don't mind, but dying is hard
    enough by itself, no sense in putting salt in the wounds.
    Stumpy.

    Sender  Demorque
    Date   Fri Jan 21 16:04:13 2005
    Subject Small tweaks

    First off, poison and curse will no longer work on targets OOL, violent or
    otherwise. Secondly, I tweaked the web code quite a bit.  Fixed a bug that
    crashed on one way webbed exits, and upped the chance the room will get the
    spell.

    Sender  Demorque
    Date   Fri Jan 21 18:18:48 2005
    Subject Very small tweak

    Having big hours will no longer benefit your exp gains per kill.  It is now set so
    You get what you'd get with 2.5 * level in hours with 0 hours.  Hope this
    helps :)

    Sender  Demorque
    Date   Mon Jan 24 18:56:56 2005
    Subject Removal

    Sorry for the inconvenience it causes but due to reasons I will not say
    the sunder skill has been completely removed from the mud, and gore has been
    cut off at the knees and elbows so to speak... it is now a command.

    If anyone actually used the qp to buy sunder, please note me, I'll check to see
    if you actually did, then reimburse in gains for it.

    Demorque

    PS: sorry to anyone who liked the additions.

    Sender  Demorque
    Date   Tue Jan 25 00:03:17 2005
    Subject New Area addition

    You will now notice a new area on the mud, hope you enjoy.

    Sender  Zivilyn
    Date   Thu Jan 27 13:57:54 2005
    Subject Experience and dying

    Ok folks, due to popular demand.  You now will lose experience when you
    die again (though fleeing and recall will still have no effect on your
    experience).  On a side note, there is a 5% chance when you die, that you
    might lose a point of constitution.
    Stumpy.

    Sender  Demorque
    Date   Sat Jan 29 20:29:29 2005
    Subject New Addition :)

    A new clan has been added to the game, I won't disclose which, but if
    you're ambitious enough, it shouldn't take much for you to figure it
    out.  Right now, the members that will be in the clan will be placed as
    soon as I see them, beyond that, a leader will not be present until
    appropriate RP is done for such a position.

    Demorque

    Sender  Demorque
    Date   Sun Jan 30 02:24:14 2005
    Subject Minor tweaks, small addition

    Some small tweaks have been made:
    Mobs with horns will now from time to time gore their target
    Mobs that are thieves or have the appropriate skill may now use dirt kick

    Additions:
    Notched weapon flag: Weapon has a slightly higher chance to disarm opponent
    Acidic weapon flag: Acidic damage from a weapon

    Demorque

    Sender  Demorque
    Date   Sun Jan 30 03:28:29 2005
    Subject Web adjustment

    The duration and chance of landing web in most instances has changed quite a bit.
    A minor bug was also found and fixed.  On top of those two things,  another
    function of web has been added.  You can "cast web