From: John Strange <gambit@communique.net>
Subject: Bonus Command

Hey guys,

Well I received this bit of code from a friend then port'd it over to rom
and added some stuff to make it work better.

If you have any changes to it or find bugs would you let me know, I was
going to add bonus all but I haven't quite figured it out yet :), I'm still
the newbie coder learning as he goes!!!

Silverhand
Triad- viseria.telmaron.com 7777


void do_bonus( CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *victim;
    char       buf  [ MAX_STRING_LENGTH ];
    char       arg1 [ MAX_INPUT_LENGTH ];
    char       arg2 [ MAX_INPUT_LENGTH ];
    int      value;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: bonus <char> <Exp>.\n\r", ch );
	return;
    }
    
    if (( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
      send_to_char("That Player is not here.\n\r", ch);
      return;
    }
       
    if ( IS_NPC( victim ) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( ch == victim )
    {
	send_to_char( "You may not bonus yourself.\n\r", ch );
	return;
    }

    if (IS_IMMORTAL(victim) || victim->level >= LEVEL_IMMORTAL)
    {
    send_to_char("You can't bonus immortals silly!\n\r", ch);
    return;
    }

    value = atoi( arg2 );

    if ( value < -5000 || value > 5000 )
    {
	send_to_char( "Value range is -5000 to 5000.\n\r", ch );
	return;
    }

    if ( value == 0 )
    {
	send_to_char( "The value must not be equal to 0.\n\r", ch );
	return;
    }

    gain_exp(victim, value);
   
    sprintf( buf,"You have bonused %s a whopping %d experience points.\n\r",
    		victim->name, value);
    		send_to_char(buf, ch);

    if ( value > 0 )
    { 
      sprintf( buf,"You have been bonused %d experience points.\n\r", value );
      send_to_char( buf, victim );
    }
    else
    {
      sprintf( buf,"You have been penalized %d experience points.\n\r", value );
      send_to_char( buf, victim );
    }
 
    return;
}  

