## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2012.

    Sender  Geriant
    Date   Sun Jan 22 03:00:54 2012
    Subject Food items

    All food items created as you kill mobs now contain 'food' as a keyword.

    Sender  Geriant
    Date   Sun Jan 22 19:07:04 2012
    Subject re: Drink Containers

    All drink containers that randomly generate on monsters will now have
    "drinkcont" as a keyword as well. This will go in as of the next copyover.

    Sender  Geriant
    Date   Mon Feb 13 01:50:58 2012
    Subject forcing idle imms wizi

    Immortals are now forced to go wizi if idle for more than 10 minutes.
    This will hopefully get rid of that "the imms are always idle" feeling that
    people have been having lately.

    Sender  Geriant
    Date   Tue Feb 14 13:49:07 2012
    Subject Eating, Drinking and Lights!

    You no longer are required to eat food, drink liquid (but, you can and
    you can also still get drunk and eat pills/quaff potions to your heart's
    content) or keep your lights filled with fuel. Also, feast has been removed
    as a spell since this change renders it completely useless.

    Sender  Geriant
    Date   Tue Feb 14 15:40:58 2012
    Subject Creation spell group

    The creation spellgroup has been completely removed as well as the
    following spells: create rose, create food, create water and create spring.
    The 'continual light' spell has been moved to the 'detection' spell group.
    There will be no refunds for anyone who previously gained the creation
    spellgroup, please just enjoy not having to even cast feast any more. :)

    Sender  Geriant
    Date   Sun Feb 19 02:43:20 2012
    Subject Mount/Ride

    You can now use the 'ride' command which does the same thing as the
    'mount' command.

    Sender  Geriant
    Date   Fri Feb 24 14:07:09 2012
    Subject socket

    Bug fixed next c/o. It was related to email addresses being shown in
    sockets and mobs not having email addresses. :)

    Sender  Geriant
    Date   Fri Mar 16 10:57:35 2012
    Subject Stories on the website..

    Remember how stories used to get posted to the website? That happens
    again. :)

    http://www.ansalonmud.net/stories

    Sender  Geriant
    Date   Sat Mar 17 13:22:29 2012
    Subject extrabit

    I added nopurge and nomobget to extrabit, (N, O). See help extrabit.

    Sender  Geriant
    Date   Sun Mar 18 14:15:45 2012
    Subject Top Ten

    The top ten command now shows up on the website as well.

    http://www.ansalonmud.net/game-info/top-ten/

    Sender  Geriant
    Date   Mon Mar 19 21:38:23 2012
    Subject Help Files & Links

    Help file keywords now show has clickable links to their own page in the
    wiki. These pages still need to be populated but hopefully will eventually
    all be there.
    Also, when you type help after it is done polling for actual helpfiles it
    will check to see if what you are trying to find help for is an area name
    and display customized help information to said area.

    Sender  Geriant
    Date   Tue Mar 20 16:19:14 2012
    Subject re: Help areas

    The area help data now reflects level ranges as well.

    Sender  Geriant
    Date   Sat Mar 24 15:04:12 2012
    Subject help votelink

    I changed this to ^^votelink in the code and made ^^votelink on all ports as a copy of votelink.
    if you typed "help vote" both hel pvote and help votelink would show up.

    Sender  Geriant
    Date   Fri Mar 30 16:13:01 2012
    Subject socket

    Socket now displays more data if you do it to a single player (i.e:
    socket paladine).
    It now displays which client they are using, version, window resolutoin (in
    rows x columns format, not pixels), and protocol support.

    Sender  Geriant
    Date   Fri Mar 30 19:29:40 2012
    Subject Do you see COLOR (Y/N)?

    You will no longer be prompted as to whether or not you see color, the
    mud automatically detects this now.

    Sender  Zivilyn
    Date   Sat Mar 31 16:41:01 2012
    Subject Noteboards listing etc

    Type change list all, etc ec. IT's now two columns for easier eyeballs.
    - Ziv.

    Sender  Zivilyn
    Date   Mon Apr  2 16:21:24 2012
    Subject Wonderous figurines

    Ok, they're just nifty...
    The ones that are playable races, will now have a class as well, so you can
    find that gold kender thief, or that ruby silvanesti mage etc.
    Ziv.

    Sender  Geriant
    Date   Wed Apr 11 16:21:21 2012
    Subject [FWD] Random Objects

    [FWD Note] - [ 37] Geriant: Random Objects
    [FWD Date] - Wed Apr 11 16:09:59 2012
    [FWD To  ] - imp [Original to:] all
    [FWD List] - changes
    Random objects are now in. They work along side reset based objects, so
    none of the old equipment is gone, this is in addition to the gear you guys
    are already fond of.
    Objects are strung based on the following scheme: [] - optional () -
    required
     (a/an) [weapon flag] [align] (material) (wpn/armor type) (suffix based on
    rarity)
    Object levels are based off of the level of the mob that loads them, and
    there are three levels of rarity which are randomly chosen, the more rare
    the object the higher the modifier it gets (and better the object could
    be).
    A help file will go in soon enough explaining things in detail, please let
    us know if you see anything too crazy or have any questions.

    Sender  Geriant
    Date   Thu Apr 12 11:21:15 2012
    Subject Random Objects

    Random objects are now in. They work along side reset based objects, so
    none of the old equipment is gone, this is in addition to the gear you guys
    are already fond of.
    Objects are strung based on the following scheme: [] - optional () -
    required
     (a/an) [weapon flag] [align] (material) (wpn/armor type) (suffix based on
    rarity)
    Object levels are based off of the level of the mob that loads them, and
    there are three levels of rarity which are randomly chosen, the more rare
    the object the higher the modifier it gets (and better the object could
    be).
    A help file will go in soon enough explaining things in detail, please let
    us know if you see anything too crazy or have any questions.

    Sender  Zivilyn
    Date   Tue Apr 17 14:23:18 2012
    Subject Economy

    Fishing now works better with the economy (it was loading fish, not
    charging the economy for them, then when they vaped, it went into the pool
    lol. sry bout that).
    Fixed now, we charge Zeb for every fish :)
    - Ziv.

    Sender  Geriant
    Date   Wed Apr 18 23:14:40 2012
    Subject re: Random Objects

    Random objects now combine all affects (i.e: Affects hp by 10 and Affects
    hp by 13 will now just show Affects hp by 23). They also now max out
    properly, if you found one with ridiculous stats report it or else. :P

    Sender  Geriant
    Date   Thu Apr 19 14:27:14 2012
    Subject re: Random obj bug fixes

    1. Keywords on random obj stringing was funky, fixed.
    2. Wearslots were screwy for ear/face/etc, fixed.
    3. Leather weapons can only be whips and whips can only be leather now.
    4. Also finally remembered to add in damage nouns to random weapons.

    Sender  Zivilyn
    Date   Sat Apr 21 13:19:37 2012
    Subject Summoning questmobs

    I made a check that if the mobs are ANYONEs target mob, they can't be
    summoned. Lemme know if we want to alter that to allow THAT person's quest
    mob, but I really think it should pertain to all.
    - Dave.

    Sender  Zivilyn
    Date   Mon Apr 23 18:48:10 2012
    Subject Shops, being picky.

    Shops will now buy _anything_.
    If they don't like that kind, they just give you a way worse price on it.
    - Ziv.
    Meaning... they used to just not be interested? Now they just go sure... and rob you :)

    Sender  Geriant
    Date   Wed Apr 25 15:44:02 2012
    Subject new command - mcraft

    As of the next copyover there will be a new imp command, mcraft. This
    command will perform a mastercraft on whatever your target object is. It
    checks againts the object's name and won't mastercraft anything with the
    following strings in the name:

    donotmastercraft, mastercrafted, qmaster

    It also checks the average damage to ensure it isn't already greater
    than 78.  I also checked it against randoms and it saves/works just fine.

    Sender  Geriant
    Date   Thu Apr 26 10:21:55 2012
    Subject Top Ten

    I've added rooms explored to the topten list. It will take it a couple of
    quits/relogs/copyovers to actually fill out the data.

    Sender  Geriant
    Date   Thu Apr 26 10:32:48 2012
    Subject re: autowizi

    I changed the auto wizi to warn with a beep at 25 minutes and wizi you at
    30 minutes instead of 10.

    Sender  Geriant
    Date   Thu Apr 26 13:38:06 2012
    Subject bug smashing

    IS_VIOLENT macro didn't have !IS_NPC(ch) in it, so unless you put
    !IS_NPC(ch) in a function you added !IS_VIOLENT to the mud would crash
    because it would check the mob's violent timer which is doesn't have.

    Sender  Geriant
    Date   Thu Apr 26 14:00:56 2012
    Subject note catchup

    You can now type "note catchup all" to catchup all of your note boards,
    rather than having to catch up each one individually.

    Sender  Zivilyn
    Date   Fri May  4 14:21:13 2012
    Subject TELLS while sleeping

    TELLS are now completely OOC and work sleeping etc.
    Same with replies, although they always did :p.
    - Ziv.

    Sender  Zivilyn
    Date   Fri May  4 15:07:47 2012
    Subject copyover

    I added an arguement for COPYOVER... 'PLAYPORT' I didn't change it for
    other ports, but this should make it so that we just go 'copyover playport'
    and if we're ON playport, it works, otherwise if we just type copyover it
    goes 'nuh uh'.
    If we want, I can add the other port args. Keep us straight etc.
    - Dave.

    Sender  Geriant
    Date   Tue May  8 10:36:32 2012
    Subject Command aliases to make the game easier on people..

    On next copyover "stats" will do the same thing as "score". Also,
    "unequip" and "unuse" will do the same thing as remove.

    Sender  Geriant
    Date   Tue May  8 21:42:04 2012
    Subject Compare

    Compare is now a bit more.. useful. It will now bring up a scorecard for
    both the item you currently have equipped in the slot of the object you want
    to compare and the object you want to compare. On these scoresheets will be
    the full stats of both objects and a color coded comparison of those stats.
    Currently it should show everything except for resistances on both objects,
    eventually resistances will be in compare as well and identify will likely
    be re-worked as well.

    Sender  Geriant
    Date   Thu May 10 14:39:03 2012
    Subject re: Compare

    You can now compare lights to lights, and you can cross compare
    treasure/jewelry/armor and containers as they all sit within the same wear
    slots. In addition to the above you can also compare fishing rods now, and
    soon to come will be bows/crossbows/arrows/etc.

    Sender  Geriant
    Date   Fri May 11 10:22:03 2012
    Subject Curse bug

    Fixed a bug in curse where it was not applying it's affect to a location.
    It now actually does what it was intended to do and add +1 saves to an
    object when it is cast on the object and stops yelling at our logs.

    Sender  Geriant
    Date   Fri May 11 11:20:42 2012
    Subject re: Compare

    Formatted a little bit to be prettier, extra flags removed and level added in.

    Sender  Geriant
    Date   Wed May 30 12:42:07 2012
    Subject re: Align

    As was intended when vampiric affecting your alignment was taken out,
    killing mobs no longer affects your alignment either. This is not done to
    "munchkin" anything, it does not make the game any more or less difficult
    however it does make it easier from a usability standpoint.
    Your alignment that you choose at creation will always be your alignment
    now, to change it all you need to do is to RP the god change and have a true
    faith.

    Sender  Geriant
    Date   Wed May 30 13:03:44 2012
    Subject re: Gain points in gain list

    As of the next copyover when you look at 'gain list' it will print a line
    displaying how many gains, trains and practices you currently have at the
    bottom.

    Sender  Malum
    Date   Fri Nov  2 23:18:23 2012
    Subject Stone Rose/Skullcap

    I've tweaked the stats on the mobs in both of these areas to make them a
    bit more difficult. I've heard many complaints that they were too easy for
    their level, so leave me some feedback on how they are now.
    Soli