#AREA	{ 1 65} Yaegar Anonopolis~


#MOBILES
#14200
medtech~
a medtech~
A medtech is here attending to infirm citizens.
~
The medtech is using the latest technology to effect cures of the ailments
of the populace. She is a good sort, for a citizen of Anonopolis.
~
2|8|64|2048 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 2
#14201
corporate executive exec~
a corporate exec~
A corporate exec sits behind an expensive desk here.
~
This ruthless entrepeneur would sell his own mother if there was a credit
in it.
~
2|64|128 128|8192 1000 S
30 0 0 0d0+0 0d0+0
0 0
8 8 1
#14202
tech~
a tech~
A tech is here, repairing damaged cyberparts.
~
This tech is a superb technician. He can repair arms and armor of all types,
for a fee. Part man and part machine, he has gradually transformed himself
over the years into a cyborg to increase his efficency.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#14203
arms merchant~
an arms merchant~
An arms merchant is here, selling a variety of assault weapons and armor.
~
This weedy-looking fellow sells the latest and greatest armaments that a 
credit can buy. He is willing to negotiate a price on any weapon or piece
of armor, regardless of its age or usefulness.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#14204
bounty hunter~
a bounty hunter~
A bounty hunter offers to recruit a merc for you.
~
This unsavory fellow is an ex-fed who now specialises in recruiting bounty
hunters, bodyguards and mercs for any client who wishes to acquire their
services.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#14205
chemtech~
a chemtech~
A chemtech offers to sell you some "pharmaceuticals".
~
Ostensibly a pharmacist, this chemtech is actually a dealer in a wide variety
of illegal performance enhancing drugs and steroids.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#14206
scitech~
a scitech~
A scitech offers to identify your paraphenalia.
~
This intelligent young woman specialises in ascertaining the nature of all
sorts of items, ranging from those found in the irradiated wastelands to
ancient artifacts from long ago.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 2
#14207
exotech~
an exotech~
An exotech offers to sell you an alien.
~
While not strictly legal, the trade in Xenobiological lifeforms is a profitable
and popular source of employment for many retired spacers. This lady has 
travelled far and wide and acquired a wide range of alien lifeforms which
she sells to curious collectors.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 2
#14208
spaceport control officer~
a spaceport control officer~
A spaceport control officer asks how she can help you.
~
This officer is the administrative head of Anonopolis One, the principal
spaceport on the main continent.
~
2|64 128|8192 1000 S
30 0 0 0d0+0 0d0+0
0 0
8 8 1
#14209
replicator robot~
a goods replicator robot~
A goods replicator robot asks what he can manufacture for you.
~
This robot can artifically reproduce basic consumer goods for those few
citizens who can afford such luxuries.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 0
#14210
food replicator robot~
a food replicator robot~
A food replicator robot asks what he can manufacture for you.
~
This robot supplies instantly-generated synthetic foods for the citizens of
Anonopolis. It may be fake, and taste like crap, but its edible.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 0
#14211
bartender~
the Bartender~
A surly bartender bashes a customer, then asks what you want.
~
This sour fellow has a ferocious temper, but his kick is not nearly as bad
as the one you will get if you partake of the beverages here.
~
2|64 128|8192 1000 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#14212
science police captain~
the Captain of the science police~
The Captain of the science police politely insists you state your business.
~
This fellow is the commander of the law enforcement agency of Anonopilis,
the ruthlessly efficent and well-trained Science Police.
~
2|64 128|8192 1000 S
10 0 0 0d0+0 0d0+0
0 0
8 8 1
#14213
master rogue~
the master rogue~
The master rogue grins slyly at you.
~
This lean, moustachioed fellow is the head of the Organised Confederation
of Smugglers, Thieves and Larcenists of Anonopolis. He has enough credits
in his coffers to ensure that he is not bothered by the law. He may even
consent to train you in a few skills.
~
2|4|64|16384 128|8192 0 S
45 0 0 0d0+0 0d0+0
0 0
8 8 1
#14214
corporate corp worker~
a corp worker~
A corp worker slaves endlessly for his corp.
~
This fellow is overworked and underpaid.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#14215
spacer~
a veteran spacer~
A veteran spacer relaxes before his next flight.
~
This laconic spacer has two things on his mind- his next flight, and how
much he will get paid for spending 3 months in hyperspace.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#14216
science police admin officer~
a science police admin officer~
A science police admin officer is here processing arrest warrants.
~
This harried officer would rather be out bashing in the heads of citizens
out after curfew.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#14217
smuggler~
a smuggler~
A smuggler sits here, boasting about the speed of his ship.
~
This smuggler looks eerily familiar.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#14218
tiny alien xenomorph~
the tiny xenomorph~
A tiny xenomorph.
~
This alien looks like a cute, little, fierce fighter.
~
256 0 400 S
4 0 0 0d0+0 0d0+0
0 0
8 8 0
#14219
spiny alien xenomorph~
the spiny xenomorph~
A spiny xenomorph growls at you.
~
This alien looks like a fierce fighter.
~
256 0 400 S
10 0 0 0d0+0 0d0+0
0 0
8 8 0
#14220
winged alien xenomorph~
the winged xenomorph~
A hairless, winged xenomorph is here.
~
This alien looks like a fierce fighter.
~
256 524288 400 S
15 0 0 0d0+0 0d0+0
0 0
8 8 0
#14221
furry alien xenomorph~
the furry xenomorph~
A large, furry xenomorph is here.
~
This alien looks like a strong, fierce fighter.
~
256 0 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 0
#14222
scaly alien xenomorph~
the scaly xenomorph~
A huge, multi-limbed, scaly xenomorph prepares to rip you limb from limb.
~
Sure hope his master has him under control.
~
256 0 0 S
30 0 0 0d0+0 0d0+0
0 0
8 8 0
#14223
enforcer~
the enforcer~
The enforcer warns you to keep your nose clean.
~
This fellow is hard, but fair. He will only get rough if you cause trouble.
~
2|8|64 128|512|8192 0 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#14224
aod dealer~
Aod the dealer~
Aod the dealer stands in the shadows here.
~
Thie fellow is the great-great-great-great-great-great-great-great-great-great
grandson of the famous Aod of Anon.
~
4|64 8|32|512 0 S
60 0 0 0d0+0 0d0+0
0 0
8 8 1
#14225
psi police chief~
the chief of the psi police~
The chief of the psi police greets you.
~
This dedicated officer is head of the psi police, a branch of the science
police with mental powers. She is fair, just, hardworking and efficient.
~
2|64 128|8192 400 S
30 0 0 0d0+0 0d0+0
0 0
8 8 2
#14226
wreckball coach~
the wreckball coach~
The wreckball coach glares at you.
~
This rough chap is the coach of the Wreckball team of Anonopolis. He isn't
happy about you being here.
~
2|64|32768 128|8192 0 S
30 0 0 0d0+0 0d0+0
0 0
8 8 1
#14227
tech academy master~
the master of Tech Academy~
The master of tech Academy eyes you suspiciously.
~
The master is the trainer of the many techs who work in and around the
city of Anonopolis. He doubts you have the intellect to become students.
~
2|64 128|8192 1000 S
30 0 0 0d0+0 0d0+0
0 0
8 8 1
#14228
psi policeman~
a psi policeman~
A psi policeman is here examining 3-D vids of crims.
~
She is really very busy.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 2
#14229
wreckball player~
a wreckball player~
A wreckball player smashes a spiked mace into an opponent's skull.
~
He is very engrossed in his... game. It would not be wise to distract him.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#14230
tech student~
a tech student~
A tech student busily repairs a repair bot.
~
She is far too busy to talk to you.
~
2|64 128|8192 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 2
#14231
admin head~
the administrative head of Anonopolis~
The Administrative head of Anonopolis is here.
~
This fellow's role is ostensibly the determiner of political policy for the
city, but in fact he holds no real power. The corporations run Anonopolis.
~
2|64 4|8|128|512|8192 1000 S
60 0 0 0d0+0 0d0+0
0 0
8 8 1
#14232
citizen~
a citizen~
A citizen of Anonopolis hurries along here.
~
This citizen looks rather depressed. Then again if you lived in a smelly,
overcrowded city that hadn't seen the sun for 200 years you would be too.
~
1|64 0 0 S
5 0 0 0d0+0 0d0+0
0 0
8 8 1
#14233
citizen~
a citizen~
A citizen of Anonopolis hurries along here.
~
This citizen looks rather depressed. Then again if you lived in a smelly,
overcrowded city that hadn't seen the sun for 200 years you would be too.
~
1|64 0 0 S
5 0 0 0d0+0 0d0+0
0 0
8 8 2
#14234
street kid~
a street kid~
A street kid asks you for a credit.
~
Anonopolis is full of unwanted, destitute people- this person is but one of
them. Its only a matter of time before the local gangs or the science police
do away with him.
~
1|64 0 0 S
3 0 0 0d0+0 0d0+0
0 0
8 8 1
#14235
janitor bot~
the janitor bot~
A janitor bot is moving around, cleaning up.
~
This robot has lettering painted on its side-

"This sanitary service provided by the city of Anonopolis".

Looking around, you judge that it has its work cut out.
~
1|64|128 8|32 0 S
6 0 0 0d0+0 0d0+0
0 0
8 8 0
#14236
crim~
a crim~
A crim leers at you, appraising your ability to defend yourself.
~
Crims are not considered much of a threat individually, but in big groups
they can be dangerous.
~
4|32|64|128 0 -500 S
6 0 0 0d0+0 0d0+0
0 0
8 8 1
#14237
drunk spacer~
a drunken spacer~
A drunken spacer staggers past you.
~
A drunken spacer is living it up before his next flight.
~
64 0 400 S
10 0 0 0d0+0 0d0+0
0 0
8 8 1
#14238
beggar~
a beggar~
A beggar is here, hoping for a cred.
~
Anonopolis is full of unwanted, destitute people- this person is but one of
them. Its only a matter of time before the local gangs or the science police
do away with him.
~
2|64|128 0 400 S
3 0 0 0d0+0 0d0+0
0 0
8 8 1
#14239
thief~
a thief~
A thief skulks about looking for easy pickings.
~
This clever woman has robbed dozens of unsuspecting visitors to Anonopolis.
~
64|128 2|32768|65536|1048576 0 S
10 0 0 0d0+0 0d0+0
0 0
8 8 2
#14240
cyberfido~
a cyberfido~
The cyber fido is here patrolling for vagrants.
~
The science police use these cybernetic fidos to seek out and eliminate
vagrants.
~
64|128 0 0 S
12 0 0 0d0+0 0d0+0
0 0
8 8 0
#14241
rat~
a huge sewer rat~
A huge sewer rat glows strangely.
~
The rats of Anonopolis have been irradiated by all the radioactive waste in
the sewers.
~
64|128 0 0 S
8 0 0 0d0+0 0d0+0
0 0
8 8 0
#14242
cat~
a cat~
A stray cat rummages through some trash here.
~
The cat suddenly emerges, triumphant, with a half-eaten synth steak, and runs 
off.
~
64|128 0 0 S
4 0 0 0d0+0 0d0+0
0 0
8 8 2
#14243
science police~
a member of the Science Police~
A Member of the Science Police glares at you from his hoversled.
~
Cruising high above the filthy streets of Anonopolis, these cops descend
only to harass vagrants or foreigners, or protect bothered corp workers.
~
8|64 4|128|8192 -400 S
40 0 0 0d0+0 0d0+0
0 0
8 8 1
#14244
science police~
a member of the Science Police~
A Member of the Science Police glares at you from her hoversled.
~
Cruising high above the filthy streets of Anonopolis, these cops descend
only to harass vagrants or foreigners, or protect bothered corp workers.
~
8|64 4|128|8192 -400 S
40 0 0 0d0+0 0d0+0
0 0
8 8 2
#14245
science police~
a member of the Science Police~
A Member of the Science Police glares at you from his hoversled.
~
Cruising high above the filthy streets of Anonopolis, these cops descend
only to harass vagrants or foreigners, or protect bothered corp workers.
~
8|64 4|128|8192 -400 S
40 0 0 0d0+0 0d0+0
0 0
8 8 1
#14246
clone merc1~
clone mercen~
A clone merc scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
256 32|512 0 S
15 0 0 0d0+0 0d0+0
0 0
8 8 1
#14247
ex-trooper trooper merc2~
ex-trooper merc~
An ex-trooper merc scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
256 8|512 0 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#14248
bodyguard merc3~
bodyguard~
A bodyguard scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
256 512|8192 0 S
25 0 0 0d0+0 0d0+0
0 0
8 8 1
#14249
cyborg merc4~
cyborg merc~
A cyborg mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
256 512|8192 0 S
30 0 0 0d0+0 0d0+0
0 0
8 8 1
#14250
battle merc5~
battle merc~
A battle merc scowls menacingly at you.
~
This battle Merc looks big and tough. Better be careful.
~
256 8192 0 S
35 0 0 0d0+0 0d0+0
0 0
8 8 1
#14251
robot robomerc merc6~
robomerc~
A robomerc swivels its many weapons toward you.
~
This robomerc looks big and tough. Better be careful.
~
256 8|32|512|524288 0 S
40 0 0 0d0+0 0d0+0
0 0
8 8 1
#0


#OBJECTS
#14200
card~
a swipe card~
The swipe card to the City Gates.
~
~
18 0 1|16384
0 0 0 0 
1 0 0
#14201
barrel beer~
a barrel of slimy beer~
A beer barrel has been left here.
~
~
17 0 1
30 30 1 0 
60 300 0
#14202
bottle beer~
a bottle of flat beer~
A beer bottle has been left here.~
~
17 0 1
4 4 1 0 
10 20 0
#14203
bottle ale~
a bottle of alien ale~
A dark bottle of alien ale has been left here.~
~
17 0 1
5 5 3 0 
10 10 0
#14204
bottle flaming ale~
a bottle of flaming ale~
A bottle of flaming ale has been left here.~
~
17 65536 1
8 8 7 0 
10 50 0
#14205
decanter synth ale~
a decanter of synth ale~
A decanter has been left here.~
~
17 0 1
8 8 8 0 
10 20 0
#14206
light stick~
a light stick~
A light stick is here.~
~
1 1 1|65536
0 0 24 0 
1 10 0
#14207
hand torch~
a high power hand torch~
A high power hand torch has been left here.~
~
1 0 1|16384
0 0 200 0 
4 60 0
#14208
tricorder~
a tricorder~
This tricorder can be use to identify items.~
~
3 2 1|16384
10 10 10 53 
1 5000 0
#14209
goggles~
a pair of limited use detector goggles~
A pair of limited use detector goggles lies here.~
~
4 1 1|16384
10 10 10 19 
1 4000 0
E
goggles~
To use them, activate them by holding and brandishing them.
~
#14210
water ration~
a water ration~
A water ration is lying here. It will sate your thirst for a few days.~
~
17 0 1
25 25 0 0 
5 100 0
#14211
water canister~
a water canister~
A water canister is here.~
~
17 1 1
60 60 0 0 
0 1000 0
#14212
billy club~
a billy club~
A kevlar billy club lies here.
~
~
5 0 1|8192
0 0 0 8 
10 0 0
A
18 1
A
19 2
#14213
power stick~
a power stick~
A power stick lies here.
~
~
5 2 1|8192
0 0 0 7 
10 0 0
A
18 4
#14214
electro dagger~
an electro-dagger~
An electro-dagger is here.
~
~
5 1 1|8192
0 10 10 11 
15 0 0
A
18 4
#14215
riot gun~
a riot gun~
A riot gun that would serve you better as a club lies here.~
~
5 2|64 1|8192
0 0 0 7 
5 0 0
A
18 -2
A
19 2
#14216
boots~
a pair of troopers' boots~
A pair of troopers' boots lies here.
~
~
9 0 1|64
0 0 0 0 
15 0 0
A
17 -10
A
5 1
#14217
belt~
a troopers' web belt~
A troopers' web belt is curled up here.
~
~
9 0 1|2048
0 0 0 0 
20 0 0
A
2 1
#14218
helmet~
a troopers' combat helmet~
A troopers' combat helmet lies here.~
~
9 0 1|16
0 0 0 0 
5 0 0
A
18 2
A
19 2
#14219
body armor~
a suit of kevlar body armor~
A suit of kevlar body armor is here.~
~
9 0 1|8
0 0 0 0 
5 0 0
A
17 -5
A
18 1
A
19 1
#14220
fountain~
a memorial fountain~
This memorial fountain is kept clean by special purifying chemicals.~
~
25 0 0
0 0 0 0 
1000 0 0
#14221
ring~
a fancy psi ring~
A fancy psi ring is here.
~
~
9 1 1|2
0 0 0 0 
1 0 0
A
12 20
#14222
cake~
a synth cake~
A synth cake. It looks dry and tasteless.
~
~
19 0 1
4 0 0 0 
3 0 0
#14223
roll~
an artificial bread roll~
An artificial bread roll. It looks dry and tasteless.
~
~
19 0 1
5 0 0 0 
5 0 0
#14224
sandwich~
an artificial sandwich~
An artificial sandwich. It looks dry and tasteless.
~
~
19 0 1
5 0 0 0 
5 0 0
#14225
nutrition pill~
a nutrition pill~
This nutrition pill would fill you up for a while.~
~
19 0 1
40 0 0 0 
5 1000 0
#14226
cup synth coffee~
a cup of synth coffee~
A cup of synth coffee steams away here.~
~
17 0 1|16384
1 1 12 0 
1 0 0
#14227
liquid narcotic~
a liquid narcotic~
this narcotic will enhance your abilities.~
~
10 1|2|64 1
10 39 66 81 
2 10000 0
#14228
corp billboard~
a corporation billboard~
A corporation billboard advertises the latest soft drinks.
~
~
12 0 0
0 0 0 0 
1000 0 0
#14229
helmet~
an enforcer's helmet~
The enforcer's helmet is here.
~
~
9 0 1|16
0 0 0 0 
75 0 0
A
13 250
#14230
laser sword~
the admin head's laser sword~
The head of admin's laser sword is here.
~
~
5 64 1|8192
0 0 0 11 
25 0 0
A
17 -15
A
18 6
A
19 6
A
23 -3
#14231
metal bar~
a metal bar~
A metal bar lies here.~
~
5 0 1|8192
0 0 0 7 
15 0 0
#14232
laser sword~
a laser sword~
A laser sword is lying here.~
~
5 64 1|8192
0 0 0 11 
25 0 0
A
18 2
A
19 2
#14233
police reflec body armor~
a suit of reflec body armor~
A suit of police reflec armor is lying here.~
~
9 0 1|8
0 0 0 0 
20 0 0
A
5 2
A
17 -10
#14234
comm bracer~
a comm bracer~
A sci police comm bracer is lying here.~
~
9 0 1|4096
0 0 0 0 
15 0 0
A
3 1
A
18 2
#14235
cape~
a sci police cape~
A sci police cape is lying here.
~
~
9 0 1|4
0 0 0 0 
10 0 0
A
13 20
A
17 -10
#14236
police helmet~
a sci police helmet~
A sci police helmet lies here.
~
~
9 0 1|16
0 0 0 0 
10 0 0
A
3 1
A
4 1
A
17 -5
A
24 5
#14237
power shield~
a power shield~
A power shield lies here.
~
~
9 0 1|512
0 0 0 0 
20 0 0
A
17 -20
A
23 2
A
24 2
#14238
lance electrolance~
an electrolance~
An electro lance lies here.
~
~
4 1|2 1|16384
40 12 10 30 
10 0 0
A
18 2
A
19 2
#14239
disk diskette~
a blank computer diskette~
A blank diskette is here.
~
~
2 0 1|16384
0 0 0 0 
1 0 0
#14240
pill~
a white pill~
A white pill with a cross on it is here.
~
~
26 0 1|16384
20 44 77 21 
1 1000 0
#14241
stargate~
a stargate~
A stargate is here, its shimmering surface beckoning.
~
~
33 1 0 
642 0 0 0
1 0 0
#0


#ROOMS
#14200
Outside the MedCenter~
You are outside the MedCenter, where MedTechs furiously strive to cure the
many wounded and dying people dropped off here by the Science Police. If you
want, you can head inside. Alternatively you can wander about the city.
~
0 0 1
D0
The Interior of the MedCenter~
~
1 0 14201
D1
Victory Parade East~
~
0 -1 14204
D2
Glory Avenue~
~
0 -1 14203
D3
Victory Parade West~
~
0 -1 14202
S
#14201
The Interior of the MedCenter~
The scrubbed white walls and floor of the interior of this plasteel building
are in stark contrast to the dirty grey streets outside. As you enter, you
hear a sudden explosion, and minutes later a hoversled arrives, depositing
the charred remains of several vagrants "accidentally" killed in a shoot out
between crims and Science Police.
~
0 8|1024 0
D2
~
~
1 0 14200
S
#14202
Victory Parade West~
You are walking along Victory Parade West. There is a constant drizzle of
rain, and you find yourself wet and shivering before long. High overhead,
huge spacecraft cruise about, some bearing massive advertisements, others
heading to or from the many worlds now colonised by man, leaving the
detritus behind.
~
0 8 0
D1
~
~
0 -1 14200
D3
Victory Parade West~
~
0 -1 14205
S
#14203
Glory Avenue~
You are strolling along a busy city street, dodging the many citizens, bums,
spacers and hoodlums that litter the city of Anonopolis. The occasional
hovercar shoots past, the hordes of people scattering before it, as they
know from experience that the drivers won't slow down.
~
0 8 0
D0
~
~
0 -1 14200
D2
Glory Avenue~
~
0 -1 14206
S
#14204
Victory Parade East~
You continue through the crowded cesspool that is Anonopolis. Overhead you
hear the now-familiar whine of the engines of Science Police hoversleds,
and the low hum of the engines of roving robot enforcers- cold, metal gunships
that are programmed to seek out and eliminate unruly elements in the city 
streets below. The offices of the mighty corporations also lie up there,
atop the many plasteel skyscrapers that surround you, their inhabitants
ignorant of the squalor below.
~
0 8 0
D1
Victory Parade East~
~
0 -1 14207
D3
~
~
0 -1 14200
S
#14205
An Intersection in Victory Parade West~
You are heading through an industrial section of town. A bizarre conglomeration
of factories and tech shops surround you. You hear the whine of high-powered
laser tools cutting steel above the general hubbub of the passing citizens.
Occasionally a cyborg rushes past, laden with heavy equipment for some
repair shop or another.
~
0 8 0
D0
Liberty Lane~
~
0 -1 14237
D1
Victory Parade West~
~
0 -1 14202
D2
Liberty Lane~
~
0 -1 14239
D3
Victory Parade West~
~
0 -1 14208
S
#14206
Corner of Valiant Street and Glory Avenue~
You are passing several seedy-looking pleasure houses, the occupants standing
without clad in little or no clothing, displaying their dubious assets to
potential customers. The Science Police chatting nearby seem to be ignoring
these places- you assume that some serious protection money is being paid 
here.
~
0 8 0
D0
Glory Avenue~
~
0 -1 14203
D1
Valiant Street~
~
0 -1 14266
D2
Glory Avenue~
~
0 -1 14209
D3
Valiant Street~
~
0 -1 14264
S
#14207
Corner of Stalwart Lane and Victory Parade East~
There has been an accident on this corner recently. From what you can
determine, it seems that a hover car jumped the kerb, plowed into the
front of a cyberware storage facility, and then exploded, peppering the 
unfortunates nearby with kilotons of plasteel shrapnel, killing dozens and
wounding hundreds more. MedTech workers scramble to save those that were
injured, while a couple of bored Science Police bash any passers-by who
stop to gawk. You quickly move on.
~
0 8 0
D0
Liberty Lane~
~
0 -1 14241
D1
Victory Parade East~
~
0 -1 14210
D2
Liberty Lane~
~
0 -1 14243
D3
Victory Parade East~
~
0 -1 14204
S
#14208
Victory Parade West~
You are walking past a line of stores selling designer clothes, drugs and
jewellery. Rich yuppies wearing expensive cyberwear hurry to and from
several luxury cars parked nearby, under the watchful eyes of their guard
bots.
~
0 8 0
D1
Victory Parade West~
~
0 -1 14205
D3
Victory Parade West~
~
0 -1 14211
S
#14209
Glory Avenue~
You are heading past a line of rundown buildings from the turn of the century.
It appears that at one stage they were entertainment houses of some sort,
providing a product known as Video Games. Cyberwear has of course rendered
such products obsolete. The entrance to a corporation building lies south
of here.
~
0 8 0
D0
Glory Avenue~
~
0 -1 14206
D2
~
~
0 -1 14233
S
#14210
Victory Parade East~
You head past some large, well-lit restaurants full of yuppies and guarded
by several large cyborg mercs, who glare threateningly at you as you pass.
The sight of such excessive wealth in the midst of such squalor makes you
sick and you continue.
~
0 8 0
D1
Victory Parade East~
~
0 -1 14212
D3
Victory Parade East~
~
0 -1 14207
S
#14211
Victory Parade West~
This area at one time served as a city square of sorts, but now it is a home
to some of the many vagrants of the city. Occasionally the Science Police
release cyberfidos here, and any hapless vagrants are devoured by the 
vicious cyborg hounds.
~
0 8 0
D1
Victory Parade West~
~
0 -1 14208
D3
Victory Parade West~
~
0 -1 14213
S
#14212
Victory Parade East~
You trudge wearily past what appears to be a school, though it actually
resembles a prison more than a place of learning. Shouts, screams and gunfire
echo from behind the heavy iron bars that block the windows and doorways of
this place, and you are suddenly thankful that you have already matriculated.
~
0 8 0
D1
Victory Parade East~
~
0 -1 14214
D3
Victory Parade East~
~
0 -1 14210
S
#14213
Approaching Gate at Victory Parade West~
You are drawing near to the western entrance to the city. A freeway begins
here, and heads toward the gate, and out into the wastelands beyond, where
it is encased in a plasteel tube to protect motorists form the harsh
environment and the locals.
~
0 8 0
D1
Victory Parade West~
~
0 -1 14211
D3
The Victory Parade West Gate~
~
0 -1 14215
S
#14214
Approaching Gate at Victory Parade East~
You are drawing near to the eastern entrance to the city. A freeway begins
here, and heads toward the gate, and out into the wastelands beyond, where
it is encased in a plasteel tube to protect motorists form the harsh
environment and the locals.
~
0 8 0
D1
The Victory Parade East Gate~
~
0 -1 14216
D3
Victory Parade East~
~
0 -1 14212
S
#14215
Inside the Victory Parade West Gate~
You have reached the walls of the city. They rise far above you, huge 
plasteel constructs over 40 stories high, protecting the city from the 
irradiated wastelands without (and perhaps vice versa...). The freeway 
heads past, through a huge pair of plasteel doors, its plasteel surface 
busy with hundreds of hovercars and trucks, rushing to the nearby cities 
such as Futzone and MegaCity One.
~
0 8 0
D1
Victory Parade West~
~
0 -1 14213
D3
Outside the Gates~
~
1 14200 14217
S
#14216
Inside the Victory Parade East Gate~
You have reached the walls of the city. They rise far above you, huge 
plasteel constructs over 40 stories high, protecting the city from the 
irradiated wastelands without (and perhaps vice versa...). The freeway 
heads past, through a huge pair of plasteel doors, its plasteel surface 
busy with hundreds of hovercars and trucks, rushing to the nearby cities 
such as Futzone and MegaCity One.
~
0 8 0
D1
Outside the Gates~
~
1 14200 14218
D3
Victory Parade East~
~
0 -1 14214
S
#14217
Outside the Victory Parade West Gate~
You are standing outside the city. Why? You are in the wastelands now. You
will not be able to proceed further without adequate protection, for the 
harsh environment will surely kill you.
~
0 4 2
D1
Victory Parade West~
~
1 14200 14215
S
#14218
Outside the Victory Parade East Gate~
You are standing outside the city. Why? You are in the wastelands now. You
will not be able to proceed further without adequate protection, for the 
harsh environment will surely kill you. However, you may use a small walkway
that lines the freeway here to proceed further should you wish to, as it 
offers protection enough from the extreme temperatures (negative 200 degrees
at night and 200 plus in the day) and the nasty air (chemicals that are so
poisonous no-one has identified them yet).
~
0 4 2
D1
~
~
0 -1 14219
D3
Victory Parade East~
~
1 14200 14216
S
#14219
The Circuit Road~
You are travelling along the freeway known as the circuit road, for it
once formed a connection between the four major cities of Anonopolis, Futzone,
Megacity One and Shardis. Since the nasty thermonuclear explosion that claimed
Shardis, it has only linked three, but the name remains.
~
0 0 2
D1
~
~
0 -1 14220
D3
Outside the Victory Parade East Gates~
~
0 -1 14218
S
#14220
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
The Circuit Road~
~
0 -1 14221
D3
The Circuit Road~
~
0 -1 14219
S
#14221
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
~
~
0 -1 14222
D3
~
~
0 -1 14220
S
#14222
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
The Circuit Road~
~
0 -1 14223
D3
The Circuit Road~
~
0 -1 14221
S
#14223
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
~
~
0 -1 14224
D3
~
~
0 -1 14222
S
#14224
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
~
~
0 -1 14225
D3
The Circuit Road~
~
0 -1 14223
S
#14225
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.

To the north lies a road which bends sharply to the east, heading toward 
a large City.
~
0 0 2
D0
~
~
0 -1 22200
D1
~
~
0 -1 14226
D3
~
~
0 -1 14224
S
#14226
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
~
~
0 -1 14227
D3
~
~
0 -1 14225
S
#14227
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
The Circuit Road~
~
0 -1 14228
D3
~
~
0 -1 14226
S
#14228
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
~
~
0 -1 14229
D3
~
~
0 -1 14227
S
#14229
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
The Circuit Road~
~
0 -1 14230
D3
The Circuit Road~
~
0 -1 14228
S
#14230
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.
~
0 0 2
D1
~
~
0 -1 14231
D3
~
~
0 -1 14229
S
#14231
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One.

Futzone is visible to the east, and MegaCity One can be seen to the 
distant south.
~
0 0 2
D1
The Circuit Road~
~
0 -1 14232
D3
The Circuit Road~
~
0 -1 14230
S
#14232
The Circuit Road~
You are travelling along the Circuit Road. It links the city of Anonopolis
to the cities of Futzone and MegaCity One. The entrance to Futzone lies
directly before you to the east.
~
0 4 2
D1
~
~
0 -1 22136
D3
The Circuit Road~
~
0 -1 14231
S
#14233
Outside a Corporation~
You are standing beneath the towering skyscraper that houses Cyberdine Systems,
a powerful and influential corporation in the city of Anonopolis. You are 
free to enter, should you so desire, as you are sufficently imposing to
convince the guards that you have legitimate business here. And if 
you do eliminate their employers, well, there are many more.
~
0 0 1
D0
Glory Avenue~
~
0 -1 14209
D2
~
~
1 0 14234
S
#14234
Inside Cyberdine HQ~
You are walking across a spacious lobby filled with expensive furniture, some
of which looks like it was actually fashioned from real leather. Gleaming
chrome consoles house a variety of touch screens and terminals, for the use
of the many customers and staff milling about you. An elevator is on the
far wall, which you can use to ascend to the top floors.
~
0 8 0
D0
~
~
1 0 14233
D4
~
~
0 -1 14235
S
#14235
Offices~
This floor is full of tiny offices crowded with furiously-working employees
of the Corporation. They look as if they are working for their very lives,
which in a sense they are, for the unemployed aren't very well taken care of
in Anonopolis...
~
0 8 0
D4
~
~
0 -1 14236
D5
~
~
0 -1 14234
S
#14236
The Boardroom~
In here the corporate heads meet to discuss how best to rip off the citizens
...err how to provide them with the products they WANT and NEED. It is a huge
room, lavishly decorated with original Cezannes, Van Goghs and Renoirs, and
serviced by several staffbots, who are continuously cleaning and serving
real coffee. A huge oak table dominates the room, and behind it sit the
executives who are here round the clock.
~
0 8 0
D5
~
~
0 -1 14235
S
#14237
Outside City Administration~
You are standing outside City Administration, or CitAdmin, the building
which houses the nominal heads of Anonopolis, those politicians corrupt and
greedy enough to co-operate as stooges of the Corporations. Real power rests
with the credit in Anonopolis, and the Corporations hold all the credits...
~
0 0 1
D0
Justice Street~
~
0 -1 14245
D2
Victory Parade~
~
0 -1 14205
D3
CitAdmin~
~
1 0 14238
S
#14238
CitAdmin~
Various clerks and petty officials run here and there within this building,
pretending to be busy. An information desk (unstaffed, of course) is 
situated near an elevator, which is marked "OUT OF ORDER". Nothing like a
good old representative democracy.
~
0 8 0
D1
Liberty Lane~
~
1 0 14237
S
#14239
TechMart~
You are walking through an industrial block, which began as suddenly as it
ends fifty meters away. Blocks in Anonopolis are like that, being located,
by whatever corporation or individual has enough power and money to 
establish them, wherever they like. It is in this block that many Techs
gather to build or repair the technology that powers Anonopolis. Even the
Corporations have need of their services, and as such many Techs are quite
wealthy.
~
0 0 1
D0
Victory Parade~
~
0 -1 14205
D2
Corner of Liberty Lane and Valiant Street~
~
0 -1 14261
D3
The TechRoom~
~
0 -1 14240
S
#14240
TechRoom~
You have entered the crowded workroom of one of the more prosperous denizens
of TechMart. He will repair any damaged items of a non-organic nature that
you have, for a reasonable fee. He will even accept gold coins in lieu of
credits (he has many contacts who will pay handsomely for a few pieces of
real gold).
~
0 8 0
D1
Liberty Lane~
~
0 -1 14239
S
#14241
TradeMart~
Several businesses have been established along this road in rather haphazard
order. The majority of them seem to be specializing in armaments...
~
0 0 1
D0
Corner of Justice Street and Stalwart Lane~
~
0 -1 14253
D1
An Armory~
~
0 -1 14242
D2
Victory Parade~
~
0 -1 14207
S
#14242
An Armory~
You have entered what appears to be a weapons and armor shop of some kind,
but most of the weapons are unlike any weapon you have ever seen before. Items
called "Blasters" and "Shotguns" look to you like they would make decent
clubs, but only if a decent sword or mace wasn't handy. However, there are
some interesting looking spears and daggers, which glow strangely as if
enchanted...
~
0 8 0
D3
Stalwart Lane~
~
0 -1 14241
S
#14243
TradeMart~
Several businesses have been established along this road in rather haphazard
order. The majority of them seem to be specializing in armaments...
~
0 0 1
D0
Victory Parade~
~
0 -1 14207
D1
An Armory~
~
0 -1 14244
D2
Corner of Stalwart Lane and Valiant Street~
~
0 -1 14268
S
#14244
An Armory~
You have entered what appears to be a weapons and armor shop of some kind,
but most of the weapons are unlike any weapon you have ever seen before. Items
called "Blasters" and "Shotguns" look to you like they would make decent
clubs, but only if a decent sword or mace wasn't handy. However, there are
some interesting looking spears and daggers, which glow strangely as if
enchanted...
~
0 8 0
D3
Liberty Lane~
~
0 -1 14243
S
#14245
Corner of Liberty Lane and Justice Street~
You are heading through a relatively quiet area of town, quiet for this
place meaning only three or four hoversleds or assault gunships overhead,
only one or two APCs or hovercars on the ground and a density of less than
200 people per square meter...
~
0 0 1
D0
~
~
0 -1 14246
D1
Justice Street~
~
0 -1 14248
D2
Liberty Lane~
~
0 -1 14237
D3
~
~
0 -1 14285
S
#14246
Mercenaries Unlimited~
You have entered a hiring hall for mercenaries, bodyguards, spies, assassins
and bounty hunters. Several seedy-looking fellows crowd round an antiquated
flight simulator, egging on the player, who is apparently doing rather well.
Some of them turn to look at you as you enter, then grunt and return to
their game.
~
0 8|4096 0
D2
Justice Street~
~
0 -1 14245
S
#14247
Merc Store~
You shouldn't be here. Go Away. Or I'll Tell.







NOW!
~
0 8 0
S
#14248
The Slums on Justice Street~
Street kids on Whipsleds shoot past you as you make your way along this
narrow street, lined by a variety of dispensaries and medical clinics. The
occasional addict comes stumbling out after a fresh hit of whatever synth
drug is now in fashion, eyes ablaze with rage, ready for action. You wonder
what exactly is IN those red capsules he keeps popping.
~
0 0 1
D0
~
~
0 -1 14249
D1
Corner of Honor Avenue and Justice Street~
~
0 -1 14250
D3
Corner of Justice Street and Liberty Lane~
~
0 -1 14245
S
#14249
A "Pharmacy"~
You have entered one of the places you saw the addicts stumbling out of.
Instead of encountering the dirty, dingy cesspit you expected, you enter a 
clean, well-lit, white walled shop with a clean glass counter behind which
lie a variety of pills, syrups and other concoctions. You are wondering how
the owner manages to maintain order when you notice the Warbot with the twin
laser cannons and the nasty blood stain on the inside of the entrance door...
~
0 8 0
D2
Justice Street~
~
0 -1 14248
S
#14250
Corner of Honor Avenue and Justice Street~
You are walking past a line of stores selling designer clothes, drugs and
jewellery. Rich yuppies wearing expensive cyberwear hurry to and from
several luxury cars parked nearby, under the watchful eyes of their guard
bots.
~
0 0 1
D0
Honor Avenue~
~
0 -1 14256
D1
Justice Street~
~
0 -1 14251
D3
Justice Street~
~
0 -1 14248
S
#14251
Justice Street~
You are walking through the northeastern quarter of town, along Justice
Street. Techs in dirty overalls and Scientists in white lab coats rush here
and there, carrying heavy equipment or delicate tools to and from their
workstations. There is a large building to the north you may want to enter.
~
0 0 1
D0
~
~
0 -1 14252
D1
Corner of Honor Avenue and Justice Street~
~
0 -1 14253
D3
Justice Street~
~
0 -1 14250
S
#14252
SciTech 1~
You have entered the offices of a small corporation known as SciTech 1, which
specialises in the recovery and identification of relics from the distant 
past. The techs goggle at you as you enter, for your equipment is a varitable
gold mine to them, and they rush forward and offer to ascertain ita qualities
and worth for you, for a price of course (they're not THAT enthusiastic).
~
0 4|8 0
D2
Justice Street~
~
0 -1 14251
S
#14253
Justice Street~
You are walking through the northeastern quarter of town, along Justice
Street. Techs in dirty overalls and Scientists in white lab coats rush here
and there, carrying heavy equipment or delicate tools to and from their
workstations. There is a large building to the north you may want to enter.
~
0 0 1
D0
~
~
0 -1 14254
D1
Justice Street~
~
0 -1 14292
D2
Stalwart Lane~
~
0 -1 14241
D3
Justice Street~
~
0 -1 14251
S
#14254
Xenomorpha~
You have entered a lab run by a small corporation known as Xenomorpha, who
specialise in the capturing and selling of xenobiological life forms to the
discerning public. You may purchase your very own "bug" if you wish...
~
0 8|4096 0
D2
Justice Street~
~
0 -1 14253
S
#14255
Pet Store Storage~
You shouldn't be here. Go Away. Or I'll Tell.







NOW!
~
0 8 0
S
#14256
Honor Avenue~
You are strolling along a broad, clean avenue that runs directly north toward
the Spaceport of Anonopolis. Occasionally a Cruiser or a Corvette launches
from the grounds of the port, heading toward some distant planet, the light
and noise almost blinding and deafening you. Only after several minutes can
you concentrate enough to admire the sleek design of the interstellar craft
arcing into a geostationary orbit high above, prior to entering hyperspace.
~
0 0 1
D0
The Spaceport~
~
0 -1 14257
D2
Corner of Honor Avenue and Justice Street~
~
0 -1 14250
S
#14257
The Spaceport~
You have entered the grounds of the Spaceport. Most of the area is off-limits
to non-authorised personell, for both security and safety reasons, but there
are two buildings nearby that you are permitted to enter.
~
0 8 0
D1
~
~
0 -1 14258
D2
Honor Avenue~
~
0 -1 14256
D3
~
~
0 -1 14260
S
#14258
The Offices of the Spaceport~
On this level, the various administrative personnel of the Port rush to and
fro, plotting and clearing flight paths and customs requirements for the
massive cargo ships barely visible outside. On one of them you can faintly
make out the name "Red Dwarf"...
~
0 8 0
D3
~
~
0 -1 14257
D4
~
~
0 -1 14259
S
#14259
The Office of the Admin Head~
The head of the Spaceport's offices are here. The head of the Spaceport is
perhaps one of the most powerful people in the city, as he/she is in direct
control of the passage and security clearances of the hundreds of craft that
arrive at and depart from the spaceport every month. The head has a higher
level of authority than the administrative heads of Anonopolis, and is
answerable only to the President of Anon herself, or some of the more
powerful Corporations.
~
0 8 0
D5
~
~
0 -1 14258
S
#14260
The Spacer Bar~
Here the grizzled veterans of hundreds of jumps (Hyperspace trips) gather to
drink, tell tall tales and sing old space academy songs in between their
trips. They don't mind the occasional visitor, as long as they don't drink
their booze or stain their furniture.
~
0 8 0
D1
~
~
0 -1 14257
S
#14261
The Corner of Liberty Lane and Valiant Street~
You have entered the financial district of the city. Towering Multinational
banks such as "First Anon" and "Chase Anonpolis" line the broad freeway
that runs through here, as do the offices of several merchant banks and off- 
planet investment firms.
~
0 0 1
D0
Liberty Lane~
~
0 -1 14239
D1
Valiant Street~
~
0 -1 14264
D2
The Bank~
~
0 -1 14262
D3
Valiant Street~
~
0 -1 14271
S
#14262
First Anon~
You have entered a building obviously built by someone who is fabulously 
wealthy. From the gold handles in the doors to the obsidian service counter
and platinum wall fittings, everything is expensive and luxurious. There is
a set of stairs leading up to the business area of the bank, where the ATMs
are located.
~
0 8 0
D0
Corner of Valiant Street and Liberty Lane~
~
0 -1 14261
D4
The ATM~
~
0 -1 14263
S
#14263
The ATM~
There is an ATM in the wall directly opposite the stairs as you ascend.
You see that there is a long queue and curse loudly. A few heads turn to
stare at you but most people who come here are used to such outbursts. 
Eventually its your turn. If you don't know what to do, read the instructions
by looking at the ATM, and thus incur the wrath of the impatient patrons
behind you :)
~
0 8|16384 0
D5
The Bank~
~
0 -1 14262
E
atm~
A sign says-

"Hello! Welcome to the First Anon ATM! To activate the machine, you
 must press one of three buttons-

 1.To withdraw cash, type WITHDRAW <amount>, and your account will be
   automatically debited while the money is transferred to you.
 2.To deposit cash, type DEPOSIT <amount>, and your account will be
   automatically credited.
 3.To simply check your balance, type BALANCE.

 Thank You and have a GOOD day, citizen! :)"

~
S
#14264
Valiant Street~
You are heading through a sector of the city which is filled with automated
food and goods dispensers, of which you may avail yourself by heading south.
A bunch of spotty teens suddenly burst out of one such establishment, and
seconds later there is a loud explosion, and everyone in the street is pelted
with burnt potato chips.
~
0 0 1
D1
Corner of Valiant Street and Glory Avenue~
~
0 -1 14206
D2
~
~
0 -1 14265
D3
Corner of Valiant Street and Liberty Lane~
~
0 -1 14261
S
#14265
An Automated Shop~
This place of business is staffed by a single Bot, which stands behind a
reinforced plasteel wall, and politely asks what it is you wish to purchase.
Several people gather outside, too poor to afford such goods, but curious as
to exactly WHAT is for sale here...
~
0 8 0
D0
Valiant Street~
~
0 -1 14264
S
#14266
Valiant Street~
You are heading through a sector of the city which is filled with automated
food and goods dispensers, of which you may avail yourself by heading south.
Several wealthy businessmen suddenly emerge from a limousine, and march into
one such place, emerging seconds later with a whining punk, whom they place 
in the boot of their car before driving off. Wonder what that was all about?
~
0 0 1
D1
Corner of Stalwart Street and Glory Avenue~
~
0 -1 14268
D2
~
~
0 -1 14267
D3
Corner of Valiant Street and Glory Avenue~
~
0 -1 14206
S
#14267
An Automated Shop~
This place of business is staffed by a single Bot, which stands behind a
reinforced plasteel wall, and politely asks what it is you wish to purchase.
An impatient foreginer standing in line behind you demands that you hurry up 
and choose.
~
0 8 0
D0
Valiant Street~
~
0 -1 14266
S
#14268
The Corner of Stalwart Lane and Valiant Street~
You are in a rather dirty (even by Anonopolis standards) area of the city.
Tired-looking hookers are dragged back and forth by their pimps, who are in
turn occasionally threatened by some bored-looking Sci cops on hoversleds.
You keep clear of both parties and continue.
There is a seedy-looking Bar to the south.
~
0 0 1
D0
Stalwart Lane~
~
0 -1 14243
D1
Valiant Street~
~
0 -1 14278
D2
The Bar~
~
0 -1 14269
D3
Valiant Street~
~
0 -1 14266
S
#14269
The Bar~
You have entered the main room of the Bar. A slick-looking Bartender with
greasy black hair attempts to come on to the female patrons here. Seeing
you he smiles and offers to make you a drink. A rather ugly crim accompanied
by a man with a walrus face starts telling you how many systems he is wanted
in, and you stifle a yawn as you decide what to drink. The bar extends to the
south, toward a stage where several alien musicians are playing a catchy
song.
~
0 8 0
D0
Corner of Valiant Street and Stalwart Lane~
~
0 -1 14268
D2
~
~
0 -1 14270
S
#14270
Private Booths~
This is where the more unsavory customers come to negotiate drug deals,
slave trading or prostitution. You get a few stares as you enter. Occasionally
there is a sudden explosion, as one angry patron who has had a few too many
decides to kill another, but no-one seems to mind. The band doesn't even
skip a beat. You dodge an ugly green-skinned xenomoprh and a hairy behemoth
as you look for a table.
~
0 1|8 0
D0
The Bar~
~
0 -1 14269
S
#14271
Valiant Street~
You are heading toward the military district. The concentration of Science
Police on their hoversleds is much greater here, and you find yourself
sweating under the scrutinizing gaze of several of them parked nearby.
~
0 0 1
D1
Corner of Valiant Street and Liberty Lane~
~
0 -1 14261
D3
Valiant Street~
~
0 -1 14272
S
#14272
Valiant Street~
You are heading toward the military district. The concentration of Science
Police on their hoversleds is much greater here, and you find yourself
sweating under the scrutinizing gaze of several of them parked nearby.
~
0 0 1
D1
Valiant Street~
~
0 -1 14271
D3
A Bend in Valiant Street~
~
0 -1 14273
S
#14273
A Bend in Valiant Street~
The Science Police Headquarters lie due south of here. Few people go in there
willingly, and even fewer come out again. Even as you watch, you hear the
sound of blaster fire, and a sudden scream, followed by coarse laughter as
yet another "suspect" suffers an "accidental death" during "interrogation".
~
0 0 1
D1
Valiant Street~
~
0 -1 14272
D2
~
~
0 -1 14274
S
#14274
Outside Science Police HQ~
You are standing directly outside now. You sure you wanna go in there? Mind
you, tough as you are, the Science Police will probably try and recruit you
rather than arrest you...
~
0 0 1
D0
Valiant Street~
~
0 -1 14273
D2
The Dwarven Guild~
~
1 0 14275
S
#14275
Inside Science Police HQ~
Several cops pushing struggling suspected felons along shove their way past
you as you enter, sparing you but a brief curious glance as they rush to
get thier bonuses for meeting their weekly arrest quotas. Several men in
dark suits whom the cops call "Lawyers" attempt to extricate their clients
from their predicament, succeeding only when several thousand credits is
exchanged with the arresting officer. You marvel at this city's concept of
due process..
~
0 8 0
D0
Valiant Street~
~
1 0 14274
D1
~
~
0 -1 14277
D2
~
~
0 -1 14276
S
#14276
The Captain's Room~
The captain of the Science Police has his office here. He doesn't usually
like intruders, but you are sufficently unusual to pique his interest. He
invites you to sit down and share a cigar (synth of course, he's not THAT
rich...)
~
0 8 0
D0
~
~
0 -1 14275
S
#14277
The Officer's Rooms~
In this room the off-duty Science Police congregate to swap stories, trade
good synth-goods dealers' names, and discuss what they plan to do when they
"get out". There are several faded WANTED posters on the wall, alongside
some girly posters that have been partially covered with posters of nude men
by the female officers. The room looks as if it hasn't really been cleaned
properly in at least thirty years or more.
~
0 8 0
D3
~
~
0 -1 14275
S
#14278
Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blaster will mean the difference
between life and death.
~
0 1 1
D1
Valiant Street~
~
0 -1 14279
D3
Corner of Stalwart Lane and Valiant Street~
~
0 -1 14268
S
#14279
Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blaster will mean the difference
between life and death. Legend has it that this area has remained unchanged
since the middle ages.
~
0 1 1
D1
A Bend in Valiant Street~
~
0 -1 14280
D3
Valiant Street~
~
0 -1 14278
S
#14280
A Bend in Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blaster will mean the difference
between life and death. Legend has it that this area has remained unchanged
since the middle ages.
~
0 1 1
D2
~
~
0 -1 14281
D3
Valiant Street~
~
0 -1 14279
S
#14281
Outside Rogues' Haven~
You are standing outside the house of learning for all the rogues of the 
city previously mentioned. The entrance to this shady establishment is 
through a curtained archway to the south.
~
0 1 1
D0
Valiant Street above the Sewer~
~
0 -1 14280
D2
A Curtained Archway~
curtain~
1 0 14282
S
#14282
Inside the Haven~
You are standing inside the Haven, surrounded by whores, pimps, junkies
crims, muggers and vagrants. What a nice place. The Master's rooms lie to 
the south, while there is a Bar to the west...
~
0 1|8 0
D0
Valiant Street~
~
1 0 14281
D2
~
~
0 -1 14283
D3
Bar~
~
0 0 14284
S
#14283
The Master~
This small cubicle serves as a resting area for the Master of the Haven. He
prefers small, cramped quarters as he grew up in the sewers, and wide, open
spaces make him feel decidenly uneasy.
~
0 1|8 0
D0
Inside the Haven~
~
0 -1 14282
S
#14284
The Bar~
You have entered a seedy bar full of low-lifes of the lowest common
denominator. A greasy bartender serves drinks to the sullen patrons, while
in the corner a couple of spacers are roughing up a smuggler who refused to 
pay up upon losing the last hand in poker.
~
0 1|8 0
D1
~
~
0 -1 14282
S
#14285
End of Justice Street~
You are standing outside Psi Police headquarters, home of that other arm of
the Law in Anonopolis, the Psi Police. Independant of the Science Police,
the Psi Police are actually a decent bunch, as they answer to an independant
body of international law makers that even the Corporations don't dare to
cross, rather than the many people that the Sci cops are paid off by.
~
0 0 1
D0
Psi Police HQ~
~
0 -1 14289
D1
Justice Street~
~
0 -1 14245
S
#14286
The Wreckball Arena~
You have entered a Wreckball arena, where the most popular and bloody sport
even known to anyone is played. Wreckball has but one rule- get your ball
past the opponent's goal line. Absolutely any means are allowed to be used
to achieve this. To prove this point, you are suddenly forced to duck as a
head comes sailing past you from the playing pit to the south. Audience
members, disappointed as missing out on the juicy spectacle, angrily demand
that you sit down or get out.
~
0 8 0
D0
~
~
0 -1 14287
D2
~
~
0 -1 14288
D3
Justice Street~
~
0 -1 14294
S
#14287
The Locker Rooms~
Locker rooms are never a pretty sight, and this one is no exception. If you
are really curious, go to your local gym, look in the locker room, multiply
the mess and the smell by one thousand or so, and you have a Wreckball
team's locker room.
~
0 8 0
D2
~
~
0 -1 14286
S
#14288
The Pit~
Wreckball is played in a plasteel pit lined with razor blades about half the
size of your regular football field and about ten meters deep. Players are
lowered in via hoversleds by the armored RefBots, and then play commences
thirty seconds after the indestructible titanium ball is dropped in. The
match lasts exactly one hour- no time-outs, no intervals, no breaks, no
half-time entertainment. Just one hour of pure, unbridled bloodshed and
carnage. You force yourself to stop drooling and enjoy the game.
~
0 8 0
D0
~
~
0 -1 14286
S
#14289
Inside Psi Police HQ~
You have entered the neat, orderly offices of Psi Police HQ. Quiet, well-
dressed staff smile at you as they pass bearing records or discs with info
on the latest crims or designer drugs.
~
0 8 0
D0
~
~
0 -1 14291
D2
Justice Street~
~
0 -1 14285
D3
~
~
0 -1 14290
S
#14290
Offices~
Clerks and off-duty officers are kept busy here maintaining the huge database
that the Psi Police maintain on the lowlifes of Anonopolis. Had they the
manpower, the Psi Police would probably go for the most dangerous and
ruthless crims they could, i.e, the heads of the Corporations, but as it is
they are limited to murderers, rapists, thieves and excessively corrupt 
Science Police.
~
0 8 0
D1
~
~
0 -1 14289
S
#14291
The Captain's Office~
The head of the Psi Police resides in this small, spartan office. She is
quietly perusing the latest arrest records as you enter, but she quickly puts 
them down and asks how she can be of service.
~
0 8 0
D2
~
~
0 -1 14289
S
#14292
Justice Street~
You are strolling along a rather typical Anonopolis street- dirty bikers
crowd their way past meek citizens into seedy diners while bored hookers
make feeble attempts to seduce passing motorists. Street kids hold their
hands out for credits, while their older brethren mug and beat up on older
citizens nearby.
~
0 0 1
D1
Justice Street~
~
0 -1 14293
D3
Corner of Justice Street and Stalwart Lane~
~
0 -1 14253
S
#14293
Justice Street~
You are strolling along a rather typical Anonopolis street- dirty bikers
crowd their way past meek citizens into seedy diners while bored hookers
make feeble attempts to seduce passing motorists. Street kids hold their
hands out for credits, while their older brethren mug and beat up on older
citizens nearby. There is a huge crowd gathered to the east.
~
0 0 1
D1
Justice Street~
~
0 -1 14294
D3
Justice Street~
~
0 -1 14292
S
#14294
Outside the Wreckball Arena~
You are outside the Wreckball Arena, where tens of thousands of patrons stand
both inside and out, in support of their favorite sport. You curse and swear
as you force your way past the chanting and cheering throng amassed outside,
who are watching the match within on a huge Vidscreen. Nearing the door, you
see two rather timid-looking rent-a-cops, who decide you are too mean-looking
to mess with and agree to let you in for free, if you want to go in.
~
0 0 1
D0
~
~
0 -1 14295
D1
~
~
0 -1 14286
D3
Justice Street~
~
0 -1 14293
S
#14295
Outside Tech Academy~
You are standing outside the building which houses the principal source of
tertiary education in Anonopolis- the Tech Academy. Well-dressed students
file past you, too engrossed in technical conversations to pay any attention
to you.
~
0 0 1
D0
~
~
0 -1 14296
D2
~
~
0 -1 14294
S
#14296
Inside the Academy~
You have entered the grounds of the Academy. From here you may go up to the
classrooms, or downstairs to the shop rooms.
~
0 8 0
D2
~
~
0 -1 14295
D4
~
~
0 -1 14298
D5
~
~
0 -1 14297
S
#14297
Shop~
This is where the students take shop, and are taught skills such as 
electronics, mechanics, cybernetics and needlework (seriously- it is 
thought to greatly improve levels of concentration and manual dexterity).
~
0 8 0
D4
~
~
0 -1 14296
S
#14298
A Classroom~
The head of the Academy himself is here taking a class in robotics. He won't
appreciate being disturbed.
~
0 8 0
D5
~
~
0 -1 14296
S
#0


#RESETS
*
D 1 14281 2 1  
*
M 1 14200 1 14201   
*
M 1 14201 1 14236
*
M 1 14231 1 14238   
E 1 14230 0 16        
*
M 1 14202 1 14240
*
M 1 14203 1 14242
G 1 14216 0			0
G 1 14217 0			0
G 1 14218 0			0
G 1 14219 0			0
G 1 14221 0			0
G 1 14212 0			0
G 1 14213 0			0
G 1 14214 0			0
G 1 14215 0			0
*
M 1 14203 1 14244
G 1 14216 0			0
G 1 14217 0			0
G 1 14218 0			0
G 1 14219 0			0
G 1 14221 0			0
G 1 14212 0			0
G 1 14213 0			0
G 1 14214 0			0
G 1 14215 0			0
*
M 1 14204 1 14246     LOADS MERC MASTER
M 1 14246 1 14247     LOADS MERCS
M 1 14247 1 14247
M 1 14248 1 14247    
M 1 14249 1 14247
M 1 14250 1 14247    
M 1 14251 1 14247
*
M 1 14205 1 14249
G 1 14208 0			0
G 1 14209 0			0
G 1 14227 0			0
G 1 14239 0			0
G 1 14240 0			0
*
M 1 14206 1 14252
*
M 1 14207 1 14254
*
M 1 14218 1 14255     pets
M 1 14219 1 14255
M 1 14220 1 14255
M 1 14221 1 14255
M 1 14222 1 14255
*
M 1 14208 1 14259
*
M 1 14209 1 14265
G 1 14206 0			0
G 1 14207 0			0
G 1 14210 0			0
G 1 14211 0			0
*
M 1 14210 1 14267     LOADS BAKER
G 1 14222 0			0
G 1 14223 0			0
G 1 14224 0			0
G 1 14225 0			0
*
M 1 14211 1 14269     LOADS BARTENDER
G 1 14201 0			0
G 1 14202 0			0
G 1 14203 0			0
G 1 14204 0			0
G 1 14205 0			0
G 1 14226 0			0
*
M 1 14212 1 14276    LOADS DWARF GUILDMASTER
*
M 1 14213 1 14283     LOADS KENDER GUILDMASTER
*
M 1 14226 1 14287     LOADS HUMAN GUILDMASTER
*
M 1 14225 1 14291     LOADS ILL GUILDMASTER
*
M 1 14227 1 14298     LOADS AVIAN GUILDMASTER
*
M 1 14214 1 14236     LOADS Dryad WAITER
*
M 1 14215 1 14260     LOADS ELVEN WAITER
*
M 1 14216 1 14277     LOADS DWARVEN WAITER
*
M 1 14217 1 14284     LOADS KENDER WAITER
*
M 1 14228 1 14290     LOADS ILLITHID WAITER
*
M 1 14229 1 14288     LOADS HUMAN WAITER
*
M 1 14230 1 14297     LOADS AVIAN WAITER
*
M 1 14223 1 14200    
E 1 14229 0 6        
O 1 14228 0 14200    
O 1 14220 0 14200    
O 1 14220 0 14211    
*
M 1 14224 1 14278     LOADS AOD
G 1 14227 0			0         
*
M 1 14232 3 14273     LOADS CITIZENS
M 1 14232 3 14293     LOADS CITIZENS
M 1 14233 3 14264     LOADS CITIZENS
M 1 14233 3 14213     LOADS CITIZENS
M 1 14234 3 14212     LOADS KIDS
*
M 1 14235 6 14272     LOADS JANITORS
*
M 1 14236 8 14279     LOADS FOOTPADS
E 1 14231 0 16       
*
M 1 14237 6 14270     LOADS DRUNKS
*
M 1 14238 3 14211     LOADS BEGGARS
*
M 1 14239 2 14281     LOADS THIEVES
*
M 1 14240 8 14250     LOADS FIDOS
*
M 1 14241 6 14280     LOADS RATS
*
M 1 14242 6 14206     LOADS CATS
*
M 1 14243 8 14200        LOADS GUARDS TO 31000
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11           HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
M 1 14245 8 14215        LOADS SENTINEL GUARDS TO INSIDE WEST GATE     
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11           HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
M 1 14245 8 14216        LOADS SENTINELS TO INSIDE EAST GATE
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11           HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
M 1 14244 8 14273        LOADS SENTINELS TO NEAR PRISON
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11           HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
M 1 14243 8 14245        LOADS GUARDS TO NEAR MERC
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11           HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
M 1 14244 8 14253        LOADS GUARDS TO NEAR PET SHOP
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11           HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
M 1 14243 8 14268        LOADS GUARDS NEAR POOR DISTRICT
E 1 14232 0 16           WIELDS SWORD        
E 1 14233 0 5            WEARS BREASTPLATE        
E 1 14234 0 14           WEARS BRACER
E 1 14234 0 15           WEARS BRACER
E 1 14235 0 3            WEARS CLOAK
E 1 14236 0 6            WEARS HELM
E 1 14237 0 11 0         HOLDS SHIELD
E 1 14238 0 17           HOLDS SPEAR
*
O 1 14241 1 14201
S


#SHOPS
14203 5 9 0 0 0 150 50 0 23
14204 0 0 0 0 0 150 50 0 23
14205 2 3 4 10 26 150 50 0 23
14207 0 0 0 0 0 150 50 0 23
14209 15 13 8 1 18 150 50 0 23
14210 19 0 0 0 0 180 20 0 23
14211 17 0 0 0 0 180 20 0 23
14224 5 9 10 15 18 180 20 0 23
0


#SPECIALS
M  14200 spec_cast_adept			a medtech
M  14213 spec_thief			the master rogue
M  14217 spec_thief			a smuggler
M  14223 spec_executioner			the enforcer
M  14234 spec_thief			a street kid
M  14235 spec_janitor			the janitor bot
M  14236 spec_thief			a crim
M  14239 spec_thief			a thief
M  14240 spec_fido			a cyberfido
M  14241 spec_fido			a huge sewer rat
M  14243 spec_guard			a member of the Science Police
M  14244 spec_guard			a member of the Science Police
M  14245 spec_guard			a member of the Science Police
S
#TRIGGERS
M 14202 trigm_repair
M 14206 trigm_identify
S

#$
