## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2014.

    Sender  Zivilyn
    Date   Wed Jan  8 14:27:37 2014
    Subject VNUM type , olist type

    It now shows you values, we have to equalize due to the food/heal buf,
    found a 400 heal food pill for 46 copper, kinda bad for PK hehe
    - Dave.

    Sender  Zivilyn
    Date   Fri Jan 17 16:36:59 2014
    Subject CLANS

    Rogue and Marauder are 'relinked'.
    Myself and a few others had put quite a bit of time building,
    role-playing, buying... etc. They were never out,
    but are now both clans you can join and find.
    See helpfiles: Rogue, Marauder
    - Ziv

    Sender  Zivilyn
    Date   Fri Jan 24 13:58:42 2014
    Subject Room name colors

    If the room doesn't have a colored name, it now will be according to what
    'sector' type it's in. Colored names (custom etc) will not be affected.
    Builders: rlist now shows the colors of the rooms as well based on sector
    (rlist ? for more info)
    - Ziv.

    Sender  Zivilyn
    Date   Fri Jan 31 17:51:52 2014
    Subject CRAPS!

    Craps is back in. Not sure who changed what,
    but the code is working and you can now/again gamble at gambler mobs.
    Woot!
    - Ziv.

    Sender  Zivilyn
    Date   Mon Feb 10 13:37:00 2014
    Subject Food/healing, lights going out

    Food now actually 'stops' when you're full. It had before, but there was
    a glitch, no longer :) Also you'll now have an idea of not only your hunger,
    but fullness (energy/stuffed gut) in score.
    Bug in lights that go out not removing glow (and therefor not able to 'fill' magically) fixed.
    *noogies*
    - Ziv.

    Sender  Geriant
    Date   Tue Feb 18 16:27:56 2014
    Subject Bonuses for exploring rooms

    You will now get a bonus for exploring rooms. You get 50 experience and
    an item for the first 50 rooms you explore, experience and an item the first
    100 and then just experience from then on out at 150, 250 and 500. Once you
    hit 500 you will get bonus experience every 500 rooms you explore.
    These bonuses are not retroactive. You only get the items when you hit the
    first 50 and first 100. For example if you already have a character at 3250
    rooms explored, they will only be eligible for the rewards at 3500 and on.

    Sender  Geriant
    Date   Wed Feb 19 12:49:24 2014
    Subject re: Exploration rewards

    We have changed the rewards for exploring 4500 total rooms onward (in the
    same intervals of 500 rooms each milestone). From 4500 rooms (total)
    explored on if you are level 101 you will get 100 quest points rather than
    the experience bonus as experience is of little use to 101s.
    Also, just to make it more clear, all of these rewards are TOTAL rooms
    explored and are not retroactive if you started out past any of the rewards
    once the new change was put in place.

    Sender  Zivilyn
    Date   Sat Mar  8 13:38:18 2014
    Subject RE: Autumnstar - silence

    You'll now get different messages depending on if they're already silenced, or if you fail.
    Good idea, thans Aut!
    - Ziv.

    Sender  Geriant
    Date   Mon Mar 10 13:45:04 2014
    Subject re: Wit's idea typos (quest master and danger sense)

    Typos in scan, danger sense and one of the quest master messages have been fixed.
    In on next copyover.

    Sender  Geriant
    Date   Mon Mar 10 14:56:28 2014
    Subject blind messages

    There are now messages for when the victim is already blind, as well as when blind fails.
    In on next copyover.

    Sender  Geriant
    Date   Wed Mar 12 11:13:46 2014
    Subject eating, fullness

    It seemed like you could only two three or four things before you got
    full, so I've tweaked fullness settings so you can eat a little more before
    you get full.

    Sender  Geriant
    Date   Wed Mar 12 14:04:57 2014
    Subject hunger

    Just changed the hunger messages in score to more accurately reflect only
    the status of hunger. The two most hungry messages of "You are weak." and
    "You are extremely weak!" made it seem like hunger affected your ability to
    fight or do things, which is not the case.

    Sender  Geriant
    Date   Fri Mar 14 12:44:26 2014
    Subject Pets & PK no longer.

    Pets and mounts in PvP combat has been an issue, especially equipable
    pets, especially in the lower levels. This is no longer the case as pets and
    mounts can no longer do any damage or even swing at PCs.

    Sender  Geriant
    Date   Fri Mar 14 14:22:36 2014
    Subject Compare

    Compare will now take into account whether one of the items you are
    trying to compare has the noident flag, and will not work on them.

    Sender  Geriant
    Date   Sat Mar 15 11:07:46 2014
    Subject Random EQ at lower levels

    Fds I have fixed random armor so that it should be more useful at lower
    levels. The level of equipment you get should be more in line with the level
    of mobs that you are killing and I tweaked the bonuses a little bit as well.
    I also adjusted the rate at which random armor is generated to be a little higher.

    Sender  Geriant
    Date   Mon Mar 17 16:03:03 2014
    Subject Healers

    Healers have been buffed slightly in regards to spelling up lowbies.
    Before they would heal/refresh/armor/shield/giant str characters below level
    11 that had low hours and were the same alignment as the healer.
    They will now cast spells on players below level 15 regardless of hours and
    alignment. In addition to this they will also now cast haste and
    earthshield, as well as sanctuary but for sanctuary only until level 5.

    Sender  Geriant
    Date   Thu Mar 27 14:09:19 2014
    Subject re: aedit clan bug

    This bug was squashed.  Fixed on BP, and will be on PP next c/o.

    Sender  Geriant
    Date   Fri Mar 28 12:59:54 2014
    Subject Default Class Customization

    We have changed around the class default groups so that when you choose
    to not customize you aren't left with a 1k TNL character that is useless.
    Now the defaults range from about 3900 per level to 5600 per level depending
    on the class.

    Sender  Geriant
    Date   Fri Mar 28 13:17:27 2014
    Subject bug fix: augmentation spell group

    The "augmentation" spell group help file said that it contained the spell
    "haste". Only rangers can gain the "augmentation" group, however rangers
    were unable to ever get haste (the level they would get it at was not
    assigned). This is fixed, rangers now get haste at level 55.

    Sender  Geriant
    Date   Mon Mar 31 11:52:10 2014
    Subject Regions

    All areas now have a 'region' field tied to them. All areas have also had
    their region field set to what it should be according to book lore. Also,
    the area auto-help files (in addition to level range of the area) also
    automatically report the area's region.
    Look for some updates regarding regions to come up in the near future.

    Sender  Geriant
    Date   Mon Mar 31 14:46:39 2014
    Subject Random Armor

    The region that the armor was loaded in will now appear in the long
    description, also we took out platinum and mithril as possible materials for
    random armor. In addition to those above, the bug where sometimes mobs would
    wield held objects causing them to do insane damage has been fixed.

    Sender  Geriant
    Date   Mon Mar 31 22:43:08 2014
    Subject Exploration and QPs

    It has been changed so that you just get QPs regardless of level and
    instead of 100 you now get 50 for each milestone. The system was initially
    put in place to encourage exploration, but with the way we added in QP as an
    afterthought it just discouraged exploration until you hit 101.

    Sender  Geriant
    Date   Tue Apr  1 02:13:02 2014
    Subject Sleep code is BACK!

    Yup, you guessed it.  Sleep is now in.
    If you notice yourself getting tired, you might need to get a little
    beauty rest to enable you to swing that sword just a litte faster,
    or to actually be able to cast that spell without stumbling over
    the words.
    We'll try and get it added into the help file ASAP.
    But bottom line is, you now have to manage your sleep just like
    you manage your food and water intake.
    Brought to you by the Campaign to Make Ansalon More Realistic

    Sender  Geriant
    Date   Tue Apr  1 11:37:12 2014
    Subject QP Coupons

    As of the next copyover, QP coupons will now tell you how much QP you
    gain from eating them. In addition, they now have an extra description
    explaining to eat them if you examine them.

    Sender  Geriant
    Date   Thu Apr  3 14:02:44 2014
    Subject Questmaster buying..

    We have added numbers next to each item in quest list items and quest
    list coupons. If you are ever confused about which keyword to use while
    spending your questpoints just use the number next to whatever you want to
    buy.

    Sender  Geriant
    Date   Thu Apr  3 14:45:57 2014
    Subject low level random armor

    Lower level random armor should be gaurunteed to have at least some stats
    now.

    Sender  Zivilyn
    Date   Thu Apr  3 18:43:23 2014
    Subject Lights

    Reworked the 'fill' and 'c continual' on lights, should function better
    now. You still can't fill oil type lights with continual sry, have to get
    oil etc. But there shouldn't be the 'glowing as brightly as it can' error on
    lights that are out now.
    - Ziv.

    Sender  Zivilyn
    Date   Thu Apr  3 19:26:42 2014
    Subject Creation spellgroup

    It's back, and will be updating shortly with some other fixes. Updating
    create water/spring to include lamp oil on lamps, and refill containers
    based on... well you'll hear tomorrow or such.
    - Ziv.
    Ps. If you lost it, let an imp know and we'll add it back.
    And yes, creation date lets us know if you're fibbin :p

    Sender  Geriant
    Date   Sun Apr  6 17:37:56 2014
    Subject blackjack

    Blackjack has been changed around to affect people with "sleep" instead
    of confusion to try and balance it out a bit.

    Sender  Geriant
    Date   Mon Apr  7 11:36:43 2014
    Subject Level "sanctuary" is gained has been lowered

    You will now gain sanctuary at level 22 for clerics, 27 for mages and 32
    for templar/battlemages. This change will be effective next copyover.

    Sender  Geriant
    Date   Mon Apr  7 15:57:34 2014
    Subject Confusion clear chance

    You will now get a saves throw check against clearing confusion every
    time you get hit hard enough (about 2.5% of your current hp). This goes for
    both ranged attacks and regular attacks, however not spell damage.
    The main point behind this change was to remove some of the
    over-effectiveness of confusion especially once you factor in things like
    some elven clerics, mages, etc getting confusion along with bow.

    Sender  Zivilyn
    Date   Tue Apr  8 13:07:00 2014
    Subject Fishlines

    They now cost based off of lb test and length
    Also max is now lower to stop shark spamming
    Still works, just not as zomg farmable
    OLC is updated to auto-price lines, please don't override unless approved.
    - Dave.

    Sender  Geriant
    Date   Wed Apr  9 16:47:42 2014
    Subject Email Verification

    You can now verify your email address using the "email" command. Why
    might you do this?
    It makes it easier for us if you ask us "Can you restore this alt?", "Can
    you reset my password?", "What was alt so and so's name?".
    And on top of that you get 100 questpoints and a nice item lowbie item for
    doing it!

    Sender  Zivilyn
    Date   Wed Apr  9 16:48:50 2014
    Subject SHORTWHOLIST

    You can now toggle shortwholist (or just toggle short), and have a much
    abbreviated version of the wholist. Let me know if you want more things like
    click links for 'whois ' etc.
    Syntax: toggle shortwho
    - Ziv.

    Sender  Zivilyn
    Date   Fri Apr 11 16:27:14 2014
    Subject Experience toggle

    You can now toggle experience blocking, ie, don't get experience points
    while it's 'on'. Toggle Experience to turn on/off the block.
    - Ziv.

    Sender  Geriant
    Date   Mon Apr 14 10:54:34 2014
    Subject Additions to report

    In addition to working the same way it always has you can now use
    arguments with report. You can use it now to report things like your weight,
    stats, quest points, hitroll, rooms explored, money on hand, etc. Just read
    the help file or type report help for a list of the possible arguments.

    Sender  Geriant
    Date   Tue Apr 15 14:00:12 2014
    Subject Misc changes

    Anti-align flags are now more rare on random objects.
    A bug where you would still gain experience from your first 50 rooms
    explored even if you had the no exp toggle on has been fixed.
    You will now receive a small oil flask in your newbie pack when a new
    character is created.
    The email command has been moved below the emote command in the interp list,
    so "em" should work for emote again.
    All of theese are in with the next copyover.

    Sender  Geriant
    Date   Tue Apr 15 14:37:04 2014
    Subject Poison

    Poison now actually deals damage to 101s again.

    Sender  Zivilyn
    Date   Wed Apr 16 12:30:44 2014
    Subject PORTALS - OLC update

    Portals have had a key field, but it wasn't accessible via OLC. It now
    is, and also makes sure the key exists (or 0 to make none), as well as that
    it's a key, and that the to-room for the portal exists. So, updated and
    improved. And now v4 # sets a key for them. It doesn't care if it's a
    door/closeable/lockable etc, you can still assign a key.
    Close/open/lock/unlock checks that already :).
    - Dave.

    Sender  Geriant
    Date   Wed Apr 16 12:40:06 2014
    Subject Resistances

    Racial resistances have been significantly altered. They now max out at
    -5 or +5 for the most part, with a few exceptions like Ogres being -15 holy
    and Minotaurs being -15 acid.
    Shortly the new resistances will be added to each races's help file.
    Also, goblins and aghar now have +1 base and max int from where they were previously.

    Sender  Geriant
    Date   Thu Apr 17 10:43:47 2014
    Subject Newbies now start with a clean note board

    Thanks to a great idea by Ellbreth, new characters now start with a
    caught up status on all note boards.
    In on next copypover.

    Sender  Geriant
    Date   Fri Apr 18 09:26:17 2014
    Subject vingaard mountains

    I made vingaard mountains (at the three way intersection VN2506) have a
    prog that blocked western exits to level 30 and below. Kept seeing brand
    newbies that didn't know better wander into this area.

    Sender  Geriant
    Date   Fri Apr 18 13:12:06 2014
    Subject Random EQ

    You should notice most random equipment being a little bit lighter now,
    and I have added three new possible material types, cloth, silk and scale.
    This should make some of the random armor more monk friendly.
    I also tweaked the rate at which anti-align flags were added to randoms.

    Sender  Geriant
    Date   Sat Apr 19 11:26:22 2014
    Subject Regions

    A few weeks ago I posted a change about regions, we now have the map put
    together outlining where regions fall on a map. I have made a post on our
    website outlining some of what we plan on doing with regions, as well as
    linked a copy of a map made by Solinari on where the region lines fall and
    which areas are in which region.
    http://www.ansalonmud.net/regions/
    Please take a look and if you have any ideas on cool things to do with
    regions that we haven't already mentioned then please post an idea!

    Sender  Geriant
    Date   Tue Apr 22 14:40:42 2014
    Subject Fire breath, and rub

    There is a new command, "rub", which has a 33% chance to cure dirt kick.
    There is one round of lag associated with this command and it cannot be used
    in combat.
    We had seen a lot of complains both over ooc and through tells from players
    lately regarding blindness doing nothing more than suspending gameplay.
    Hopefully this makes PK a little bit more fun for everyone involved.

    Sender  Zivilyn
    Date   Thu Apr 24 13:19:58 2014
    Subject Dual wield/held for fatties

    Per Agathon's idea, you shouldn't have to remove a held item to hold a
    dual wield weapon as a LARGE creature (aka mino's and ogres).
    - Ziv.

    Sender  Geriant
    Date   Thu Apr 24 15:39:19 2014
    Subject Scrolls

    Scrolls now take the spell level into account instead of only the object
    level. It works just like equpiment now, if you are lower than the scroll
    spell level - 20 you will not be able to cast it.
    For Instance, a tiring scroll is level 35 and casts a level 35 spell of
    sleep. You must be level 15 to use it.

    Sender  Geriant
    Date   Thu Apr 24 23:44:47 2014
    Subject new command : randomgem

    Just made a command, in on next copyover, called "randomgem". It will
    load a random gem onto a player's inventory.

    Sender  Geriant
    Date   Fri Apr 25 10:30:04 2014
    Subject squashing old rom bash bug

    By default bash gives you a positive modifier based off of your weight vs
    your opponent's weight without any cap. This means you could load up on 50k
    copper and bash a 101 and land it every time even at level 30 or 40. I have
    now capped that positive modifier at +5.
    This is in next copyover.

    Sender  Geriant
    Date   Wed Apr 30 21:23:34 2014
    Subject Boss mobs & range hits

    I've added a new act2 flag called "return fire". When this flag is set
    mobs will roll a 1d10 and if they roll higher than 5 they will return a shot
    back at the player who hit them with an arrow for [mob->level / 4 * rand]
    where rand is 1-5.
    Also, mobs with the "mage" act flag will return a fireball spell with a 1d10
    roll of higher than 5 as well. Clerics will also cast icicle with a 1d10
    roll higher than 5.

    Sender  Geriant
    Date   Wed Apr 30 21:26:12 2014
    Subject return fire

    You'll notice that some mobs will now return fire when shot by ranged
    weapons (about half of the time).

    Sender  Zivilyn
    Date   Thu May  1 16:29:03 2014
    Subject Region in OLC

    It now pulls from the region table for the region command, allows you to
    go aedit/region 13, or region pla, or region Outer Plains. A little easier
    to use, and will expand as we expand the table (if we add regions... ie
    Icereach..:)
    Feel free to twiddle with it on BP (or here if you're an imp).
    - Dave.

    Sender  Geriant
    Date   Sat May  3 10:18:57 2014
    Subject Brew & Holy Smite

    Clerics now get brew at level 46. You cannot brew entangle or holy smite,
    please let me know if anyone can think of any other spells that should be on
    that list which clerics get but mages dont (and thus wouldn't already be on
    the list).
    Holy Smite's maladiction never had a check against saves. It's duration has
    been put up slightly higher than the 1 tick it was at and it now does a
    saves throw to see if you get hit by the maladiction. If you are good or
    neutral it also checks against your holy resist. If you are evil it checks
    against your "Negative" resist.

    Sender  Geriant
    Date   Sat May  3 12:42:28 2014
    Subject Potions

    Certain potions now have their cost regulated across all shops that are
    not player shops. Also, certain potions are now not allowed on a code level
    in any shop and will be auto-removed.
    Not allowed potions: heal, sanctuary, true sight
    Regulated prices: cure critical, 1sp cure serious, 80gp cure light, 50gp all
    elemental shields, 2sp stone skin, armor, shield, 75gp
    We believe that we have changed all clan shop "heal" potions to "cure crit"
    potions, if you notice we missed one just note to immortal about it.
    fds We also made a best effort to replace any heal potions in areas outside
    of clan halls as cure crit potions where neccesary, please let us know if
    you notice we missed one of these as well.

    Sender  Geriant
    Date   Sat May  3 12:45:08 2014
    Subject re: Potions

    Just to be clear, player shops are NOT AFFECTED by the recent potion
    regulation changes.

    Sender  Geriant
    Date   Sun May  4 19:14:57 2014
    Subject Cleric Brew

    Clerics have now had brew restricted to the 'healing' and 'curative'
    spell groups. Also, 'mass healing' has been added to the no-brew list.

    Sender  Geriant
    Date   Mon May  5 22:36:20 2014
    Subject Brew Components

    In the coming days to a week there will be some changes made to brew. A
    few spells will have components added ONLY TO BREW (not to casting).
    The following spells will require a component for brewing: sanctuary,
    flameshield, earthshield, iceshield, shockshield, heal, cancellation
    For starters the components will randomly load on mobs just like the
    figurines do, we also plan on putting them available in a shop for
    purchase.
    We know this is a pretty big change, and as of the posting of this change
    the components will be in and farmable so people can get a head start on
    that as well as brewing a last stockpile before the changes go in.
    We feel that the above spells are too widely available for too low of a
    price and it compromises the difficulty of the game.

    Sender  Geriant
    Date   Tue May  6 10:27:19 2014
    Subject Pshops & Corks

    We had found a bug which wasn't always properly saving corks through a
    copyover. This has been resolved.

    Sender  Geriant
    Date   Tue May  6 15:17:11 2014
    Subject Warpstones

    Warpstones have been changed to item type "component". This does not
    change the way that they work at all it is just that adding the "component"
    item type like we did for brew made having a separate item type for "warp
    stone" seemed redundant.
    This also ties warp stones into the "create" command and will allow mobs to
    give them out for rewards, or for them to be randomly distributed, etc.

    Sender  Geriant
    Date   Tue May  6 22:53:48 2014
    Subject Holy Smite

    Holy Smite now does half as much damage, lasts for 6 rounds instead of 10
    and no longer has a blind affect.

    Sender  Zivilyn
    Date   Fri May  9 14:46:54 2014
    Subject parchment corks vials

    All set!
    - Dave.

    Sender  Geriant
    Date   Fri May  9 20:30:53 2014
    Subject Censorship

    The censor is out, it will come back in due time as an opt-in censor for
    those who want it but for now it is just gone.

    Sender  Geriant
    Date   Sat May 10 21:47:19 2014
    Subject quest areas

    A few areas were missing from the list of areas allowed to be pulled from
    for questmaster quests.
    I've added the following areas to the above mentioned list:
    Gateway, Qualimori, Bloten, Ergonesti Wilds, The village of ash, hillhome,
    qualnost, palanthas province, qualinesti forest

    Sender  Geriant
    Date   Tue May 13 10:19:37 2014
    Subject telout, teleport, fail fail now skip over no quit rooms

    On copyover, the get_random_room and get_random_room_range functions
    (teleport, telout, gate fail) now skip over "no_quit" rooms in addition to
    the ones that it already skipped over (private, solitary, safe). This should
    keep telout objects out of imm rooms, loading rooms, and other inaccessible
    rooms.
    This should also keep morts from teleporting into imm rooms, the faire, etc.
    If anyone has any objections or thinks this shouldn't happen just let me
    know but I thought it was a small enough change to just go ahead and do. It
    isn't in affect until a copyover.

    Sender  Geriant
    Date   Wed May 14 13:06:43 2014
    Subject help mobprices

    Repairer has been added to help mobprices, it is available for both
    pareas and clans. This was already available before but was not in the help
    files.
    In a new addition, both clans and pareas can now buy palace mages (Inak,
    help palacemage) for 5000 diamonds.

    Sender  Geriant
    Date   Wed May 14 14:34:44 2014
    Subject Furniture

    When you type sleep, it will now look through your inventory (damn nosy
    command) and see if you have any furniture. If you do, you will
    automatically sleep on it without needing to drop it on the floor or pick it
    up afterwards.
    If you have multiple furniture items in your inventory, it will just use the
    first one (top of your inventory list).

    Sender  Geriant
    Date   Thu May 15 15:30:52 2014
    Subject Brew requiring components

    The following spells now require components:

    sanctuary, flameshield, shockshield, iceshield, earthshield, heal, cancellation

    The components were put in a week or so ago.  Hopefully you had time to stock up
    before the requirement went in!

    We will judge to see how common the components are and whether or not levels need to
    be adjusted, or a limited type shop put in to help with availability.

    Sender  Geriant
    Date   Fri May 16 10:25:00 2014
    Subject Skill %s

    I have modified fourth attack, fast healing, brew and berserk all to be
    learned faster (skill %s go up faster). Berserk got a huge bump, due to the
    fact that it is impossible to spam and it was set to a ridiculously low
    number already.

    Sender  Geriant
    Date   Fri May 16 10:26:18 2014
    Subject tally, components

    Also, added in a breakdown for the components into tally.

    Sender  Geriant
    Date   Fri May 16 22:35:13 2014
    Subject Level Toggle

    We decided that due to the fact that the sole purpose of hiding your
    level on the who list was to discourage interaction with other players that
    it should no longer be an option, so it isn't.

    Sender  Geriant
    Date   Mon May 19 12:35:05 2014
    Subject Toggle Imm Spellup

    A few people had been asking for the ability to toggle imm spellups. On
    the next copyover this will be an option in the toggle menu.

    Sender  Geriant
    Date   Mon May 19 14:35:19 2014
    Subject Resting

    Rest will now grab the first available piece of furniture from your inventory
    in the same manner as sleep, as of next copyover.

    Sender  Geriant
    Date   Wed May 21 14:42:02 2014
    Subject Copyover & MXP

    Copyover now saves MXP and client data through the copyover. This means
    you will not have to quit out and come back in to re-enable MXP after a
    copyover.

    Sender  Geriant
    Date   Wed May 21 15:38:12 2014
    Subject exp withholding bug fixed

    Turns out you could toggle exp withholding on just before you die and not
    incur the exp loss penalty. This has been fixed.

    Sender  Geriant
    Date   Fri May 23 13:44:22 2014
    Subject Compiler

    We have upgraded the compiler from GCC v3.0.1 to GCC v4.5.1. For the most
    part this means nothing to most people as it is mostly background stuff for
    the game.
    You may notice certain things have sped up though, for example I have
    noticed since compiling the mud with the newer compiler that the automap
    function does not lag at all any more when you are running through an area
    that takes up the entire 15x15 area of the minimap.

    Sender  Geriant
    Date   Tue May 27 16:33:45 2014
    Subject New Server

    Our linode was migrated to a new server earlier. We are now sporting 2GB
    of RAM instead of 512MB as well as 48GB of storage instead of 24GB. All of
    our storage is now also on SSDs.

    Sender  Geriant
    Date   Wed May 28 17:49:52 2014
    Subject Server Upgrade

    Yesterday some of you may have noticed a little bit of down time in the
    middle of the day. During this time we were migrating the server to an
    upgraded server which now has us at 2GB of RAM instead of 512MB and 48GB of
    storage on solid state drives instead of 28GB on traditional drives.
    You should notice (mostly due to the solid state drives) that the mud is
    much more responsive than it used to be (combined with the recent GCC
    upgrade). For instance, I did not have my automapper filled for the ground
    area of solace and with the automapper on I explored all of the rooms under
    solace and then ran around them a second time and as fast as I type I was
    still not able to get to the point where I was queuing commands as I was
    running as fast as I could.

    Sender  Zivilyn
    Date   Fri May 30 14:18:20 2014
    Subject Examine - Lights

    EXAMINE: It now shows approximately how much fuel is left in lights.
    That's all folks :P
    - Ziv

    Sender  Malum
    Date   Sat May 31 22:07:41 2014
    Subject Kendermore!

    It's about time we had a home for Kender, which our builder JohannAutumn
    has graciously provided! Go through the forest north of Neraka into the
    Khalkist mountains and you'll find a road leading east into the city. Enjoy,
    and thanks to Johann!

    Sender  Geriant
    Date   Mon Jun  2 12:03:52 2014
    Subject Skullcap

    Skullcap weapon quest bug has been fixed and the main quest guy is back
    in the area.

    Sender  Geriant
    Date   Tue Jun  3 21:01:26 2014
    Subject New command: nosell

    New command in "nosell" you can use it to target an object, it will cycle
    whether or not that object is able to be sold to shops.
    You can double check whether or not an item is toggled as nosell by using
    examine (i.e: examine sword).

    Sender  Geriant
    Date   Wed Jun  4 18:50:06 2014
    Subject Mindheal

    The lag on mindheal failure has been reduced to the same as success.
    The amount of hit points healed has been increased based off of your current
    CON. It is all 100% bonus over the old numbers.
    You can also now mindheal while affected by berserk and/or frenzy.

    Sender  Zivilyn
    Date   Mon Jul 21 14:21:13 2014
    Subject Mob's with 'class'

    They now have it, set by any ACTs as well as name (ie mage, apprentice,
    pickpocket etc). This will allow setting of random eq that matches class
    btw, yes, I went there.
    - Dave.

    Sender  Zivilyn
    Date   Tue Jul 22 17:14:46 2014
    Subject MWHERE class

    You can now do 'mwhere class ' to find mobs that have a class
    assigned to them. Also, all mobs will have "A" class, most will be NPC. The
    'class specific' equipment and bonus items I'm working on will use this code
    (ie cleric's holy symbols etc).
    Combine this with region and we can have customized items by region (or even
    area) as well as the mob's class. So a thief might have a stolen Palanthian
    house deed, a mage might have just a blank scroll, a warrior in neraka might
    have a set of Dragonarmy papers... etc etc.
    Syntax: MWHERE CLASS . IE Mwhere class thief (THESE WORK IN AREA ONLY).
    - Dave.

    Sender  Zivilyn
    Date   Wed Jul 23 17:02:55 2014
    Subject Food

    You can now eat even if you're close to full, and say you have a massive
    haunch of a cow? It will eat ... part of it. Before it just vaped the
    haunch, even if you only needed like 10 points to be full. Now it saves the
    rest.
    You'll see the difference in partially eaten things in inventory/lists/examine etc.
    Dig in :)
    - Ziv.

    Sender  Zivilyn
    Date   Wed Aug  6 13:42:42 2014
    Subject Imbue Charge (used to be Spellstaves)

    I've fixed durations for Armor, Stone Skin, Shield, (all the elemental
    shields), as well as Adding Silence & Understand tongues to staff spells.
    For anyone NOT familiar with charging staff weapons, see also: HELP CHARGE
    - Ziv.

    Sender  Zivilyn
    Date   Fri Aug  8 18:04:53 2014
    Subject Ongoing quests...

    Hey all, I've added in ongoing quests! These are the 'find the parts'
    type quests and I'll continue to add more. You've seen the LanceQuest
    announcement, that is an ongoing quest that you'll be able to find/complete
    sets at will. Also, we've got ongoing Mudscrabble! The tiles load on mobs
    also, and now... come in many varieties of materials... yeah I went there.
    Match materials for a bonus! The more rare, the higher the bonus.
    We will be updating the LanceQuest prizes as well as Mudscrabble prizes
    (and the upcoming/ongoing Shinare's Amazing Chest Quest as well).
    - Ziv.

    Sender  Zivilyn
    Date   Mon Aug 11 11:52:54 2014
    Subject Ranged return fire/spells

    A little 'NPC' check added to the return fire code, as well as mobs
    actual class (recently added) vs ACT_MAGE/CLERIC etc. Long story short? Only
    Mage class mobs of appropriate level will return fireballs (or icicles on
    cleric mobs).
    - Ziv.

    Sender  Zivilyn
    Date   Wed Aug 13 14:53:41 2014
    Subject LanceQuest parts/Shinare's Chest parts

    You can now use the COMBINE command to put parts together, it will let
    you know if they fit or not. Please let me know if you find any errors
    trying to combine parts. Also, you can now examine the partial lances to see
    what parts it has (and how many are missing).
    The same combine command will work on Shinare's Amazing Chest quest parts, when those go out.
    - Ziv.

    Sender  Zivilyn
    Date   Fri Sep  5 17:17:46 2014
    Subject Auto Pretitles, Auto Conclave

    Mages and Battlemages will now be inducted as Initiates into the Conclave
    at level 15 (not apprentices). Also their pretitles will change
    automatically if they are pro/de-moted.
    If you have a mage, get 'claved' and don't want in (ie go Renegade), simply
    note immortal.
    If other clans want the auto-pretitle action for promotions/demotions, let
    me know. Those that seem acceptable to the staff would be DA/KOS etc, as
    they are automatically set and rank matters in those clans.
    - Ziv.

    Sender  Zivilyn
    Date   Fri Sep  5 17:20:10 2014
    Subject Auto Pretitles

    My bad, that's ALL clans that get the pretitles (comes from your clan
    titles per rank). If we need exceptions, please let us know.
    - Ziv.

    Sender  Zivilyn
    Date   Thu Sep 25 16:16:31 2014
    Subject Clanranks

    All set, updated WR clanranks in.
    - Ziv.

    Sender  Zivilyn
    Date   Tue Sep 30 14:04:05 2014
    Subject Omnipotent

    It's 104 again.
    - Dave.

    Sender  Zivilyn
    Date   Fri Oct 10 16:58:16 2014
    Subject Channels

    OOC channels like clan/subclan/osay now work in room regardless of silence.
    That is all, return to spam.
    - Ziv.

    Sender  Zivilyn
    Date   Fri Oct 10 17:01:45 2014
    Subject Nochan, Email etc

    Nochan now doesn't show the char when they try to use a channel, it's all
    ninja shit and they think they ooc'd etc, but everyone ignores them :). Yes,
    you have to be evil to be an IMP.
    Email: There IS a creation email now once again. If you give an email
    address that is. Also the email verify code was broken now fixed (you could
    use no argument and it thought you guessed right).
    Misc other touchups lost in the blur.
    - Dave.

    Sender  Zivilyn
    Date   Mon Oct 13 14:01:29 2014
    Subject MWHERE VNUM

    MWHERE now has a VNUM argument for finding just a certain vnum mob in the world.
    IE. MWHERE VNUM 32000: shows me where all of the sanitation dwarves are.
    I have limited it to the first 100, let me know and we can expand if it seems too low.
    I see using this for MOB QUESTS :)
    -Dave.

    Sender  Zivilyn
    Date   Wed Oct 29 13:24:34 2014
    Subject PRIVATE channels

    PRIVATE now shows you which channel you've left if you switch channels,
    also PRIVATE with no argument will show you what channel you're on, instead
    of turning it off. To turn OFF a PRIVATE channel, simply type priv #0.
    - Ziv.

    Sender  Zivilyn
    Date   Wed Nov 19 19:01:32 2014
    Subject Quest declines

    Time dropped substantially between quests for quest declines.
    - Ziv.

    Sender  Malum
    Date   Sat Dec 20 13:33:35 2014
    Subject TMTC/Schallsea

    Sorry all for my recent absence, I've been off doing some military
    training. Now, before I go overseas, I wanted to give you an early xmas
    present!
    We have made some changes to TMTC and added a new area called the Port of
    Schallsea.
    Schallsea is an island in the New Sea that is envisioned as a new "hub" of
    sorts. There is a large Inn in the southern part of the town, all rooms
    within it are safe and it has a pit, food, drink, questmaster, etc. Just
    outside of the inn is the restring machine and stables, and the arena is
    just down the road. Mud school is in the east of the town and in the
    northern half is a large market, as well as a few ships/transportation.
    Additionally, TMTC has undergone a drastic change. Instead of offices
    scattered in various towns, it is now one large facility in Schallsea that
    will transport you to one of 17 cities. Each of those cities also has a
    portal that leads back to TMTC.
    Given the nature of the changes I will allow everyone a free change to their
    recall point, from now until January 15th. I also reserve the right to tweak
    the new area and transport system based on feedback and troubleshooting, so
    please let me know what you think!
    Soli

    Sender  Zivilyn
    Date   Mon Dec 29 18:58:13 2014
    Subject GEMS as a kind of currency

    Gems now are a 'stat' on your character, instead of a physical item.
    Buying/selling etc, they show up in worth (and score).
    Charging staffs works as it did before, but you can specify which gem type
    (or none and it starts with the cheapest ones).
    You can drop/get etc, like you can with coins.
    You'll find them much lighter than coins :)
    - Ziv.