From: Joshua Schmidlkofer <menion@cyberhighway.net>

	This is a simple loop, gives you a svsp (dam/2) every loop, and sends 1
message at
	dam (X) for every hit.  You simply adjust the const table it you want
to.


This is not quite the way I would imp it, but here is a quick version:
(forgive the crudity of this code, as I did not check the syntax or
anything.)

[magic.c]
void spell_magic_missile( int sn, int level, CHAR_DATA *ch,void *vo,int
target)
{
    CHAR_DATA *victim = (CHAR_DATA *) vo;
    static const sh_int dam_each[] = 
    {
	 0,
	 3,  3,  4,  4,  5,	 6,  6,  6,  6,  6,
	 7,  7,  7,  7,  7,	 8,  8,  8,  8,  8,
	 9,  9,  9,  9,  9,	10, 10, 10, 10, 10,
	11, 11, 11, 11, 11,	12, 12, 12, 12, 12,
	13, 13, 13, 13, 13,	14, 14, 14, 14, 14
    };
    int dam,i;

    level	= UMIN(level, sizeof(dam_each)/sizeof(dam_each[0]) - 1);
    level	= UMAX(0, level);
/* 1 Missile for every ten levels of the caster */

    if(ch->level<10) i=1 else i=ch->level/10;
    
    for(i; i>0; i--) {
     dam= number_range( dam_each[level] / 2, dam_each[level] * 2 );
      if ( saves_spell( level, victim,DAM_ENERGY) )
	dam /= 2;
       damage_old( ch, victim, dam, sn, DAM_ENERGY ,TRUE);
   }
   return;
}
