## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2001.Sender  Reorx
    Date   Wed Jan  3 00:32:10 2001
    Subject  Auction color change

    Yes, it changed color.  Deal with it.

    Reorx, Master of Change

    Sender  Reorx
    Date   Wed Jan  3 02:04:37 2001
    Subject  Time change

    No, doesn't mean we're going to daylight savings...

    Ticks of the mud are now 15 minutes in the game, not 1 hour.
    You can see this by typing "time" and seeing the current IC time.

    Also, there's a new %t for your prompt to show the time (will be added to helps
    soon).

    Oh, and before I forget: The max number of aliases has gone from 5 to 15.

    Enjoy.

    Reorx, Changemeister

    Sender  Malum
    Date   Sat Jan 13 05:13:04 2001
    Subject  Lemish

    Long story.  Lemish was damaged when it first came on this port.
    I restored it, just a few changes:
    Numerous barracks
    Inn expanded
    Bazaar fixed
    Graveyard/Monuments fixed
    Ferries are operational.
    Have a nice day.

    Soli

    Sender  Malum
    Date   Sat Jan 27 20:23:02 2001
    Subject  Small stuff

    South gate of Palanthas is open as is Southern Darkwoods, near Lemish, have a ball.

    Soli

    Sender  Malum
    Date   Wed Jan 31 21:17:31 2001
    Subject  Areas

    Sorry about the downtime.

    New Areas:
    Sea Caves of Zeboim - Mid to High levels
    Central Palanthas - Where Gangland used to be
    Neraka Forest - East of Gerigheim

    Took out a couple stock zones, and moves some others.

    Sender  Reorx
    Date   Sun Feb  4 17:54:04 2001
    Subject  The Move

    Ok, you might have heard a rumor that we're moving.

    Yes, it's true.

    The new location is being kept secret until the move is finallized, so
    don't keep asking us.  Once we move, there will be a message on the login screen of
    this port that lets you know where we've moved to.

    Also, there will be some changes.  Expect some changes.  We're taking advantage
    of the move to make some nice changes.

    We are NOT PWIPING! (Pwipe means deletion of all player characters.)

    So, don't be scared.  Your character will be ready for you once we move,
    although it might have some (slight) changes.

    Your friendly neighborhood implementer,
    Reorx

    Sender  Malum
    Date   Sun Feb 18 09:18:46 2001
    Subject  Malum strikes back

    My dedicated building crew and I have added more areas for your playing pleasure.
    Be sure to thank them when you see them.

    Kalaman (Malum)
    Great Moors (Lynx)
    Dargaard Keep (Zeboim)
    Estwilde (Malum)
    Telvan (Habbakuk)
    Northern Khalkists (Malum)
    Nordmaar (Lunitari)

    Have fun, and note me with any errors.

    Sender  Reorx
    Date   Sun Feb 18 23:34:18 2001
    Subject Changes, part one.

    First off, there were some major clan changes.

    Out:
       Renegade
       Heathen
       Loner
       Undead
       Handler
       Mercenary
       Mariner
       Dragonarmy

    In:
       Knights of Takhisis
       Rogue

    Also, there were some changes with regard to the clan tags on the "who list".
    I'll try to cover that in another note, but just type "toggle" and you'll see.

    Some of the clan halls had some pets/mounts changed, as well as all portals removed.

    Ok, next change.

    Reorx

    Sender  Reorx
    Date   Sun Feb 18 23:37:07 2001
    Subject Changes, part two.

    Notes, changes, stories can now only be accessed in certain rooms (main pits in each
    of the main cities, plus a particular room in each clan hall.)

    However, there's a bigger change than that.

    You see, you can only read notes that were written in
    that room, or by
    an immortal.

    Yes, it will make things a bit difficult, but we think this will be a good idea.

    Also, some channels are gone/moved.

    Auction is gone.  Shout and yell have been changed (and aren't working properly
    right now, so I have to fix them).

    Reorx

    Sender  Reorx
    Date   Sun Feb 18 23:41:31 2001
    Subject Changes, part three.

    Ok, the toggle command. (Help file follows shortly)

    Ok, the who list now only shows clan, subclan,  and  flags, and title
    to non-clanned members ONLY IF YOU WANT IT TO.

    For race, you can toggle it to show everyone, or just the people who are currently
    in your room (if toggled off).

    Reorx

    Sender  Reorx
    Date   Mon Feb 19 00:07:50 2001
    Subject Changes, part four.

    Ok, changes to pets and mounts.

    There were some changes to pets and mounts, basically because it was
    getting out of hand, and we had people using them to take ALL the challenge
    out of this game.

    So, we changed them.

    First off, you can no longer buy a pet/mount above your level.

    I mean, come on.   Level 5s buying a level 25 pet?  What challenge is there in any
    fight?

    Also, pets/mounts were limited to level 40.

    Now, no whining.  EVERY pet/mount got reduced.

    Reorx

    Sender  Reorx
    Date   Sun Feb 25 14:09:22 2001
    Subject Another small change

    Just a little point: Last night, late last night, I was in the mood for a quick
    and easy code change, so I accepted solicitations on some.

    Someone suggested adding some more damage verbs, so I did.

    There are three (3) new ones, out there, all above ERADICATES.

    (Marlius was the first to find them all out, just FYI.)

    Enjoy!

    Reorx

    Sender  Zivilyn
    Date   Wed Feb 28 01:35:12 2001
    Subject Auction Houses

    The world now has Auction Houses!

    They are located:
    In Palanthas, Platinum Street, next to the map shop.
    In Solace, two west from the tree, then north.
    In Neraka, Snake Road, east of Highlord and north.
    In Caergoth, Port Lane, all north from the port.
    In Gerighelm, Merchant Way, north from the Herbalists shop.
    In Sanction, Fireflow Road, one east from the map shop.

    Be sure to read the 'instructions' when you get to one.
    Someone forces you to 'look instructions'.
    You look at the instructions.

    Sender  Reorx
    Date   Sun Mar  4 15:55:50 2001
    Subject OK, we tried.

    Ok, some unchanges have occured.

    First off, you can now buy a pet up to 9 levels higher than your level.  This
    is withing the standard "grouping" restrictments, so this should work out.
    (Hey, we tried something new, and it didn't work.)

    Also, another unchange from a long LONG time ago (think pwipe):

           You can now summon mobs.

    Let's see how long this works out.

    Reorx

    Sender  Zivilyn
    Date   Tue Mar  6 23:18:34 2001
    Subject Website

    The new Ansalon website is here.
    http://ansalonmud.com
    Zivilyn.

    Sender  Gilean
    Date   Wed Mar  7 00:15:21 2001
    Subject hunger/tired/thirst

    Hunger/Thirst/Tired are now in your score, down at the bottom.

    Any comments/complaints, please direct them my way.

    -Gilean

    Sender  Zivilyn
    Date   Thu Mar 15 02:18:48 2001
    Subject Transportation

    New ship transportation system in, in Palanthas, Kalaman, Caergoth and
    Sanction. (no more ferry in Palanthas, take the ship to Sanction and walk if
    you need to get to Neraka, sorry) Have fun, explore, if you get stuck in a
    hold don't fret, you'll be let out soon enough.
    Ziv.

    Sender  Reorx
    Date   Sat Mar 24 15:26:08 2001
    Subject Quick changes

    OK, first off, Palagon's idea about making the "You have become better..."
    stand out more has gone in.  My plans are to make all informative statements
    stand out by using yellow.

    And, a small side change:

    Type "eq all"

    It will show you what equipment "slots" you're missing.

    Reorx

    Sender  Reorx
    Date   Sun Apr  1 15:39:41 2001
    Subject Changes (and an unchange)

    Ok, first the unchange.  You still must be in a "note" room to read and
    write notes, ideas, stories, etc.
    However, you can now read a note written to you from anywhere in the mud.
    There were some request for this, so I undid the change.

    Next, when you kill mobs, you should notice that they might leave some
    new body parts.

    And a (small) change:

    "who clan", "who solamnic", "who leader", etc. are now back in.

    Enjoy.

    Reorx

    Sender  Gilean
    Date   Sun Aug 19 22:23:14 2001
    Subject new code

    Just a couple of changes to brighten up your day.
    Ignore code is in.  Just type 'ignore xxxx' to ignore someone.
    This will not prevent you from being attacked or anything else like that,
    you just won't hear anything from them before they attack you :)
    Affected commands are: ooc,ic,say,grats,music,emote,socials,, and tells
    Type 'ignore' by itself to get a list of your current ignores.
    And 'Ignore xxxx' again to un-ignore xxxx.

    Heh, now the big one:  object and room programs are in.
    (pause for applause)
    Things like intelligent weapons, and effective city guards are now
    possible.  So be alert :P

    [UpgradeCRU] Gilean

    Sender  Zivilyn
    Date   Fri Aug 31 12:28:23 2001
    Subject Gore

    You might notice that body parts and bodies do things now.
    Enjoy.
    Zivilyn.

    Sender  Gilean
    Date   Sun Sep  2 06:22:27 2001
    Subject armor types

    Armor now has an 'armor type' field, similar to the 'weapon type'
    fields of sword/dagger/etc...  All current items will default
    to 'magic' (i.e. wearable by everyone).  In the near future, we
    will be adding restrictions on what types of armor certain
    classes (perhaps races as well) can wear.  Also, we will
    need to get an UpgradeCRU together sometime in the near future to upgrade
    all existing pieces of armor (groan) to the currect armor type.

    Right now, the different armor types are:
    Magic,Cloth,Leather,Light Metal,Metal,Heavy Metal,Godlike

    Questions/Comments/Flames/Cash... please direct to me.

    -Gilean

    Sender  Reorx
    Date   Sun Sep 30 21:45:31 2001
    Subject Yelling, shouting, and making lots of noise

    Well, if you haven't found out yet, both "yell" and "shout" commands
    have been rewritten to add a couple features.

    First, they now use your chosen language.
    Second, they are no longer area/world-wide, but go out a certain range in all
    directions, including around corners, through doors, etc.

    Now, as of this time, they're 95% done.  I want to tweak with the
    range numbers and have them based on your Constition, race, and your relative
    health (a sickly Kag with 10% hp remaining really couldn't yell far, could they?)
    Once I get those changed, you can consider it 100% complete.

    Now, a certain old fogey (not myself) suggested spells that would affect these
    ranges.  Obviously, he has found a way to look at my secret "Improvements for
    Ansalon to Really Piss Off All the Players" file on my PC.  Appropriate
    punishment is coming.

    (And Conrad: You'll be the first to be flagged "loudmouth", which also increases
    your "say" range to include a couple extra rooms as well.... *cackle*)

    I hope you enjoy the new yell/shout code.  If you see any problems, especially
    crash causers, let me know ASAP.

    [UpgradeCru] Reorx

    Sender  Reorx
    Date   Sun Oct  7 01:06:03 2001
    Subject Go take a dip!

    Swimming should be 100% functional.

    Of course, I couldn't test 100% of the possible ways for it to work,
    so if you experience problems with it, let me know.

    Reorx

    Sender  Gilean
    Date   Sun Oct  7 23:13:14 2001
    Subject Sleep code toned down a little bit.

    *waits for all the cheering to stop*

    Ok, toned down the sleep code a little bit.  You should be able to
    get rested at least twice as fast as before.
    Appropriate furniture will also help about twice as much as before.
    So, if you're smart, it should take you about 1/4 of the time to get rested as before.

    -Gilean

    Sender  Reorx
    Date   Sun Oct 14 16:33:37 2001
    Subject Warning Message

    If you haven't done so, please type "help warning".

    This message will also be shown during character creation, and is there
    due to the fact of several new players being quite young, and by that I mean
    under the age of 15.

    This is to ensure that some "Soccer Mom" doesn't see her 11 year
    old son reading some sexual or violent message on Ansalon and decide that
    her family's life would be much better with $250k+ lawsuit.

    I really hate to do it, but I must.

    Reorx

    Sender  Zivilyn
    Date   Sun Nov  4 15:42:10 2001
    Subject Pretitles/Nicknames

    Someone forces you to 'help pretitle'.
    Zivilyn chuckles and vanishes in a cloud of sawdust.

    Sender  Zivilyn
    Date   Fri Nov 30 18:44:03 2001
    Subject Website, Building, Mprogs Section.

    (This change is only of interest to builders)
    The website now has a brand spanking new file about mprogs/oprogs/rprogs.
    The address is still:
      http://ansalonmud.com

    The document now covers if_checks, with examples and full descriptions of
    How to use EACH type of if_check. Simply go the if_check section and click
    on the type of if_check you want to know more about. (Links in easy to
    notice yellow, like this pc_str)

    Coming soon, specific object program help, and room program help.
    Also, more program examples. Keep your eyes peeled, course that could
    hurt... Just keep an eye out.. oh wait, that could hurt too ;p
    That's all folks,
    Zivilyn.

    Sender  Reorx
    Date   Thu Dec  6 23:39:28 2001
    Subject And here we go....

    Ok, there's been tons of changes.

    First off, let's look at character creation.  We've got three new
    races added: Theiwar, Goblin, and Hobgoblin.

    Plus, races can now "override" skills.  For example, ALL Kender, even those
    not a thief, get the steal command.  All Goblins can get sneak, if they want,
    regardless of class chosen.

    Also, races are now align restricted as well.  No Good Theiwar, no evil gnomes.

    Another big change: We have an economy.  That's right, an economy.  This wasn't
    exactly easy, but it should work fine.  What you will see is not all mobs
    will carry cash anymore.  There's only so much coins minted.  Period.
    Also, depending on how the economy's doing, prices at your local shops will
    fluctuate.  Consider it inflation and recession.

    Part of this "only so much money" change is that saccing will only give
    coins if you're level 14 or less.  Once you hit level 15, no more saccing cash,
    sorry.  After all, you're a big boy now, right?

    Another one.  Type "toggle".  You can now toggle a <Helper> flag, if
    you're in the mood for helping newbies.

    Also, there's a new note board: warnotes.  This is to keep from
    spamming the normal note board with the notes based on the wars.

    (There's another new board for imms, but don't worry about it.)

    Let's see, anything else?

    Some small tweaking in some spells (nothing big), saccing produces ash piles,
    and some silly little "herotalk" channel for 101s, but that's hardly going
    to be used, I'm sure.

    If I forgot something, I'll post it later.

    Reorx

    P.S.  Zivi is going to have fun with some of the new m/o/r-prog stuff
    I did, too.  I'm sure you'll see that later on.

    Sender  Zivilyn
    Date   Thu Dec 13 16:20:46 2001
    Subject Home coupons.

    Home coupons are now edible, they will send you home when you eat them.
    No need to pray an immortal is available when you bounce off some rocks in the chasm now.
    Grats Reorx for the code. (I was only a guinea pig ;p)

    Zivilyn.

    Sender  Zivilyn
    Date   Thu Dec 13 17:58:13 2001
    Subject New stuff

    We now have a new object trigger type 'CONSUME'.
    This ONLY works on objects obviously.

    Also, new mob/obj/room command for those who program.
    OBJ SEND $n
    ROOM SEND $n
    MOB SEND $n

    If you need an examply, opstat a home coupon.
    You can put anything you want in front, echoat/around echo's etc.
    Anything after the 'send' will not show.
    Ziv.

    Ps. Thank Reorx for me.

    Sender  Reorx
    Date   Sat Dec 22 22:29:57 2001
    Subject "Anonymous" e-mail now allowed.

    We're opening up the e-mail system to allow "anonymous" e-mail
    accounts as a test run.  These include hotmail.com, yahoo.com, icq.com,
    and some other anonymous e-mail accounts we had blocked.

    If you have some friends that have been wanting to play but didn't have
    an ISP-based e-mail address, let them know that we're opening up the e-mail
    system for a time being, as a test.

    I hope we'll see an increase of players, without an increase of
    idiots.

    Reorx