## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2018.
    Sender  Zivilyn
    Date   Fri Jan  5 17:48:24 2018
    Subject PVP Saving Throws (yep that one)

    We now have a setsaves command for IMP level, which fixes the math done
    by the original code (ROM) which hadn't allowed for the expansion we've had
    to 101 mortal levels.
    This was done via weeks of testing on Coder port with much adjustments/tweaking.
    Really came down to after X, this is broken.
    We are continuing to adjust, and look to downplay the LEVEL difference impact as well.
    IE Level 94 vs 101, you don't land squat... more now, but we look to making the impact
    of higher vs lower level lessened a bit.
    Ps. You won't see a difference until about level 70+ish.
    - Ziv & Co.

    Sender  Zivilyn
    Date   Wed Jan 10 13:53:05 2018
    Subject PVP CURSE & Saves

    In our ongoing 'saves' battle, the spell CURSE...
    ... became OMG OP...

    Saves used to be 1 * level (spell level)/8.
    So, a 101 casting using a charged staff, could bump that level to 125.
    15.6 rounds to 16.. With our updated saves maxes, that is like making
    the victim into a special needs gully dwarf wearing a magic attractor.

    Update:

    Curse now does level/25. (Minimum of 1)
    So max is now a 4 impact (+1 if you use a charged staff).

    Bless however, gets caught by the saves 'cap' so shouldn't be an issue.

    PS. PVE is unaffected, still /8. So yeah, they can, and you can fubar
    each other to your hearts content.

    Please let me know if you run into any 'whaaaauuut?' moments.
    - Ziv & Co.

    Sender  Zivilyn
    Date   Wed Jan 10 14:57:31 2018
    Subject PVP POISON: Maladiction fixing

    POISON... big change here, Poison will no longer STACK.
    Also, the duration has been brought within reason.
    Duration is now level/15 (or /8 for charged staff).
    Meaning, no longer do you have a 25 hour poison in 101 PK...
    It's more like 7-5 ticks. There is a minimum of 1 tick.

    Also, poison will _always_ do at least 1 point of damage.
    This is the old 'anti-sleep' that somehow got fubbed before.

    Please, let me know of any other spells/actions with similar issues.
    Thanks!

    - Ziv & Co.

    Sender  Zivilyn
    Date   Fri Jan 12 19:32:05 2018
    Subject PVP TRACK/HUNT/SCRy

    Track and Hunt are now available for ALL classes.
    This is an effort to enable player killing a bit.

    Please note also:
    Mages/Bmages: Require to hold a wand for the skills.
    Both skills now use mana or movement.

    Lag on each has been cut in half. As well as Scry.
    The levels of each are now 14/23 with Scry staying as is.

    Scry no longer tells you who's watching you, but you
    can be alerted that SOMEONE is oggling you if you
    have DETECT MAGIC up.

    I debated calling them seek/farsight for mages/bmages...

    Bring your daughter to the slaughter :)
    - Ziv & Co.

    Sender  Zivilyn
    Date   Thu Jan 25 16:17:39 2018
    Subject QUEST STREAKS!!!

    Quest STREAKS are now in!
    To see how many you have simply type {HQUEST STREAK{h.
    If you decline a quest... it goes to ZERO.
    If you fail to finish a quest in time... it goes to ZERO.
    If you quit, in the middle of a quest... you drop to ZERO...

    If you complete a quest? It goes up by 1.
    There are rewards the higher your Quest Streak is,
    ...in Quest Point bonuses!

    Future Plans: Different quest types if you have a higher Streak.

    Have fun all!
    - Ziv & Co.

    Sender  Zivilyn
    Date   Thu Jan 25 17:00:18 2018
    Subject QUEST STREAKS!!! UPDATE

    UPDATE: Also a longer quest streak will shorten your time between quests :)
    Ziv & Co.

    Sender  Zivilyn
    Date   Fri Jan 26 15:26:41 2018
    Subject WYWO WHILE YOU WERE OUT - QUEST - Timers

    Soooo, you haven't played your thief in like 3 hours,
    ... or 2 days etc.

    Quest time: You have 18 minutes remaining until you can go on another quest.

    *blink*... Um, so... I haven't played my thief in like 3 hours...
    .. and I need to wait to quest?

    Now? If your character has been logged out,
    your quest time continues to tick down. :)
    It takes you a minute to catch on, but this should really
    help those who don't have time to let their character idle
    for 20 minutes before wanting to go quest again.

    You may now quest again.
    Ziv & Co.

    Sender  Zivilyn
    Date   Fri Jan 26 18:47:22 2018
    Subject WYWO WHILE YOU WERE OUT MALADICTION Durations

    Like Quests waiting periods, Maladictions will now 'get better'
    as you are offline. Blinded for 20 minutes? Log out, play another
    character, log back in 20 minutes later? It drops 20 off the duration.
    You'll still have to wait one final tick for that last bit, but...

    IE:
    [Hit Return to continue]
    Your poison was reduced by 2 minutes.

    Stay healthy my friends :)
    Ziv & Co.

    Sender  Zivilyn
    Date   Mon Jan 29 15:04:06 2018
    Subject WYWO WHILE YOU WERE OUT

    So, in the spirit of things getting better while you aren't connected...
    I've increased the maladiction drops to all known maladictions, so
    the duration of them ticks by when you're working, sleeping, etc.
    (This added smoke, confusion, chill touch & silence)
    Also, your character will now heal moves, mana and hitpoints while
    your away from them.

    The main idea is that, you don't have to do tedius things just because
    you don't have the time to leave your character healing before you
    have to go. This should really help our casual players, as well
    as those who wish to log out a char, play another, and know that the
    first char is still healing, counting down until their next quest, etc.

    So, it'd be a good idea to quit in a good heal room, rest/sleep first.
    Hope you enjoy it!
    - Ziv & Co.

    Sender  Zivilyn
    Date   Wed Feb  7 16:03:12 2018
    Subject PVP Bash 'Daze'

    In part of our effort to equalize and un-OP things...
    The daze state is cut in half now from bash.
    This should hopefully even out the bash chaining and yet stlil keep it useful.
    Please send feedback!
    - Ziv & Co.

    Sender  Zivilyn
    Date   Wed Feb 14 16:53:14 2018
    Subject WYWO WHILE YOU WERE OUT 2.0

    Great idea from Funbags!
    Your PET will now also heal/lose maladictions etc, while you are offline.
    Woot! (Srsly, liked that, thanks Fundabad)
    - Ziv & Co.

    Sender  Zivilyn
    Date   Thu Feb 15 15:24:00 2018
    Subject AREA PVE Training weapons & School

    Hoopak, Quarterstaff and Staff added to SW Pal training weapons.

    Mudschool bumped a bit, some updates from Majere & Tak
    Nerakan cleric not so newibeUNfriendly.
    Psuedodragon more fun to hang out with too :P

    Mean goblin talks about his love, and how to get there.
    - Ziv & Co.

    Sender  Zivilyn
    Date   Thu Feb 22 16:38:36 2018
    Subject QUEST LISTING etc

    You'll now notice quest list (by type) shows you if how many points you
    have in that type of Quest point. As well, it color codes if you have enough
    points, and are high enough level to purchase the item/point/etc.
    - Ziv & Co.

    Sender  Zivilyn
    Date   Fri Feb 23 17:32:45 2018
    Subject PVE AREA Goblin Stronghold

    Per request, goblin stronghold is now a little easier to access for low
    level players. It's been added to the Gully Flinger, as well as the
    mudschool doorman.
    Nice call Funbags, nice call.
    - Ziv & Co.

    Sender  Zivilyn
    Date   Thu Mar  1 13:49:35 2018
    Subject PVP PVE CHILL TOUCH & PLAGUE

    Both were stackable... and insane duration. That's been adjusted :).
    Chill touch will still damage, as well as plague, if cast upon a target that
    is already affected by them.
    But... no more of:
    Spell: chill touch        : modifies strength by -13 for 18:00 hours
    Spell: plague             : modifies strength by -10 for 45:30 hours

    With our PVP adjustments, this falls in line.
    Also, really sucked to get plagued for 3 irl hours by mobs. :P
    - Ziv & Co.

    Ps. Thanks Zemenith for the heads up!

    Sender  Zivilyn
    Date   Tue Mar  6 18:14:52 2018
    Subject TITHE

    It's changed a bit guys, we no longer use personal TITHE accounts. Those
    are simply shown in your score ({HWORTH GEMS{h).

    Clan and group accounts will remain, but your personal Tithe's will now just
    load onto your character when you log in.

    Syntax: TITHE ADD 15 DRAGONARMY (tithe add # account)
    Please let us know if you run into any issues trying to tithe.
    All transactions are logged.
    - Ziv & Co.

    Sender  Zivilyn
    Date   Wed Mar  7 16:02:29 2018
    Subject LIGHTS

    Lights will now only burn up fuel when it's dark (dark rooms, night etc).
    Rather than getting all 'hands on' and removing/wearing them constantly.
    They simply don't burn up while there's light out.

    Also, if you're in the dark, you can see if an exit is lit (varies on amount
    of light as well).
    - Ziv & Co.

    Sender  Zivilyn
    Date   Thu Mar  8 17:56:37 2018
    Subject ROCIGZ - Detect Magic

    The Rocigz Lantern was greatly considered to be hugely over powered.
    The permanent detect invisible and detect hidden nullified both
    castor and theif alike.

    The stats remain, but the spell is now 'DETECT MAGIC'.

    That beind said... DETECT MAGIC has changed also.
    Detect Magic makes any items in the room (or on you) glow
    if they are magical in any way (hit/dam/moves/HP/invis/fly etc).

    It also.. gives you a warning system on being scryed.
    - Ziv & Co.

    Please note: Any players wishing to return their Rocigz for
    FULL QP value, can do so until 4/1/2018.

    Sender  Zivilyn
    Date   Mon Mar 12 13:34:09 2018
    Subject New MOB command

    New command in for mobs... MOB PEACE. Just just like our peace does,
    handy for stopping all combat (dummies, as well as when needed with other
    mobs for whatever reason).
    - Dave.

    Sender  Talvidas
    Date   Sun Aug 12 03:35:50 2018
    Subject Casino And Guild Area

    Looking for a way to spend some of your hard earned money on an uncertain
    future? Look no farther! The new Casino and Guild area is in, much thanks to
    Majere for his hard work!

    Hugs and Kisses,

    Uncle Nuitari

    Sender  Renli
    Date   Sat Aug 18 00:07:31 2018
    Subject Updates to the Halls of Chance.

    Added a map of the Casino Area
    Added a bank room to the Casino
    Added ability to buy 2 irridium chips for 1 steel (eliminating exchange costs)
    fixed a few minor typos
    slight tweak to prize payouts based on feedback
    fighter's guild has now been ported over, accessible by all classes. NO PETS ALLOWED
    now hard linked to schallsea just east of the arena

    Thanks to Majere

    Sender  Renli
    Date   Mon Aug 27 00:33:02 2018
    Subject Casino update

    We are excited to announce a new expansion to the Halls of Chance - The
    Underground Grotto.

    This is a level 101 area that requires 3 players each with a High Roller
    Chip to start the game. After 3 players start the game the guard will block
    entry until the game is over and 90 minutes has elapsed after that to allow
    for resetting.

    The quest will be timed for 60 minutes and several parts of the quest
    require certain stats so make sure to bring a variety of classes! Most of
    the puzzle solutions are implied or not even stated at all, but will require
    cunning, wit and guile to overcome.

    There are also some challenging mobs to fight, but the majority of the
    challenge revolves around solving the puzzles.

    The puzzle solutions vary each run so no two runs are ever the same, and
    there are a multitude of solutions, so this one will have great replay
    value!

    Get a couple buddies together and come check it out!

    Thanks to Majere for the update!

    Sender  Renli
    Date   Sun Sep  2 00:32:38 2018
    Subject Casino update

    New Updates to the Puzzle and Casino are In:
    Several rooms had variations updated to add to replayability
    Multiple more treasure chest solutions added
    Updated the gardening room significantly to add challenge
    Fixed errors in game mechanics that caused some issues with moving forward situationally
    Medium Fighter's Guild mob now worth 3 chips to account for price to difficulty ratio
    added other factors to puzzle quest, no two runs will ever be the same
    and
    By popular demand you can now sell questmaster weapons for 25 irridium chips!
    Cheaper entry for the puzzle quest, only 4 chips now instead of 10!!!

    Thanks Majere!  Any problems....bug Maj.

    Sender  Zivilyn
    Date   Fri Sep  7 17:55:04 2018
    Subject Ultra-botting & Quest Parts

    Due to the ultra-botting, quest parts will now have timers on them. It's
    long ones, like scrolls etc. And yes, you can preserve the parts at Inak.
    You can permanently preserve them if you like as well, but they gain a timer
    with each combination.
    It was this, or adding 1 lb weight to them, which hurts the regular player more.
    - Ziv & Co.