#AREADATA
Name Graghtok's Lair~
Builders None~
VNUMs 13100 13153
Credits {60 91} Twig    Graghtok's Lair~
Security 9
End



#MOBILES
#13101
monk~
Monk of Graghtok~
A monk is here with a blank look on his face.
~
As you look closer, you see that this monk has no eyes, nose, or ears.
~
Human~
AG AK -1000 0
80 0 600d20+1000 1d1+99 10d5+20 pound
-40 -40 -40 -40
CEFIKMNP 0 0 0
stand stand male 200
AHMV ABCDEFGHIJK tiny unknown
#13102
blood beast~
The Blood Beast~
A beast stands here drenched in blood, ready to attack.
~
Looking closer, this beast resembles that of a dragon.
~
Dragon~
ABF CDEFHJKTV -1000 0
100 0 800d20+1000 1d1+99 15d5+15 thwack
-50 -50 -50 -50
ACEFHIKLOP HIK K HJO
stand stand male 1000
AHMV ABCDEFGHIJK large unknown
M KILL 13101 100~
M FIGHT 13102 75~
M SURRENDER 13103 100~
M DEATH 13104 100~
#13103
heart~
A Figure~
A dark figure holding a key is floating above the water.
~
This figure appears to be only an illusion.
~
Unique~
AB HT 1000 0
50 0 500d20+10 1d1+99 10d5+10 wrath
-20 -15 -15 -20
EFIKL C 0 D
stand stand male 1000
A 0 medium unknown
#13104
elder monk~
An Elder Monk of Graghtok~
An elder monk is here, overseeing things.
~
This monk wears a symbol similar to a pentagran brandished on his forehead.
~
Human~
AFG K -1000 0
90 0 700d18+5 1d1+99 12d5+20 beating
-45 -45 -45 -45
BCEFIKP 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#13105
hound graghtok~
Hound of Graghtok~
A huge hound is here showing his six inch teeth at you.
~
This hound has definately been bread for killing.
~
Unique~
ACF CDEFK -1000 0
120 0 1000d18+1000 1d1+99 15d8+13 bite
-55 -55 -55 -55
EFIKMNP 0 0 0
stand stand male 1000
A 0 large unknown
#13106
Graghtok~
Graghtok~
The evil Graghtok stands before you.
~
You don't dare look any closer.
~
Dragon~
ABCF CDEFHJKTV -1000 0
150 0 29999d1+1 1d1+99 10d20+45 wrath
-150 -150 -150 -150
ADEFIKMP HIK C J
stand stand male 0
AHMV ABCDEFGHIJK large unknown
#0



#OBJECTS
#13101
ruby key~
A ruby key~
A ruby in formed into a key rests here.~
adamantite~
key B AO
0 0 0 0 0
1 2 1 P
#13102
blood~
Fountain of Blood~
An evil looking fountain of blood is here.~
stone~
drink EO 0
10 10 'blood' 0 0
0 1 0 P
#13103
ruby blade~
A Ruby Blade~
A beautiful ruby blade is stuck in the ground.~
adamantite~
weapon BCM AN
exotic 11 10 none 0
96 20 1 P
A
18 20
A
19 20
#13104
ruby helm~
A Ruby Helm~
A ruby helm rests here.~
adamantite~
armor BC AE
BCDE BCDE BCDE BCDE 0
96 8 1 P
A
2 2
A
13 50
#13105
ruby cape~
A Ruby Cape~
A ruby red cape rests here.~
adamantite~
armor BC AK
CE ADE ABDE ADE 0
96 6 1 P
A
12 100
A
13 100
#13106
ruby leggings~
Ruby Leggings~
A beautiful pair of ruby leggings rests here.~
adamantite~
armor BC AF
ADE ADE ADE ADE 0
96 15 1 P
A
2 1
A
18 5
A
19 5
#13107
ruby boots~
Ruby Boots~
A pair of ruby boots rests here.~
adamantite~
armor BC AG
CDE CDE CDE CDE 0
96 10 1 P
A
1 1
A
14 200
#13108
ruby bracer~
A Ruby Bracer~
A bracer made of rubies rests here.~
adamantite~
armor BC AM
ADE DE CDE CE 0
96 8 1 P
A
13 50
A
18 10
A
19 5
#13109
ruby gauntlets~
Ruby Gauntlets~
A pair of ruby gauntlets rests here.~
adamantite~
armor BC AH
BEF BEF BEF BEF 0
96 10 1 P
A
1 2
A
13 50
A
14 -50
#13110
ruby pendant~
A Ruby Pendant~
A ruby pendant rests here.~
adamantite~
container BC AC
100000 0 0 300 30
96 5 1 P
A
17 -26
A
24 -50
#13111
ruby ring~
A Ruby Ring~
A ruby ring rests here.~
adamantite~
armor BC AB
ADE ADE ADE ADE 0
96 10 1 P
A
1 1
A
2 1
A
3 1
A
4 1
A
5 1
A
12 150
A
13 100
A
14 100
A
17 150
A
18 20
A
19 20
#13112
ruby armor~
Ruby Armor~
A set of ruby armor rests here.~
adamantite~
armor BC AD
BCDE BCDE BCDE BCDE 0
96 20 1 P
A
12 50
A
13 50
A
19 10
#13113
ruby belt~
A Ruby Belt~
A belt lined with rubies rests here.~
adamantite~
armor BC AL
ADE BCE BCE BCDE 0
96 8 1 P
A
2 2
A
12 200
#13114
scroll illusion~
Scroll of Illusion~
A scroll that doesn't quite look like the rest lies here.~
adamantite~
scroll U A
200 'change sex' 'wraithform' 'ethereal form' ''
96 3 1 P
#13115
scroll divinity~
Scroll of Divinity~
A scroll made of parchment is on the ground.~
adamantite~
scroll U A
150 'holy word' '' '' ''
96 3 1 P
#13116
scroll life~
Scroll of Life~
A warm glow comes from a wrapped up scroll on the ground.~
adamantite~
scroll U A
150 'mass healing' 'mass healing' '' ''
96 3 1 P
#13117
scroll protection~
Scroll of Protection~
A scroll is here emitting a white aura.~
adamantite~
scroll U A
150 'sanctuary' 'steel skin' '' ''
96 3 1 P
#13118
scroll weakening~
Scroll of Weakening~
A piece of paper with foriegn writing lies on the ground here.~
adamantite~
scroll U A
200 'dispel magic' '' '' ''
96 3 1 P
#13119
scroll mass suffering~
Scroll of Mass Suffering~
A foul stench comes from a scroll in the corner.~
adamantite~
scroll U A
150 'gas breath' '' '' ''
96 3 1 P
#13120
scroll aggresion~
Scroll of Aggression~
This scroll seems larger then the others.~
adamantite~
scroll U A
150 'sleep' 'infrablast' 'acid rain' ''
96 3 1 P
#13121
scroll reversal~
Scroll of Reversal~
A tightly rolled up scroll rests here.~
adamantite~
scroll U A
201 'cancellation' '' '' ''
96 3 1 P
#13122
Bookcase~
Bookcase~
An odd looking bookcase is in the corner.~
adamantite~
container A 0
15 ABCD 13125 0 0
0 0 0 P
#13123
ruby chest~
Ruby Chest~
A sparkling ruby chest is in the middle of the room.~
adamantite~
container A 0
15 ABCD 13101 0 0
0 0 0 P
#13124
graghtok thumb~
Graghtok's left thumb.~
The left thumb of the evil Graghtok has been left here.~
adamantite~
key 0 AU
0 0 0 0 0
96 2 1 P
A
12 100
A
13 100
A
18 50
A
19 50
#13125
small key~
A small key~
A small key lies here.~
adamantite~
key 0 A
0 0 0 0 0
1 2 1 P
#13126
corpse adventurer~
A corpse~
The corpse of a dead adventurer lies here.~
adamantite~
container 0 0
-1 0 0 0 0
1 64 1 P
#13127
map~
An incomplete map to Graghtok's Lair~
A tattered piece of paper sits in the corner.~
adamantite~
map 0 AU
0 0 0 0 0
1 1 10 P
E
map~
Base of Stairs                                      
 (to top of Stairs)
	|                        Graghtok's Pit
   Long Hallway                        |       
	|                         Dark Hallway 
   Long Hallway                        |       
	|                         Dark Hallway 
   Long Hallway                        |                                               
	|                   A Pond--Top of--Slavemaster's Room
   Long Hallway                      Stairs     
	|                              |       
   Long Hallway                   Dark Hallway 
	|                              |       
   Long Hallway                   Dark Hallway 
	|                              |       
     Entrance                      The Nursery
				 (To Meeting Hall)
									      
									    
									     
									    
									      
									  
									     
									    
		  Above the Pit--Shrine to Graghtok--Graghtok's Room
			|       
		  Dirty Hallway 
			|       
		  Dirty Hallway 
			|       
		  Dirty Hallway 
			|       
		  Dirty Hallway 
			|       
		  Dirty Hallway 
			|       
		  Elder's Study 
			|       
		  Meeting Hall  
									   
~
#0



#ROOMS
#13101
Entrance to the lair~
Before you is a large cast iron gate, and beyond lies a dimly lit hallway
leading into the lair of Graghtok.  The wind seems to whistle out a warning
to you to not proceed any further.  A wretched smell of decaying flesh fills
your nostrils.  As you think of what lies inside this unholy place you hear
a shriek of a hideous nature from behind.  Looking back you see only the
trail from which you have travelled.  Then the shriek is heard again, this
time from inside the lair, followed by a death cry.  There are words
engraved on a metal plate on the gate.  
~
0 AD 0
E
engraving~
_________________________
|                        |
|   Beyond this gate     |
| lies the foul Graghtok |
|  where he is to spend  |
|  eternity in torment   |
|     for his sins.      |
|________________________|
~
D0
~
~
1 -1 13102
D2
~
~
0 -1 5279
S
#13102
A Long Hallway~
The stagnant air inside this hallway provides only enough oxygen for a
dim light from the torches adorning the walls.  The only sounds heard are
your footsteps and your steady heartbeat.  Scattered throughout the hallway
are various bones from the previous adventurers.  North takes you deeper
into the lair, and south leads to the outside.  
~
0 AD 0
D0
~
~
0 -1 13103
D2
~
~
1 -1 13101
S
#13103
A Long Hallway~
The stagnant air inside this hallway provides only enough oxygen for a
dim light from the torches adorning the walls.  The only sounds heard are
your footsteps and your steady heartbeat.  Scattered throughout the hallway
are various bones from the previous adventurers.  North takes you deeper
into the lair, and south leads to the outside.  
~
0 AD 0
D0
~
~
0 -1 13104
D2
~
~
0 -1 13102
S
#13104
A Long Hallway~
The stagnant air inside this hallway provides only enough oxygen for a
dim light from the torches adorning the walls.  The only sounds heard are
your footsteps and your steady heartbeat.  Scattered throughout the hallway
are various bones from the previous adventurers.  North takes you deeper
into the lair, and south leads to the outside.  
~
0 AD 0
D0
~
~
0 -1 13105
D2
~
~
0 -1 13103
S
#13105
A Long Hallway~
The stagnant air inside this hallway provides only enough oxygen for a
dim light from the torches adorning the walls.  The only sounds heard are
your footsteps and your increasingly steady heartbeat.  Scattered throughout
the hallway are various bones from the previous adventurers.  You pick up
what appears to be an arm and it crumbles in your hand.  North takes you
deeper into the lair, and south leads to the outside.  
~
0 AD 0
D0
~
~
0 -1 13106
D2
~
~
0 -1 13104
S
#13106
A Long Hallway~
The hallway seems to end abruptly here.  Leaving you facing a large stone
wall with an out of place torch.  Except for a painting of a creature of an
unfamiliar race the wall is barren.  The light from the south has seemed to
die out leaving nothing but blackness.  Of course there must be a way to go
further, maybe this is a premonition warning you not to look?  South takes
you back through the hallway.  
~
0 AD 0
E
painting~
There is a painting of a foul looking dragon with red eyes here.
~
E
torch~
This torch is unlike the others.  It appears to be stuck more deeply 
into the wall, and glows a dull blue.
~
D0
~
torch~
1 -1 13107
D2
~
~
0 -1 13105
S
#13107
Base of Stairs~
You are in a small room with barely enough space to walk through.  In the
center of this room you see a shaky spiral staircase leading into a small
hole in the ceiling.  The floor is covered with a crimson liquid which
appears to be dripping down from a large crack in the east wall.  Other then
that this room is completely empty.  
~
0 AD 0
E
crack~
There is blood flowing through a crack in the wall.
~
D1
~
crack~
1 -1 13109
D2
~
~
1 -1 13106
D4
~
~
0 -1 13108
S
#13108
Spiral Staircase~
Walking up this staircase makes your heart beat rapidly, every step you
take makes it shake unsteadily.  The hand rail is made of brittle bones, and
break with the smallest amount of pressure.  The steps appear to be of an
ancient wood no longer around.  There is a red light coming from the top of
the stairs, and a black abyss below.  
~
0 AD 0
D4
~
~
0 -1 13110
D5
~
~
0 -1 13107
S
#13109
Blood Room~
As you open the way to this room you are drenched with a flow of blood. 
After clearing your eyes you see nothing but red, and a large creature
staring at you from the far corner.  His eyes glow red and his grin is foul.
It quickly becomes apperant that you have disturbed his bath as he attacks! 
~
0 AD 0
D3
~
~
1 -1 13107
S
#13110
Top of the Stairs~
Stepping into this room you are blessed with a blast of fresh air coming
from a barred hole high above.  The little creatures here don't appear to
notice you, and go about their business.  In the center of this enourmous
room is a large fountain, but you don't think you should drink from it
because of the dark red liquid it provides.  There are exits in all the
cardinal directions and down.  However, the you don't see the little monks
using the exits to the east and west.  
~
0 AD 0
E
fountain~
Engraved on the fountain are the words:

	"I have hidden my riches in
	a place of death.  To which
	the key is kept close to my
	heart...."
			-Graghtok
~
D0
~
~
0 -1 13111
D1
~
~
0 -1 13115
D2
~
~
0 -1 13117
D3
~
~
0 -1 13116
D5
~
~
0 -1 13108
S
#13111
Dark Hallway~
Walking into this hallway you start hearing sounds of torture.  
Screams and cries of pain.  The monks surrounding you are steadfast 
in their ways and do not seem to notice you or each other.  At the
end of this torchless hallway is a bright light.  For some unknown 
reason you feel drawn to it.  The walls seem to get narrow as you 
proceed.  South takes you back to the fountain, and north is still 
unknown.
~
0 AD 0
D0
~
~
0 -1 13112
D2
~
~
0 -1 13110
S
#13112
Dark Hallway~
Walking into this hallway you start hearing sounds of torture.  
Screams and cries of pain.  The monks surrounding you are steadfast
in their ways and do not seem to notice you or each other.  At the 
end of this torchless hallway is a bright light.  For some unknown 
reason you feel drawn to it.  The walls seem to  get narrow as you 
proceed.  South takes you back to the fountain, and north is still 
unknown.
~
0 AD 0
D0
~
~
0 -1 13113
D2
~
~
0 -1 13111
S
#13113
Graghtok's Pit~
Once inside this ghastly room you can see a large candelabra hanging 
from the ceiling, lighting the room with a brilliant yellow.  A large 
podium is on the north wall where an important looking monks of Graghtok 
sits.  In the center of this room appears to be a bottomless pit in 
which the mindless monks are falling into without hesitation.  You 
can hear the sound of death coming from below.  Suddenly, you feel 
drawn toward the pit, and almost let the feeling overwhelm you before 
stapping out of it.  You had better get out of here fast.
~
0 AD 0
E
pit~
It is surprising that since this room is so well lit, the light will 
not penetrate the pit even a crack.  Giving the it an illusion of be 
without a bottom, but is it really?
~
D2
~
~
0 -1 13112
D5
~
~
0 -1 13114
S
#13114
In the Pit~
After a plunge of about fifty hands you find yourself in a blood stained
room of death.  Looking around you see massives hounds with teeth like
razors tearing the monks to shreds, and piling the remains in a corner.  You
see no way back out of this pit, and realize that even if you could handle
the hounds you will not be able to climb back out.  It would appear
hopeless.  
~
0 AD 0
D1
~
remains~
2 -1 13132
S
#13115
Slavemaster's Room~
This room is decorated with shackles and chains hanging from the wall. 
Except for a bed and torture rack, this room is empty.  The torches lined in
the wall do little to give this room light.  Looking around, you wonder why
you are wasting your time here.  West takes you back out.  
~
0 AD 0
E
rack~
This torture rack is old and rusty, and probably doesn't work anymore.  
Would you like to find out?
~
E
bed~
A small cot is here.
~
D3
~
~
0 -1 13110
S
#13116
A Pond~
In the middle of this room is a majestic looking pond with sparkling blue
water.  The water is clear and placid.  The calm atmosphere is welcome, and
invites you to rest and heal your wounds.  In the middle of this pond,
however, is a figure holding a key.  The figure doesn't move, and appears
lost within itself.  The walls are all lined with beautiful jewels
reflecting your light to one center point, which lies on the key in the
figures grasp.  
~
0 D 0
E
figure~
The figure before you looks as though it could be an illusion caused 
from the crystals, but that key looks very real.
The figure is in excellent condition.

You peek at the inventory:
     (Humming) A {RRuby{x key.

~
D1
~
~
0 -1 13110
S
#13117
Dark Hallway~
In this hallway there are no torches, and even with your light it is hard
to what lies ahead.  A steady flow of mindless monks is coming from the
south, each one identical to the others.  Your heart seems to beat in heavy
throbs as you feel the evil to the south.  You get the feeling you should be
going north, but a light draws your attention to the opposite.  North will
take you away, and south is still unknown.  
~
0 AD 0
D0
~
~
0 -1 13110
D2
~
~
0 -1 13118
S
#13118
Dark Hallway~
In this hallway there are no torches, and even with your light it is hard
to what lies ahead.  A steady flow of mindless monks is coming from the
south, each one identical to the others.  Your heart seems to beat in heavy
throbs as you feel the evil to the south.  You get the feeling you should be
going north, but a light draws your attention to the opposite.  North will
take you away, and south is still unknown.  
~
0 AD 0
D0
~
~
0 -1 13117
D2
~
~
0 -1 13119
S
#13119
The Nursery~
This room is covered with cacoon-like things hanging from the ceiling. 
You watch in fascination as they open up dropping a small little black
creature, and within minutes the creature grows into a full grown monk of
Graghtok, each looking exactly like the rest.  At the rear of the room are
unique looking monks with symbols brandished into their foreheads guarding a
ladder leading up to a trap door.  North takes you back.  
~
0 AD 0
D0
~
~
0 -1 13118
D4
~
~
1 -1 13120
S
#13120
Meeting Hall~
It seems as though you have stumbled into a meeting hall for the elder
monks.  There is a large onyx table here with thirteen wooden chairs
surrounding it.  On the walls are tapestries of Graghtok slaying and
tortmenting his followers.  A large bowl sits in the middle of the table,
filled with rotten meat.  Down takes you back to the Nursery.  
~
0 AD 0
D0
~
~
0 -1 13121
D5
~
~
1 -1 13119
S
#13121
Elder's Study~
This room houses a rather large library of books.  All dust covered from
lack of use.  There are bookcases on every wall, each overfilled with such
material as "Blodgeoning For Pleasure".  Your attention is drawn to one
bookcase on the west wall in which is a large untouched book.  An unpleasant
musty smell fills your nose urging you to leave.  South goes back to the
meeting room.  
~
0 AD 0
D0
~
~
0 -1 13122
D2
~
~
0 -1 13120
D3
This book appears to be made of wood.
~
book~
2 -1 13127
S
#13122
Dirty Hallway~
You find yourself walking through a hallway without any defined walls or
floor.  Instead, it looks more like a big hole dug into the earth.  It is
hard to see ahead of you, and breathing is difficult due to the inordinate
amount of dust present in the air.  As you walk further in you feel the
temperature rise with every step.  Ahead of you you hear footsteps and
jarbled voices.  South leads you out of this hole, and north takes you even
deeper.  
~
0 AD 0
D0
~
~
0 -1 13123
D2
~
~
0 -1 13121
S
#13123
Dirty Hallway~
You find yourself walking through a hallway without any defined walls 
or floor. Instead, it looks more like a big hole dug into the earth.  
It is hard to see ahead of you, and breathing is difficult due to the 
inordinate amount of dust present in the air.  As you walk further in 
you feel the temperature rise with every step. Ahead of you you hear 
footsteps and jarbled voices.  South leads you out of this hole, and 
north takes you even deeper.
~
0 AD 0
D0
~
~
0 -1 13124
D2
~
~
0 -1 13122
S
#13124
Dirty Hallway~
You find yourself walking through a hallway without any defined walls or 
floor. Instead, it looks more like a big hole dug into the earth.  It is 
hard to see ahead of you, and breathing is difficult due to the inordinate 
amount of dust present in the air.  As you walk further in you feel the 
temperature rise with every step. Ahead of you you hear footsteps and 
jarbled voices.  South leads you out of this hole, and north takes you 
even deeper.
~
0 AD 0
D0
~
~
0 -1 13125
D2
~
~
0 -1 13123
S
#13125
Dirty Hallway~
You find yourself walking through a hallway without any defined walls
or floor.  Instead, it looks more like a big hole dug into the earth.  
It is hard to see ahead of you, and breathing is difficult due to the 
inordinate amount of dust present in the air.  As you walk further in 
you feel the temperature rise with every step.  Ahead of you you hear 
footsteps and jarbled voices.  South leads you out of this hole, and 
north takes you even deeper.
~
0 AD 0
D0
~
~
0 -1 13126
D2
~
~
0 -1 13124
S
#13126
Dirty Hallway~
You find yourself walking through a hallway without any defined walls 
or floor.  Instead, it looks more like a big hole dug into the earth.  
It is hard to see ahead of you, and breathing is difficult due to the 
inordinate amount of dust present in the air.  As you walk further in 
you feel the temperature rise with every step. Ahead of you you hear 
footsteps and jarbled voices.  South leads you out of this hole, and 
north takes you even deeper.
~
0 AD 0
D0
~
~
0 -1 13128
D2
~
~
0 -1 13125
S
#13127
Hidden Library~
As you enter this room through the hidden passage, you see a smaller
version of the preceeding room.  Instead of being lined with bookcases,
however, there is just one on the far side.  While rumaging through this
room, you hear footsteps growing closer.  You get the feeling you should
hurry up and leave.  
~
0 AD 0
D1
~
~
1 -1 13121
S
#13128
Above The Pit~
From this room, you can look down and see the pit of Graghtok.  You can
see the mindless monks walking in a trance to their certain doom, and you
can see the elder monks overseeing them.  Even from this height you can hear
the sounds of the unearthly hounds enjoying their assigned task.  You can no
longer stand here and watch such a sight.  There are exits to the south and
east.  South takes you out, and all you know of east is that there is a lot
of heat coming from that way.  
~
0 AD 0
D1
~
~
0 -1 13129
D2
~
~
0 -1 13126
S
#13129
Shrine of Graghtok~
This room is dedicated to the worship to the evil Graghtok, and that
alone.  In the center of the room is a collosal statue of the evil one
himself, and directly before that is an alter for the elder monks to prove
their devotion.  The ceiling in this room is not to be seen, neither is a
sky for that matter.  Just a big vast nothingness.  Walking around the
elephantine shrine, you can see a large steel door.  On this door is the
same picture you saw on your way in.  
~
0 AD 0
D1
~
~
1 -1 13130
D3
~
~
0 -1 13128
S
#13130
Graghtok's Room~
The heat from this room is almost too much to bare.  After adjusting a
little to the immense heat you look around.  There are no decorations in
this room in which to speak of.  Instead, there are piles of flesh and
bones, accompanied by the appropriate stench.  This is obviously the room
Graghtok choses for himself.  Maybe because of the heat, maybe because of
the solitude, but for whatever reason, you don't like it.  The only exit
from here is to the west.  
~
0 AD 0
D3
~
~
2 -1 13129
S
#13131
Treasure Room~
You are standing in a majestic room filled with gold and jewels.  Large
rubies are embedded in the walls, and give an illusion of staring eyes from
your light.  To the north is a pile of gold coins, seemingly melted together
in one big clump.  In the middle of this beautiful room rests a single chest
adorned by the brightest rubies in here.  You begin to feel dizzy from it
all and decide to rest for a second.  
~
0 AD 0
D3
~
~
0 -1 13133
D5
~
~
1 -1 11
S
#13132
Catacombs~
You are standing in a underground passageway beneath the lair of 
Graghtok.  The water dripping from the ceiling is amplified by the 
earth, and sends shivers down your spine.  Except from your light 
source, there is no light to be seem.  Wait!!  There is a faint red 
glow to the east!
~
0 AD 0
D0
~
~
0 -1 13134
D1
~
~
0 -1 13133
D2
~
~
0 -1 13132
S
#13133
Catacombs~
You are standing in a underground passageway beneath the lair of 
Graghtok.  The water dripping from the ceiling is amplified by the 
earth, and sends shivers down your spine.  Except from your light 
source, there is no light to be seem.  Wait!!  There is a faint red 
glow to the north?
~
0 AD 0
D0
~
~
0 -1 13134
D1
~
~
0 -1 13132
D2
~
~
0 -1 13132
D3
~
~
0 -1 13133
S
#13134
Catacombs~
You are standing in a underground passageway beneath the lair of 
Graghtok.  The water dripping from the ceiling is amplified by the 
earth, and sends shivers down your spine.  Except from your light 
source, there is no light to be seem.  Wait!!  There is a faint red 
glow to the south!
~
0 AD 0
D0
~
~
0 -1 13132
D1
~
~
4 13124 13131
D2
~
~
0 -1 13135
D3
~
~
0 -1 13134
S
#13135
Catacombs~
You are standing in a underground passageway beneath the lair of 
Graghtok.  The water dripping from the ceiling is amplified by the 
earth, and sends shivers down your spine.  Except from your light 
source, there is no light to be seem. Wait!!  There is a faint red 
glow coming from your right, after being down here you have lost all 
sense of direction.
~
0 AD 0
D0
~
~
0 -1 13132
D1
~
~
0 -1 13132
D2
~
~
0 -1 13134
D3
~
~
0 -1 13134
S
#0



#SPECIALS
M 13106 spec_breath_fire
S



#RESETS
D 0 13101 0 1
D 0 13102 2 2
D 0 13106 0 1
D 0 13107 1 1
D 0 13107 2 1
D 0 13109 3 1
D 0 13114 1 1
D 0 13119 4 1
D 0 13120 5 1
D 0 13121 3 1
D 0 13127 1 1
D 0 13129 1 1
D 0 13130 3 1
D 0 13131 5 1
D 0 13134 1 2
M 0 13102 1 13109 1
G 0 13125 0
M 0 13101 99 13110 2
M 0 13101 99 13110 2
O 0 13102 0 13110
M 0 13101 99 13111 2
M 0 13101 99 13111 2
M 0 13101 99 13112 2
M 0 13101 99 13112 2
M 0 13101 99 13113 2
M 0 13101 99 13113 2
M 0 13105 99 13114 2
M 0 13105 99 13114 2
M 0 13101 99 13115 2
O 0 13126 0 13115
P 0 13127 -1 13126 1
M 0 13103 99 13116 1
G 0 13101 0
M 0 13101 99 13117 2
M 0 13101 99 13117 2
M 0 13101 99 13118 2
M 0 13101 99 13118 2
M 0 13101 99 13119 1
M 0 13104 99 13119 2
M 0 13104 99 13119 2
M 0 13104 99 13120 2
M 0 13104 99 13120 2
M 0 13104 99 13121 2
M 0 13104 99 13121 2
M 0 13104 99 13122 2
M 0 13104 99 13122 2
M 0 13104 99 13123 2
M 0 13104 99 13123 2
M 0 13104 99 13124 2
M 0 13104 99 13124 2
M 0 13104 99 13125 2
M 0 13104 99 13125 2
M 0 13104 99 13126 2
M 0 13104 99 13126 2
O 0 13122 0 13127
P 0 13114 -1 13122 1
P 0 13115 -1 13122 1
P 0 13116 -1 13122 1
P 0 13117 -1 13122 1
P 0 13118 -1 13122 1
P 0 13119 -1 13122 1
P 0 13120 -1 13122 1
P 0 13121 -1 13122 1
M 0 13104 99 13128 2
M 0 13104 99 13128 2
M 0 13104 99 13129 2
M 0 13104 99 13129 2
M 0 13106 5 13130 1
G 0 13124 0
O 0 13123 0 13131
P 0 13103 -1 13123 1
P 0 13104 -1 13123 1
P 0 13105 -1 13123 1
P 0 13106 -1 13123 1
P 0 13107 -1 13123 1
P 0 13108 -1 13123 1
P 0 13109 -1 13123 1
P 0 13110 -1 13123 1
P 0 13111 -1 13123 1
P 0 13112 -1 13123 1
P 0 13113 -1 13123 1
S



#SHOPS
0



#MOBPROGS
#13101
if affected $n sanctuary
   mob cast 'dispel magic' $n
else
if affected $n steel skin
   mob cast 'infrablast' $n
else
mob cast 'sanctuary' $i
~
#13102
if hpcnt $n < 10
   say I warned you, now prepare to meet your maker!
   mob cast 'acid rain' $n
else
if hpcnt $n < 20
   laugh $n
   disarm
   get all
   mob cast 'heal' $i
else
if hpcnt $n < 40
   if hpcnt $i > 40
      say You are no match for my power
   else
      grumble
      mob cast 'slow' $n
   endif
else
if hpcnt $n < 60
   cackle
   mob cast 'ebola' $n
else
if hpcnt $n < 75
   grin $n
   mob cast 'weaken' $n
else
if hpcnt $n < 90
   say Last chance to surrender...
   mob cast 'sanctuary' $i
else
   say Surrender now, and I will spare your life
   mob cast 'acid rain' $n
endif
~
#13103
if hpcnt $n < 75
   laugh $n
   say You had your chance...
   kill $n
   break
else
   pat $n
   say Why do you waste my time?
endif
~
#13104
say You have done well...
if level $n < 100
mob cast 'immortal healing' $n
endif
~
#0

#$
