#AREA   { 1 65} Yaegar The Plains of Blood~

#MOBILES
#9550
fiend~
a swamp fiend~
A Swamp Fiend swoops down and attacks!
~
These foul creatures have vowed to lay waste to the city of Khellis, and
are extremely close to doing so. Resembling twisted, vile Elves with huge
leathery wings, they are seemingly innumerable in number and insatiable in
appetite.
~
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#0

#ROOMS
#9550
The Plains of Blood~
You are walking across the plains of blood, a blasted, desolate area so
named for the incredible amounts of blood that poured from the bodies of
slain men and orcs during the Goblin Wars many centuries ago. And although
the hordes were driven back, this area remained tainted with the scourge
of evil, and little that is non wholly diabolical has since flourished 
here.
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#9551
The Plains of Blood~
You are walking across the plains of blood, a blasted, desolate area so
named for the incredible amounts of blood that poured from the bodies of
slain men and orcs during the Goblin Wars many centuries ago. And although
the hordes were driven back, this area remained tainted with the scourge
of evil, and little that is non wholly diabolical has since flourished 
here.

To the east lies a junction.
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#9552
A Junction~
You have reached a point where a clearly-marked road cuts across the vague
trail you were following, running to the north and south. There is a battered
signpost at the point where the three roads meet.
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signpost~
The signpost reads-

"NORTH : The lands of the DEAD.

 SOUTH : The lands of the DEAD.

 WEST : The lands of the LIVING.

Not exactly cheery, is it?
~
S
#9553
A Second Junction~
At this point a narrow path runs eastward away from the main road, heading
into a wood filled with grey, rotting trees and clinging, sickly-looking
vines.
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#9554
A Second Junction~
At this point a narrow path runs eastward away from the main road, heading
toward some rocky terrain surrounded by a range of bald hills.

A narrow path to the south heads toward a crumbling stone wall.
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#9555
A Narrow Path~
As you draw closer to the stone wall, you notice an iron gate set into it,
badly corroded and defaced. Peering through the gate, you can see what
appears to be a graveyard of some sort.
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#9556
A Path Through the Hills~
Going is rough here as you are constantly forced to skirt rocks, boulders
and bits of jagged stone that jut out of the ground at potentially lethal
angles. The "path" you are currently taking is simply the one of least
difficulty, avoiding all the major obstructions and clambering over the
minor ones. More than one you slip and skin your hands and knees, and you
pray that you don't have much farther to go.
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#9557
A Path Through the Hills~
Going is rough here as you are constantly forced to skirt rocks, boulders
and bits of jagged stone that jut out of the ground at potentially lethal
angles. The "path" you are currently taking is simply the one of least
difficulty, avoiding all the major obstructions and clambering over the
minor ones. More than one you slip and skin your hands and knees, and you
pray that you don't have much farther to go.

You are relieved to notice a crossroads to the east of here.
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#9558
A Crossroads~
You have come to a crossroads, where you may proceed north directly into
the hills, south or west into the rocky terrain surrounding, or east toward
a rather dismal-looking swamp.
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#9559
Approaching the Hills~
As you approach the nearby hills, you quickly deduce that they will be
quite impassable to one with limited mountaineering skills such as yourself.
However, as you turn back, you notice a narrow path leading between two
of the larger hills...
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#9560
Rubble~
This path winds its way through a treacherous field of jagged rock and 
splintered wood. To the south there is a horrendous stench, while to the
north is a relatively clear crossroads.
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#9561
A Dismal Swamp~
You have entered a smelly, fetid swamp full of mosquitoes, muck, vines and
water. The smell is awful. Are you sure you want to continue?
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#9562
A Dismal Swamp~
You are trudging wearily through a fetid swamp full of mosquitoes, muck, 
vines and water. The smell is awful. Are you sure you want to continue?
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#9563
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud.
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#9564
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.
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#9565
A Wood~
You have entered the sickly-looking forest you spied earlier, and it looks
even worse up close, if that is at all possible. Long, clinging vines 
slowly strangle the life out of spindly half-dead saplings, and a strange
blue moss slowly eats away its protruding roots. Far away a creature screams
in agony, then falls silent.
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#9566
Further into the Wood~
As you proceed further into this place, the little light that was coming from
the feeble sun above is dimmed to near-nothingness by a thick canopy of dead
branches and leaves that has formed overhead. Sap drips from this canopy onto
you, burning your skin where it hits, and you hurry on.
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#9567
A T-Junction~
The path you are following meets another here, offering you three choices
of direction. At this point the forest is utterly silent, so there is no
way to tell which way is the better...
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#9568
A Northern Path~
The Forest actually seems to be even darker and more evil here, if that is
at all possible. Horrid screams of agony occasionally rent the still of the
forest, followed by a horrid stillness that can only mean death...
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#9569
A Northern Path~
The Forest actually seems to be even darker and more evil here, if that is
at all possible. Horrid screams of agony occasionally rent the still of the
forest, followed by a horrid stillness that can only mean death...
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#9570
The Forest Thickens~
At this point the forest is almost impenetrably thick. Something curious
looms up ahead.
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#9571
A Northern Path~
The Forest actually seems to be even darker and more evil here, if that is
at all possible. Horrid screams of agony occasionally rent the still of the
forest, followed by a horrid stillness that can only mean death...

There is a circle of trees to the east.
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#9572
Exiting the Forest~
You have reached the far end of the small dark forest you were traveling
through. Ahead looms a rocky mountain range, with several smaller cousins
in the middle distance.
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#9573
The Rocky Plains~
You are striding across some rocky, windswept plains, past a sharp ridge
that connects with a distant mountain range. To the north a narrow path
runs toward a large cave...
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#9574
Approaching the Cave~
You are near enough to see now that this cave is large by any standards.
However it appears to have a couple of non-standard features. If you are
curious you can step closer...
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#9575
The Foothills~
You have reached the foothills of this mountain range. Strange black rocky
formations loom around a bend to the south.

A narrow path twists downward toward a valley running north toward the remote
highlands.
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#9576
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.
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#9577
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.

A section of swamp to the south looks particularly treacherous.
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#9578
Strange...~
This section of swamp is more marshy, and looks like it was at one stage
inhabited. Ruined buildings crop up occasionally from the muck, as does the
occasional corpse. A horrid stench and the sound of high-pitched screaming
followed by silence comes from the south...
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#9579
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.
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0 1|4 26
D1
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#9580
A Northern Path~
You are following a broad, fairly regular path toward what looks like a
settlement to the north. The occasional ruined house can be seen, as well
as once-fertile fields gone barren.
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#9581
A Northern Path~
You are following a broad, fairly regular path towar what looks like a
settlement to the north. The occasional ruined house can be seen, as well
as once-fertile fields gone barren.
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#9582
A Northern Path~
You are following a broad, fairly regular path towar what looks like a
settlement to the north. The occasional ruined house can be seen, as well
as once-fertile fields gone barren.

One house to the west looks fairly well-preserved.

The outskirts of a ruined town loom up ahead.
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#9583
The Farmhouse~
This farmhouse has been abandoned for some time. Scavengers have long since
taken anything of value, and the elements have taken care of what little
remained. However, there is a trapdoor in the floor that you may want to
investigate...
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#9584
The Outskirts of a Ghost Town~
A chill wind whips eerily across your face as you gaze upon a deserted
halmet, which has actually survived intact the ravages that took the places
nearby. It even appears to have been left untouched by looters. Wonder why?
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#9585
The Black Rocks~
You are intrigued by this glassy black rocklike substance that seems to
be omnipresent everywhere here. And while the going here is tough, it is
not impossible, so you may continue further in your explorations should
you so wish.
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#9587
The Path Across the Plains~
You are heading across bleak, featureless plains. A huge city looms to the
west while to the east lies a particularly desolate area.

The gates of the city are directly west of here.
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Approaching Anon~
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#9588
The Path Across the Plains~
You are heading across bleak, featureless plains. A huge city looms to the
west while to the east lies a particularly desolate area.
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#9589
The Path Across the Plains~
You are heading across bleak, featureless plains. A huge city looms to the
west while to the east lies a particularly desolate area.
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D1
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#9590
The Path Across the Plains~
You are heading across bleak, featureless plains. A huge city looms to the
west while to the east lies a particularly desolate area.

The desolate Blood Plains begin to the east of here.
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#9591
Approaching the City~
You are standing outside the towering battlements of a massive fortified
citadel. The gates, massive affairs fashioned of some gleaming silvery
metal, loom to the west. Guards march back and forth, resplendent in their
black and gold livery and shining mithril armor.

To the east looms a vast desolate area and, beyond that, a wood and a
mountain range.
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Outside the Victory Parade East Gates~
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#9592
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.
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0 0 3|12
D3
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0 -1 9579
D1
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0 -1 9593
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#9593
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.
~
0 0 3|12
D0
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0 -1 9594
D3
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0 -1 9592
S
#9594
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.
~
0 0 3|12
D1
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0 -1 9595
D2
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0 -1 9593
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#9595
The Dismal Swamp~
For what seems like an eternity you slog through the thick muck, wrenching
your boots free with a mighty effort, a horrible sucking sound accompanying
each step as your feet briefly clear the mud. Mosquitoes the size of 
blowflies assault you relentlessly, and you know that when (if) you emerge 
your skin will be in agony for weeks.

To the north there appears to be some sort of settlement...
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#0


#RESETS
D 1 9555 2 1        CLOSES DOOR TO GRAVEYARD
D 1 9582 3 1        CLOSES DOOR TO FARMOUSE WITH *RATS*
D 1 9583 5 1        CLOSES DOOR TO RATS
*
M 1 9550 6 9592     LOADS FIENDS
S

#SPECIALS
M 9550 spec_poison
S

#$
