#AREADATA
Name        Little Haven~
Builders    None~
VNUMs       1800 1899
Security    9
Credits     {10 30} Mahatma Little Haven~
End



#MOBILES
#1801
gnome busy~
the busy gnome~
The busy gnome shuffles past you.
~
The weather does not phase him in the least.  She is ready to defend
himself to the death.  There is a glazed look about her eyes.
~
unique~
ACG P 100 0
16 0 3d9+233 1d1+99 2d6+4 beating
-2 -2 -2 6
CDEIQRS 0 0 0
stand stand female 657
0 0 medium none
#1802
gnome guard~
the gnome guard~
The gnome guard stands at attention.
~
There is a glazed look about her eyes.
~
unique~
AB S 100 0
20 0 3d9+333 1d1+99 2d8+5 slash
-4 -4 -4 2
FGHJQRS 0 0 0
stand stand male 1024
0 0 medium none
#1803
bear giant polar~
the giant polar bear~
The giant polar bear doesn't like you disturbing her sleep.
~
She blends with the snow.
~
bear~
ABF DQ 0 0
24 0 5d10+500 1d1+99 2d10+6 none
-6 -6 -6 1
CDEKO A EI 0
stand stand female 0
AGV ABCDEFHJKUV large none
#1804
dragon white~
the white dragon~
The white dragon glares at you.
~
He is an enormous, mature dragon, ready to freeze you.
~
dragon~
AB HJT -1000 0
25 0 5d10+550 1d1+99 2d10+7 none
-7 -7 -7 -1
BCDFGHI 0 BEH FI
stand stand male 3350
AHZ ACDEFGHIJKPQUVX giant none
#1805
dragon blue~
the blue dragon~
The blue dragon dislikes being here.
~
She is an enormous, mature dragon, with an attitude to match her electric
blue scales.
~
dragon~
ABF DHJT -1000 0
26 0 5d10+600 1d1+99 3d7+7 none
-7 -8 -7 -1
HJKNO A BEH FI
stand stand female 3879
AHZ ACDEFGHIJKPQUVX giant none
#1806
queen snow~
the Snow Queen~
The Queen of Snows did not invite you to be here.
~
Dressed in all white, she almost charms you with her placidness.
~
human~
AB H 0 0
32 0 10d10+1000 1d1+99 6d4+9 charge
-10 -10 -10 -3
CDEFGHI 0 0 0
stand stand female 4250
AHMV ABCDEFGHIJK medium none
#1807
giant frost guard~
the cold frost giant~
The frost giant guard is ready for intruders.
~
He's blue, and he doesn't really like gnomes but they keep him fed.
~
giant~
AC D 0 0
20 0 3d9+333 1d1+99 2d8+5 crush
-4 -4 -4 3
FO 0 HI JP
stand stand male 999
AHMV ABCDEFGHIJK huge none
#1808
mistress white~
the white mistress~
The white mistress leaps and shouts "Intruder!"
~
She is a fanatical servant to the Snow Queen.
~
lizard~
ACF DF -500 0
20 0 3d9+333 1d1+99 2d8+5 shock
-4 -4 -4 3
KNO A L I
stand stand female 1211
AGXc ACDEFHKQV medium none
#1809
master herbal~
the master herbal~
The master herbal is playing with her mints.
~
She is too busy to consider you.
~
elf~
AB FJ 0 0
22 0 5d10+400 1d1+99 4d4+6 stab
-5 -5 -5 1
CGH 0 B Z
stand stand female 1456
AHMV ABCDEFGHIJK medium none
#1810
thief~
the thief~
A thief is here, sneaking between the shadows.
~
He REALLY likes your money!
~
goblin~
AH JP -500 0
17 0 3d9+258 1d1+99 3d4+4 stab
-3 -3 -3 5
EHK 0 Q C
stand stand male 1245
AHMV ABCDEFGHIJK medium none
#0



#OBJECTS
#1801
staff ice~
an ice staff~
A frozen branch lies on the ground.~
wood~
staff A AO
46 8 8 'frost breath' 0
32 70 15700 P
#1802
wand fire~
a wand of fire~
A glowing ember of wood melts the snow beneath it.~
wood~
wand A AO
47 8 8 'fireball' 0
20 170 14200 P
#1803
flaming axe~
a flaming axe~
An axe of blue flame boils the water beneath it.~
mithril~
weapon A AN
axe 4 8 chomp AF
26 300 8000 P
A
13 2
A
18 2
#1804
shield south wind~
the Shield of the South Wind~
A beautiful shield lies at your feet.~
mithril~
armor AG AJ
D D D ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef C
31 80 19800 G
A
1 1
A
5 1
A
2 3
#1805
mint sprig~
a sprig of mints~
A sprig of mint sprouts at your feet.~
wood~
light AG AO
0 0 100 0 0
22 10 4620 P
A
14 100
A
13 1
#1806
fuschia potion~
a fuschia potion~
A pinkish purple potion is on the floor.~
glass~
potion 0 A
15 1 0 0 0
20 50 1000 P
#0



#ROOMS
#1801
The Big, Blue Ocean~
WHOOSH!  A whirlpool sucks you down and spits you out! You see the city to
the east, with Redferne's castle above, teeming with all sorts of life.
The ocean is alive! You wonder about the creatures below.
     There is a small floating (Glowing) (Huming) tablet.
~
0 0 7
E
small tablet~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                                                  +
+            This area has been converted and adapted by           +
+                              Kane                                +
+                                                          july'96 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~
D0
~
~
0 0 9796
D2
~
~
0 0 1802
S
#1802
The Big, Blue Ocean~
The currents are strong here, guiding you south.  They whisk you
off in a most magical nature.
~
0 0 7
D0
~
~
0 0 1801
D2
~
~
0 -1 1803
S
#1803
The Big, Blue Ocean~
The currents are even stronger, as if your boat has a mind of its own.
The fish bob there heads up at you, mouthing words half-intelligible.
It seems you cannot go back but must follow the current.
~
0 0 7
D2
~
~
0 -1 1804
S
#1804
The Icy Waters~
Brrr!  It's cold.  You see floes of white ice masses moving slowly across
the see.  The one up ahead looks like you could get a footing on it and
not slip off.
~
0 0 7
D2
~
~
0 -1 1805
S
#1805
The Hardpack~
You don't see any footprints in the snow.  The wind bites through your
magical armor like teeth on bare skin. Off in the distance you see a
high mountain and the seemings of a castle turret.
~
0 0 2
D0
~
~
0 -1 1804
D2
~
~
0 -1 1806
S
#1806
The Snow-filled Land~
You could get lost in the snow, you know. The snow is cold, white, and deep.
It seems you have miles to go...
~
0 0 2
D0
~
~
0 -1 1832
D1
~
~
0 -1 1831
D2
~
~
0 -1 1831
D3
~
~
0 -1 1805
S
#1807
The Gnome Outpost~
You see a well-built outpost made of snow that actually seems cozy
with a small fire in the middle keeping the place warm.  The walls
while  undecorated are clean and well-kempt, though you think to
yourself "Who'd want to live out here?" The only exist you see is
to the north.
~
0 8 0
D0
~
~
0 -1 1833
D5
You see a poorly-camouflaged door.~
secret-door~
2 -1 1808
S
#1808
The Tight Passage~
This is place is very cozy for someone under four feet, but not for you.
You find that the passage goes down further, with bits of droppings forming
snug places for you to hang on too.  Yuck!
~
0 9 1
D4
You see a poorly-camouflaged door.~
secret-door~
2 -1 1807
D5
~
~
0 -1 1809
S
#1809
The Even Tighter Passage~
It's a bit of a squeeze here and you think that last pot pie you ate a while
back is getting revenge on you now.  The walls are smooth, with finger holes
for you to hang on to. Down there seems to be flooring to stand on to, with
the passage to return to the surface.
~
0 9 1
D4
~
~
0 -1 1808
D5
~
~
0 -1 1810
S
#1810
The Center Chamber~
Before you is the gnome city called Little Haven. It's bustling, with cheery
little folk who seem dwarven in ancestry and yet look upon you with a little
suspicion.  The tunnels are vast, and from this vantage point you can see the
huge fortress way in the distance.  You have a long way to go.
~
0 8 1
D1
~
~
0 -1 1811
D3
~
~
0 -1 1813
S
#1811
A Passageway~
Gnomes left, gnomes right, all busy and unminding of you.  Their faces seem
too happy, their manners predictable.  The passage is human-sized, not gnome,
with unidentifiable inscriptions on the walls.
~
0 8 1
D1
~
~
0 -1 1812
D3
~
~
0 -1 1810
S
#1812
The Cold Passageway~
You are reminded of the biting winds outside, as the tunnel suddenly drops
in temperature. You feel chilling breezes from the north.
~
0 8 1
D0
~
~
0 -1 1821
D3
~
~
0 -1 1811
S
#1813
The Warm Passageway~
It's even warmer in here than you could imagine. The walls are glowing, not
from magic, but from the heat of some furnace on the other side of the wall.
To the west you hear chanting.
~
0 8 1
D1
~
~
0 -1 1810
D3
~
~
0 -1 1816
S
#1814
The Little Temple~
You wonder how these gnomes could pray in this temple with all the screaming
outside, but they do.  It is very immaculate with bits of fruit and food
offered here, precious commodities in a barren place.
~
0 8 1
D0
~
~
0 -1 1817
D2
~
~
0 -1 1815
S
#1815
The Vestibule~
The door above you shuts and vanishes. Lots of herbs and spices are here,
though with the climate outside you wonder how they could exisit in such
abundance. There's a hint of mint here. There are exits to the south and
north.
~
0 8 1
D0
~
~
0 -1 1814
D2
~
~
0 -1 1818
S
#1816
The Chanting Room~
Icons of a blue deity abound in this room, with seats outlining a large
circle in the middle.  The herbal scent is stronger here than anywhere
else, with torches at each column giving the room an air of dancing.
You hear the hideous songs of "la LA la ..."
~
0 8 1
D0
~
~
0 -1 1818
D1
~
~
0 -1 1813
S
#1817
The Furnace~
The air is dusty, with the stench of burnt carcasses of various animals
and meager bits of wood.  The heat here is almost unbearable.
~
0 8 1
D0
~
~
0 -1 1827
D2
~
~
0 -1 1814
S
#1818
The Arboretum~
This is where the gnomes seem to grow their plants. There is a room to the
east, while the well paved path you walk on goes north.  To the south, there
is a small room where you can hear chanting. There is a sign here.
~
0 8 1
E
sign~
The sign reads "Woe to the unwelcomed of
this place!"~
D0
~
~
0 -1 1815
D1
The door reads "KEEP OUT!"
~
door east~
2 -1 1820
D2
You see the Chanting Room south of here.
~
~
0 0 1816
S
#1819
The Snow Queen's Chamber~
Tall, white, with columns that blend with the walls like water in water.
There is a quiet, almost solemn, almost saddening calm that envelops you,
as if some great loss had taken place here. There is no physical escape
from here.
~
0 12 1
S
#1820
The Master Herbal's Room~
Maps of Midgaard and Asgard abound in this room with each forest marked for
its herbal plant growing seasons.  The scent of parsley, sage, rosemary and
thyme permeate the air.
~
0 8 1
D3
~
door west~
2 -1 1818
D5
~
secret-door down~
2 -1 1815
S
#1821
The Guard's Dining Hall~
Statues of Odin and Thor decorate this lavish hall complete with benches and
dining tables for a thousand warriors. You hear sounds of song and cheer and
begin to understand how the alliance of Frost Giants and gnomes came about.
There are exits to the south and north and a room to the east.
~
0 8 1
D0
~
~
0 -1 1823
D1
~
~
0 -1 1822
D2
~
~
0 -1 1812
S
#1822
The Vat Room~
MMMmmmmmmmmmm.  Smells real good in here. You see a big vat in the middle
of the room.
~
0 8 1
E
vat~
You see a black vat, melted into the ground.~
D3
~
~
0 -1 1821
S
#1823
The Frost Giant Guard Quarters~
The beds are unmade, unkempt, with typical male noises of drunkeness coming
from behind the door to the east.  You smell brewed hops and remnants of mead
soaking through your belongings.  Bits of chewed bones lie about. The only
visible exit is to the south.
~
0 8 1
D0
The wall surface looks uneven here.~
sliding-door north~
2 -1 1826
D2
~
~
0 -1 1821
S
#1824
The White Dragon's Lair~
Dark and cold, and very dreary, with stalactites hanging from the ceiling like
teeth.  The Snow Queen has furnished her pet with corpses of lost adventurers.
Perhaps yours is next! You see a door to the south.
~
0 8 1
D0
The nothern wall seems to give way.~
secret-door north~
2 -1 1825
D2
They must keep it locked for a reason.~
door south~
2 -1 1826
S
#1825
The Blue Dragon's Lair~
What's this?  Another dragon's lair?  Just how powerful is this Snow Queen
you wonder?  The air in here is cold, dry, desert evening-like with a few
eggs cracked open, as if a hatching just occured. The only exit is the
crawlway down.
~
0 8 1
D5
~
~
0 -1 1822
S
#1826
The connecting tunnel~
This tunnel is very wide, as if any huge beast could trample through it
in a second. Great howling abounds from behind the great door to the north.
~
0 9 2
D0
They must keep it locked for a reason.
~
door north~
1 -1 1824
D2
The wall surface looks uneven here.
~
sliding-door south~
1 -1 1823
S
#1827
The Great Door~
You see before you a huge oaken door with adamantite trim that reads
"LITTLE HAVEN."  The rest of this place seems to be made of glass,
giving it an almost mirror-like quality.  The gnomish runes are
inscribed as well as a few you understand: that of the Snow Queen.
There is a giant key hole here, but it looks well worn by the snow
and wind.  You feel the heat of the furnace room to the south.
~
0 8 1
D0
It must be locked to keep you out.
~
door north~
0 0 1828
D2
~
~
0 0 1817
S
#1828
The Snow Queen's Entry Hall~
A veritable hall of mirrors, all twisty and confusing.  You're not sure
what is real and what isn't.  The ceiling and the floor seem far away and
you get dizzy from the reflections.

The white mistress leaps and shouts "Intruder!"
~
0 8 1
D0
~
door south~
0 -1 1827
D1
~
~
0 -1 1829
D2
~
~
0 -1 1829
D3
~
~
0 -1 1829
S
#1829
Another Mirrored Room~
Walls of mirrors adorn this room.  You see many rooms leading into many
directions, making you completely dizzy!  There is a big plaque on the wall.

The white mistress leaps and shouts "Intruder!"
~
0 1032 1
E
plaque~
The plaque reads, "Created by Mahatma 5/24/90 with thanks to
Alander, Hatchet, & Little. Thanks to Savaki & Drustan for starting
me on this junk.  & the sprig of mints are for Andersen."
~
D0
~
~
0 0 1828
D1
~
~
0 0 1828
D2
~
~
0 0 1830
D3
~
~
0 0 1828
S
#1830
Another Mirrored Room~
Yet another mirrored room, same as before.

The white mistress leaps and shouts "Intruder!"
~
0 1032 1
D0
~
~
0 -1 1830
D1
~
~
0 -1 1830
D2
~
~
0 -1 1819
D3
~
~
0 -1 1829
S
#1831
The Snow-filled Land~
You could get lost in the snow, you know. The snow is cold, white, and deep.
It seems you have miles to go before you sleep.
~
0 0 2
D0
~
~
0 -1 1832
D1
~
~
0 -1 1833
D2
~
~
0 -1 1806
D3
~
~
0 -1 1806
S
#1832
The Snow-filled Land~
You could get lost in the snow, you know. The snow is cold, white, and deep.
It seems you have miles to go before you sleep.
~
0 0 2
D0
~
~
0 -1 1831
D1
~
~
0 -1 1806
D2
~
~
0 -1 1833
D3
~
~
0 -1 1833
S
#1833
The Snow-filled Land~
You could get lost in the snow, you know. The snow is cold, white, and deep.
It seems you have miles to go before you sleep,...miles to go before you sleep.
You see an outpost to the south.
~
0 0 2
D0
~
~
0 -1 1831
D1
~
~
0 -1 1807
D2
~
~
0 0 1832
D3
~
~
0 0 1832
S
#0



#SPECIALS
M 1804 spec_cast_mage Load to: the white dragon
M 1805 spec_cast_mage Load to: the blue dragon
M 1806 spec_cast_mage Load to: the Snow Queen
M 1810 spec_thief Load to: the thief
S



#RESETS
D 0 1807 5 2
D 0 1808 4 2
D 0 1818 1 2
D 0 1820 3 2
D 0 1820 5 2
D 0 1823 0 2
D 0 1824 0 2
D 0 1824 2 2
D 0 1826 0 1
D 0 1826 2 1
M 0 1803 4 1805 1
R 0 1806 4
M 0 1802 2 1807 2
M 0 1802 2 1807 2
M 0 1801 5 1810 1
M 0 1801 5 1811 1
M 0 1801 5 1812 1
M 0 1810 1 1812 1
M 0 1801 5 1813 1
M 0 1801 5 1814 1
M 0 1807 5 1814 1
G 0 1806 -1
M 0 1807 5 1818 1
G 0 1806 -1
M 0 1806 1 1819 1
E 0 1804 -1 11
E 0 1801 -1 17
M 0 1809 1 1820 1
G 0 1805 -1
M 0 1807 5 1821 1
G 0 1806 -1
M 0 1804 1 1824 1
E 0 1802 -1 17
M 0 1805 1 1825 1
E 0 1803 -1 16
M 0 1807 5 1827 2
G 0 1806 -1
M 0 1807 5 1827 2
M 0 1808 3 1828 2
M 0 1808 3 1828 2
E 0 1802 -1 17
R 0 1828 4
R 0 1829 4
M 0 1808 3 1830 1
E 0 1802 -1 17
R 0 1830 4
M 0 1803 4 1831 1
R 0 1831 4
M 0 1803 4 1832 1
R 0 1832 4
M 0 1803 4 1833 1
R 0 1833 4
S



#SHOPS
0



#$
