## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2009.

    Sender  Zivilyn
    Date   Fri Jan  2 00:51:44 2009
    Subject  Feathers soon to be quill pens

    You'll find now that feathers are much more diverse than they had been,
    with actual sizes of the tube and length of the feather varying depending
    on the species of 'birdlike creature/bird'. The value of them as well is
    dependent on how rare and what level of bird (although not as much until
    they are crafted into a quill pen).

    The crafting of them INTO quill pens will then allow faster scribing and
    more likelihood of success, and our first delving into crafting (beyond
    scrolls/potions etc).

    Ink will also be something we can then craft, and store within an inkwell
    for use scribing scrolls, writing hand-written notes etc.

    So far, collect feathers if you wish, quill pens will be required to scribe
    anything, but will be available in 'normal' quality at the general stores
    when that becomes a reality. You'll be able to craft better ones, and
    perhaps purchase quest item level ones as well.

    I figured I'd give those who wanted to, a head start on collecting the
    feathers. More rare creatures will be better, but maybe practice on chicken
    feathers hehe.

    Ziv.
    Ps. Looking at allowing people to 'adorn' things with feathers, will keep
    you all posted on that as well.

    PPs. First change of 2009! hehe, a couple hundred more I'm sure.

    Sender  Zivilyn
    Date   Fri Jan  2 00:59:58 2009
    Subject  Delayed actions and STOPPING

    Oh yeah, you'll also automatically STOP doing something
    when it would tell you to stop before, rather than insulting you
    it now actually just 'STOPS' and let's you do the next thing.
    IE. Brewing/scribing/picking locks etc.
    Ziv.

    Sender  Zivilyn
    Date   Wed Jan  7 01:14:05 2009
    Subject  A few tweaks

    Some of the Quag'Meth eq was a bit off, it's simply more rare repop now,
    a few too low on the damage were raised.

    Also, Raptorbirds were medium sized, now large or huge (I forget), they're
    almost like Roc's in DL. They're a tad higher level and such as well
    (nothing insane). Berem also wanders around the world now randomly, and
    doesn't look so lame.

    On a side note, I'm adding more 'bird' species, if anyone has suggestions
    please let me know. I'm looking at adding: ostrich, peacock... (we have
    seagull, water fowl, song bird, parrot, chicken, eagle, hawk, kingfisher as
    is).
    Ziv.

    Sender  Zivilyn
    Date   Wed Jan  7 23:34:58 2009
    Subject  Birds fixed, Mount shop in Palanthas moved, Rodrigo tower

    Mount shop in Palanthas moved by Pet shop (it's changed on the map).
    This is to reflect the ooky spooky area of the Tower (we're updating
    that to be a omfg run place, even more).

    Birds around the game fixed, some added, find some new ones in
    Palanthas.

    Rodrigo's tower has been changed, it will be changed more in the
    future into a 'mob' type area rather than a player one. Unfortunately
    our buddy Rodrigo is long gone, but his area will live on as a
    playable one for the masses.

    Some oversights in Palanthas fixed (blacksmith shop is south, um no,
    no exit there).
    Ziv.

    Sender  Zivilyn
    Date   Fri Jan  9 04:35:11 2009
    Subject  GULLY FLINGER - transportation etc.

    Rather BIG change with regards to FLINGER and Transportation.

    The gully flinger/area moved. The staff (as players and staff) felt
    that it makes the massive world we have 'too small'. As such, it
    now connects to Solace, and fling to Xak Tsaroth (the other gullies
    there), so it will still be playable but not allow for instant
    'world transport' for everyone.

    We still do have the ship system which connects around the globe,
    as well as New Sea coming in very soon to allow more connections.
    Ziv.

    Ps. This isn't intended to 'nerf' the game or anything along those
    lines, simply to make the travel and vast expanse actually matter
    and add to the feel of the game. When I originally created the
    flinger system, I didn't take that into account.

    See: Help Ferry (or flinger, ships etc).

    Sender  Zivilyn
    Date   Fri Jan  9 17:29:57 2009
    Subject  EQUIPMENT command

    You can now check JUST a certain equipment location with the
    equipment command. For example:
    EQ head, eq legs, etc.

    Valid Equipment locations are:
    all, light, right finger/rfinger, left finger/lfinger,
    neck1, neck2, torso, head, legs, feet, hands, arms,
    shield, body, waist, right wrist/rwrist, left wrist/lwrist,
    wielded/weapon, held/hold, floating, secondary/dual,
    earring, face, shoulder, back, lodged.

    I forget whose idea it was, but thanks, good one.
    Ziv.

    Sender  Zivilyn
    Date   Sat Jan 10 05:02:15 2009
    Subject  Extra attacks rescue bug

    It really wasn't a feature hehe. Before when you'd have your pet rescue
    you, you got an extra round of attacks for free. Um, that was NOT supposed
    to be that way, although I know tons have used it for aeons.

    Fixed and such, thanks to Zordac on the mud forums for pointing out the rest
    of it. I'd fixed part ages ago, but missed that part (the part that actually
    gave the extra attacks).
    Ziv.

    Sender  Zivilyn
    Date   Wed Jan 14 17:04:26 2009
    Subject  Buying mobs (clan/personal)

    Forgot to mention, buying mobs 'help mobprices'
    has changed so that it's ONLY for clanhalls.
    There are people trying to circumvent the entire 'clan'
    system by simply buying the amenities in personal areas.
    While this might see 'so what?', it really ends up killing
    the enrollment in clans, which kills role-play, which kills us.

    Fix? Help Mobprices, the note at the end states
    These are ONLY for clanhalls, personal areas do not
    get these mobs.

    Before the outcry, my thoughts;
    Clans have the pull, the clout if you will, to hire a healer,
    the stability to hire a banker, etc etc, a regular guy doesn't.

    Hope it makes sense, they were originally intended
    only for clans, but we let them slide or misinterpreted
    it etc.
    Dave.

    Sender  Zivilyn
    Date   Wed Jan 14 22:54:07 2009
    Subject  UNextrabit

    Simply a command to REMOVE a single extrabit (or a few etc).
    It only removes those you state, and works exactly as extrabit does.
    Same level etc.

    Free to remove: Glow (A), Hum (B), Dark (C), Magic (G)
    Magic, does affect shield block, but that's it.
    Bless can be removed manually with curse, so they can do
    that one themselves, not free.

    The rest cost usual, ie usually leave alone.
    Do we have a rule on those? Qnote? I forget.
    Dave.

    Sender  Malum
    Date   Thu Jan 15 02:01:49 2009
    Subject  Death to Gerighelm!

    Alas poor Gerig, we knew him well...

    Gerighelm is gone...

    But!

    The city of Garnet has appeared!  It should look familiar... and different at the same time.
    So enjoy the new (old) area, and let me know if you see any errors.

    Malum, HMFIC

    p.s. Garnet isn't located where Gerig was.  Go look at a map of Krynn!

    Sender  Zivilyn
    Date   Thu Jan 15 19:01:55 2009
    Subject  A few modifications

    Instances of a fabled 'Gerighelm' now correctly reflect that Garnet is
    the city we obviously were thinking of...;) . Maps are not updated of
    Garnet, but I'm sure a kender will do that soon. A few new dice were put
    around, nothing huge just fun, even a diamond 20!

    Garnet had a few 'oops' moments, nothing huge but fixed as well.

    Oh, and Souril got steroids.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jan 16 18:06:51 2009
    Subject  TOGGLE level

    Level is now something that you can 'show' or hide in 'who' list.
    If you want it on, simply TOGGLE LEVEL. This should help with
    finding people in level to go out and group etc. If they have it
    turned on.

    New characters default to this being ON, many will likely turn
    it off at level 15 or around there.

    Also, those IN level it will show green.
    Ziv.

    Sender  Zivilyn
    Date   Wed Jan 21 03:38:51 2009
    Subject  Notes to Dragonarmy subclans

    Forgot to note this earlier, notes/stories/etc to subclans of DA are:
    note to DAred, DAblue, DAblack, DAgreen, DAwhite, etc, this keeps
    them straight from notes to Conclave subclans Black/White/Red etc.
    We now return you to your regularly scheduled programming.
    Ziv.

    Sender  Zivilyn
    Date   Fri Jan 23 23:55:10 2009
    Subject  More NPC races

    I forgot to note it, added sheep, goat, and camel to NPC races.
    I'm sure I'll be adding more soon as we realize we want them.
    Doesn't make a huge impact, but will be taken into account when
    we get into butchering animals for food etc.
    Ziv.
    Ps. Yeah, that's soon too ;)

    Sender  Zivilyn
    Date   Mon Jan 26 06:52:38 2009
    Subject  Clan levels and player levels

    The max a person's clan level can attain is now 1/10th their level.
    That means we don't have a guy with like level 21 as a clan leader.
    Level in our game directly equates to the characters 'RPable level'
    and that includes clans etc.
    Sorry if anyone's grumpy, but it makes sense. Level 15 L's etc? Ick.
    Ziv.

    Sender  Zivilyn
    Date   Tue Jan 27 18:44:39 2009
    Subject  Windrider ranks

    They've been changed, if you're IN Wildrunner, simply 'rank windrider'
    Imms can do that too etc.
    Ziv.
    Ps. Thanks to Sneffy for the update.

    Sender  Zivilyn
    Date   Tue Jan 27 19:12:29 2009
    Subject  Twitter via Ansalon

    https://twitter.com/ansalonmud
    I post changes, announcements etc there now (right now ;p).
    Also quests etc we'll announce there as well for those of you
    who like to tweet.
    Ziv.

    Sender  Zivilyn
    Date   Sat Jan 31 21:46:51 2009
    Subject  Codex' Idea of Leveling TNL warnings.

    It will now show your exp tnl (until next level) with exp gains,
    it also warns you when your tnl is under 600/400/200 points.
    Great idea Codex!

    Ps. Dragonarmy Clanhall updates are complete and ported.
    Thanks Saige!

    Ziv.

    Sender  Malum
    Date   Sun Feb  1 05:16:27 2009
    Subject  New area:  Village of Bazin

    Just added a new area, a desert village by the name of Bazin.  Much thanks to the mortal builder who worked so hard
    (and fast) on it.

    Soli

    Sender  Zivilyn
    Date   Mon Feb  2 19:36:32 2009
    Subject  Allowable classes per race.

    See also: help classes

    If anyone asks me for a mino tempar, I'm slaying them.
    Seriously, this is what we offer for classes per race.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb  3 23:16:40 2009
    Subject  Spellups from your alt to your party

    See: Help Multiplay

    This includes logging in an alternate character to spell up all
    of the OTHER players in your group. Your character is still benefitting
    from the spells as it's helping the party.

    I realize that in the past this has been a 'gray' area.
    This is NO longer the case.
    Ziv.
    Ps. That means, if you spell up a party, your alt can NOT join them.

    Sender  Zivilyn
    Date   Wed Feb  4 09:34:40 2009
    Subject  Mercenary Scar

    The Brotherhood of the Scar have been scattered to the winds.
    A sad day to be sure. A Merchant's Guild has risen though and
    are quite ready to make a profit.

    See also: http://www.ansalonmud.com/new/clans.php?c=merchant

    Ziv.
    Ps. Sorry Scar guys, it tanked bigtime. I'd hoped you would have
    continued the RP but even the leader gave up the ghost.

    Sender  Zivilyn
    Date   Thu Feb  5 23:02:33 2009
    Subject  OLC Additions - Mlist

    In Redit/medit/oedit, Mlist race/size/spec now works without an
    argument as well as with one.
    IE: (in redit) Mlist spec. Will show all the mobs with spec functions in the area.
                 Mlist race. Shows all mobs and (race) in parenthesis. Handy for fixups.
                 Mlist spec. Shows all mobs with spec functions, track those guard/executioners/casting types.

    This will be on playport once we copyover, available on builder now.
    Dave.

    Sender  Zivilyn
    Date   Fri Feb  6 18:23:48 2009
    Subject  those 'zone sounds'

    Mobs' 'echos' that hit the entire zone, like the gaurds fighting in Garnet etc,
    no longer will you 'hear' (aka see the text) them unless you're awake.
    Almost didn't warrant a change, but there ya have it.
    Ps. The double 'armor' message fixed.
    Stumpy.

    Sender  Zivilyn
    Date   Tue Feb 10 20:47:26 2009
    Subject  Releasing pets

    You can now release pets from anywhere in the world, rather than
    being forced to be in the same room. Charmies still require same
    room. See also: help release
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 10 21:05:02 2009
    Subject  DROPPING dice

    It now shows the roll, so you can play in room with people and
    they can examine the dice after etc. Also for imm games.
    Ziv.
    Ps. You can still just 'roll all.dice' (or 3.dice etc) and
    NOT let go of them, this is just for times that require
    confirmation of the roll.

    Sender  Zivilyn
    Date   Tue Feb 10 23:19:10 2009
    Subject  Inactive Characters - deletion of them

    We don't do this anymore by the way. I know that some people log in all of
    their characters every month. But it's no longer needed to 'keep them
    fresh' as it used to be.

    If you DO go to make a character, and the name is taken, you can ask the
    staff and if the player hasn't played in a substantial time.. perhaps get
    the name. We'll just email the other person and change that chars name.

    Again, that's like 8 months, a level 3 kender..
    NOT like 2 months, a level 101 with established RP.

    So don't worry about 'cycling' your characters for the fear of them getting
    deleted for being inactive etc.

    Please note: At the START of every month, we DO vape all level 0 characters
    (never logged in), and level 1 characters (although I DO list them to make
    sure I'm not vaping one that the person is playing).
    Meaning, try to get to level 2 to ensure your character's safety.
    Ziv.

    Sender  Zivilyn
    Date   Fri Feb 13 22:21:22 2009
    Subject  a few more dice

    There are new dice somewhere in... Caergoth, Tarsis, Goblin Caves (by
    pal), Goblin Stronghold.

    Also, Britta rings are slightly better, and specs in Pal don't weigh 2.3 pounds lol.
    Ziv.

    Sender  Zivilyn
    Date   Tue Feb 17 20:48:38 2009
    Subject  Brim's Maps - Bazin and Garnet

    Hand-crafted maps from Brim, kender cartographer extraordinare! Bazin, and Garnet!

    Linda in Tarsis, in 'The Shop of Books, Maps and fine Papers' now carries
    the map to Bazin. Also, Caron in Sanction carries another.

    Garnet maps are once again accurate, and very nice! Thanks Brim!
    Ziv

    Sender  Zivilyn
    Date   Tue Feb 17 23:02:11 2009
    Subject  Channels and position

    You can now use almost all channels from 'dead'.
    Meaning, if you're stunned you can still use newbietalk, ooc, ic/gemote etc.
    Say is still limited as it's more 'in room/real'.

    Thanks Athanatoi for spotting it, sorry bout the slow painful bleeding do death and all that.
    Ziv

    Sender  Zivilyn
    Date   Wed Feb 18 00:13:55 2009
    Subject  Brim Map - Tarsis!

    Thank a kender! Tarsis map is completely updated and actually helps now!
    Look tarsis, look legend for the map legend.
    Brim Rocks!!!
    Ps. I did tone down the color a bit, hey, who gave that
    kender a saw... stop.. really!

    Sender  Zivilyn
    Date   Thu Feb 19 20:57:55 2009
    Subject  Dirt kicking

    The 'checks' were off a bit, it also now allows 'water splashing'
    in places you can swim/use boat, but duration of a tick.
    Ziv.
    Ps. Zeitler, walk slowly towards the door, don't run.
    PPs. Messing with you ;)

    Sender  Zivilyn
    Date   Fri Feb 20 20:13:18 2009
    Subject  Pet brawl fix

    Pets, um, don't brawl now.
    Whew ;p.
    Ziv.

    Sender  Malum
    Date   Sun Feb 22 04:27:40 2009
    Subject  Minor changes to Sol Clanhall

    Courtesy of Kiri.  Enjoy Sols.

    Sender  Zivilyn
    Date   Tue Feb 24 16:04:30 2009
    Subject  Vermy

    Verminaard had a typo in his mprogs, also the EXTREMELY close to leveling
    warning was spelled wrong. Thanks Aralius.
    Ziv.

    Sender  Zivilyn
    Date   Thu Feb 26 00:01:11 2009
    Subject  Quest points

    Lowbies now get normal quest points for quests if they have under 2
    hours/level. Meaning that squatters still have the old restricted quest
    points, but new players and such do not.
    IE: Your level 4 char? Could possibly get 50 points on a quest.

    Ziv.

    Sender  Zivilyn
    Date   Thu Feb 26 00:02:21 2009
    Subject  Quests continued

    Ps. You DO have to return to the questmaster that sent you, as an offset
    to lowbie points being higher, but.. it lets you know which one it is, what
    area etc. So it keeps you informed.
    Ziv.

    Sender  Zivilyn
    Date   Sun Mar  1 23:05:54 2009
    Subject  Ranged 'wierd' messages

    It's fixed, thanks to Sakwar and Bishope for giving me the log so I could track it.
    Ziv.

    Sender  Zivilyn
    Date   Mon Mar  2 04:26:10 2009
    Subject  Equipable 'men' Barracks

    THe Solamnic EQ'able guys are in, thanks Kiri!!!
    Please note, you can give them unique descriptions with 'order all desc +'.
    And as Solamnics, we hope that you consider them IN the RP of your character as a squire/page/etc.
    Ziv.

    Sender  Zivilyn
    Date   Mon Mar  2 08:01:08 2009
    Subject  Earthquake & DA Rank

    Earthquake had a check that was stopping it, fixed.
    Dragonarmy had a mispelled rank, fixed.
    And yes, I'm that fast Athin.

    Sender  Zivilyn
    Date   Mon Mar  2 22:10:01 2009
    Subject  Corpse buggery, er I mean bug

    PK corpses under level 15 sometimes wouldn't let people get their stuff
    off them, should be fixed now. Please let us know if your corpse doesn't
    like you and refuses your stuff.
    Ziv.

    Sender  Zivilyn
    Date   Sat Mar  7 22:31:02 2009
    Subject  Monks fixed with regards to Sarg/Minos etc.

    Also, help monk now shows WHICH gods monks can worship, it's very
    specific and it's in line with Dragonlance. Minos can now be monks, most
    will follow Sargonnas (Sargas).
    Ziv.

    Sender  Zivilyn
    Date   Sat Mar  7 23:52:47 2009
    Subject  Mudschool equipment

    The weights of the equipment in the mudschool have been 'relooked' at to
    make sense. Also, as steel is RARE, most things went to bronze or similar.
    Some stats modified on weapons (you'll find better weapons in arena, even
    better in main hometowns etc).

    Bear cloak is nicer, also the refreshment shop now carries more items.
    Ziv.

    Sender  Zivilyn
    Date   Tue Mar 10 00:29:31 2009
    Subject  Auction houses, butchers etc

    The auction houses weren't 'no mob' but were safe. fixed.
    The butcher shops were gate, fixed (running away now!)
    Ziv.

    Sender  Malum
    Date   Sun Mar 22 18:13:16 2009
    Subject  Abanasinian Reclaimation Project

    Hello all!

    My newest project is now complete!  The area around Solace now fits in with the Dragonlance world, much more so than before.
    Many stock zones have been removed and replaced with all new content.  Some existing zones have been moved to
    fit in better with the new layout.  If you have a personal area that was moved and you'd like it somewhere else, please
    let me know.

    I won't list all the new areas, because there were 18 changes/movements in all, so head on out to Solace and get to exploring!

    Malum

    p.s. Sorry about your speedwalks :P

    Sender  Malum
    Date   Sun Mar 22 18:22:11 2009
    Subject  New mobs

    Banker is SW of Pit, gain/train/prac guy is SE of pit.  Let me know if there area any problems.
    4000 diamonds removed from account.

    Soli

    Sender  Zivilyn
    Date   Tue Mar 31 20:34:29 2009
    Subject  NEW prompt variable PETS

    %p can now be used in your prompt to show your pet's hp/move if the
    creature is in the same room with you. Yes, love me.
    Ziv.
    Ps. Good idea Gorin.
    Ps. More help, see: Help Prompt

    Sender  Zivilyn
    Date   Tue Mar 31 22:55:39 2009
    Subject  Prompts again Pets (%P)

    There are now two options for pets showing in your prompt:
    %p shows pet's hp, %P shows pet's hp AND movement.
    Good idea addition Loror, thanks!
    Ziv.

    Sender  Zivilyn
    Date   Tue Apr  7 16:16:56 2009
    Subject  Whotext Theiwar

    Thanks to Gis for pointing it out, Theiwar are also 'Dark Dwarf' and as
    such can change their whotext for that freely with the whotext command.

    If you want a free whotext (race on the who list) change, simply type
    whotext to see which are available. You can change it back and forth until
    10 hours of play, after that it's a one-time change unless you have a quest
    note.

    Thanks for the FYI GIslie, they're much happier, er angrier, dark dwarves
    now.
    Ziv.

    Sender  Zivilyn
    Date   Wed Apr 15 22:24:55 2009
    Subject  Rolling & Unrolling

    Rolling is now a bit more expanded, and makes better sense. You can
    'roll' scrolls/unroll etc, but it doesn't effect their use (or actually
    change them, that one is for 'looks').
    Paper and Maps however, you can roll/unroll and they stay that way.
    It's not necessary, simply adds some ambience.
    Roll/unroll

    Flip can also be used on coins, and daggers/maces/aces (purely for fun).
    Although on coins it does do heads/tails and you can examine it again to see it.
    So the item actually switches sides depending on the flip.

    Have fun, thanks for the idea Jend.
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr 16 18:38:14 2009
    Subject  flying & landing, speak

    Speak == Say, just making things easier.
    Fly/Land, things with wings can and will do so when needed.
    Have fun,
    Ziv.

    Sender  Zivilyn
    Date   Thu Apr 16 22:23:54 2009
    Subject  Lamp posts

    Palanthas is now equipped with them around town, more in the higher
    populated areas of course. Just helping out at night.
    Ziv.

    Sender  Zivilyn
    Date   Sun Apr 26 17:13:05 2009
    Subject  Score & Subclan

    Great idea, subclan now showing in a score near you.
    Ziv.

    Sender  Malum
    Date   Mon Apr 27 23:20:05 2009
    Subject  Bloden swamp

    A small swamp has been added in the mountains south of Neraka and Kurmost.  Thanks to
    the builder for all his hard work.

    Malum

    Sender  Zivilyn
    Date   Wed Apr 29 19:46:41 2009
    Subject  Alist

    Um yeah, it's way more now.
    Alist by itself only shows Num/Name, in Columns.

    Alist now has arguments you can specify:
    Number, Name, Vnum, Filename, Security, Builders

    IE: alist name pal,    - lists all areas with Pal in the 'name'.
    IE: alist builder skol - lists all areas with Skol as an active builder
    IE: alist vnum 32288   - lists the area that this specific vnum falls into.

    For more information about any given area, simply alist number 32 (it's number).
    Or, alist name palanth, if you're looking for that one etc.
    Dave.

    Sender  Zivilyn
    Date   Wed Apr 29 19:47:49 2009
    Subject  Areas resetting.

    Start areas now reset a bit faster, it's random but never 15 minues. 5-10
    minutes generally.
    Alist name (that name) will show age at the end, at 15 they reset.
    Dave.

    Sender  Zivilyn
    Date   Sun May  3 23:43:25 2009
    Subject  alist vnum

    Use it now with NO argument to list all areas, with vnum gaps shown. Use
    it with a vnum to find the area etc. It'll go into affect next copyover (is
    on bp already). We WILL want to relist the areas in vnum order on playport,
    or simply not use that function on this side. Either way is fine as it's
    more of a builder diagnostic.
    Jesse, do a copyover once people are done creating and all that stuff ;).
    Dave.

    Sender  Zivilyn
    Date   Wed May  6 19:30:01 2009
    Subject  Burning Hands

    I was looking for that spell.. and realized that we already had it, just
    that it hadn't been done as it was in the books (and D&D).

    So now, burning hands acts as it does in other games. A gout of flames. This
    also makes it a ranged attack, and... non-selective. Meaning, don't spray
    big nasties with it on accident as it flame throwers the peons.

    Overall: Now an area attack type spell, ranged (bmages get usual +1 if they know it very well).
    Ziv.

    Sender  Zivilyn
    Date   Thu May  7 20:33:20 2009
    Subject  Casting aggro spells

    It used to let you cast them on yourself, won't now.
    It'd stop etc, but it allowed spamming agro spells on yourself without risk.
    Fixed.
    Dave.

    Sender  Zivilyn
    Date   Thu May  7 23:44:38 2009
    Subject  Invis and fireproof

    They now have a very slight chance of being permanent when cast on items.
    Awesomesauce ;)
    Ziv.

    Sender  Zivilyn
    Date   Thu May 14 18:01:44 2009
    Subject  Behind the scenes.

    To those that speak code, mobs now have the same info that players had
    with regards to full/thirsty/hunger/drunk (part of char data, not just
    pc_data structure).

    To those that don't speak code, means that mobs can now get drunk and it
    affects them the same as it does players (watch like the teenagers out north
    east pal gates). Hunger and thirst don't affect them yet, but look for it
    soon.

    Meaning, soon, mobs will stop and eat, drink etc. Eventually moods?
    Ziv.

    Sender  Zivilyn
    Date   Thu May 14 18:14:11 2009
    Subject  Combat Awareness

    Combat awareness is in the game now. It helps you flee better, will also
    help you do things like engage, disarm, stop being disarmed etc. Advanced
    combat awareness exists, but isn't obtainable yet by players. Soon.

    You'll also be able to flee in a direction, try it.
    Combat awareness helps this (as does advanced), but it's not easy.
    Ziv.

    Sender  Zivilyn
    Date   Wed May 20 20:57:27 2009
    Subject  Combat Awareness

    It's fully integrated now. This skill is very valuable in that it affects
    the outcome of most combat skills. Fighter types can gain it regularly,
    non-fighter types can find it (hints soon).
    Advanced combat awareness is findable by fighter types (hints soon).
    Ziv.

    Ps. help 'Combat Awareness' updated.

    Sender  Zivilyn
    Date   Fri Jun  5 22:07:29 2009
    Subject  Weaponflag

    It's a new command for 107+
    Yeah, that's how I roll.
    Dave.

    Sender  Zivilyn
    Date   Mon Jun  8 18:25:57 2009
    Subject  Safe in safe

    The vio/safe spell issue is fixed, vio's can be attacked with spells in safe again.
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun  8 18:25:59 2009
    Subject  Dual Clanning

    Dual clans are required to be approved by staff (always have been)
    But, now the code requires an imm to 'induct' the dual clans.
    Too much 'hey I want to be ___ too' without any RP etc, and clans
    are ALL about Roleplay.
    Ziv.

    Sender  Zivilyn
    Date   Mon Jun 15 05:45:37 2009
    Subject  Improved fireproof

    Um, it's been in for a week, no one has found it yet.
    I'll leave a clue soon on how to gain it (and on combat awareness/improved).
    Ziv.

    Sender  Malum
    Date   Sun Jul  5 04:38:55 2009
    Subject  Haven

    A couple minor changes that you won't notice.  One that you will notice however is the addition of Haven.
    The Lordcity of Haven is located southwest of Solace, on the other side of Darken Wood.
    Many thanks to Multore for all of his hard work.

    HMFIC

    Sender  Malum
    Date   Tue Jul 14 01:10:44 2009
    Subject  Wayreth Forest

    My original Wayreth Forest was getting a bit stale after 10 years, so I decided to do some
    remodeling.  Plus, I like to keep the Conclave on their toes :P  Also made a very minor change to the Wayreth Tower.

    Finally, 2 player keeps were added, congrats Railen and Jendaron.

    HMFIC

    Sender  Malum
    Date   Sun Jul 19 23:13:14 2009
    Subject  Sorry about your speedwalks

    Out with the old and in with the new.

    OUT:  Hoan Dor, Arachnos
    IN: Qualinost, Qualinesti Forest, Southern Abanasinia

    Watch out for the baby spiders...

    Sender  Zivilyn
    Date   Tue Jul 21 00:52:00 2009
    Subject  Clean Slate & Spotless Record

    Heh, basically, a clean slate is a 'new name' for your character, but you
    are required to take care of your own equipment and descriptions etc.

    A Spotless Record is the same, but with a makeover thrown in.

    Clean slate: 1,000 qp
    Spotless Record: 1,500 qp (save 200 qp vs makeover/clean slate).

    You must see Soli or Ziv for these and have QP on hand.
    Names must be approved prior and have your eq descs ready.
    Ziv.

    Ps. Basically sometimes a character gets SO much stigma attached to it
    that the person wants to start fresh. Btw, don't forget to change how
    you type things if you do change and want to not be spotted.

    Sender  Malum
    Date   Mon Jul 27 20:36:42 2009
    Subject  Signs

    Added signs in Qualinesti Forest for those that were getting lost.

    Malum

    Sender  Zivilyn
    Date   Fri Aug  7 22:04:29 2009
    Subject  Gems

    Gems have all changed in the game, along with OLC on them.
    The price is set by the stone type, cut, quality, size etc.
    Gems will be standard throughout the game now, and also will
    shortly be sometimes found on mobs in lieu of part of the mobs money.
    Also, gems will be payment for the Palace Mage transport system that
    is in the works. And.... chargeable by mages with a new spell
    to allow them to be used as portal stones (holding multiple charges)

    In short, the background is in, and gems will have
    an actual impact in the game play, but a good one.
    Dave.

    Sender  Zivilyn
    Date   Sun Aug  9 06:09:34 2009
    Subject  Gate etc

    FML, meaning, I was working on the 'trans' spells about 2 months ago when
    my life exploded and missed the gate one. It was supposed to be (and is NOW)
    that you cannot gate in the middle of combat. Not that you can't gate vio.

    NOW, you can gate etc, just not while fighting. Flee/gate etc.
    Sorry for the inconvenience and to any that found 'wtf omg' moments.
    Ziv.

    Sender  Zivilyn
    Date   Sun Aug  9 18:05:21 2009
    Subject  Helps/Info command

    TONS of 'help mage default' not showing up (due to how helpfiles are structured)...
    Now, if there is a spell or skill group of the name, and no helpfile,
    you'll see that INFO on the group.
    Should make sense, type help warrior default, etc.
    Ziv.

    Sender  Zivilyn
    Date   Wed Aug 19 22:40:50 2009
    Subject  addaffect, addapply

    They have been reworked so that they should function correctly now
    without any magic mojo required to get them to land; p.

    Addapply:
    I reduced the options as there was duplicate code between this and addaffect.
    Now, addaffects, addaffects2, and immune are the options.
    The code will also show you what options are available.
    IE. Addapply affects invisible (no more of that none 0 invisible crap).
    IE. Addapply immune weapon (don't do that and stay breathing btw ;p).

    Addaffect:
    Addaffect now also gives you some friggin feedback.
    Addaffect by itself, shows options (except resistances)
    Addaffect res, shows resistances you can add.

    It now should be quite clear to use heh.
    PS. Do NOT friggin add a bunch of addapply affects, these should be ONE per area max.
    They also must ALL be approved by the active IMPS (Malum/Zivilyn).

    Any of these should be used within reason, don't be silly and try to make uber stuff.
    Ps. I don't want to require IMP to add these, don't make me ;).
    Dave.

    Sender  Malum
    Date   Sat Aug 22 20:56:26 2009
    Subject  You are (not) alone

    Anyone besides me hate Tarsis?  Well, I did, so I burnt that mutha to the ground and made it anew.
    It is now a fully functional city with mud school access (and a transport there from school as well).
    A few clan halls had to be moved as well with the new design, there's a road south of the city leading to Icewall,
    Bazin moved... go explore, and let me know if there are any problems.

    Soli

    Sender  Zivilyn
    Date   Mon Aug 31 22:25:03 2009
    Subject  Alts in Opposing clans

    The only clans that are completely opposed seem to be:
    Dragonarmy and Solamnic.

    When we only allowed 2 chars max, we didn't have this issue.
    But, now we do. So, we are no longer allowing people to have
    alts in DA & Sol simultaneously. Meaning, pick a side.

    We'll give you a few days to choose.
    And, we'll assist with possible directions, just ask an imm.
    Ziv.

    Sender  Zivilyn
    Date   Thu Sep  3 19:39:32 2009
    Subject  Experience for Mob's hours

    It's gone up!
    Not the amount, but the cap of the amount.
    Now, mobs can give you up to 3x exp, depending on
    how long they have lived. So a mob with 250 hours gives
    a 250% bonus to exp. Up to 300 hours/3x exp.
    Have a hoot,
    Ziv.

    Sender  Zivilyn
    Date   Sat Sep 12 19:48:00 2009
    Subject  Gems

    You might see them here and there on mobs in lieu of some of their money ;).
    Ziv.

    Sender  Zivilyn
    Date   Sat Sep 12 23:53:31 2009
    Subject  mobs thirsty

    Mobs sometimes now will load a random drink.
    Food will be coming shortly, perhaps other trinkets ;)>
    Ziv.
    Ps. Only humanoid ones, dogs can't carry canteens ;p.

    Sender  Zivilyn
    Date   Sun Sep 13 02:46:54 2009
    Subject  Trinkets

    Some mobs will now randomly have dice on them, simply things they
    carry around. The dice are dynamically generated, so you might
    want to collect a full set. Bone, gold, wood, gem, all kinds.
    Have fun!
    Ziv.

    Sender  Zivilyn
    Date   Sun Sep 13 04:50:19 2009
    Subject  random dice

    The metal and gem ones are more rare now, but also worth more.
    The gem dice can be sold at the jewelry and gem shops as well.
    Enjoy.
    Ziv.

    Sender  Zivilyn
    Date   Sun Sep 13 07:53:57 2009
    Subject  More random treasures

    Some mobs will now have dynamically created figurines.
    These will be of a few sizes and materials, and could be of
    any god, race, or fish type. The value is based upon size and
    the material, as well as a few other factors. They are 'treasure'
    and also fun for RP :).
    Love me,
    Ziv.

    Sender  Malum
    Date   Sat Sep 19 22:15:35 2009
    Subject  Clan halls

    Just a few changes made to some clan halls.  Merc got rearranged a bit and Conclave got a new room.  Wildrunners have a new hall in Qualinost now.

    Soli

    Sender  Zivilyn
    Date   Wed Sep 23 21:24:36 2009
    Subject  mob casting etc

    Mobs now use the same 'code' to cast that PC's do.
    I'd noticed some mob casting stuff just NOT work etc.
    Much nicer and cleaner now.
    Dave.

    Sender  Malum
    Date   Wed Sep 30 20:47:08 2009
    Subject  I get around

    Just a couple quick updates to aid your traveling woes. Try out these new
    transportation options and tell me what you think:

    Garnet - Look in Tinkertown
    Sentinel Peaks (North of Solace) - Check out the cliffs where the WR clan hall used to be, and near the burning village
    Darken Wood - Pay the Forestmaster a visit

    Soli

    Sender  Malum
    Date   Sat Oct  3 20:17:15 2009
    Subject  Bloten

    A new area couresty of Takhisis.  Bloten, an Ogre city, is located on the other end of Bloten Swamp,
    south and east of Neraka.  Thanks to Tak for the hard work, everyone else:  enjoy!

    Malum, HMFIC

    Sender  Zivilyn
    Date   Tue Oct 13 23:34:52 2009
    Subject  Figurines

    You might notice rare ones every so often with niftier aspects.
    Quite rare, but much more valuable.
    Other aspects of them will become apparent in future changes.
    Ziv.

    Sender  Malum
    Date   Sat Oct 24 17:50:08 2009
    Subject  Plains of Dust

    The sands of sorrow are dead and the Plains of Dust have arisen in their
    place. Much more space between Neraka and Tarsis now, divided between NW and
    SW plains, as well as two small villages, Khol and Willik.

    Also changed the path to Sanction a little, and pushed an update to the DA clan hall.

    You can level 5-35 in the Tarsis and surrounding area now.  I'm just saying...
    All the cool kids are doing it.

    Malum, Slayer of Speedwalks

    Sender  Malum
    Date   Wed Oct 28 00:59:07 2009
    Subject  Stone Rose

    New town has been added in the Plains of Dust (northern parts).
    Mob levels are in the 90's, I hope you all enjoy!

    Soli

    Sender  Zivilyn
    Date   Fri Oct 30 22:27:19 2009
    Subject  Lore

    It's better, a bit.
    Ziv.
    Ps. Not just armor/weapons show hit/dam etc now.

    Sender  Zivilyn
    Date   Wed Nov  4 21:12:04 2009
    Subject  Deactivate and Detect Trap

    Deactivate requires that you 'spot' the trap now.
    Meaning your detect trap must fire successfully.
    You don't have to examine, just deactivate and it tries to detect.
    If you don't have detect trap, get it.
    Ziv.

    Sender  Zivilyn
    Date   Wed Nov  4 21:15:11 2009
    Subject  Detect Trap - Rangers

    It's available now, level 23.
    Ziv.

    Sender  Malum
    Date   Thu Nov  5 02:53:43 2009
    Subject  Skullcap

    I have added a new area, Skullcap. I am going to consider it in "open
    beta", and I might be tweaking it some in response to how well you do there.
    The mobs there are for levels 95+, and it's probably advisable not to come
    alone. The area currently sits between Southgate and Pax Tharkas, near
    Stonehammer Lake.

    As always, let me know if there are any questions.

    Soli

    Sender  Zivilyn
    Date   Tue Nov 10 18:43:53 2009
    Subject  hidden bugs etc

    There was an 'unequip' bug with mob remove, fixed finally heh.
    Dave.

    Sender  Zivilyn
    Date   Sat Nov 14 01:28:25 2009
    Subject  Dying and newbies

    Players from level 1-5 no longer lose experience when dying.
    This should help our new guys out. Also, there's a warning about experience
    loss, and they are told how to get equipment off corpses etc.
    Just a newbie friendly addition.
    Ziv.

    Sender  Zivilyn
    Date   Mon Nov 23 03:52:42 2009
    Subject  Food and Starving etc.

    You will no longer take damage and starve if you don't eat food.
    You will however, find that it can become difficult to cast,
    slower to heal, and you do less damage, hard to learn skills
    etc.. if you're starving.
    Ziv.

    Sender  Zivilyn
    Date   Mon Nov 23 03:53:11 2009
    Subject  Lights vanishing, lamp oil etc

    Lights that are at least lamp/lantern/fueled torch type will no
    longer vanish if they run out of fuel. They simply go dark and
    you can't use it again until you refill with lamp oil (available
    at most general stores).

    You can refuel lamps, lanterns, bullseye lanterns, and fueled
    torches (metal stick type with prongs?).

    You can have someone cast continual light upon the other kinds as
    before, but to a limit of 4x the 'built' amount of light. So a
    torch that normally has 250 ticks of light, you could get to 1000
    via continual light. It won't however refill empty oil on the
    others. 'Magical' light types are unlimited to the duration you
    can increase to.

    You'll also notice the glow changes to show if it's lit or unlit.
    Ziv.

    Sender  Zivilyn
    Date   Mon Nov 23 03:53:44 2009
    Subject  Lights: time, cost, oil etc

    This is all in the building documents as well.
    Light Types: ------------------------------------
    organic      - varies (make sense)
    candle       - 1-12 time, cost 1 (up to 100 for massive candles)
    torch        - 50 time, cost 5
    fueled torch - 125 time, cost 100
    lamp         - 250 time, cost 200
    lantern      - 500 time, cost 500
    bullseye     - 500 time, cost 750
    magical      - varies

    These are for 'generic' lights of these types. If the item is
    high level, hard to get etc, it may have higher stats. Each unit
    is a tick or irl minute.

    Lamp Oil Containers:-----------------------------
    small:       - 250 (cost 100)
    large:       - 600 (cost 200)
    very large:  - 2000 (cost 750)
    (be careful not to go LARGE as the containers can be used as
    drinking containers and we have a balance of 'max size' of those.)

    Generally use 100 cost/2-300 volume. These are milliliters (ml).
    So 1000 would be a 1 liter amount.

    Dave.

    Sender  Zivilyn
    Date   Mon Nov 23 20:18:08 2009
    Subject  Characters left for dead

    We're going to start purging any character that haven't been played for
    over 1 year, if you have any old ones and forgot about them, give to the
    cause (ie donation pits); p.
    Ziv.

    Sender  Zivilyn
    Date   Tue Nov 24 23:57:05 2009
    Subject  Clan Recall Locations

    Clan recalling has changed for some clans.

    Conclave   - will recall to their respective towers, ranking members
                 to their quarters. Higher rank will ensure a better
                 landing, bumbling apprentices...

    Holy Order - will recall to their spot depending on their Deity.

    Wanderlust - will recall randomly all over the Wanderlust hall, for fun.

    Dragonarmy - will recall to their respective war rooms,
                 ranking members to their quarters.

    Solamnic   - will in the future, but they all share one big room... no comment.
                 (I'd say, it'd be cool if you Tin cans wanted to build barracks
                 for each Order)

    Mariner    - will recall to their ships, if they build ships. Tempest has a hall,
                 but apparently lost steam. If it comes in, they'll go to
                 their own warehouses.

    Kingdoms   - if they had separate housing, would each go there,
                 but now it's one big communal bed...
                 ... apparently taking notes from Solamnics... *shudder*.

    Mercenary  - There are two bands that can have unique recalls, no activity.

    The rest don't get squat.
    Ps. SET recall spots (via a Quest Note) override any of this.
    Ziv.

    Sender  Zivilyn
    Date   Wed Nov 25 08:15:51 2009
    Subject  Random Food on mobs

    First in is just poultry, but you'll find many varieties around.
    The value is based on what 'cut' as well as species and way it's cooked.
    Have fun :).
    Ziv.

    Sender  Zivilyn
    Date   Sat Nov 28 05:26:49 2009
    Subject  Trigol abnormalities.

    Trigol got a bitchslap. Apparently the d-bag who built the area (in
    his pink apron), had quest item level equipment for sale, and cheap,
    in the shops. Items like that are required to be a 'kill to get'
    situation. They've been rectified.

    Ziv.

    Sender  Zivilyn
    Date   Sat Nov 28 05:26:54 2009
    Subject  Moons!

    The moons influence has been reduced on both sides.
    The code is good, but ended up with most mages being magically
    crippled most of the time. The effect was up to +5 levels and
    down to -5 levels (in pk, that's death often).
    Now it's up to +/-2 (and +/-1).

    Ziv.

    Sender  Zivilyn
    Date   Sat Nov 28 05:27:26 2009
    Subject  Casting Spells, and knowing the words

    Now, if you don't KNOW the spell, you won't know
    which spell it is. If you do know it, you must successfully
    make a roll to 'get' which one it is.
    IE. You get gate at 38, you're level 25, you don't here...
    Joe utters the words 'gate'. You hear the other jibberish.
    Ziv.

    Sender  Malum
    Date   Sun Nov 29 21:56:39 2009
    Subject  Western Qualinesti

    Many thanks to our own Mishakal for building a huge forest west of
    Qualinost for our elves to play in. This place is huge and has a ton of
    effort put into it, so go take a look!

    Sender  Zivilyn
    Date   Mon Dec  7 21:12:46 2009
    Subject  questable areas

    Added the new areas to the list, less missing quests now.
    IF a brand new area goes in, lemme know and I'll add those.
    I forgotted and stuff.
    Dave.

    Sender  Zivilyn
    Date   Sun Dec 13 20:18:07 2009
    Subject  Playershops - Unlist all.something

    Shop unlist for player shops now allows unlist all.dagger, or just unlist
    all etc. Only unlists those items you ask it to. Now, much better,
    completely rewritten.
    Ziv.

    Sender  Zivilyn
    Date   Wed Dec 16 03:24:40 2009
    Subject  Spears Staffs Quarterstaffs Spellstaves & Hoopaks

    The spear/staff skill has been split into separate skills.
    All mages and battlemages will have staff instead of spear.

    Quarterstaff is a new type which most can use, specifically monks.

    Spears haven't changed (although some had puny ave dam's and were raised).

    Hoopaks... are in, partially. They are currently a kender-only, free
    skill. Much like a quarterstaff at the moment, they WILL allow kender
    to shoot bullets/rocks at people like a sling (look for that along
    with 'sling' weapon types soon). Also, they will be able to cause much
    noise/ruckus in the future as well. We'll see about the 'fear' part.

    Charge/Imbue staff is also in. Spellstaves will no longer be around.
    Ziv.