Guns and Ammo doc.

Commands: 
shoot <mode> <target>
reload <ammo> <gun>

Value 0		Level of spell
Value 1		Charges
Value 2		Max charges
Value 3		Spell
Value 4		Weapon Type

* Ammo value 2 is not used.

SPELL LEVEL: (value 0)
This gives the damage of the weapon, defined in the spell used.
Higher spell levels increases the damage, but variates from each
spell type.

                  suggested level
Small weapon            20
Medium weapon           40
Large weapon            60
Huge weapon             80

Clip and energy weapons are lower then average.
Rocket weapons may be above average.

CHARGES/MAX CHARGES: (value 1-2)
This defines the weapons maximum shots and the shots left in it.
Ammo can restore the shots left, but cannot effect the maximum shots 
in any way.
                   suggested charges
Small weapons            1-5
Medium weapons           5-20
Large weapons           20-50
Huge Weapons            50-200

Clip weapons may have 25% above this and energy weapons may have
double the usual shots. Higher numbers of shots should in most cases
be compensated by lower spell level.

Ammo only restores as many shots as its value 1, but never more then
the weapons maximum. Several ammo units can be reloaded if each ammo
unit are less then the weapons max, but any realoading will always
spend the entire ammo unit. If the ammo type are changed, the old ammo
in the gun are lost.

THE SPELL: (value 3)
This is the damage/effect that the ammo of the weapons has. Every weapon
should have this, or it will be a blank weapon (I dont think this causes
anything to crash, but the weapon will be useless until it is reloaded).
The ammo should equally have a spell, as with weapons, blank wont do any
harm, except making the weapon useless. (If you want to make the weapon
useless, use the spell for blank ammo).
Note that any spell can be added, but do restrict the spells to the
ones made for weapons or spells that has a target. Also make sure that
the spell are right for the weapon type.

Clip            regular, explosive, gel, blank, piercer, dum dum
Energy          beam, bolt, ray, blast, penetrator, neutralizer(*),
                blind, dazzle, heavy dazzle**
Fuel            Flame, plasma, cryo, heavy flame**, heavy plasma**, 
                heavy cryo**
Shell           solid, shatter, sweep**, heavy gel**
Rocket**        concussion, incinerate, shock, flash, fragmentation

* A rare weapon type, usually only available to humans.
** are with area effect.
< If you got this text from the gun snippet, then only regualar will
be present>

Every weapon can only hold one type of ammo at a time, but can be
loaded with any kind within the same weapon type.
The spell has to be added by its name.
For a more precise description of the spells, see the spell doc.

WEAPON TYPE: (value 4)(FLAG)
The flags for the weapons are :
Clip            E
Energy          F
Fuel            G
Shell           H
Rocket          I
Weapons should never have more then one type.

WEAPON MODES: (value 4)(FLAG)
This are the possible rates of fire for the weapon.
SINGLE          A       1 shot		
DUAL            B       2 shots
BURST           C       3 shots
AUTO            D       5 shots
The modes can be any combination of the flags above, but the weapon
should be taken seriously into consideration, both considering damage,
weapon price and ammo.

RECOIL : (value 4)(FLAG)
Possible recoil durations:
LITTLE          O
NORMAL          P	
HARD            Q	
SEVERE          R
The recoil flags slows the character down, in one to four rounds,
depending on recoil type and the characters strength. Do not place
more then 1 recoil flag on any gun, but the recoil flag are not
required and really light energy weapons may be likely not to
have any recoil.

Examples :

#1010
gun test~
a test gun~
A small test gun has been left here.~
steel~
gun G AO
20 10 10 'regular' ACEP     <- level 20, 10/10 charges, regular ammo, 
0 10 220 P	            clip weapon, single and burst modes, normal
E			    recoil)
gun test~
An gun labeled "for testing only"'.
~

#1014
ammo test~
some test ammo~
A small case of test ammo has been left here.~
steel~
ammo G AO
20 5 0 'regular' E   <- level 20, 5 charges, blank, regular ammo, 
0 10 220 P		clip weapon.
E
ammo test~
Some ammo labeled "for testing only"'.
~

Dex, charite@mail1.stofanet.dk
