#AREADATA
Name        Camelot~
Builders    ~
VNUMs       17500 17599
Security    9
Credits     {20 52} Lok     Camelot~
End



#MOBILES
#17501
knight reknown~
The knight of reknown~
A knight of reknown slaps you with his gauntlet and challenges you!
~
The knight of reknown is mounted on a warhorse, uses a lance, and you can 
see his morningstar on his horse. His colors fly from a banner carried by 
his squire.
~
human~
A J 500 0
22 0 5d10+400 5d5+1000 4d4+6 pound
-5 -5 -5 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17502
squire~
The squire~
A squire is here on an errand for his lord.
~
A squire stands here on a mission for his lord. He is dressed in rags, 
smells bad, and looks like he is in a hurry.
~
human~
AC P 250 0
19 0 3d9+308 5d5+1000 2d7+5 pound
-4 -4 -4 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17503
knight quality~
the knight of quality~
A knight of quality looks down upon you from his mount.
~
The knight is in full plate mail on a barded horse and carries a lance.
~
human~
A JN 750 0
25 0 5d10+550 5d5+1000 2d10+7 slash
-7 -7 -7 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17504
arthur king~
King Arthur~
King Arthur sits upon his throne awaiting the return of the grail.
~
King Arthur is a black bearded barrel chested man. He is in full plate 
armor emblazoned with the sign of a gold dragon. He carries Excalibur 
in a strange looking sheath.
~
human~
ABX DH 1000 0
38 0 10d10+1600 5d5+1000 5d6+12 pound
-13 -13 -13 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17505
benlad knight green~
Sir Benlad de Haudtesert (the green knight)~
Sir Benlad slaps you with his gauntlet and challenges you!
~
Sir Benlad is clad in his renowned green armor, rumored to be impervious 
to normal weaponry. He bears a huge battle axe.
~
human~
AF HJ 250 0
30 0 6d12+853 5d5+1000 4d6+8 slash
-9 -9 -9 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17506
galahad knight~
Sir Galahad~
Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here.
~
Sir Galahad is dressed in his white armor and carries a two handed sword
(it was Sir Galahad who completed the quest for the grail in the Arthurian 
saga)
~
human~
ABX CDFN 1000 0
40 0 15d10+1850 5d5+1000 4d8+13 slash
-13 -13 -13 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17507
black knight~
the black knight~
A knight dressed in black armor.
~
The black knight has black armor and a visored helm. He stands resting on 
a two handed sword.
~
human~
AB DF 0 0
20 0 3d9+333 5d5+1000 2d8+5 pound
-4 -4 -4 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17508
gareth knight~
Sir Gareth~
A knight with armor of many colors stands here.
~
Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield 
of many colors. He anxiously awaits an opportunity to help a damsel in 
distress.
~
human~
AB N 750 0
34 0 10d10+1200 5d5+1000 4d7+10 pound
-11 -11 -11 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17509
garlon knight~
Sir Garlon~
Sir Garlon, the invisible knight, is waiting here.
~
Sir Garlon (the vile villian) is hiding here. He was given his invisibility 
power by the witch of the fens for the furtherment of evil.
~
human~
ABF BDJP -1000 0
28 0 6d12+703 5d5+1000 2d12+8 pound
-8 -8 -8 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17510
gawaine knight~
Sir Gawaine~
Sir Gawaine, the strong, is on a mission of vengeance!
~
Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and 
bears his longsword Galantine.
~
human~
AB 0 0 0
34 0 10d10+1200 5d5+1000 4d7+10 pound
-11 -11 -11 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17511
lamorak knight~
Sir Lamorak~
Sir Lamorak hefts his bastard sword as he considers you.
~
Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of 
the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and 
mounted.
~
human~
AB J 0 0
30 0 6d12+853 5d5+1000 4d6+8 smash
-9 -9 -9 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17512
lancelot knight~
Sir Lancelot du Lake~
Sir Lancelot, champion of the Round Table, smiles at you.
~
Sir Lancelot is mounted upon a white charger and is wearing polished steel 
armor. His visor is up, and his lance raised in salute to you.
~
human~
ABJKX DFHN 1000 0
44 0 25d10+2750 5d5+1000 8d4+15 crush
-15 -15 -15 2
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17513
merlin mage~
Merlin~
The mighty Merlin is here grumbling over a book.
~
Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in 
an earthy colored robe and bears a twisted staff. His flowing white beard 
offsets his rosy cheeks and sparkling blue eyes.
~
human~
ABCH CDEJT 750 0
40 0 15d10+1850 5d5+1000 4d8+13 pound
-13 -13 -13 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17514
morgan mage~
Morgan Le Fey~
A beautiful woman with an inviting smile beckons to you!
~
Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have 
seen through her disguise. She is wearing silk robes which do little to 
hide her ugly and hateful, twisted body.
~
human~
ACFH 0 -1000 0
24 0 5d10+500 5d5+1000 2d10+6 slap
-6 -6 -6 4
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17515
pellinore king~
King Pellinore~
King Pellinore is here searching for the Questing Beast.
~
King Pellinore tells you that his family has been searching for the Questing
Beast for generations and asks if you have seen it. Pelinore is just past 
middle age, though he is still a stout fighter.
~
human~
A F 0 0
28 0 6d12+703 5d5+1000 2d12+8 pound
-8 -8 -8 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17516
beast questing~
the Questing Beast~
A long necked, lion pawed, spotted, creature is here knawing on a femur.
~
The Questing Beast *** NUKES *** you!
The Questing Beast === OBLITERATES *** you!
The Questing Beast dodges your attack.
You sure are BLEEDING!
The Questing Beast is in perfect health.
~
human~
ABFH DFJPQ -1000 0
24 0 5d10+500 5d5+1000 2d10+6 claw
-6 -6 -6 4
FMU J HIJK FI
stand stand none 1000
AHMVZc ABCDEFGHIJKLPQUVX huge none
#17517
tristram~
Sir Tristram of Lyoness~
Sir Tristram smirks at you.
~
Sir Tristram, suitor of Isolade, is considered by many to be second only to
Lancelot in skill of arms. He wears plate mail and carries a two handed 
sword.
~
human~
AB 0 0 0
36 0 10d10+1400 5d5+1000 3d10+11 blast
-12 -12 -12 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17518
mordred~
Mordred~
An boy in golden armor gives you an elfin laugh and strikes with his spear!
~
Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden 
armor and his unholy spear.
~
human~
AFH HJP -1000 0
34 0 10d10+1200 5d5+1000 4d7+10 pound
-11 -11 -11 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17519
charmed knight reknown~
Charmed knight of reknown~
A charmed knight of reknown woodenly attacks you!
~
The knight is in rusty armor and bears a knotched sword. He has a disheveled 
look to him and his eyes stare vacantly at you!
~
human~
AF JK -500 0
21 0 4d10+360 5d5+1000 4d4+5 pound
-5 -5 -5 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17520
charmed knight quality~
Charmed knight of quality~
A charmed knight of quality woodenly attacks you!
~
A charmed knight of quality stands here in his rusted armor. His eyes are 
vacant, his sword is knotched, and he is unkempt.
~
human~
AFH JK -750 0
24 0 5d10+500 5d5+1000 2d10+6 pound
-6 -6 -6 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17521
lady waiting~
a lady in waiting~
A lady in waiting bats her eyes at you!
~
The lady in waiting snuggles up closer to you, pressing you for the details 
of your last campaign. She is clad in a long gown and garlands of flowers 
are in her hair.
~
human~
A S 500 0
10 0 2d7+121 5d5+100 2d4+2 punch
1 1 1 7
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17522
queen gwenivere~
Queen Gwenivere~
A raven haired queen winks at you from behind her fan.
~
Gwenivere tells you a sorry tale about her forbidden love with Lancelot.
~
human~
ABC 0 0 0
12 0 2d10+150 5d5+100 1d10+3 punch
0 0 0 7
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17523
squire charmed~
Charmed Squire~
A charmed squire stands here woodenly
~
The charmed squire is wearing various leather garmets in a state of disarray.
~
human~
ACH JKP -250 0
18 0 3d9+283 5d5+1000 2d7+4 pound
-3 -3 -3 6
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17524
barant king apres knight~
Barant Les Apres (King of the Hundred Knights)~
A knight in a flowing white cape and swings a spiked ball here.
~
Barant Les Apres, King of the Hundred Knights stands here. Barant wears a 
white cape and carries a spiked ball and chain. He hefts his weapon and 
grins at you.
~
human~
A 0 750 0
28 0 6d12+703 5d5+1000 2d12+8 pound
-8 -8 -8 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17525
dagonet jester fool~
Dagonet (Arthur's Court Jester)~
A fool in motley cavorts here!
~
Dagonet, the court jester of Arthur, is a master of his craft. He dances 
on his hands while juggling a set of knives. You get the impression that 
he could handle himself well in a fight.
~
human~
ABH 0 1000 0
30 0 6d12+853 5d5+1000 4d6+8 pound
-9 -9 -9 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17526
turquine knight~
Turquine~
A knight with a wolf helm cackles with glee!
~
Turquine is dressed in scale mail and a wolf helm. He is a slender whip 
of a man, and his eyes dart left and right.
~
human~
ABCH P -500 0
32 0 10d10+1000 5d5+1000 6d4+9 pound
-10 -10 -10 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17527
perimones knight~
Perimones (the Red Knight)~
A knight dressed red shimmering armor faces you!
~
Perimones, the red knight, has a red beard and mustache. He is a short 
stocky man. His ruby armor is shimmering in the sunlight, and he wears 
the silken red favor of Galenvine on his sleeve.
~
human~
AB N 500 0
32 0 10d10+1000 5d5+1000 6d4+9 pound
-10 -10 -10 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17528
damsel lady woman distress~
A damsel in distress~
A damsel in distress is here, screaming for help!
~
The damsel in distress has been badly roughed up by the ruffians. She is 
tied with here hands behind her back. Her coartly gowns are soiled and 
tattered.
~
human~
AB J 200 0
8 0 2d7+96 5d5+100 1d7+2 punch
3 3 3 8
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17529
nobleman~
A nobleman~
A nobleman stands here in all his finery.
~
The nobleman wears the finest cotton and wool clothing available. Riches 
adorn him in the form of chains, and a rather heavy looking purse. He 
seems intent on going somewhere.
~
human~
AH 0 0 0
15 0 3d9+208 5d5+100 2d6+3 punch
-2 -2 -2 6
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17530
serf~
A serf~
A dirty serf shuffles along here.
~
The serf is in rags, smells, and you actually think you can see lice on him.
~
human~
ACH 0 0 0
5 0 2d6+60 5d5+100 1d6+1 punch
5 5 5 9
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17531
merchant~
A merchant~
A brightly clothed merchant hawks his goods to you!
~
The merchant wears a bright tunic to draw attention and signify his wares.
~
human~
ACH 0 0 0
10 0 2d7+121 5d5+100 2d4+2 punch
1 1 1 7
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17532
monk~
A monk~
A monk is here in his mumbling in Latin here.
~
The monk has a brown robe with a hood on it. He has tied it off with a 
piece of rope. The top of his head is shaved in the Fransician fashion.
~
human~
A 0 0 0
7 0 2d6+85 5d5+100 1d8+1 pound
4 4 4 8
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17533
troubadour~
A troubadour~
A troubadour is here, strumming a merry tune.
~
The troubadour is playing on a mandolin, and is dressed in festival colors.
~
human~
ABC 0 100 0
3 0 2d6+60 5d5+100 1d6+1 punch
5 5 5 9
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17534
bard~
A bard~
A bard is here, singing a sweet ballad.
~
The bard is dressed in silk leggings, a leather vest, and bright orange 
shirt.
~
human~
ABC 0 100 0
4 0 2d6+60 5d5+100 1d6+1 punch
4 5 5 9
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17535
entertainer~
An entertainer~
An entertainer is here, leaping with great acrobatic prowess!
~
The entertainer is doing handsprings and backflips in a dizzying progression.
~
human~
ABC 0 100 0
5 0 2d6+60 5d5+100 1d6+1 punch
5 5 5 9
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17536
servant~
A servant~
A servant is rushing by
~
The servant has a plate of hot food that looks delicious.
~
human~
AC JP 0 0
2 0 2d6+20 5d5+100 1d6+1 punch
5 5 5 9
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17537
demon~
A towering, black scaled demon~
A towering, black scaled demon has come to eat your soul!
~
The demon stands 20' tall, has two heads, black scales, a mouthfull of 
sharp teeth, 4 arms with long razorlike claws, and two muscular legs 
with cloven hooves. The heads are batlike, and the black eyes seem to 
vacantly stare at you. As it breathes the ground you stand on rumbles, 
and you are seared by its hot breath. It is this demon which has been 
laughing at you in all your visions. Merlin has bound this demon here 
to use its power in the fabrication of magic items, however his hold 
has slipped a few times, enabling the demon to give out a few artifacts 
to encourage the downfall of Camelot (Morgana, Pict leader).
~
unique~
ABKe CDEFHJK -1000 0
52 0 50d10+7750 5d5+5000 8d9+20 charge
-22 -22 -22 0
EFNU 0 HIJK F
stand stand none 1000
AHMVZc ABCDEFGHIJKLPQUVX medium none
#17538
jack iron~
Iron Jack~
Iron Jack, the armorer of Camelot is here.
~
Iron Jack wears his smith apron, leather leggings, and has corded muscular 
arms.
~
human~
ABSTe 0 500 0
30 0 6d12+853 5d5+1000 4d6+8 pound
-9 -9 -9 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17539
stirrup stablemaster~
Stirrup~
Stirrup, the stable master of Camelot is here.
~
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
~
human~
ABe 0 400 0
25 0 5d10+550 5d5+1000 2d10+7 pound
-7 -7 -7 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17540
horse riding~
A riding horse~
A riding horse is here.
~
The riding horse is saddled with light tack, and has long slender limbs 
for speed.
~
human~
AI 0 0 0
18 0 3d9+283 5d5+1000 2d7+4 charge
-3 -3 -3 6
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17541
warhorse medium~
A medium warhorse~
A medium warhorse is tethered here.
~
The medium warhorse is has heavy tack and leather barding.
~
human~
AI 0 0 0
23 0 5d10+450 5d5+1000 3d6+6 charge
-6 -6 -6 4
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17542
warhorse heavy~
A heavy warhorse~
A heavy warhorse paws the ground and snorts in preparation for battle!
~
The heavy warhorse has full chain barding and stands 17 hands.
~
human~
AI 0 0 0
28 0 6d12+703 5d5+1000 2d12+8 charge
-8 -8 -8 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17543
raider saxon~
A Saxon raider~
A Saxon raider is here, ready to take your head as a trophy
~
The Saxon raider carries his sax, *yes really it is an actual weapon name*, 
and is dressed in various hides.
~
human~
ABCF Q -200 0
20 0 3d9+333 5d5+1000 2d8+5 charge
-4 -4 -4 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17544
slave~
A slave~
A slave is here, cringing from battle.
~
The slave is dirty and unkempt, but she retains a vestage of her former 
station and bearing.
~
human~
ACX Q 0 0
5 0 2d6+60 5d5+100 1d6+1 punch
5 5 5 9
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#17545
chief saxon render~
A Saxon chief~
A Saxon chief is here, leading his raiders into battle!
~
The Saxon chief, Render (you know his name because of the general grunting), 
is decked in the spoils of war. All and all you think he has lice.
~
human~
ABCF DFQ -500 0
28 0 6d12+703 5d5+1000 2d12+8 pound
-8 -8 -8 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17546
guard border northern~
A northern border guard~
A northern border guard is here, stoically holding the line against intruders.
~
The border guard wears chain armor and is equipped with a standard sword.
~
human~
AB FN 300 0
20 0 3d9+333 5d5+1000 2d8+5 pound
-4 -4 -4 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17547
commander outpost~
The northern outpost commander~
The northern outpost commander is here, safe in the respect of his men.
~
The outpost commander is a hardened, grizzled veteran with the cunning that 
comes from a life of leading men in endless battle.
~
human~
ABK DFN 500 0
25 0 5d10+550 5d5+1000 2d10+7 pound
-7 -7 -7 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17548
clansman scot~
A Scot clansman~
A Scot clansman is here, ready to seize your women and whiskey!
~
The Scot clansman is wearing a kilt, leather sandles, and has a long swath 
of cloth wrapped around his shoulders. He carries a beautiful claymore which 
is about 4' long.
~
human~
ABC 0 0 0
22 0 5d10+400 5d5+1000 4d4+6 punch
-5 -5 -5 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17549
chief clan scot~
The Scot clan chief~
The Scot clan chief is here, seizing his clansman's women and whiskey!
~
The Scot clan chief towers over you. He looks like he could toss a tree end 
over end and have it land pointing away from him. He looks like he could 
heave a sheaf with a fork more than 20' in the air. He looks like he could 
down a barrel of ale and still have his whiskey. He looks...
~
human~
ABCJ 0 -100 0
28 0 6d12+703 5d5+1000 2d12+8 pierce
-8 -8 -8 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17550
serf busy~
A busy serf~
A busy serf is here, tilling the fields for harvest.
~
The serf has a farm tool and a rag to cover himself.
~
human~
ABC 0 0 0
1 0 1d1+10 1d1+1 1d1+1 punch
10 10 10 10
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17551
raider angle~
An Angle raider~
An Angle raider is here, burning huts and raping women!
~
The Angle raider is tall, blond haired, and wears a horned helmet. He 
carries a shield and his Angle, an angled swordlike blade. He is in partial 
leather armor.
~
human~
ABCF 0 -200 0
24 0 5d10+500 5d5+1000 2d10+6 pound
-6 -6 -6 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17552
chief angle~
The Angle chief~
The Angle chief is here, leading the massacre!
~
The Angle chief is a giant of a man, covered in blood, and laughing with 
a deep boom at each kill.
~
human~
ABF F -700 0
30 0 6d12+853 5d5+1000 4d6+8 pound
-9 -9 -9 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17553
calvary unit~
The calvary unit~
A calvary unit is here, flanking the enemy lines.
~
The calvary unit consists of about 30 mounted knights on medium warhorses.
~
unique~
AB 0 200 0
45 0 25d10+3000 5d5+1000 8d4+16 blast
-15 -15 -15 2
C 0 0 0
stand stand none 1000
AHMV ABCDEFGHIJK huge none
#17554
infantry unit~
The infantry unit~
An infantry unit is here, fighting the Pict hoards.
~
The infantry unit has about 50 squires and serfs armed with polearms.
~
unique~
AB 0 0 0
40 0 15d10+1850 5d5+1000 4d8+13 blast
-13 -13 -13 3
CO 0 0 0
stand stand none 1000
AHMV ABCDEFGHIJK huge none
#17555
hoard pict picts~
The pict hoard~
A hoard of Picts is here, fighting the troops of Camelot.
~
The hoard of Picts consists of about 500 poorly armed and armored foot 
soldiers.
~
human~
AB 0 -100 0
50 0 50d10+4250 5d5+5000 5d8+19 charge
-20 -20 -20 0
CO 0 0 0
stand stand none 1000
AHMV ABCDEFGHIJK giant none
#17556
leader pict~
The Pict leader~
The Pict leader is here, retreating from battle.
~
The Pict leader is covered in blue dye, giving him a fearsome demonic 
appearance which is further augmented by his reindeer horned helmet.
~
human~
AB 0 -400 0
40 0 15d10+1850 5d5+1000 4d8+13 pound
-13 -13 -13 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17557
persante knight~
Persante of Inde (the blue knight)~
Persante of Inde is here, marshalling the troops of Camelot.
~
Persante is called the blue knight because of his brilliant blue armor. 
He is mounted on a fine charger, and is waving his blue pennant.
~
human~
AX H 400 0
35 0 10d10+1300 5d5+1000 4d7+11 pound
-11 -11 -11 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17558
dodinas knight~
Dodinas le Savage~
Dodinas le Savage is here, holding the center of the line!
~
Dodinas is a whirlwind of weapons and martial skill, felling all who
approach. He is mounted atop his famed steed Rue.
~
human~
AX 0 100 0
32 0 10d10+1000 5d5+1000 6d4+9 pound
-10 -10 -10 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17559
lionel knight~
Lionel~
Lionel is here, unhorsed, and fighting for his life!
~
Lionel is covered in blood, and is walking as if stunned. It looks like he 
is going to fall.
~
human~
A 0 300 0
30 0 6d12+853 5d5+1000 4d6+8 pound
-9 -9 -9 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17560
gaheris knight~
Gaheris~
Gaheris (Gawaine's brother) is here putting down the raiders.
~
Gaheris has long red hair, and a gray stallion. He is extremely angry with 
the Angles and is cutting his way to the chief.
~
human~
AB 0 500 0
33 0 10d10+1100 5d5+1000 6d4+10 pound
-11 -11 -11 3
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17561
commander outpost southern~
The southern outpost commander~
The southern outpost commander is here, safe in the respect of his men.
~
The outpost commander is a hardened, grizzled veteran with the cunning that 
comes from a life of leading men in endless battle.
~
human~
ABK DFN 500 0
25 0 5d10+550 5d5+1000 2d10+7 punch
-7 -7 -7 4
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17562
guard border southern~
A southern border guard~
A southern border guard is here, stoically holding the line against intruders.
~
The border guard wears chain armor and is equipped with a standard sword.
~
human~
AB FN 300 0
20 0 3d9+333 5d5+1000 2d8+5 pound
-4 -4 -4 5
EFNU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium none
#17563
slave~
A slave~
A slave is here, cringing from battle.
~
The slave is dirty and unkempt, but she retains a vestage of her former 
station and bearing.
~
human~
ACX Q 0 0
5 0 2d6+60 5d5+100 1d6+1 punch
5 5 5 9
EFNU 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium none
#0



#OBJECTS
#17501
dagger squire~
a squire's dagger~
A leather hilted dagger lies here.~
iron~
weapon 0 AN
dagger 5 5 pierce 0
20 2 500 P
A
19 2
A
18 2
#17502
mace knight knight's~
a knight's mace~
A clublike weapon with a spiked balled head lies here.~
iron~
weapon 0 AN
mace 5 6 crush 0
23 5 800 P
A
19 3
A
18 1
#17503
lance knight knight's~
a knight's lance~
An 18' pole is sunk into the ground here.~
iron~
weapon 0 AN
exotic 5 6 stab 0
25 15 1000 P
A
19 3
A
18 3
E
pole~
This pole looks alot like a lance.
~
#17504
armor green~
a suit of green armor~
A fine suit of green armor bearing the crest of Hautdesert glistens here!~
mithril~
armor GK AD
AD AD AD AD 0
31 2 2000 P
A
24 -5
A
1 2
A
13 10
E
crest hautdesert~
The crest has a stag on a verdant field
~
#17505
axe benlad benlad's~
benlad's axe~
A two headed axe with the Hautdesert crest lies here.~
iron~
weapon GK AN
axe 5 7 slash 0
31 7 2000 P
A
23 -4
A
19 4
A
18 4
E
crest~
The crest has a stag on a verdant field
~
#17506
bracer white~
a white bracer~
A humming, blinding white bracer lies here!~
admantite~
armor ABGK AM
ABD ABD ABD ABD 0
40 2 3000 P
A
13 20
A
19 3
A
18 3
A
5 1
A
2 1
A
1 1
#17507
grail holy~
the holy grail~
A beat-up, dirty, wooden cup lies here.~
wood~
potion GKL AO
40 28 28 28 0
40 1 2500 P
#17508
cloak many orkney~
a many colored cloak~
A cloak of many colors and the crest of Orkney lies here.~
leather~
armor GK AK
AD AD AD AD 0
34 4 1500 P
A
13 20
A
2 2
#17509
shield~
a shield of many colors~
A rainbow of colors is reflected from the shield which lies here!~
silver~
armor GK AJ
AD AD AD AD 0
34 4 1500 P
A
19 4
#17510
sword excalibur~
excalibur~
A beautiful dragon hilted sword lies here!~
admantite~
weapon BKL AN
sword 5 8 slice D
38 4 4500 P
A
13 20
A
1 3
A
19 5
A
18 5
E
sword excalibur~
You run your fingers over the blue green steel of Excalibur, and you feel 
a tingling sensation. Your vison blurs until all you see is a blinding 
white light. A warm sensation fills your limbs, and a sense of relaxed 
comfort permeates you. A deep fatherlike voice says "Now that Arthur is 
dead, it is up to you to right what he wrought. Seek out and destroy Mordred 
and Morgan Le Fey. They are destroying Camelot." The voice and the light 
gradually fade leaving you with only a lingering warm feeling.
~
#17511
scabbard arthur arthur's golden~
arthur's scabbard~
A beautiful golden scabbard lies here!~
gold~
container CIKL AL
30 0 -1 15 75
38 3 1500 P
A
24 -5
A
23 -5
A
13 -10
A
19 2
#17512
armband armbands garlon garlon's~
garlon's invisible armbands~
A set of armbands of black iron lie here.~
iron~
armor FGJ AI
D D D 0 0
28 4 1500 P
A
5 2
A
17 -5
#17513
helm horned gawaine gawaine's~
gawaine's horned helm~
A burnished steel helm with oxen horns lies here.~
iron~
armor C AE
AD AD AD AD 0
34 3 2500 P
#17514
spurs silver lamorak lamorak's~
lamorak's spurs~
A set of silver spurs lies here.~
silver~
armor 0 AG
AD AD AD 0 0
30 0 2000 P
A
18 4
A
19 4
#17515
gauntlets bravery~
gauntlets of bravery~
A glowing pair of burnished chain mesh gauntlets lies here.~
iron~
armor GIKL AH
ABD ABD ABD ABD 0
44 3 5000 P
A
19 5
A
18 5
#17516
ring incubus crest gold~
the Incubus crest ring~
A ring of twisted red gold bearing the likeness of an Incubus lies here.~
gold~
armor CMQ AB
ABD ABD ABD BC 0
40 1 2800 P
A
4 1
A
3 1
A
12 20
#17517
staff merlin merlin's~
merlin's staff~
A staff of two intertwined vines lies here in a circle of power!~
wood~
wand ABCGH AO
80 20 20 'dispel magic' 0
40 10 5000 P
A
24 -3
A
12 10
E
imm~
This is type wand so you can dispel magic on others. Staff only works on self.
-
show
~
#17518
greaves blackened steel~
a pair of blackened steel greaves~
A pair of blackened steel greaves lies here. There is an inscription on them.~
iron~
armor CHM AF
ABC ABC ABC 0 0
21 5 1 P
A
4 -4
A
14 -50
E
inscription~
You look at the inscription. It reads "I do hereby swear to not reveal my 
crest until I have stopped all from entering Camelot for a period of 5 years, 
as I have promised Morgana in exchange for the favor of Eveline"
~
#17519
wand rod~
a marble rod with a white hot tip~
A marble rod with a white hot tip is smouldering here.~
stone~
wand ACGHJ AO
23 20 20 'charm person' 0
23 1 3000 P
E
rod wand marble~
As you examine the wand, you get a funny feeling. It swells into a vision of 
the previous's wands owner, Morgan Le Fey. You hear a cackling laughter and 
red eyes bore into your head. As the vison fades you hear the message '
...with each charmed, your soul belongs a little more to me...'.
~
#17520
pack backpack trailpack leather pellinore pellinore's~
pellinore's trailpack~
A backpack made of fine leather sits here. You see lettering on its corner.~
leather~
container GH AD
500 0 17521 250 75
27 0 1200 P
E
lettering~
You read the writing on the pack. It says "To my dear friend Pellinore, may 
this pack make your journeys shorter and allow you to bring all the 
provisions you need. Simply wear the pack, and and the weight and number 
of items you carry will increase, and you will be able to travel long 
distances without tiring. I have made this pack lockable (use the key with 
the letter P). May you succeed in your quest!     - Merlin".
~
#17521
key p letter~
a key with the letter "P" on it~
A key with the letter "P" on it is here.~
brass~
key 0 AO
0 0 0 0 0
27 1 270 P
#17522
rations trail~
some trail rations~
Some trail rations (nuts, dried fuits, dried meats) are here.~
flesh~
food 0 A
EF EF 0 0 0
27 4 270 P
#17523
flask wine~
a flask of a nice red wine~
A flask of nice, cold Pinot Noir wine is here, just waiting to be tasted.~
glass~
drink 0 A
10 10 'red wine' 0 0
27 2 270 P
E
wine flask~
The wine is a beautiful deep red in color, and it goes well with all food.
~
#17524
bones bone pile~
a pile of bones~
A pile of bones lies here.~
stone~
trash 0 A
0 0 0 0 0
22 10 1 P
#17525
skull human~
a human skull~
A human skull lies here.~
stone~
trash 0 A
0 0 0 0 0
22 3 220 P
#17526
rock black small~
a small black rock~
A small black rock lies here.~
stone~
pill G A
40 44 0 0 0
22 1 1200 P
E
rune~
Persistant, huh? Well yes it seems like that mage buddy of yours once was 
talking about rune wafers that could be eaten and have magical effects 
happen. This looks like one of those.
~
E
rock black small~
You look at the rock. On the rock are carved strange rune symbols that you 
don't understand. The rock has blood on it.
~
#17527
letter love~
a love letter~
A love letter addressed to Tristram is rolled and sealed with a wax emblem.~
paper~
scroll G AO
40 74 29 56 0
36 1 800 P
E
letter~
You break the seal and look at the letter. The letter reads:

My beloved Tristram. How much do I long for your gentle presence alongside 
me! My father seethes at the very thought of you. Beware! He seeks to do you 
harm. I have spoken with Merlin and he as bewitched this letter to allow you 
to fly invisibly to me, and pass unhindered through all our doors! Tarry not 
for I shall burst!

Forever and totally in your thrall,

Isolde
~
E
seal~
The seal bears the crest of the house of King Mark.~
#17528
armor golden~
a suit of golden armor~
A suit of golden armor shines here.~
gold~
armor EJL AD
AD AD AD AD 0
34 5 3000 P
A
17 -12
A
15 5000
#17529
spear unholy~
a spear glowing in an unholy dark light~
A spear is here, glowing with an unholy dark light.~
admantite~
weapon ACEG AN
exotic 5 8 pierce C
34 10 2500 P
A
14 15
A
19 4
A
18 4
A
1 2
E
unholy spear light~
You look at the unholy light surrounding the spear. Your vision darkens. 
Out of the darkness red glowing eyes laugh and dance at you. A rage slowly 
fills you, you want to kill. Rend. Tear. Rape. Murder - ahhahahahah!
~
#17530
favor silken~
a silken favor~
A silken favor is here. Maybe it belongs to your lady?~
cloth~
trash 0 AO
0 0 0 0 0
9 1 90 P
#17531
necklace~
an emerald necklace~
An exquisite emerald necklace with intricate gold settings has been left here!~
gold~
treasure 0 AC
0 0 0 0 0
12 2 1500 P
#17532
ball chain~
a massive spiked ball and chain~
A massive spiked iron ball attached to a iron handle by a 3' chain is here.~
iron~
weapon 0 AN
exotic 5 7 crush 0
28 30 2300 P
A
19 4
#17533
motley fool fools~
fool's motley~
Some fool has left his motley here.~
cloth~
armor 0 AE
A A A 0 0
31 3 5 P
A
3 -1
#17534
helm wolf helmet~
a wolf helm~
A helm with the semblance of a wolf is here.~
iron~
armor G AE
AD AD AD AD 0
33 10 3400 P
A
19 3
A
18 3
#17535
armor shimmering red~
a suit of shimmering red armor~
A suit of shimmering red armor glistens in the sunlight.~
mithril~
armor AG AD
AD AD AD C 0
31 15 1800 P
A
17 -10
#17536
key rusty~
a rusty key~
A key is here, lying in the dirt, rusting.~
iron~
key 0 A
0 0 0 0 0
38 1 10 P
#17537
reward~
the reward~
A deed of payment for the rescue of a damsel in distress is here.~
paper~
treasure 0 A
0 0 0 0 0
8 1 2000 P
#17538
key room~
a room key~
A brass key made depicting a young girl is here.~
brass~
key 0 A
0 0 0 0 0
0 1 1 P
#17539
purse heavy~
a rather heavy looking purse~
A rather heavy looking purse is here.~
leather~
money 0 A
DFGHIJ 0 0 0 0
0 1 2 P
#17540
cloak lice infested~
a lice infested cloak~
A lice infested cloak made of the skin of some animal is here.~
leather~
armor 0 AK
D D D 0 0
29 10 600 P
A
5 -1
A
1 3
#17541
sword broad steel commander commander's~
a commander's steel broad sword~
A commanders steel broad sword catches your eye.~
iron~
weapon 0 AN
sword 5 6 slash 0
24 5 1700 P
A
19 3
A
18 3
#17542
skin whiskey~
a skin of whiskey~
A skin smelling of whiskey is here, on the ground.~
leather~
drink 0 A
50 50 'whisky' 0 0
28 10 400 P
#17543
ship dragon~
a dragon ship~
A dragon ship is beached here- where are those Angle raiders?~
wood~
furniture OT 0
BD EGIJOP L BCEH BCEH
29 -15536 290 P
#17544
angle~
an angle~
An angle is here. A raider must be nearby.~
iron~
weapon 0 AN
sword 5 7 slash 0
31 15 600 P
A
19 4
A
18 -3
#17545
rod command~
a rod of command~
A rod of black, runed metal swallows light here.~
iron~
staff CJL AO
40 24 24 'charm person' 0
40 9 3500 P
A
17 -10
A
4 1
A
3 1
E
runed runes metal rod~
You look at the metal rod, and a sick feeling comes over you. Your vision 
dims and you see two hot red eyes cutting though you. A demonic cackle 
sends chills down your spine, and as it fades you hear " with every use, 
you become mine..."
~
#17546
banner war persante blue~
the blue war banner of Persante of Inde~
The blue war banner of Persante of Inde lies here. Persante has fallen!~
wood~
light AK AO
0 0 999 0 0
35 20 3400 P
A
24 -3
A
23 -2
A
22 -2
A
21 -2
A
20 -2
E
banner blue~
The banner depicts a Griffon on a pale blue sky
~
#17547
lifecutter~
lifecutter~
A blue black crusader hilt sword is stuck in the ground~
admantite~
weapon C AN
sword 5 7 slash C
32 20 3200 P
A
13 -10
A
19 4
A
18 4
E
sword~
As you look at the sword, you hear inside your head the words "My name is
Lifecutter, and my last master was Dodinas le Savage. Take me and lets 
slay evil!
~
#17548
armor plate full~
a suit of full plate armor~
A suit of full plate armor gleams on the ground.~
iron~
armor 0 AD
ABD ACD CD 0 0
30 100 300 P
A
17 -8
#17549
axe~
an enormous axe~
An enormous axe is resting here.~
iron~
weapon 0 AN
axe 9 4 chop F
33 25 2000 P
A
19 5
E
axe~
The axe handle has the name 'Gaheris' inscibed on it.
~
#17550
hat top black Lok Lok's~
lok's black top hat~
Lok's black top hat is here- maybe you should give it to him- nah.~
unknown~
armor 0 AE
AB AB AB 0 0
100 0 0 P
A
24 -20
A
23 -20
A
22 -20
A
21 -20
A
20 -20
A
17 -50
A
19 10
A
18 10
A
14 100
A
12 100
E
hat~
Inscribed in the hatband is the message 'I belong to Lok'
~
#0



#ROOMS
#17501
Before the Forest Arden~
Before you stretches the vast forest Arden, consisting of towering oaks 
and unknown wildlife. A path leads northwards into the forest. There is a 
piece parchment nailed to an old oak, and a guilded plaque is affixed to a 
boulder.
~
0 4 1
E
Plaque~
Camelot 1994 by Lok- There are lots of extras, so be sure to look at 
keywords in rooms and at your objects to get the full picture of the 
area. As with all bards of the round table, I have altered story elements 
to suit my whim.
~
E
Parchment~
The parchment reads:

Let it be known that Arthur, King of the Britains seeks to form the company 
of the Round Table. All knights of valor and virtue are summoned to this 
august company in Camelot.~
D0
A dirty trail
~
~
0 -1 17502
D3
~
~
0 0 14840
S
#17502
The Crossroads of Arden~
You stand at the crossroads of two dusty paths. Dappled sunlight lights 
the intersection and you notice horsesign in the dirt. The path continues 
in the north, south, east and west directions.
~
0 0 1
E
dirt~
You look carefully at the dirt and notice in addition to the horsesign, 
there is a trail of strange claw marks heading to the west.~
E
horsesign~
You bend down and look at the hoofprints. The main traffic leads down the 
easterly path and southerly path.
~
D0
A dirty trail
~
~
0 -1 17505
D1
A dirty trail
~
~
0 -1 17506
D2
A dirty trail
~
~
0 -1 17501
D3
A dirty trail
~
~
0 -1 17503
S
#17503
The Forest Arden~
You are on a path in the great forest Arden. Boy you wish there wern't 
so many of those pesky knats. The trail leads south and east.
~
0 0 1
E
knats~
They sure are pesky!
~
D1
A dirty trail
~
~
0 -1 17502
D2
A dirty trail
~
~
0 -1 17504
S
#17504
Trail of Bones~
The trail narrows and darkens and you notice a crunching sound. You look 
down-BONES! The trail darkens to the west and lightens to the north.
~
0 0 1
E
bones~
You look at the bones. Most of them are human. You notice a beat up crest 
of the house Pellinore. There bones get deeper to the west.
~
D0
A dirty trail
~
~
0 -1 17503
D3
Even more bones~
~
0 -1 17507
S
#17505
A Hut in Forest Arden~
You stand before a weathered thatch hut. There are weeds everywhere-
obviously this place has been abandoned for some time. The door to the 
hut lies to the west and a dirty trail leads south.
~
0 0 1
E
weeds~
You get down on your hands and knees and examine the weeds. Most of them 
are herbs of one variety or another, and there is a tremendous variety of 
them.
~
D2
A dirty trail~
~
0 -1 17502
D3
Hut~
door~
2 17536 17508
S
#17506
A Fork in the Dirty Trail~
You are at a fork in the dirty trail in Forest Arden. There is horsesign 
in the dirt, and the trail goes north, east, and west from here.
~
0 0 1
E
horsesign~
You bend down and look at the hoof marks in the dirt. The heavy traffic 
goes to the north and west.
~
D0
A dirty trail~
~
0 -1 17509
D1
A dirty trail~
~
0 -1 17510
D3
A dirty trail~
~
0 -1 17502
S
#17507
Lair of the Questing Beast~
You have found the lair of the questing beast! Bones are strewn everywhere.
The only exit is to the east.
~
0 1 1
D1
Trail of Bones~
~
0 -1 17504
S
#17508
Inside a Hut~
You stand inside an old, abandonned hut. The ceiling is low, and the 
rafters are covered in soot. There is a workbench and an old fireplace.
~
0 8 1
E
yellow stains strange~
You examine the yellow stains. They smell of sulfur.
~
E
rafters~
The rafters are darkened by smoke and strange yellow stains.
~
E
paper scraps old~
You pull out a torn scrap of paper. It says: Merlin, my love for Tristram 
is bountiless, yet my father forbids him to see me. Is there anything you 
can do?

Isolde
~
E
fireplace fire~
The fire has long since died out. All you see are old scraps of paper and 
wood in the fireplace.
~
E
Workbench~
The workbench is covered in glass tubing and vials of various colored 
liquids. Maybe you should leave it alone.
~
D1
A wooden door~
~
2 17536 17505
S
#17509
Mists of Arden~
You have steadily travelled downhill into a misty forested area. The tall 
black silhoettes of the towering oaks crowd your limited vision. You squint 
at the dirty trail which leads north and south and notice horsesign.
~
0 1 1
E
horsesign~
You look at the horsesign and see that many horses have travelled this path.
~
D0
A dirty trail~
~
0 -1 17513
D2
A dirty trail~
~
0 -1 17506
S
#17510
Deep Woods~
You are in a deeply wooded section of the forest Arden. Shadows lengthen 
and play in the breeze. The trail continues north, east, and west.
~
0 0 1
D0
A dirty trail~
~
0 -1 17511
D1
A dirty trail~
~
0 -1 17512
D3
A dirty trail~
~
0 -1 17506
S
#17511
Cursed Glade~
You have entered a glade where all the vegetation is dead. There is no 
sounds of wildlife, and no light reaches here from above. There are bones 
from previous visitors scattered about the glade. Maybe you should rest 
for a while
~
0 8193 1
E
bones~
Maybe you should rest a while...
~
D4
the trees~
~
0 -1 17512
S
#17512
Dark Hollow~
You have entered a dark hollow. The air is heavy, damp and oppressive 
broken only bye the cackling of a crow. To the west is a dusty trail.
~
0 1 1
E
crow~
Or was that a snicker?
~
D3
A dirty trail~
~
0 -1 17510
S
#17513
The Forest Arden~
You have entered a bright and cheerful section of the Forest Arden. 
Squirrels chase one and another around the ancient oaks, and butterfiles 
dance in the dappled sunshine. The air smells sweet, the sun is on your 
back, and the horsetrodden trail leads north, south, and east.
~
0 1028 1
E
trail horsesign sign~
You discover horsesign. Most of the traffic heads east and south.
~
E
squirrels~
Yes, they are mating.~
D0
A dusty trail~
~
0 -1 17514
D1
A dusty trail~
~
0 -1 17519
D2
A dusty trail~
~
0 -1 17509
S
#17514
A Creek in the Forest Arden~
You have stopped for water at a little creek which cuts across the trail. 
To the south the forest brightens. To the west the forest darkens. The 
sky is blue and the sunlight flashes off the silvery waters.
~
0 0 1
E
silvery~
You stoop down to peer at the shiny flashy creek and see submerged a knight.
The knight bears the crest of Camelot and appears to have been coldly 
speared through the back.
~
D2
A dirty trail~
~
0 -1 17513
D3
A dirty trail~
~
0 -1 17515
S
#17515
Battleplain of Arden~
Before you stretches the grizzly battleplain of Arden. Countless centuries 
of war have littered the plain with bones and broken weapons of its 
combattants. There are signs of a recent carnage with several knights 
and their steeds lying in twisted heaps. A dirty trail continues to the 
west and east, and a winding road heads north.
~
0 0 1
E
heaps knights steeds bones~
The sight sickens you.
~
D0
A winding road~
~
0 -1 17516
D1
A dirty trail~
~
0 -1 17514
D3
A dirty trail~
~
0 -1 17517
S
#17516
Before Blackmoor~
You stand before Blackmoor the keep of the evil Mordred. The curtain wall 
is some 25 feet high and towers flank the gate and corners. The breeze 
brings a high pitched girlish laughter to you sending chills up your spine. 
To the north lies the black iron gates of Blackmoor, and to the south 
stretches a winding road.
~
0 0 1
E
humans~
Actually they look like damned souls to you.
~
E
gates iron black~
The great iron gates have been forged from pig iron, and they are strangly  
without rust. The iron spirals with great craftsmanship, forming into faces 
of distorted humans.
~
D0
Black Iron Gate~
gate black iron~
1 -1 17527
D2
A winding road~
~
0 -1 17515
S
#17517
Forest Blackmoor~
You have entered Blackmoor, the forest of the damned. Thorns and crooked 
trees scratch and tear at you, almost as if they were alive. The well worn 
path has has vanished and you have lost your bearings.
~
0 8193 1
D4
~
~
0 -1 17515
D5
~
~
0 -1 17518
S
#17518
Before an Inviting Hut~
You stand in front of an inviting hut. Smoke curls from the chimney 
bringing you the smell of fresh venison. Lamplight cuts through the 
darkness and the windows. A delightful song can be heard from inside. 
To the west is the door (adjar) to the hut, and a dirty trail leads 
to the south.
~
0 0 1
D2
A dirty trail~
~
0 -1 17517
D3
An inviting hut~
door~
1 -1 17523
S
#17519
The Chasm~
You stand before a deep chasm. You can see the fettered ends of an 
old rope bridge cut and hanging into the chasm. To the west is a 
dirty trail, and the cut rope bridge leads down.
~
0 0 1
D3
A dirty trail~
~
0 -1 17513
D5
Down the dangling end of the rope bridge
~
~
0 -1 17520
S
#17520
Hanging on the Rope Bridge~
You are hanging at the tattered end of a rope bridge. Your grip is 
fairly strong. You can either try to swing east across the chasm to 
the other loose part of the bridge, or you can climb up and out, or 
you can let go into the yawning depths of the chasm.
~
0 1 1
D1
Hanging on the Rope Bridge~
~
0 -1 17521
D4
The chasm~
~
0 -1 17519
D5
The Yawning Depths~
~
0 -1 17524
S
#17521
Hanging on the Rope Bridge~
You are hanging on the frayed end of the rope bridge. You can either 
attempt to swing to the east side, climb up the bridge, or go down 
into the yawning depths of the chasm.
~
0 1 1
D3
Hanging on the Rope Bridge~
~
0 -1 17520
D4
The Chasm~
~
0 -1 17522
D5
The Yawning Depths~
~
0 -1 17524
S
#17522
The Chasm~
You stand at the brink of a deep chasm. The rope bridge across it has 
been cut by some vile villian and lies hanging down into the chasm. 
You can either climb down the bridge into the chasm or head to the 
green field to the east.
~
0 0 1
D1
A green field~
~
0 -1 17525
D5
Hanging on the Rope Bridge~
~
0 -1 17521
S
#17523
Inside the Inviting Hut~
You are inside an inviting hut. Around you is the comfortable interior, 
complete with feather bed and fireplace. A table of fresh meat and 
vegatables has been set, and on it is an ornate chalice filled with 
wine. A candle burns brightly and there is a single chair at the table.
~
0 8200 1
E
chair~
Why don't you sit down for a while and have a nice meal?
~
E
candle~
Its a black candle. What was that you remember about black candles? 
Oh yeah, they are used by witches in black masses.
~
E
meat wine~
The meat is juicy, the wine has a nice dry aroma and a deep red color.
~
E
bed~
The bed looks comfortable. Inviting.
~
E
chalice~
On closer inspection the chalice is not the holy grail.
~
D1
Before an Inviting Hut~
~
1 -1 17518
S
#17524
The Yawning Depths~
Blue...NO GREEN!
   AHHHHHHHHHHHHHHHH
       AHHHHHHHHHHHHHHHH
           AHHHHHHHHHHHHHHHH
SPLAAAAT.
~
0 5 1
S
#17525
The Green Field Before Camelot~
You stand under the open sky in the emerald green field before Camelot.
Camelot lies ontop of a hill overlooking the field. Flags and banners 
snap in the fresh breeze from the proud towers of Camelot. You can either 
head east to Camelot or west to the chasm.
~
0 0 1
D1
The Eastern Gate of Camelot~
~
0 -1 17526
D3
The Chasm~
~
0 -1 17522
S
#17526
The Western Gate of Camelot~
You stand at the gates to Camelot. You have a commanding view of the emerald 
plane below. White granite walls rise impressively into the air.
~
0 4 1
D1
The Western Gate~
gate eastern~
1 -1 17541
D3
A green field~
~
0 -1 17525
S
#17527
Bailey of Blackmoor~
You stand inside the bailey of Blackmoor. Murder holes line the walls and 
towers rise ahead. To the north and south are black iron gates.
~
0 1 1
E
hole holes~
Nobody seems to be looking at you through the murder holes
~
D0
Black Iron Gate~
gate black iron~
1 -1 17528
D2
Black Iron Gate~
~
1 -1 17516
S
#17528
Inside the Curtain Wall~
You stand on a road inside the Curtain Wall of Blackmoor. The keep proper 
is to your north. The road continues to the east and west, and a black iron 
gate is to the south.
~
0 1 1
D1
Inside the Curtain Wall~
~
0 -1 17529
D2
Black Iron Gate~
~
1 -1 17527
D3
Inside the Curtain Wall~
~
0 -1 17530
S
#17529
Inside the Curtain Wall~
You stand on the road inside the curtain wall of Blackmoor. Stairs lead up 
to the eastern bailey tower and the road continues to the north and west.
~
0 1 1
D0
Inside the Curtain Wall~
~
0 -1 17535
D3
Inside the Curtain Wall~
~
0 -1 17528
D4
The East Bailey Tower~
~
0 -1 17539
S
#17530
Inside the Curtain Wall~
You stand on the road inside the curtain wall. Stairs lead up to the western 
bailey tower, and the road continues north and east.
~
0 1 1
D0
Inside the Curtain Wall~
~
0 -1 17531
D1
Inside the Curtain Wall~
~
0 -1 17528
D4
The West Bailey Tower~
~
0 -1 17538
S
#17531
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. The keep proper 
is to the east of you. The bloody road continues north and south.
~
0 1 1
E
blood bloody road~
You bend down and look at the blood in the road and find a piece of silk. 
You examine it and notice that it appears to be a favor of a lady in waiting 
of Camelot.
~
D0
Inside the Curtain Wall~
~
0 -1 17532
D2
Inside the Curtain Wall~
~
0 -1 17530
S
#17532
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. Stairs lead up to 
the northwestern tower of blackmoor. The road continues to the south, and 
to the east where the entrance to the keep proper is.
~
0 1 1
D1
Entrance to the Keep Proper~
~
0 -1 17533
D2
Inside the Curtain Wall~
~
0 -1 17531
D4
The Northwestern Tower of Blackmoor~
~
0 -1 17536
S
#17533
Entrance to the Keep Proper~
You stand on a road inside the curtain wall of Blackmoor. To the south is 
a massive wooden door, from which you hear elfin laughter. The road 
continues to the east and west.
~
0 1 1
E
door~
Its huge! Hope you don't get a hernia opening it.~
D1
Inside the Curtain Wall~
~
0 -1 17534
D2
A Massive Wooden Door~
door wooden massive~
1 -1 17540
D3
Inside the Curtain Wall~
~
0 -1 17532
S
#17534
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. Stairs lead up 
to the northeastern tower of Blackmoor. The road continues to the south 
and west, where the entrance to the keep proper is located.
~
0 1 1
D2
Inside the Curtain Wall~
~
0 -1 17535
D3
Entrance to the Keep Proper~
~
0 -1 17533
D4
The Northeast Tower~
~
0 -1 17537
S
#17535
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. To the west 
looms the keep proper. The road continues north and south.
~
0 1 1
D0
Inside the Curtain Wall~
~
0 -1 17534
D2
Inside the Curtain Wall~
~
0 -1 17529
S
#17536
The Northwest Tower of Blackmoor~
You stand inside the northwestern tower. You have a commanding view of 
the keep and the moor itself. Stairs lead downward.
~
0 1 1
E
view moor~
You look at the view. The moor rolls onward, and mist makes it difficult 
to  see very far. You see black forms scuttling across the moor. For a 
moment you are glad you are in a solid tower.
~
D5
Inside the Curtain Wall~
~
0 -1 17532
S
#17537
The Northeastern Tower of Blackmoor~
You stand inside the northeastern tower. You have a commanding view of 
the keep and the surrounding moor. Stairs lead down.
~
0 1 1
D5
Inside the Curtain Wall~
~
0 -1 17534
S
#17538
West Bailey Tower~
You stand inside the western bailey tower. You have a great view of the 
bailey and you could fire a ranged weapon through the murder hole. Stairs 
lead down.
~
0 1 1
E
view hole bailey~
You peek through the murder hole at the bailey as many have done before you.
~
D5
Inside the Curtain Wall~
~
0 -1 17530
S
#17539
East Bailey Tower~
You stand inside the eastern bailey tower. You have a commanding view of 
the bailey and could fire uncontested through the murder hole. Stairs lead 
down.
~
0 1 1
D5
Inside the Curtain Wall~
~
0 -1 17529
S
#17540
The Dark Hall of Mordred~
You stand in the foul hall of Mordred. Smoke writhes upward to the rafters 
from a firepit in the center. Armor from defeated knights is hung from 
hooks on the wall. Knights sit in a circle about the fire staring woodenly 
into the flames. A young elvin lad in golden armor laughs as he weaves a 
dance amongst them.
~
0 1 1
E
lad elvin~
You shake your head and look a second time. The lad disappears. A foul 
spell has hold of you!
~
E
firepit fire pit~
You examine the fire pit. A large body is roasting here. It looks human!
~
D0
Entrance to the Keep Proper~
~
1 -1 17533
S
#17541
Victory Road and Knights Way~
You stand on a marbled road inside the great walls of Camelot. Pinnons 
fly from high towers and the buildings gleam of white stone. Victory Road 
contiues east into the keep, and Knights Way runs north and south.
~
0 0 1
D0
Knights Way~
~
0 -1 17542
D1
Victory Road~
~
0 -1 17543
D2
Knights Way~
~
0 -1 17544
D3
West Gate of Camelot~
~
1 -1 17526
S
#17542
Knights Way before the stables~
You stand on the white marbled road, Knights Way. You smell horses to 
the east. To the west the high walls of camelot rise. Knights way continues 
to the north and south.
~
0 0 1
E
high walls~
The high walls tower above you, made from a gleaming white stone. The 
blocks are huge- it must have taken a great engine to hoist them. Pennons 
snap in  the breeze from the many towers of Camelot.
~
E
stables~
There are many horses and squires scurring about in the stables.~
D0
Knights Way~
~
0 -1 17545
D1
Stables~
~
0 -1 17598
D2
Knights Way~
~
0 -1 17541
S
#17543
Victory Road~
You stand on victory road. Knights pennons are stuck in the ground on 
both sides of the road, with their coat of arms flapping in the breeze. 
There are available slots for other coats of arms. Victory road continues 
to the east and west.
~
0 0 1
E
coat coats arms~
You look at the coats of arms. You recognize a few of the devices as that 
of Gawaine, Tristram, and of course Lancelot.
~
D1
Victory Road~
~
0 -1 17547
D3
Victory Road and Knights Way~
~
0 -1 17541
S
#17544
Knights Way at the Armory~
You stand on the white marbled Knights Way. To your west the towering 
walls of Camelot rise, and to the east is the armory of Camelot. Knights 
Way continues north and south.
~
0 0 1
E
high walls~
The high walls tower above you, made from a gleaming white stone. The 
blocks are huge- it must have taken a great engine to hoist them. Pennons 
snap in  the breeze from the many towers of Camelot.
~
D0
Victory Lane and Knights Way~
~
0 -1 17541
D1
The Armory~
~
0 -1 17548
D2
Knights Way~
~
0 -1 17549
S
#17545
Corner of Knight's Way and Squire's Run~
You stand at the corner of Knight's way and Squire's run. An arched 
doorway rises up into a stalwart tower. You can see lettering above the 
arch.  Knight's way continues south, and Squire's Run heads east.
~
0 0 1
E
writing arch~
You look at the engraved words:

    FORWARD TO VICTORY~
D1
Squire's Run~
~
0 -1 17550
D2
Knight's Way~
~
0 -1 17542
D4
Tower of Valor~
~
0 -1 17551
S
#17546
Behind the Pict Lines~
You have battled your way through the ranks of the Picts, and your 
salley has placed you behind the Pict lines! To the east the battle 
rages, and you see fleeing Picts headed this way.  A barbarian is winding 
a horn with the recall signal.
~
0 0 1
E
barbarian horn~
The barbarian sees you looking at you, and flees in terror!
~
D1
Into the raging battle~
ranks~
1 -1 17597
S
#17547
Victory Road~
Here Victory Road ends at the great Tourney Yard of Camelot. A podium 
for tourney winners is erected here- today it bears the coat of arms 
of Lancelot. Flanking the road are the standards of the other knights 
of the round table. A strange peace fills the air here. Victory road 
continues to the west, and the Tourney Yard of Camelot is to the east.
~
0 1024 1
D1
Tourney Yard of Camelot~
~
0 -1 17552
D3
Victory Road~
~
0 -1 17543
S
#17548
Armory~
You stand in the Armory of Camelot. The master blacksmith and his 3 
apprentices are busy fabricating a suit of armor for a knight. Various 
pieces of armor are here in varying states of repair. There is a large  
weapons rack on the eastern wall. To the west is Knight's Way.
~
0 0 1
E
weapons rack~
The weapons rack contains several daggers, a few lances, and some maces.
~
E
armor~
The armor pieces are made from fine hammered steel.
~
D3
Knight's Way~
~
0 -1 17544
S
#17549
Corner of Knight's Way and Noble Road~
You stand at the corner of Knights Way and Noble Road. A tower rises up 
from here by a winding staircase. There is an inscription above the archway 
to the tower. Knights way continues north and Noble Road goes east.
~
0 0 1
E
inscription arch tower~
You look at the inscription. It reads:

       HONOR SEPERATES THE KNIGHT FROM THE CRIMINAL~
D0
Knight's Way~
~
0 -1 17544
D1
Noble Road~
~
0 -1 17554
D4
Tower of Honor~
~
0 -1 17553
S
#17550
Squire's Run~
You stand on Squire's Run. Squires bustle up and down the road on various 
errands for their lords. You notice a scroll lying on the ground. Squire's
Run contines east and west.
~
0 0 1
E
scroll~
You look at the scroll. It is torn and badly smeared. You can make out:

  .... I wandered through the Forest of Blackmoor, lost and without hope, 
  until I found a hut. I looked through the window and there stood the  
  Grail on a table. A beautiful woman beckoned to me, and at that moment 
  my mount spooked, racing into the forest.....
  ~
D1
Squire's Run~
~
0 -1 17555
D3
Corner of Knight's Way and Squire's Run~
~
0 -1 17545
S
#17551
Tower of Valor~
You stand in the tower of valor. The walls bear murals of battle scenes, 
of knights fighting knights and various unearthly beasts. There is a hollow 
in one of the walls in which a fire takes the edge off the cold of the room. 
The smoke puts you in a strange daze in which the MURALS seem to come to 
life. Stairs lead down to the street below.
~
0 0 1
E
murals~
You look at a mural of Saint George and the Dragon. George's armor gleams 
in the sun, and from his lance flies his standard. George signals the 
dragon and charges across the verdant green. The dragon raises its 
serpentine head and inhales a mighty breath. George and mount thunder 
though the tall grass. The dragon-
             You snap out of your vision
~
D5
Corner of Knight's Way and Squire's Run~
~
0 -1 17545
S
#17552
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17560
D1
Tourney Yard of Camelot~
~
0 -1 17559
D2
Tourney Yard of Camelot~
~
0 -1 17558
D3
Victory Road~
~
0 -1 17547
S
#17553
Tower of Honor~
You stand in the tower of honor. MURALS cover the walls and domed ceiling.
Smoke rolls out in an erie caress from the fire hollow in the walls. A 
strange tingling sensation rushes through your body. Stairs lead to the 
street below.
~
0 0 1
E
murals~
You look at the mural of Lancelot, Gwenivere, and Arthur on a picnic. A 
page arrives and hands Arthur a scroll. Arthur reads the scroll and mounts 
his charger, racing back along the road. Lancelot turns to mount his 
charger, but a feminine hand restrains him, beckoning to the cool shade 
under the oaks. Lancelot turns to face Gwenivere-
      You snap out of your vision
~
D5
Corner of Knight's Way and Noble Road~
~
0 -1 17549
S
#17554
Noble Road~
You stand on Noble Road. The street is paved in yellow stone, giving the 
impression of gold in the wet sections. A statue of Uther Pendragon is 
here. The road continues east and west.
~
0 0 1
E
statue uther pendragon~
You look at the statue. Uther Pendragon wears chain mail and bears a 
giant axe. His beard flows along his lines, and his eyes bore into you 
with an uneasy intensity.~
D1
Noble Road~
~
0 -1 17561
D3
Corner of Knight's Way and Noble Road~
~
0 -1 17549
S
#17555
Squire's Run at the North Gate~
You stand on Squire's run. A steady stream of traffic is coming and going 
to the south, where the squire's barracks is. To the north is the Great 
Northern Gate of Camelot. Squire's run continues to the west, and the 
Tourney Yard of Camelot is to the west. At your feet sits a beggar holding 
a cup.
~
0 0 1
E
beggar cup~
You toss a coin to the beggar. He smiles at you and whispers "Beware of 
Sir Garlon, the Invisible Knight in the area outside the west gate". 
With a groan and a grovel the beggar shuffles off to the discard pile.
~
D0
The Great Northern Gate of Camelot~
gate~
1 -1 17556
D1
Tourney Yard of Camelot~
~
0 -1 17562
D2
Squire's Barracks~
door~
0 -1 17557
D3
Squire's Run~
~
0 -1 17550
S
#17556
The Great Northern Gate of Camelot~
You stand before the great northern gate of Camelot. A dirt road winds 
down the hill upon which Camelot rests into the rolling grass hills of 
the north. To the south is Squire's Run.
~
0 4 1
D0
A winding dirt road~
~
0 -1 17582
D2
Squire's Run~
~
1 -1 17555
S
#17557
Squire's Barracks~
You stand in the squire's barracks. It is here that all of the lackeys 
of the knights of the round table reside while their lords are in court. 
The place is a jumble of beds, lockers, and tables. Activity swirls 
around the long wooden benches and tables where at present people are 
eating. There is a rudimentry camp kitchin, with a roster of the day 
(your name is not on it).
~
0 8 1
D0
Squire's Run at the North Gate~
~
0 -1 17555
S
#17558
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17552
D1
Tourney Yard of Camelot~
~
0 -1 17563
D2
Tourney Yard of Camelot~
~
0 -1 17564
S
#17559
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17565
D1
You see the Court of Camelot~
~
0 -1 17570
D2
Tourney Yard of Camelot~
~
0 -1 17563
D3
Victory Road~
~
0 -1 17552
S
#17560
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17562
D1
Tourney Yard of Camelot~
~
0 -1 17565
D2
Tourney Yard of Camelot~
~
0 -1 17552
S
#17561
Noble Road at the South Gate~
You stand at on Noble road at the Great Southern Gate of Camelot. To the 
north lies the Noble quarters, where visiting nobility reside. The 
tournament yard is to the east and Noble Road continues west. There is a 
statue here of a knight.
~
0 0 1
E
inscription~
Here stands our rememberance of Miles O' the Lands, knight of quality, of 
the Round Table. He fought valiantly defending the queen in the Battleplain 
of Arden.
~
E
statue knight~
The statue is of a mounted knight, riding forth to the southern gate. He 
bears a pennon in one hand, a lance in the other, and wears full armor. 
The horse which he rides rears in the air, signifying death in combat. 
There is a small inscription here.
~
D0
Noble's Quarters~
door~
1 -1 17566
D1
Tourney Yard of Camelot~
~
0 -1 17564
D2
The Great Southern Gate~
gate~
1 -1 17567
D3
Noble Road~
~
0 -1 17554
S
#17562
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D1
Tourney Yard of Camelot~
~
0 -1 17568
D2
Tourney Yard of Camelot~
~
0 -1 17560
D3
Squire's Run at the North Gate~
~
0 -1 17555
S
#17563
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17559
D3
Tourney Yard of Camelot~
~
0 -1 17558
S
#17564
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17558
D3
Noble Run at the South Gate~
~
0 -1 17561
S
#17565
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17568
D2
Tourney Yard of Camelot~
~
0 -1 17559
D3
Tourney Yard of Camelot~
~
0 -1 17560
S
#17566
Noble's Quarters~
You are inside the quarters in which visiting nobleman reside.
There is a courtyard with a fountain where you stand, and there are several 
individual chambers shooting off of the courtyard.
~
0 0 1
E
girl statue~
The statue depicts a girl in a tunic-like dress. She is chubby and has 
shoulder length hair.
~
E
coins~
You really dont want to bother getting the coins out. It would be in poor 
taste.
~
E
fish~
The fish are small minnow like fish, mostly bottom feeders.
~
E
fountain~
The fountain has has flowing water from a statue of a girl holding an urn.
The water drops into a tile lined pool, where fish swim. Some coins have 
been tossed in the fountain.
~
D0
Noble Chamber~
door~
1 -1 17578
D1
Noble Chamber~
door~
0 -1 17579
D2
Noble Road at the South Gate~
~
1 -1 17561
D3
Noble Chamber~
door~
2 17538 17580
S
#17567
The Great Southern Gate~
You stand before the great southern gate of Camelot. Southwards a cobbled 
road winds through fertile cultivated plains. Serfs are tilling the field 
with horse drawn ploughs. Corn, wheat, and beans are growing. Your vantage 
is fantastic, and the breeze clears your nose of the city smells.
~
0 4 1
D0
The Great Southern Gate gate~
~
0 -1 17561
D2
A Cobblestone Road~
~
0 -1 17591
S
#17568
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
0 0 1
D2
Tourney Yard of Camelot~
~
0 -1 17565
D3
Tourney Yard of Camelot~
~
0 -1 17562
S
#17569
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge
one and another for a claim to a seat on the round table. You can make out
several contests underway- perhaps you would like to joust?
~
0 0 1
D0
Tourney Yard of Camelot~
~
0 -1 17563
D3
Tourney Yard of Camelot~
~
0 -1 17564
S
#17570
The Court of Camelot~
You stand in the fabled court of Camelot. Here in the sunny courtyard noblemen
and knights walk barefoot in the grass discussing chivalry and wars to come.
Troubadours play ballads on their lutes and entertainers hop and leap into the
air all for a chance of earning the kings favor. Ladies in waiting play their
love games with young knights and squires. The whole world seems like a much
better place here, where friendship thrives and the high ideals of chivalry
breathe.  You have a commanding vantage of the Tourney Yard of Camelot from
here.  Exits lead to the knights barracks, the round table, the feast hall,
and the tourney yard of Camelot.
~
0 0 1
E
spectator~
The lady in waiting is weeping, as her knight was the orange knight. She
quickly recovers and tosses her favor to the black knight.
~
E
yard tourney~
You watch two knights across the tourney yard. To the left is a knight
in full armor and a bright orange plume. To the right is a knight in chain 
mail and a trailing black cape. Arthur signal's the knights with a short wave.
The both knights spur their warhorses into a full gallop. To your right you
hear a squeal of delight from a spectator. The black caped knight leans into
his charge with his weight forward and in a low stand on his stirrups. 
Both knights collide in the center of the yard with a resounding crash. The
orange plummed knight contorts in his saddle, delivering a thrust high on 
the shield of the black caped knight. The black caped knight connects with a
hard shot to the center of the shield of the orange knight. You watch the 
orange knight fly and land with a sickening crash on the yard. The black
knight circles and raises his lance in a salute to Arthur.
~
D0
The Knights Barracks~
door~
1 -1 17574
D1
The Round Table~
door~
1 -1 17576
D2
The Feast Hall~
~
0 -1 17571
D3
The Tourney Yard of Camelot~
~
0 -1 17559
S
#17571
The Feast Hall~
You have arrived in the feast hall of Camelot. You are in luck. A feast is 
in progress. There are many open bench type tables with sevants scurrying 
too and fro. Some tables hold knights, while others have ladies. A bards 
song adds to the festive air of celebration. A huge fire rages in a great 
stone hearth, over which a whole boar is being slowly cooked to perfection. 
Exits are north to the court of Camelot, and south to the ladies' chambers.
~
0 0 1
D0
You see the Court of Camelot~
~
0 -1 17570
D2
The Ladies Chambers door~
~
1 -1 17572
S
#17572
The Ladies' Chambers~
You are in the ladies' chambers. I hope you are a lady, for you are in big 
trouble if you are not! There are many many rooms here, some occupied, some 
not, but there certainly is a lot of activity. A young girl stands in sorrow 
here weeping, and you notice a group of ladies off in the corner. There is 
a door north of here leading to the feast hall, and a staircase winding up 
to a tower.
~
0 0 1
E
ladies group~
You perk up your ears and listen in on the group of ladies. You overhear :
"...it is terrible. The poor girl was captured on her way to her wedding 
by that foul Mordred. Her father has offered a considerable sum for her 
safe return. I think my Gawaine can surely claim it...."
~
E
girl young~
You talk to the girl. She is upset because Lancelot wont pay attention to 
her.
~
D0
The Feast Hall door~
~
1 -1 17571
D4
A staircase winding upwards~
~
0 -1 17573
S
#17573
The Maiden's Tower~
Oh yes, it is here that the virginal maidens of the court reside, pining 
away for their knights who travel far and wide on Arthurs missions. The 
main activity here is tapestry making, and presently there are 3 tapestries 
under construction.
~
0 0 1
E
tapestry tapestries~
Two of the tapestries are finished enough to recognize. One depicts a 
battle between knights and the other is of a hunt in the Forest Arden.
~
D5
A staircase winding downwards~
~
0 -1 17572
S
#17574
Knight's Barracks~
You have entered the knights barracks. Cots and armor stands fill the room.
Some knights are here sleeping and healing from their war wounds. A simple 
wash stand is at the end of the quarters, and the windows are shaded to 
darken the room. The only conversation is in hushed tones. There is a door 
leading south to the court of Camelot, and a staircase winds its way upwards 
to a tower.
~
0 1 1
D2
You see the Court of Camelot~
~
1 -1 17570
D4
A staircase winding upwards~
~
0 -1 17575
S
#17575
Merlin's Tower~
You have found Merlin's tower. It is a jumbled mess of books, scrolls, 
wands, staves, etc. There are rickety worn out tables and chairs upon 
which a variety of curiosities rest. Merlin also has several animals 
and specimens of this and that in crocks on wooden shelves. You take a 
glimpse out the open window of Merlin's tower and see the rolling hills 
of Camelot as far as you gaze. But most of all you notice the large 
pulsating pentagram in the center of the room which throbs and humms 
in time to your heartbeat. There is also a SIGN here with unearthly 
glowing red lettering which blinks over and over the message "LOOK AT ME"
~
0 0 1
E
pentagram pulsating~
Your inner coice, which has always served you well so far, screams at you 
to LEAVE IT ALONE!
~
E
crocks shelves~
You fumble through Merlins crockery, and all you accomplish is getting a 
black resiny substance which itches all over your fingers and clothing.
~
E
sign the me at~
You look at the sign. At first you can't understand it, but then the 
lettering adjusts to a language you understand. It says:
BEWARE OF DEMON! I have imprisoned a FOUL, NASTY, EXTREMELY POWERFUL 
demon in this pentagram. To those inside, there are NO EXITS or WAYS 
TO MAGICALLY RECALL. Even Lancelot would certainly die in the pentagram. 
THERE IS NOTHING OF WORTH IN THE PENTAGRAM, ONLY DEATH, and nothing short 
of DIRECT DIVINE INTERVENTION will get you out of it. - Merlin
~
E
animals~
Merlin has a crow, a cat, and a toad. All watch your every move.
~
E
books scrolls wands staves~
You sift through Merlin's books, scrolls, wands, and staves. All are 
inscribed in a strange runic language which you can't even begin to fathom.
~
D4
Into the pulsating pentagram~
~
0 -1 17581
D5
A staircase winding down~
~
0 -1 17574
S
#17576
The Round Table~
You have entered the Round Table, where warcouncil is held between Arthur 
and his companions. The Round Table is 30' in diameter, and made of polished 
cherry. Around it are 50 chairs. The room which houses the table is also 
round and far above you see the domed ceiling. Light streams down in long 
rays to hit the gold and crystal candelabra, where it is broken into a 
brilliant prismatic spray. A door leads west to the court of Camelot, and 
a staircase winds upward.
~
0 0 1
E
candelabra crystal gold~
You consider lifting the candelabra but decide against it, as you probably 
would get very tired fast, and attract every knight in the kingdom.
~
D3
You see the Court of Camelot~
~
1 -1 17570
D4
A staircase winding upward~
~
0 -1 17577
S
#17577
Arthur's Chambers~
You have entered the private chambers of King Arthur. A dragon banner serves 
as a canopy and curtains for his large four posted bed. He has a marble 
basin and a cherry desk and chair. A huge ermine rug lies on the floor. A 
staircase winds downwards. Tapestries depicting him pulling Excalibur from 
the stone, and his campaigns of unification adorn the walls.
~
0 0 1
D5
A staircase winding downwards~
~
0 -1 17576
S
#17578
Noble's Chambers~
You are tresspassing in a Nobles chamber. He negligently forgot to lock his 
door, relying upon the honor of all within Camelot to protect his posessions.
The chambers consist of a common room, several bed chambers, and a servant 
area.
~
0 0 1
E
possessions~
Nothing here you really need.
~
D2
Noble's Quarters~
~
1 17538 17566
S
#17579
Noble's Chambers~
You are standing in vacated chambers. Perhaps you will stay a while and 
visit the court? The chambers consist of several bed chambers, a sitting 
room, and a small garden.
~
0 0 1
E
garden~
Some fresh vegetables and flowers are growing here.
~
D3
Noble's Quarters~
door~
0 -1 17566
S
#17580
Noble's Chambers~
You are tresspassing in a Noble's chamber. This noble locked his door, 
anticipating intrusion from scum like you. The chambers consist of a common 
room, several bed chambers, and a servant area.
~
0 0 1
D1
Noble's Quarters~
door~
2 -1 17566
S
#17581
The Pentagram~
Well you have done it. You have stepped into the pentagram. You are blasted 
by a hellish heat, and cackling assails you from all sides. Your entire body 
is wracked in pain, and you hear yourself screaming in and endless cry of 
horror. 
~
0 517 1
D5
~
~
0 -1 17575
S
#17582
The Rolling Hills~
You have spent the day travelling a road through the rolling hills north of
Camelot. You have gone through several villages. The people you have met 
are generally a happy lot. You presently stand at a crossroads. To the 
north, the road continues through the rolling hills. To the east the road 
goes into a grassy plain. To the south the road goes to Camelot.
~
0 0 1
D0
The rolling hills~
~
0 -1 17583
D1
The grassy plain~
~
0 -1 17584
D2
A winding road~
~
0 -1 17556
S
#17583
The Rolling Hills~
You have spent the day travelling a road through the rolling hills north of
Camelot. You have gone through several villages. The people you have met are 
generally a happy lot. To the north, the road winds upwards into the 
highlands. The road continues south into the rolling hills.
~
0 0 1
D0
The highlands~
~
0 -1 17585
D2
A winding road~
~
0 -1 17582
S
#17584
The Grassy Plains~
You spend a week travelling through a great grassy plain. You have crossed 
several baronies in you travels. You have encounterd knights and pilgrims 
on your journey, and slept in many a hayloft and haystack. The farmland is 
productive here, and there have been many horse ranches, in which the fine 
steeds of Camelot are produced. At present you stand in a strange stone 
formation in the vast plain. The road stretches west to the rolling hills, 
and east to the rocky coast.
~
0 0 1
E
lettering~
The lettering says:

 LACNOGIRANDUTOS ROYU AYLGPIN LILSK SI BLAMMENEDOC
~
E
table~
You walk up to the table and examine it. It has rusty brown stains on it-
BLOOD! You examine the ground around the table and find fleece. Obviously 
this is an altar. You can just make out some lettering on the stone.
~
E
stone strange formation~
You look at the stone formation. The stones stand about 15' tall an are 
arranged in a circular series of frames, with two stones stacked on end 
and one laid across the tops of the other two. There is a stone table in 
the center of the formation, upon which the first light of day is striking.
~
D1
The rocky coast~
~
0 -1 17586
D3
The rolling hills~
~
0 -1 17582
S
#17585
The Highlands~
You have spent the day travelling in the highlands, and you are very tired.
You stand at an old Wall that runs east and west through the hills. Not 
many trees grow here, as all has been cleared north of the wall. South of 
the wall stretches a winding road. North of the wall is the untamed Scottish 
highlands. There is an outpost to the east.
~
0 0 1
E
lettering~
The lettering says: HADRIANUS
~
E
wall~
You look at the wall. There is lettering on it.
~
D0
The Scottish highlands~
gate~
1 -1 17587
D1
An outpost~
door~
1 -1 17588
D3
A winding road~
~
0 -1 17583
S
#17586
The Rocky Coast~
You have picked your way through the rocky coast. The weather has been 
foul, which has influenced your mood. The road vanished 2 days ago. Now 
you stand on a cliff overlooking the vast ocean. The mist obscures your 
view of the horizon, but you know its there- somewhere. Far below you is 
a rocky beach.
~
0 0 1
E
beach~
You look at the beach, and you are glad you did. You see smoke coming up 
from the beach and now as you look closer you see the dwellings of a 
barbaric people. The beach is definitly inhabited.
~
D3
More rocks and rain~
~
0 -1 17584
D5
The rocky beach~
~
0 -1 17589
S
#17587
The Scottish Highlands~
You have spent several days wandering in the Scottish highlands. You have 
spied the lassies tending the sheep, and several bands of wandering Scot 
raiders, which you have sensibly evaded. Up ahead, on the bluff rises a keep.
You are not certain you should go in.
~
0 0 1
D2
More lassies and highlands~
~
0 -1 17585
D4
The keep on the bluff~
~
0 -1 17590
S
#17588
An Outpost~
You are in the outpost for the wall. It is a stone keep, with little in the 
way of creatur comforts. There are barracks and a main hall. Guards are 
posted along the wall. Your arrival has been a source of great interest, 
as these bordermen don't see many people.
~
0 0 1
D3
At the gate door~
~
1 -1 17585
S
#17589
The rocky beach~
You stand on the rocky beach wishing you had a boat. You had a tough climb 
down through all of those crevices. There are several caves and grottos 
here.
~
0 0 1
E
cave caves~
You look at the caves- smoke! This place is inhabited!
~
E
grotto grottos~
The surf is crashing hard in the grottos. You can taste the salt spray.
~
D4
A tough climb that you would rather not do~
~
0 -1 17586
S
#17590
Scots Keep~
You are in the speldor of a Scots keep. Walls are draped with animal hides.
Women and children are sprawled among pallets of skins and hides. A great 
roaring fire blazes in a huge stone hearth, taking the chill from your 
bones. The men were doing a dance involving leaping over swords, but they 
have stopped since you are here. There is a big iron pot warming from a 
chain in the fire.
~
0 0 1
E
iron pot~
The iron pot contains a mix of potatoes, roots, and what appears to be boar.
~
D5
The Scottish Highlands~
~
0 -1 17587
S
#17591
Farms~
You have spent a day travelling though the breadbasket of Camelot, following 
a cobble stone road. The fields are producing well this year, and the 
peasants are out harvesting a bountiful crop. Soon the harvest end festivals 
will begin and all will celebrate another fine year. In fact you have 3 
invitations for various festivals from the people you have met along the 
way.
~
0 0 1
D0
A cobblestone road~
~
0 -1 17567
D2
A cobblestone road~
~
0 -1 17592
D3
A cobblestone road~
~
0 -1 17593
S
#17592
Farms~
You have spent a day travelling though the breadbasket of Camelot, following 
a cobble stone road. The fields are producing well this year, and the 
peasants are out harvesting a bountiful crop. Soon the harvest end festivals 
will begin and all will celebrate another fine year. Your pleasant mood is 
interrupted by the sight of smoke and the sounds of screams from the south.
~
0 0 1
E
smoke screams~
You can make out the cries of 'To Arms! To Arms! The Angle raiders are here!
~
D0
A cobblestone road~
~
0 -1 17591
D2
Towards the smoke~
~
0 -1 17595
D3
A cobblestone road~
~
0 -1 17594
S
#17593
Farms~
You have spent a day travelling though the breadbasket of Camelot, 
following a cobble stone road. The fields are producing well this year, 
and the peasants are out harvesting a bountiful crop. Soon the harvest 
end festivals will begin and all will celebrate another fine year. In fact 
you have 2 invitations for various festivals from the people you have met 
along the way.
~
0 0 1
D1
A cobblestone road~
~
0 -1 17591
D2
A cobblestone road~
~
0 -1 17594
S
#17594
Farms~
You have spent a day travelling though the breadbasket of Camelot, 
following a cobble stone road. This paticular section of farms is not 
doing as well, as signs of raiding and pillaging abound here. The peasants 
seem to be bouncing back, and the fields are once again with crop. To 
the west is a heavily travelled muddy road, and the fields continue to 
the east and north.
~
0 0 1
D0
A cobblestone road~
~
0 -1 17593
D1
A cobblestone road~
~
0 -1 17592
D3
A muddy road~
~
0 -1 17596
S
#17595
Angle Raid!~
You are in the whirling chaos of an Angle raid on this farming village.
Farmers are defending themselves from the raiders with their farm tools.
Women are gathering the children and running north. Some unlucky women 
are being raped by the brutish Angles, who are so named for the long 
angled polearm they use. The village is on fire, and you can make out 
the raider ship on the shore to the west.
~
0 0 1
D0
To where everybody else is fleeing~
~
0 -1 17592
S
#17596
An Outpost~
You have reached a fortified outpost. Your boots sink in the mud which 
is rutted and groved by the supply wagons which come her.
You talk to the guards and they warn you of the merciless Picts to the 
west, with whom Camelot is at war. The men are hardened by warfare, and 
stare at you with eyes that have seen terrible atrocity. To the east are 
farms, and to the west you hear the terrible clash of war.
~
0 0 1
D1
A muddy road~
~
0 -1 17594
D3
The clamor of battle~
~
0 -1 17597
S
#17597
Battle!~
You have boldly entered the heart of a raging battle between the knights 
of Camelot and the barbaric Picts. The knights have set up a skirmish 
line across the field, spreading out the Picts, while two calvary units 
are sweeping around the ends in a pincher like move. Holding the center 
of the line are several knights of reknown. The Picts are faring badly, 
as their leader has already left the field in cowardly retreat.
~
0 0 1
D1
An outpost~
~
0 -1 17596
D3
Behind the Pict lines~
ranks~
1 -1 17546
S
#17598
Stables~
You stand in the vast stables of Camelot. Row upon row of stalls greet 
your eye. Smells of horse sweat and fresh straw combine in a pleasant mix. 
Stable hands are busy currying animals, shoeing horses, and feeding the 
magnificant chargers of Camelot. Light filters in through the rafters. 
To your west is Knight's Way.
~
0 4096 1
D3
Knight's Way~
~
0 -1 17542
S
#17599
Pet Storage for Stables~
This is actual stables where the horses are kept to be sold.
~
0 4100 1
S
#0



#SPECIALS
M 17501 spec_guard Load to: The knight of reknown
M 17503 spec_guard Load to: the knight of quality
M 17506 spec_guard Load to: Sir Galahad
M 17512 spec_guard Load to: Sir Lancelot du Lake
M 17513 spec_cast_mage Load to: Merlin
M 17514 spec_cast_mage Load to: Morgan Le Fey
M 17516 spec_breath_lightning Load to: the Questing Beast
M 17518 spec_thief Load to: Mordred
M 17537 spec_breath_fire Load to: A towering, black scaled demon
S



#RESETS
D 0 17505 3 2
D 0 17508 1 2
D 0 17516 0 1
D 0 17518 3 1
D 0 17523 1 1
D 0 17526 1 1
D 0 17527 0 1
D 0 17527 2 1
D 0 17528 2 1
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D 0 17540 0 1
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D 0 17561 0 1
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D 0 17566 0 1
D 0 17566 2 1
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D 0 17570 0 1
D 0 17570 1 1
D 0 17571 2 1
D 0 17572 0 1
D 0 17574 2 1
D 0 17576 3 1
D 0 17578 2 1
D 0 17580 1 2
D 0 17585 0 1
D 0 17585 1 1
D 0 17588 3 1
D 0 17597 3 1
M 0 17507 1 17502 1
E 0 17518 0 7
M 0 17515 1 17503 1
G 0 17521 0
M 0 17530 4 17505 1
M 0 17516 1 17507 1
O 0 17524 0 17507
O 0 17525 0 17507
O 0 17526 0 17507
M 0 17509 1 17512 1
E 0 17512 0 10
M 0 17503 9 17514 1
E 0 17503 0 16
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M 0 17506 1 17515 1
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E 0 17507 0 17
M 0 17526 1 17515 1
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M 0 17519 5 17515 1
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M 0 17519 5 17518 1
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E 0 17535 0 5
M 0 17514 1 17523 1
E 0 17519 0 17
M 0 17520 3 17527 1
M 0 17523 7 17530 1
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M 0 17528 1 17537 1
G 0 17537 0
M 0 17519 5 17538 1
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M 0 17518 1 17540 1
E 0 17528 0 5
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M 0 17519 5 17540 1
M 0 17520 3 17540 1
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E 0 17501 0 16
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M 0 17503 9 17541 1
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E 0 17545 0 17
M 0 17502 9 17548 1
E 0 17501 0 16
M 0 17530 4 17548 1
M 0 17538 1 17548 1
G 0 17501 0
G 0 17502 0
G 0 17503 0
M 0 17532 2 17549 1
M 0 17508 1 17551 1
E 0 17508 0 12
E 0 17509 0 11
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M 0 17501 9 17555 1
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E 0 17502 0 16
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E 0 17501 0 16
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E 0 17503 0 16
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E 0 17502 0 16
M 0 17501 9 17561 1
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E 0 17501 0 16
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E 0 17503 0 16
M 0 17501 9 17566 1
E 0 17502 0 16
M 0 17536 8 17566 1
M 0 17510 1 17568 1
E 0 17513 0 6
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G 0 17527 0
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E 0 17501 0 16
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G 0 17539 0
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M 0 17534 1 17571 1
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E 0 17530 0 17
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E 0 17530 0 17
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M 0 17536 8 17573 1
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M 0 17511 1 17574 1
E 0 17514 0 8
M 0 17501 9 17574 1
E 0 17502 0 16
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E 0 17502 0 16
M 0 17503 9 17574 1
E 0 17503 0 16
M 0 17503 9 17574 1
E 0 17503 0 16
M 0 17536 8 17574 1
M 0 17513 1 17575 1
E 0 17516 0 1
E 0 17517 0 17
O 0 17536 0 17575
M 0 17503 9 17576 1
E 0 17503 0 16
M 0 17522 1 17577 1
E 0 17531 0 4
M 0 17536 8 17578 1
O 0 17539 0 17580
M 0 17537 1 17581 1
M 0 17546 2 17588 1
M 0 17547 1 17588 1
E 0 17541 0 16
M 0 17543 1 17589 1
M 0 17544 2 17589 1
M 0 17545 1 17589 1
E 0 17540 0 12
M 0 17563 2 17589 1
M 0 17548 2 17590 1
M 0 17549 1 17590 1
G 0 17542 0
M 0 17550 9 17591 1
M 0 17550 9 17592 1
M 0 17550 9 17593 1
M 0 17550 9 17594 1
M 0 17551 2 17595 1
M 0 17552 1 17595 1
E 0 17544 0 16
O 0 17543 0 17595
M 0 17560 1 17595 1
E 0 17549 0 16
M 0 17562 2 17596 1
M 0 17561 1 17596 1
E 0 17541 0 16
M 0 17553 1 17597 1
M 0 17554 1 17597 1
M 0 17555 1 17597 1
M 0 17557 1 17597 1
E 0 17546 0 0
M 0 17558 1 17597 1
E 0 17547 0 16
M 0 17559 1 17597 1
E 0 17548 0 5
M 0 17521 7 17598 1
E 0 17530 0 17
M 0 17530 4 17598 1
M 0 17539 1 17598 1
M 0 17540 1 17599 1
M 0 17541 1 17599 1
M 0 17542 1 17599 1
S



#SHOPS
17538 5 9 18 0 0 100 100 0 23
17539 0 0 0 0 0 100 100 0 23
0



#$
