## Changes on Ansalon MUD!

##

    Changes made to Ansalon during 2004.

    Sender  Reorx
    Date   Sat Jan 17 01:56:25 2004
    Subject What's this?  An automatic freebie?

    You might have noticed that as you logged in, you got a little freebie
    given to you.  This little bit of code allows higher imms to auto-give
    freebies to everyone who logs in... only once.

    Of what use is this?

    Well, let's say we're passing out a celebratory cigar.  If you're not on
    when the imm is passing it out, you don't get one, right?  Well, now, as
    long as that cigar is on the automatic imm gift list, you'll get it the
    first time you log in after it's been put on the list!  (OK, that probably
    was a bit confusing, but you get the picture.)

    And don't even think about trying to abuse this:  You'll only get the item
    once, even if you get rid of the old one.  (Well, you could get it again,
    but only if an imm WANTED to give it out again.)

    OK, probably not the best explanation.  If you have questions, ask an imm.

    Reorx

    Sender  Zivilyn
    Date   Fri Jan 23 18:48:26 2004
    Subject Note editing

    You can now edit notes you are writing with the desc_editor
    To do so, simply type 'note edit' or 'note modify' (or war edit, story edit
    etc)
    aka,
    .r  will replace a word,
    .r "this is cool" "this is really cool" will replace the string of words.
    .f will format the text
    .c will clear the text
    @ returns you to normal
    You can still use note - note + etc if you wish, this just lets
    those who wish, have more control over their note writing.
    Zivilyn.

    Sender  Reorx
    Date   Fri Jan 30 00:28:26 2004
    Subject New Mud School!

    Ok, I've put in a new Mud School area.  This is a much simplified version
    of what we had before, with clearer information.  No more lost newbies!

    Reorx

    Sender  Zivilyn
    Date   Fri Jan 30 18:48:00 2004
    Subject Bleedin notes

    Um, I got sick and tired of the uninformed... So I changed notes to self
    terminate color. The note titles, and the note body, now both terminate at the
    ends.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb  2 19:10:59 2004
    Subject Idea #4

    Remove all is now an option, please don't rape too many charmies.
    Ziv.

    Sender  Zivilyn
    Date   Mon Feb  2 19:24:46 2004
    Subject Auto clannie summoning.

    Clannies are no longer 'auto-summonable' if they have nosum on, they are not summonable.
    Stumpy McZiv

    Sender  Zivilyn
    Date   Mon Feb  2 20:14:19 2004
    Subject gain points

    Lowering your creation points (cp) by using 'gain points' at a gainer, now
    costs only 1 point (1 gain, or 1 train if you have no gain points), rather
    than the 2 points it cost previously.
    Stumpy McTreebeard

    Sender  Zivilyn
    Date   Wed Feb 11 18:21:52 2004
    Subject An official Pardon

    Someone forces you to "help pardon".
    Check the questmasters, you can now buy your name clean.
    Stumpy.

    Sender  Demorque
    Date   Fri Feb 27 01:54:46 2004
    Subject The Blood Sea finally has water involved

    You all may notice some new areas on the area list.  Thank the old Majere for the area
    and myself and Zivilyn for changes/fixes to the area after that.  Reports say
    if you want to get inside of it, you must look for something new in Kalaman ;)

    Sender  Zivilyn
    Date   Wed Mar 10 13:16:08 2004
    Subject Fun quittin ;p

    Added some interest when you quit, have fun.
    Stumpy.

    Sender  Zivilyn
    Date   Thu Mar 25 15:39:00 2004
    Subject mounts and funky moves

    Fixed pets, they used to let you order all sit/rest/sleep while mounted,
    then go move around and use up THIER moves.  Now...  They buck you off and
    stand there if you're mounted and order them to sit/rest/sleep, also, if you
    try to mount one that's not standing, it barks at you as well.
    Ziv.

    Sender  Zivilyn
    Date   Mon Apr  5 01:05:22 2004
    Subject Toss this ;p

    New command for all of you bored types...
    Toss. See, "help toss".
    Item material, weight, and your strength can effect your ability to toss the
    items from room to room. 1 room toss could come in handy for someone REALLY
    needing a recall potion in a no-exit...
    Enjoy,
    Stumpy.

    Sender  Zivilyn
    Date   Fri Apr  9 22:59:16 2004
    Subject Pet String

    You may now find a new coupon at your quest master, the names MUST be imm
    approved, and will not be allowed to be named to match a character etc. It's
    all new stuff, so play nice, and have fun with your pets.
    Stumpy.

    Sender  Zivilyn
    Date   Thu Apr 15 00:36:41 2004
    Subject Description formatting

    You may now type 'desc format' (or description format) and tidy up those
    descriptions. See "Help Description" for the full
    information.
    Ziv McStumpster.

    Sender  Zivilyn
    Date   Fri Apr 16 17:59:49 2004
    Subject New sub-channel

    You may now speak only to those people in your clan, in the same subclan, with
    the new channel 'subclantalk'. To use, type 'subclantalk' (or sub etc) then
    the message, only the people in your clan, in your subclan will hear it.
    Hope this helps for things like holy order dark/light, etc.
    Stumpy McHack

    Sender  Zivilyn
    Date   Mon Apr 26 14:08:24 2004
    Subject Questing and it's benefits.

    You will now notice more options at the quest master.
    Please be sure to type the 'quest buy' exactly.
    For example:
    quest buy trainpoint    - 1 train point
    quest buy gainpoint     - 1 gain point
    quest buy 5practice     - 5 practice points
    quest buy practicepoint - 1 practice point
    quest buy 1gain         - Gainpoint coupon
    quest buy 1train        - Trainpoint coupon
    quest buy fivepractice  - Five practice coupon
    quest buy 1practice     - One practice coupon

    Please note, all of these coupons may be eaten for the affects to take place.
    Hope you enjoy it, and yes, there are price differences, you save qp buy
    buying the larger amounts, as well as coupons cost more... but they are
    sellable!
    Stumpy McWood.

    Sender  Zivilyn
    Date   Wed Apr 28 12:59:05 2004
    Subject The Wanderers

    Those loveable kenderkin now have a fine place to call their own.
    Wanderlust clan is now in!
    Stumpy.

    Sender  Zivilyn
    Date   Tue May  4 18:58:31 2004
    Subject SAIL HO!

    Mariner is coming folks.

    What I need is this:
    Each Ship costs 4000 diamonds.
    A list of players for EACH ship.
      There must be a minimum of 6 PLAYERS for each ship
      for every PLAYER under 10, the ship costs an additional 1000 diamonds
      for the NPC crewman.
    A proposed SHIP NAME (these must be imp approved)
    A proposed SHIP ROLE PLAY
      This includes any requisite races, classes etc. And the general ship RP.
    A proposed SHIP berth (location)

    Each ship will be a subclan of Mariner (handy subclan channels)
    Each ship will be autonomous (diamonds, recall spots, equipment etc)
    One main location will have the clan required healer/safe room
      Additionals can be purchased (see help prices).

    So you have 8 players, and want a ship called the Vanderkaum, to be berthed
    in Palanthas. Role play is a merchant ship. Any race, any class. Your cost:
    4000 diamonds, 2000 diamonds for the missing 2 crewmen. Total cost: 6000
    diamonds

    Once approved you get: 1-10 room ship/dock built off the docks of
    Palanthas, 2 NPC crewmen to help run the ship. Normal clan prices apply
    when expanding the ship or the dock. (the dock may include warehouses etc)
    This ship can have longboats as a means of returning to the dock, or
    gangplank etc. You may also expand the ship by building (see normal costs
    in help roomprice).

    The main Mariner safe room will be a side room off the Rusty Rudder in
    Palanthas. This room will be outfitted with a healer, safe, and Mariner
    only, with a pit. Additional pits cost only as 1 item (container) at 100
    diamonds, and may be placed anywhere on the ship or dock.
    Additional healers etc, see help prices.

    Please note immortal with your proposed crew and ships.
    Stumpy.

    Sender  Zivilyn
    Date   Sat May 15 23:30:18 2004
    Subject Free whotexts (race names)

    Whotext command in, this was written to allow you to change your race
    yourself, this does NOT let you becomes fantastic funky freaks... it simple
    allows you to be called a High Elf, or Gully Dwarf etc. Type 'whotext' for
    more information. Type 'Help Whotext' for a complete list of what your race
    can have for the free race strings, as well as some pre-approved ones you can
    purchase the normal way with a quest note.
    Enjoy all,
    Stumpy McWood.

    ps.
    Help Whotext:
    At this time we are offering some free restrings for whotexts, to the following:
    Here's the list (bear in mind we don't have some of these races, they're
    here for completeness):
    Dwarves    -
      Aghar       - Gully Dwarf, Mucker, Dumpman
      Daergar     - Dark Dwarf (non-existant)
      Daewar      - Mnt Dwarf  (non-existant)
      Hylar       - Mnt Dwarf, High Dwarf
      Klar        - Hill Dwarf, Wild Dwarf (non-existant)
      Neidar      - Hill Dwarf
      Theiwar     - Deep Dwarf
      Zhakar      - Cursed One (non-existant)
    Elves      - Dark Elf (evil)
      Dargonesti  - Sea Elf
      Dimernesti  - Sea Elf, Shoal Elf
      Silvanesti  - High Elf
      Qualinesti  - Grey Elf
      Kagonesti   - Wild Elf
      Half-Elf    - None. (Human Subraces?)
    Draconian  - Aurak, Baaz, Bozak, Kapak, Sivak (non-existant)
    Gnome      - None.
    Goblin     - None.
    Hobgoblin  - Koalinth (Sea Hobgoblin)
    Human      - Ergothian, Solamnic, Nerakan, Que-Shu (or Plainsman)
                 Abanasinian, Arktos, Highlander, Ice Folk, Nordmaarian,
    Kender     - None.
    Minotaur   - None.
    Ogre       - None. (non-existant)
      Irda        - First-Born (non-existant)
      Merrow      - Sea Ogre (non-existant)
    Thanoi     - Tusker, Walrus-Man (non-existant)

    Non-existant races are allowed as whotexts, but COST the normal fee.

    The WHOTEXT command can be used to obtain these free Races
    simply by typing 'WHOTEXT'. Non-existant races must still be strung by
    an Immortal.

    IE. I'm an aghar, but I want to be called a gully dwarf...
        I type whotext gully (or whotext gully dwarf etc).
        I now show up as a gully dwarf for my 'race'.

    Sender  Zivilyn
    Date   Fri May 21 13:44:04 2004
    Subject Newbie channel

    Newbie channel is now in, for all immortals/helpers/chars up to level 5.
    Newbie players/low levels/helpers are encouraged to use this channel for help.
    Stumpy McWood.

    Sender  Zivilyn
    Date   Wed May 26 12:19:45 2004
    Subject Some nice little tweaks

    'exits' now is a little nicer, notice closed exits and dark rooms (as well
    as the room being shown from where you are). Newbies now will start with
    autoexit, autogold, autoloot, to assist those who aren't familiar with
    things.
    Oh, and damage is fixed.
    Stumpy.

    Sender  Zivilyn
    Date   Tue Jun 15 02:54:33 2004
    Subject A few modifications

    Ok, abandoned pets now revert to wild animals, that is to say they lose
    their pet flag and become regular mobiles. So they may be charmed or
    killed with impunity.
    Resting characters will now see how much hp/mana/move they have
    regenerated each tick, if they had any to gain back (just rest and see).
    These are only visable if resting or sleeping and not AFK.
    Resting/sleeping characters will also see 'You feel rested.' etc.
    Ok, well that's it, it sounded a whole lot cooler earlier ;p.
    Stumpy.

    Sender  Zivilyn
    Date   Fri Jun 18 16:50:58 2004
    Subject Moving etc

    Some movement now reflects your terrain, I was sick of the trout/carp
    walking north. You'll notice they swim now, as well as people with boats
    sail etc.
    There's more, but I'm not telling.
    Ziv.

    Sender  Reorx
    Date   Mon Jul  5 23:37:46 2004
    Subject Clan hall changed for KoT

    Thanks to our wonderful Takhisis, Storm Keep (AKA KoT clan hall) has
    been updated to what it's supposed to be.  And it's been moved in the map,
    too, so you'll have to find it again.

    Special thanks goes to Chemosh, Gilean, Mishakal, Nuitari, and Zivilyn for
    assisting Takhisis in this new clan hall.  (All Reo did was move it over.)

    (For those non-KoT people, it had to be changed to make it more in line
    with the rules...the original builder did things a bit illegally.  Add to
    that the problematic jail program, rooms that weren't connected, and other
    mistakes, we thought it best to fix it all together in one move.)

    Once again, a special thanks to Takhisis for fixing the KoT clan hall and
    now he can move on to bigger and better things!

    Sender  Zivilyn
    Date   Mon Jul 19 15:10:45 2004
    Subject School stuff

    You'll notice that the school equipment is no longer such an eyesore to
    look at.  The equipment is also more in tune with our current damage and
    armor classes, and most of it will no longer poof when dropped.  There might
    be a couple of new pieces floating around as well, as well as some more
    dwarves and minotaurs in the arena.
    Enjoy.
    Stumpy.

    Sender  Paladine
    Date   Fri Jul 23 17:19:11 2004
    Subject Redo your solace to neraka autowalks :P

    There's five new areas in between Tarsis and Goblin Stronghold, they're the
    outside crust of Thorbardin, enjoy, hopefully soon the inside of Thorbardin
    can be placed in as well :)

    Sender  Zivilyn
    Date   Sun Aug  1 17:37:51 2004
    Subject burnin retina's

    Flameshield has been mellowed out to a reasonable time, this is after many
    people requesting it (and it just making sense).
    Have fun with less blindness.
    Stumpy.

    Sender  Zivilyn
    Date   Sun Aug  1 22:22:36 2004
    Subject Locate Object

    Locate object is now a little nicer, like...  *gasp* it actually helps
    you *boggle* Locate the object!!!  I hope all of our spellcasters enjoy.
    Stumpy.

    Sender  Zivilyn
    Date   Tue Sep  7 15:53:06 2004
    Subject Questing

    Quests now take into account how much time you've played, along with your
    exp/level, and your level. This is to stop the level 2 munchkin's out there
    with 200 hours and 3 million qp, it shouldn't affect hardly any players, but
    we felt you should know.
    Stumpy.

    Sender  Zivilyn
    Date   Thu Sep 23 17:10:30 2004
    Subject Questing (yet again)

    Ok, due to the realization of 'sleep code'isms, quests are only restricted
    by hours/exp/level if you are under level 15.  Also, there are a couple of
    new quest items, you'll have to see what they do yourselves.
    Stumpy McHardwood.

    Sender  Zivilyn
    Date   Mon Sep 27 18:07:12 2004
    Subject Lore

    Lore's getting better. Try drinks, containers, we'll see what other
    information we need (obviously hit/dam bonuses etc).
    Stumpy.

    Sender  Zivilyn
    Date   Tue Sep 28 01:32:50 2004
    Subject Coins and piles

    You can now 'get 10 gold pile' or get 100 steel coins etc. So no more giant
    piles of money that you can't pick up, take what you can!
    Stumpy.

    Sender  Zivilyn
    Date   Tue Sep 28 17:22:15 2004
    Subject Races with big teeeeeth (look at the bones!)

    Goblins, Hobgoblins, Aghar and Minotaurs now can use their teeth...
    Take a bite outta crime.
    Stumpy.

    Sender  Zivilyn
    Date   Fri Oct  1 02:24:56 2004
    Subject Creation emails

    Creation emails are quite a bit more informative now, feel free to try
    them out, and let me know if there are other things you think we should
    include in them.
    Ziv.

    Sender  Reorx
    Date   Sun Oct  3 21:08:55 2004
    Subject A little change

    I have removed the "object count" limit for people.  Now, you are no longer
    limited on how much you can carry based on number of items, but based purely
    on the weight of said items.

    This will greatly help lowbies who before could hit their item count limit
    way before hitting their item weight limit.

    And if I get some time this week, I'll be putting in some other stuff that
    I've gotten working.

    Reorx

    Sender  Zivilyn
    Date   Tue Oct  5 01:08:39 2004
    Subject Body part weapons

    Those nifty weapon body parts, you know, horns tusks etc?  They stick
    around now, so you lowbies might just want to wear the tusks of that giant
    boar, or the horns of the minotaur.
    Have fun all,
    Stumpy.

    Sender  Zivilyn
    Date   Mon Oct 18 16:58:08 2004
    Subject Tails claws and things

    After listening to our thoughtful players...
    Tails/claws/fangs/tusks/horns will now ROT after a short time, similar time
    to how long it takes for a players corpse to rot.  That is unless...
    Someone picks them up.  In which case we assume you want them, and they then
    will not rot.  Oh, and they're now worth a small sum of money for those of
    you who'd like to sell them to the appropriate shops.
    Stumpy.

    Sender  Zivilyn
    Date   Tue Oct 19 13:53:21 2004
    Subject A little money and object interaction

    Ok, a few things were addressed, nothing major. Steal will now always give
    _some_ experience, but you'll notice that a sanity clause was installed as far
    as exp and money taken (your hands are only SO big).

    Deactivate has been fixed as well, there is always at least a 1% chance of
    success (before there were some you'd NEVER deactivate, now it's possible at
    least 1 in 100). There is also some experience awarded for using the skill
    successfully.

    Other than that, some color issues with giving/getting money.
    Stumpy.

    Sender  Zivilyn
    Date   Wed Nov 10 11:59:45 2004
    Subject Lights

    Continual light (as per Paolo's idea), will now increase the time left on
    lights that normally would diminush (read, non-permanent lights).  The time
    they increase is based off of the castor level.
    Good idea, keep them coming.
    Stumpy McZiv.

    Sender  Zivilyn
    Date   Wed Nov 10 12:36:10 2004
    Subject Identify and lore

    Identify now shows you drink type, drinks left in a container, Lore and
    Identify now show you time remaining on a given light.
    Stumpy McZiv.

    Sender  Zivilyn
    Date   Tue Nov 23 12:56:39 2004
    Subject a few things

    Auction channel is now available everywhere as it used to be, you still can
    give items to the auctioneers to announce. Clanhalls recallability from jails
    fixed.
    Stumpy.

    Sender  Zivilyn
    Date   Mon Nov 29 16:16:49 2004
    Subject OLC money et all

    On both ports, OLC now shows gold and STEEL for money objects in oedit. (It
    worked before but you couldn't see the steel part, and it said 'silver set'
    etc) Also changed the 'steel' piles out there to steel, and gold to gold etc.
    Ziv.

    Sender  Zivilyn
    Date   Wed Dec  1 02:02:30 2004
    Subject Creation etc

    You'll now find that in creation when you are customizing, you can
    actually see which skills/spells you get at what level.  Once you've 'add
    crossbow' (or add beguiling etc)...  Then simply type 'learned' as usual,
    but now it shows you what level each skill or spell is that you have chosen.
    Stumpy.

    Sender  Zivilyn
    Date   Wed Dec  1 04:18:50 2004
    Subject Creation

    You now pick your name, then race, THEN get it approved.  This helps for
    the immortals to know if the name 'Gublaug' would really be a stupid name,
    if it's a goblin it would fit.

    We hope this helps with getting your names approved.
    Stumpy.

    Sender  Zivilyn
    Date   Wed Dec  1 11:52:19 2004
    Subject RE: Aryanne: Shield-splitting

    I couldn't agree more with the auto-split shields we have out there.
    Shields now take damage from blows, when the total damage adds up to more
    than they can withstand...  They break.  You can still repair them at your
    local repairman if needed.
    Stumpy.

    Sender  Zivilyn
    Date   Wed Dec  1 16:08:52 2004
    Subject Auction channel

    Well, Auction channel now has an on/off switch, weeee.
    Stumpy.

    Sender  Zivilyn
    Date   Fri Dec 10 10:42:16 2004
    Subject OLC resets

    I've added in a stupidity clause to OLC resets, they now can only be put
    in if the mob/object is within the vnum range of the area you are working
    on.  I'll be adding another change similar to this one, so that it checks to
    make sure there IS a mob or previous container when doing INSIDE or NONE
    with an object reset.  Seems that there were some big holes in Ivan's OLC,
    I'm working on them.
    Ziv.

    Sender  Zivilyn
    Date   Fri Dec 10 13:40:40 2004
    Subject attaching mprogs/olc resets part 2

    I've gone and made sure mprogs have the same failsafe, no more attaching
    mprogs from other areas to mobiles not of that area.  This stops crashes,
    crash bad ;p.

    OLC resets now also give a bit more information if people try to put in a bad one.
    Ziv.

    Sender  Zivilyn
    Date   Mon Dec 13 17:49:05 2004
    Subject OLC part 3

    OLC is getting better, it now lets you know which mob you are creating,
    which room etc, and when you leave it lets you know which one you are
    exiting.  Many little changes throughout, safety catches (the
    redit/oedit/medit delete crash bug squished etc).  Have a hoot.
    Ziv.