## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2000.Sender  Reorx
    Date   Sun Jan  2 03:20:31 2000
    Subject knock!

    Told you I'd add it.

    "knock" is now a command.

    Thanks to Liam for the idea.

    Reorx

    Sender  Reorx
    Date   Sun Jan  2 03:21:45 2000
    Subject Sneaking and e-mail logs

    Imms can no longer be sneaked by mortals.

    Also, we will now log valid e-mail addresses people create with, so that we
    can track players.

    Also some cleanup of code, which you shouldn't notice.

    Reorx

    Sender  LoBes
    Date   Mon Jan  3 00:53:18 2000
    Subject New Area

    New area built by Malum called 'Knights High Road'.  Check it out!
    Thanks Soli!
    LoBes

    Sender  LoBes
    Date   Thu Jan  6 01:30:11 2000
    Subject bensoldi's candy

    Limmited the repop of the candies... I thought I had done that a long
    time ago but noticed that it was at 0.

    Sender  LoBes
    Date   Sat Jan  8 15:15:57 2000
    Subject Handler Hall

    Handler Hall is now connected to Palanthas where it should have
    been a long time ago.

    Sender  LoBes
    Date   Sat Jan  8 16:12:45 2000
    Subject Goblin Caverns and Throt

    Since I cant freakin read a map I totally goofed up the posision of Throt.
    Thats fixed.  Added goblin caverns, thanks Demorque for buildin it!

    Sender  Reorx
    Date   Fri Jan 14 01:16:55 2000
    Subject Imm changes

    OK, new command: "mudstat"

    Also, people who can see "sites" on wiznet now see sites on logoffs as well.

    Reorx

    Sender  Reorx
    Date   Sun Jan 16 03:23:35 2000
    Subject e-mail ban change

    You can now ban by e-mail site: (I.e. *@hotmail.com, &c)

    hotmail.com, yahoo.com have already been banned.  Any other free/anon/remailers
    out there?

    Reorx

    Sender  LoBes
    Date   Sat Jan 22 12:01:09 2000
    Subject Merc hall improvements

    Using the 1200 total diamonds both Ryven and Trekos collected
    the puuchased a training room and trainer for the total price of 1100
    diamonds.  The currently have 100 diamonds left over.

    LoBes

    Sender  Gilean
    Date   Sun Jan 23 00:35:29 2000
    Subject Lay on Hands Skill

    Ok, finally got the Lay on Hands skill for Paladins finished.
    This is the first of new class/clan specific skills/spells.

    The effects, and ammount of effect changes with alignment, and level.
    I'll try to get a help file in soon :)

    -Gilean

    p.s., this is a paladine basic skill, (you get it for free), if you
    are a paladin, and don't have this skill, find an imm that can give it to you, it's free.

    Sender  Reorx
    Date   Mon Jan 24 01:01:26 2000
    Subject Mount and Gaining

    Yes, that's right.

    MOUNTS are in.  (Calm down, Chislev!)

    There are is a mount store in each major town, where you can buy them.
    "mount" and "dismount" are the commands.  There is no skill needed to ride.

    Also, you can now buy gain points from the questmasters which can
    be used to buy skills/spells from your guildmaster.

    Note, however, that you cannot buy HP, mana, moves, or stat increases with them.

    Help files for the above changes will be added ASAP.

    Reorx

    Sender  LoBes
    Date   Wed Jan 26 22:39:55 2000
    Subject clan hall addition

    1000 diamonds payed in full for a Banker (only) in the Merc clan hall.
    LoBes

    Sender  LoBes
    Date   Mon Jan 31 20:26:03 2000
    Subject merc and conclave clan halls

    Put in conclave changes as per Nui, and added changer and prac'er to merc
    for 2000 diamonds.
    LoBes

    Sender  LoBes
    Date   Tue Feb  1 20:14:16 2000
    Subject Merc subclans

    Yah, Yah, Yah... save your dumbass jokes about the stupid [Scrounger] subclan.  I
    have already heard them.  Anyway, if you havent already noticed, Merc has been
    split into 2 subclans, here is what they mean:

    [Elite] = People who are hired guns
    [Scrounger] = People who can be hired to get items or who sell items

    LoBes

    Sender  Reorx
    Date   Sun Feb  6 00:01:14 2000
    Subject Engage!

    The new skill, "engage" is in.

    Engage allows you to switch targets during a fight.  High level characters
    can actually attack someone that isn't even fighting them!
    Warriors, thieves, paladins, rangers, templars, and battlemages can get this skill.
    (I know I was talking about making it a warrior-only skill, but I

    Enjoy!

    Reorx

    Sender  LoBes
    Date   Mon Feb  7 22:55:54 2000
    Subject ferrymaster

    Ok guys, I was able to convince the ferrymasters to let you take
    a mount with you, PROVIDED that you be rideing it.  Otherwise they still
    would rather you not bring 'their stinky animals on our ships'. Sorry, did my
    best to convince them to allow more.  Finniky boat owners!

    LoBes

    Sender  Reorx
    Date   Wed Feb  9 20:04:49 2000
    Subject Skills!

    Two new skills have been added:

    danger sense - available to all
    blind fighting - available to cleric, thief, warrior, paladin, ranger, and templar

    Help files are available.

    (And on a side note, you can't name your pets anymore.  People were abusing
    it for PK, so it's been pulled.)

    Reorx

    Sender  Reorx
    Date   Fri Feb 11 00:44:07 2000
    Subject Character name approval

    Character name approval is now in Ansalon.

    Make sure your wiznet "newbies" is on.

    You'll see a message like:
    Testing awaits character name approval.

    You can then "approve Testing"
    or "disapprove testing"

    If you disapprove, you have the option to give a reason, such as:
    "disapprove testing The name does not fit the genre.  Choose another."
    And the player will get that message as the reason the name was disallowed.

    If it happens that no imms are on (or are all AFK), the character autoapproves after
    5 minutes.

    All name approvals/disapprovals are logged.  So pay attention!

    Reorx

    Sender  Reorx
    Date   Fri Feb 11 00:51:30 2000
    Subject Character Name Approval

    Due to some rather "inane" names people have been coming up with,
    I've been force to code up character name approval.

    All that means is that during character creation, your name
    needs to be approved by an immortal.

    If no immortal is on (or available), you automatically become approved after 5 minutes.

    Hopefully, this will cut down on names like FrostDeath, the Silvanesti Ranger.

    Reorx

    Sender  Reorx
    Date   Sat Feb 12 18:22:55 2000
    Subject Gain

    Gain had to be changed due to skill/group name confusion.  So, it's
    now "gain skill engage", "gain group engagement", etc.

    Hope that doesn't affect you too much.

    Reorx

    Sender  Reorx
    Date   Sat Feb 12 18:24:02 2000
    Subject approve/disapprove

    Ok, now "approve" or "disapprove" with no arguments will list those
    who are awaiting approval (for those of you without socket, and who might
    have missed the wiznet.)

    Reorx

    Sender  LoBes
    Date   Sun Feb 13 20:01:30 2000
    Subject Super Secret

    I added a high-level mount for you uppers out there...  its hidden (kinda)

    Enjoy,
    LoBes

    Sender  LoBes
    Date   Sun Feb 20 23:58:51 2000
    Subject  Milk Upgrade

    At a cost of 500 diamonds, the Merc fountian was upgraded to Milk.

    Shin

    Sender  LoBes
    Date   Sun Feb 27 18:55:44 2000
    Subject  prompt stuff

    %q (quest time) was added to the prompts and a new 'HELP PROMPT'
    was imp'ed.

    Sender  Gilean
    Date   Tue Mar 21 11:26:46 2000
    Subject  Engagement, engage, and Battle

    Ok, finally fixed the Engagement Engage problem at creation.
    Engage can now be taken at creation with no conflict.  Engagement spell
    group has been changed to 'Battle' spell group.  I
    _attempted_ to change this in all active Battle Mage's above level 10 or so, if
    I missed you, please leave me a note and I'll rectify the situation.

    -gilean

    Sender  Chislev
    Date   Thu Apr 13 14:21:33 2000
    Subject  HELP FILES

    Help files have been updated some. (1st addition of new ones)
    Help Solamnic has been improved (Thanks Kiri)
    Help Rules has one additional rule and clarification.
    Good God Files have Been UPDATED (Neutral and Evil next week)
    Wizlist Updated
    Mudsex helpfile implimented

    Mount Help File, Neutral-Evil God file Updates, and ANY other
    suggestions you may want to make will be done next week).

    Note me with any spacing/color/wording problems.

    Chislev

    Sender  Chislev
    Date   Fri Apr 14 13:02:05 2000
    Subject  SMOTE

    Smote is now level 0.  Everyone can use it like pmote or emote.
    Next time I put in another help change, the smote helpfile will
    be avalible.  Here is what it does...

    "Smote works exactly like emote, except that you must place your name somewhere in the string."

    For example: emote dances a merry jig!
    Shows the room: Chislev dances a merry jig!

    Smote works like this.
    example: smote OMG! Shes really lost it this time.  Just look at Chislev dance a jig!
    shows the room: OMG! Shes really lost it this time. Just look at Chislev dance a jig!

    Or type: smote Giggling like a schoolgirl, Chislev turns red.
    shows the room: Giggling like a schoolgirl, Chislev turns red.

    Have fun and enjoy.
    Chissy

    Sender  Reorx
    Date   Sat May 13 14:24:17 2000
    Subject  Repairing equipment

    (First off, I'm finally finishing all the code I started for Ansalon.
    I made a deal with Gilean that when I left I'd finish the code I started as
    well as support any bugs in my code.  I'm not back to Ansalon.  Sorry.)

    Two new commands:
          1) repair
          2) estimate

    They do what you think they do.

    The mobs that do this are the armor sellers in Solace, Palanthus, and Neraka.
    As well as new mobs in Tarsis and Sanction.

    I hope you enjoy this.

    "help repair" for more info.

    Reorx

    Sender  Reorx
    Date   Fri May 26 00:47:19 2000
    Subject  A couple changes

    (Note: I'm just finishing up the code I started, and a couple bug fixes.)

    First, new command release.
    Second, changed the quest system so all NEW areas are now valid quest areas.
    Look forward to fighting Tzarost and the Giant Kingfisher for a quest.

    Thirdly, and I'm expecting a lot of flak, "help prices" has been corrected.
    (Other helps have been added, too)

    Enjoy.
    Reorx

    Sender  Reorx
    Date   Fri May 26 00:48:13 2000
    Subject  NOSAY

    New penalty command: nosay

    'nuf said.

    Sender  Reorx
    Date   Mon May 29 17:30:28 2000
    Subject  Dump, School, and helps.

    A couple new commands:

        dump allows you to empty the contents of a container, either onto
             the floor, or into another container.

      school automatically transports any character level 5 or under to
             mudschool, given that they're not fighting.

    Also, help newbie has been change to make it more informative, although
    longer.

    Enjoy.

    Sender  Gilean
    Date   Sun Sep  3 00:44:19 2000
    Subject  new imm command

    New command: slip
    _exactly_ the same as trans, except neither the target, room they came from, or
    room they're going to will see _anything_.
    Usefull in a few circumstances, please be circumspect with use.

    Also, you now can't change your transin/out until you actualy have trans :)
    Slip is the same level to use that trans is.

    -Gilean

    Sender  Reorx
    Date   Sun Sep 10 17:44:27 2000
    Subject  Log-in, Log-out

    As you'll see, I added Room vnum to log-in, log-out messages.

    So, if you see someone log out, another (same site) log into same room and log right out,
    odds are they're multiplaying.

    Enjoy.

    Sender  Reorx
    Date   Sun Sep 17 03:47:44 2000
    Subject  "vnum" command

    "vnum" command has been greatly modified.

    Please be careful.  If you don't know what you're doing, you could lag
    yourself off.

    Reorx

    Sender  Chislev
    Date   Sun Sep 17 12:29:19 2000
    Subject  Reo's Awesome vnum commands

    I noticed Reo didnt tell all about the HUGE changes he made in vnum.
    So here is what he did.  It looks just absolutely awesome, and I
    seriously think he should make it a patch for rom. :)

    vnum type light
    This will show you all the lights in the game.
    This also works for things like pills, potions, wands, etc.
    Basically anything you can set to a type in the OLC. Dont type
    vnum type armor.  You dump link fast. :)  Hehehehehehe.

    vnum type weapon mace
    This will show you all the "MACES" in the game.
    This works on any other weapon type as well. Sword is very spammy.

    vnum wear hands
    This one shows you where on the body different objects fit.
    Hold was pretty efficient at dumping all of our links this morning. We have
    a whole heck of a lot of hold items out there.  WE dont have many
    feet or hands. :)

    Lets put these new commands to good use and find some of the
    unused forgotten eq and get it back out there in the mud. ;)
    And make sure builders are aware of the gaps, and utilize them.

    Chislev (Thinks Reo is a_maze_in!)

    Sender  Reorx
    Date   Wed Sep 20 01:38:12 2000
    Subject  Switched imms and spell level

    Ok, in order to quell some of the problems of "new imm abuse", I've changed
    the code (hence the change note) so that when any imm 108 or lower switches into
    a mob, their spell level is the level of their imm, NOT the mob.

    For 109+, it's the level of the mob, so we, at least, can terrorize morts with
    chain-lightning-casting level 400 mobs... :)

    A couple of the newer imms were doing enchants, spellups, etc. with Khirsah (808) and
    the FerryMaster mobs (which are 1000, which I changed to 120, but somehow they got
    changed back...).

    Also, made it so you can "owhere pccorpse" and just find those, too.

    Reorx

    Sender  Malum
    Date   Sat Oct 21 23:39:33 2000
    Subject  Malum:  A new hope

    New Areas, for your playing pleasure.
    Here's the list, along with the builders name.

    Vingaard Keep   (Dradius)
    City of Vingaard (Dradius Malum)
    Solamnic Plains (Malum)
    Solanthus (Lunitari)
    Thelgaard (Malum)
    Warden Swamp  (Zenith)
    Caergoth   (Skol)
    Central Thelgaard (Skol Malum)
    Lemish (Malum)
    Dwarven Mine (Skol)

    As always, find any errors/bugs in the new areas and note them to me and I'll
    reward you.  Also, be sure to check out the new maps of Ansalon, available in most
    major cities.

    Enjoy the new areas....     Malum

    Sender  Reorx
    Date   Sun Oct 22 00:35:52 2000
    Subject  One little thing....

    You might notice something else has changed, too.

    If you "examine" an object, it'll show you a new piece of information on the
    objects.

    And yes, that might mean something, too.

    Enjoy.
    Reorx

    Sender  Reorx
    Date   Tue Nov  7 00:36:54 2000
    Subject  PLAYER FILE REMOVAL

    No, I'm not talking about a pwipe.  So calm down....

    Ok, now that your heartrate is back to normal, we will now be removing
    some pfiles on a weekly basis.

    The only pfiles that will be removed are:
      1) Level 0 characters that were created and level logged on.
      2) Level 1 characters
      3) Characters that haven't logged on in over six months

    For most of you, this won't have any affect.  However, if you made a new
    character and never logged on as him/her/it, you'll have to recreate him/her/it.

    Oh, and the first purging happened about 5 minutes ago.

    In the long run, this will improve the stability of the mud, as we won't
    be running out of disk space as quickly.

    Reorx

    Sender  Chislev
    Date   Sat Nov 18 15:38:21 2000
    Subject  Palanthas Maps

    Everyone give Zivi a round of applause when you see him. He
    spiffied up Palanthas's maps today.

    Chislev

    Sender  Malum
    Date   Mon Dec 25 01:37:38 2000
    Subject  Palanthas Gates

    Is it just me, or does it bother everyone else that there is nothing going out
    of Palanthas's gates?  Anyways, as an effort to change that, I'll be adding little
    areas here and there over the next few weeks, nothing big, just some
    new playground :P

    Soli

    Sender  Gilean
    Date   Sat Dec 30 02:09:19 2000
    Subject  Ref: Conrad's latest idea.

    Yup, you guessed it.  Sleep is now in.
    If you notice yourself getting tired, you might need to get a little
    beauty rest to enable you to swing that sword just a litte faster,
    or to actually be able to cast that spell without stumbling over
    the words.

    We'll try and get it added into the help file ASAP.

    But bottom line is, you now have to manage your sleep just like
    you manage your food and water intake.

    Brought to you by the Campaign to Make Ansalon More Realistic
    -Gilean, CtMAMR Chairman